Smithsguild
The third monkey...
- Location
- Somewhere 'near' Atlanta Ga
I say Mammoth move to point blank and light up impact point with Nemo 3 round burst. Point blank scatter weapons gain bonuses.
Roy's Raider's x7 smear the pregnant Widower stabilized sniper UNLESS taking penalty for proximity then use AK's, 3x overwatch flanks and rear.
If Mammoth misses Fortunate Son's are 7x cleanup on widower servitors 3 x flanks and rear overwatch.
Burn Unit 6x circle Widower and his cover/victim go for grapple, administer most sensible beatdown. 3x mobile remainder overwatch flanks and rear.
(OOC) And so we begin...
Mammoth steps forward into point blank range. Roll 1d10+1 Nemo Scattergun (+1 for Mammoths range stat, +2 Scatter weapon at PB) so +4 to your roll, plus the d10 equals a range of 5-14 without an opposing penalty only a natural 1 (Crit-failure is always a possibility) can cause failure.
------(Fortunate Son's are waiting in the wings on over watch to cleanup if Mammoth Crit-fails)
Roy's Raider's may roll UP TO 7x to kill the lone impregnated Widower, any unused rolls become over watchers. Roll 1d10, hit on 5+ with AK's
------
x6 Burn Unit circle around the Widower (doing a pole dance on their compatriot) and each soldier attempts to grapple in turn.
(SADLY, these need done one at a time as the Widower defends against each attempt, (at a penalty after the first attempt as you exhaust it with shear numbers.) Burn Unit roll 1d10 (ONE AT TIME) allow me to roll Defense, and see if a grapple roll is needed
Remember grapple attempt vs Defense, resolve if grapple indicated we'll roll an opposing grapple roll to see who generates advantage and how many points. For ease of play the Widower will be sticking with a Parry (paralytic bite) as its defense of choice... (Each success reduces his opponents numbers)