Magical Girl Quest - The Fire That Burns

And it takes a world-class sniper to hit a small and moving target at 700 metres.
According to a quick search on Google. The world record is around 2400 m. 700 m is the average distance.

Don't forget the US army have been shown willing to kill childrens over circumstancial evidences. I wouldn't be surprised if they used one of their elite to, one way or another, 'finish the deed'.

**full paranoia mode**
Heck, what if they team up with the Light to capture us?! :o:V
 
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According to a quick search. The world record is around 2400 m. 700 m is the average distance.

Don't forget the US army have been shown willing to kill childrens over circumstancial evidences. I wouldn't be surprised if they used one of their elite to, one way or another, 'finish the deed'.

**full paranoia mode**
Heck, what if they team up with the Light to capture us?! :o

First... okay. Maybe my knowledge was for a previous time period.
Anyway, first they would need a sniper in position. Then that sniper would have to be looking in the opposite direction of the fire and be lucky enough to spot us in a forest.
And then that sniper would have to roll on hitting us through who knows how many trees while we are on the move.
Also, I noted to only throw out some sparks; it would take at least a few minutes before the fire grew enough to be noticed and then everyone would be watching the border closely, thinking it was a distraction for whoever did this to get over the fence.


And no, they will most likely not ally with the Light.
 
According to a quick search on Google. The world record is around 2400 m. 700 m is the average distance.

Don't forget the US army have been shown willing to kill childrens over circumstancial evidences. I wouldn't be surprised if they used one of their elite to, one way or another, 'finish the deed'.

**full paranoia mode**
Heck, what if they team up with the Light to capture us?! :o:V
They have shown that some of their highly stressed commanders would order children to be shot at.
He is not having a good time right now.
First... okay. Maybe my knowledge was for a previous time period.
Anyway, first they would need a sniper in position. Then that sniper would have to be looking in the opposite direction of the fire and be lucky enough to spot us in a forest.
And then that sniper would have to roll on hitting us through who knows how many trees while we are on the move.
Also, I noted to only throw out some sparks; it would take at least a few minutes before the fire grew enough to be noticed and then everyone would be watching the border closely, thinking it was a distraction for whoever did this to get over the fence.


And no, they will most likely not ally with the Light.
They don't even know the light exist.
Adhoc vote count started by Rukia on Aug 18, 2017 at 12:52 PM, finished with 101 posts and 7 votes.

  • [X] Move further away from the border tonight then set up camp, town tomorrow
    [X] Set up camp where you are and start moving towards the nearest town that you can find
    [X] Move further away from the border tonight then set up camp, town tomorrow
    -[X] Set the forest on the American side of the border on fire with Thermokinesis, about a hundred metres before the fences if you still can
    --[X] Do it by putting a few small sparks that will grow into wildfires quickly, up and down the edge of your range; that will give you time to get further away
    -[X] Make sure you are no longer in an area the fire can reach, should it reach over to the Canadian part of the forest
    [X] EXP Plan Adherent of Fire
    -[X] Buy "Ignition Aura: Burning Plate"
    [X] Move further away from the border tonight then set up camp, town tomorrow
    -[X] Set the forest on the American side of the border on fire with Thermokinesis, about a hundred metres before the fences if you still can
    --[X] Do it by putting a few small sparks that will grow into wildfires quickly, up and down the edge of your range; that will give you time to get further away
    -[X] Make sure you are no longer in an area the fire can reach, should it reach over to the Canadian part of the forest
 
By the way, why is everyone voting for Sinarblood when they are just voting for one of the default choices?

I have no idea why people are voting me specifically instead of just for the base plan XD

especially since Veekie was the first person to vote for the given option.

While I understand where you're coming from, did you forget that the US army will install infrared cameras tomorrow IC?

There is no rule that they have to setup the cameras in the same direction (i.e. aiming to the US side of the border).

But the vote is also to move further away from the border, will the camera's even pick up on us if we are a Kilometre or two from the border?

Since the Army isn't allowed on the Canadian side of the border yet, they can only rely on their cameras and I doubt that they can pick up on as small a target as us from that far away when we are in a heavily forested area.

[X] EXP Plan Adherent of Fire
-[X] Buy "Ignition Aura: Burning Plate"

Cost to benefit ratio isn't good enough at the moment; it increases resilence by 10% but buying another level of plate armor for 60xp increases it by 30%. Burning plate seems to be something for when things hit higher levels.


A forest is actually significantly hard to set on fire, while it is all wood and leaves and grass, it is not dried out wood, leaves and grass. A few sparks is unlikely to set the forest on fire, and if it does it will be at a rate slow enough that the military might have a chance of seeing it.

Also setting the forest on fire and then stopping for the night in a place the fire cannot reach in the forest is ill-advised

You need to take two things into account:

1. Smoke, even if fire doesn't reach us, smoke most likely will and smoke is a killer, that even if we are somehow immune to (I… do not believe that we are)

2. People on both sides of the border aren't going to sit idle when the forest goes on fire. Emergency vehicles will be called, the forest will be watched and people will try to contain the fire. It is probably not going to work, not as fast as we will start it (the eight hundred metre radius allows us to set a potential of 2km2​ on fire, a humongeous head start compared to how small a forest fire would normally be), not with the spirit of the land probably working to make sure the fire stays for the sake of the forest as well, but that doesn't negate the fact that emergency services will be there. We probably need to be gone from the forest as soon as we start the fire, unless we want to risk them finding us and us making a new interesting first impression in Canada as well :V
 
Cost to benefit ratio isn't good enough at the moment; it increases resilence by 10% but buying another level of plate armor for 60xp increases it by 30%. Burning plate seems to be something for when things hit higher levels.

Actually, the upgrade gives 10% damage reduction, not Resilience increase.
In the first battle, Ignition Aura blocked some damage from the demon. According to @Rukia, it reduces all incoming damage by 10%; with this, we would have 20%. That is a lot when the enemies become stronger.

(Ignition Knight: +5 Base Resilience, -5 Surprise, + 10 Ignition Aura = 10 Total Damage Reduction


Anything above mook-tier one-shots us with a good hit. A Demon of Due, one tier above mook, has 150 Base Damage; even five levels in armour would not make us survive that... except if the damage reduction from our Ignition Aura also grows with its level.
ATM it's just a flat 10%, but if you look into it you can probably find/create ways to up that to 15/20/25 and so on.

Although, just to make sure... @Rukia, is this damage reduction or an increase of Base Resilience on the Shop-Item?
 
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1. Smoke, even if fire doesn't reach us, smoke most likely will and smoke is a killer, that even if we are somehow immune to (I… do not believe that we are)
Incorrect actually! Smoke floats on the wind currents, and wind currents follow the thermal... fuck, I don't know the word.

Not to mention we run kind of really fucking fast when we want to. And, again, potential for tracking dogs kind of outweighs potential forest fire smoke I think. Also, that it might very well just move south anyway. And it's Forest Bro.

The humans are the real danger to us, not nature.

[X] Move further away from the border tonight then set up camp, town tomorrow
-[X] Set the forest on the American side of the border on fire with Thermokinesis, about a hundred metres before the fences if you still can
--[X] Do it by putting a few small sparks that will grow into wildfires quickly, up and down the edge of your range; that will give you time to get further away
-[X] Make sure you are no longer in an area the fire can reach, should it reach over to the Canadian part of the forest
 
How about this, we move and camp a distance away.
The next day when we are fresh, we hop back close to the fence on our own(Una a safe distance behind, rather than up close[as defined by within 10 miles of the ignition point owing to how fast fires can spread] to the fire when we go to sleep), and experiment with creating a fuse delayed ignition source, then get the heck out of there while the fuse burns down on the magical incendiary.
 
How about this, we move and camp a distance away.
The next day when we are fresh, we hop back close to the fence on our own(Una a safe distance behind, rather than up close[as defined by within 10 miles of the ignition point owing to how fast fires can spread] to the fire when we go to sleep), and experiment with creating a fuse delayed ignition source, then get the heck out of there while the fuse burns down on the magical incendiary.
Again, dogs. If someone does see the indents in the fence and crushed earth we made landing then we're kind of fucked.
 
Do you guys want another hour?
Current vote is [X] Move further away from the border tonight then set up camp, town tomorrow
 
I'm good with that idea, we should go rest. Maybe addendum a bit in to ask Morgan if she can magically cover our tracks.
Adhoc vote count started by Spectral Waltz on Aug 18, 2017 at 1:01 PM, finished with 104 posts and 7 votes.

  • [X] Move further away from the border tonight then set up camp, town tomorrow
    [X] Set up camp where you are and start moving towards the nearest town that you can find
    [X] Move further away from the border tonight then set up camp, town tomorrow
    -[X] Set the forest on the American side of the border on fire with Thermokinesis, about a hundred metres before the fences if you still can
    --[X] Do it by putting a few small sparks that will grow into wildfires quickly, up and down the edge of your range; that will give you time to get further away
    -[X] Make sure you are no longer in an area the fire can reach, should it reach over to the Canadian part of the forest
    [X] EXP Plan Adherent of Fire
    -[X] Buy "Ignition Aura: Burning Plate"
    [X] Move further away from the border tonight then set up camp, town tomorrow
    -[X] Set the forest on the American side of the border on fire with Thermokinesis, about a hundred metres before the fences if you still can
    --[X] Do it by putting a few small sparks that will grow into wildfires quickly, up and down the edge of your range; that will give you time to get further away
    -[X] Make sure you are no longer in an area the fire can reach, should it reach over to the Canadian part of the forest
 
The US military isn't allowed to go to the other side of the border and doing so might cause an international incident that they can't afford right now, I am not convinced that the fire will only go south, after all forest bro wants all the forest burned down, and the argument that "forest bro will help us by making the fire only go south" is both optimistic and can be countered by "forest bro will cover our tracks so we can't be followed" which is something that the Spirit of the Land had done before and would be less energy intensive than keeping a forest fire at bay, and sparks alone are unlikely to really put the forest on fire, and the military will probably notice the small fires and at that size would be able to take them out if the forest goes on fire, a slight indent in the fence when the fence is something that extends for miles isn't something that people are going to go "wow that was not here before" , and more like "I guess the fence was a little dinged up when it was being installed". Going through the greenery like we did might be noticed before we leave in the morning, but again, they'd probably need permission to follow (again not allowed to cross the border) which they might not get, and it would probably be something only noticed in the morning light which would mean we'd be up and leaving anyway, and while the dogs and camera's are coming tomorrow, saying that it will be first thing tomorrow and that they'll get permission to cross the border before we start moving when we are leaving in the morning is in question. Dogs by tomorrow could very well only come by noon or later, or they could come at 10 AM when we have woke up at 7 AM and set the forest on fire at 8 AM when we left.

This doesn't solve the problem that emergency services would come long before we actually leave the forest in the vote to set the forest on fire. Which means that there is a good chance that our first appearance in Canada would either be being found by them when searching the forest, or when we leave the forest which seemed to go on fire with no reason.

Also "saving" children from a forest fire is a newsworthy event which could get us on the news (something Americans can watch to connect us to yet another devastating fire), and we have no parents or authority figures to call which, is probably something they'll want if found by emergency services.

I don't really want to make as horrible an impression in Canada as we have in the US, or put us in a position of having uncomfortable questions that need to be answered in Canada right away.

We have a much better chance of leaving the forest undetected by emergency services if we set the forest fire when leaving rather than starting one then staying the night.

Rather what I am saying is that my paranoia runs in a different direction than yours :V
 
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[X] Move further away from the border tonight then set up camp, town tomorrow

Just realized I hadn't voted yet...
 
Not that I particularly mind... but I will keep an "I told you so" at the ready just in case :V

Also, has no one else an opinion on the shop?
And @Rukia
Cost to benefit ratio isn't good enough at the moment; it increases resilence by 10% but buying another level of plate armor for 60xp increases it by 30%. Burning plate seems to be something for when things hit higher levels.

Actually, the upgrade gives 10% damage reduction, not Resilience increase.
In the first battle, Ignition Aura blocked some damage from the demon. According to @Rukia, it reduces all incoming damage by 10%; with this, we would have 20%. That is a lot when the enemies become stronger.

(Ignition Knight: +5 Base Resilience, -5 Surprise, + 10 Ignition Aura = 10 Total Damage Reduction


Anything above mook-tier one-shots us with a good hit. A Demon of Due, one tier above mook, has 150 Base Damage; even five levels in armour would not make us survive that... except if the damage reduction from our Ignition Aura also grows with its level.
ATM it's just a flat 10%, but if you look into it you can probably find/create ways to up that to 15/20/25 and so on.

Although, just to make sure... @Rukia, is this damage reduction or an increase of Base Resilience on the Shop-Item?
Could you give us an answer to that?
 
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Not that I particularly mind... but I will keep an "I told you so" at the ready just in case :V

Also, has no one else an opinion on the shop?
And @Rukia

Could you give us an answer to that?
I've edited it to be more clear, sorry.

Ignition Aura: Burning Plate
-100xp
Reduces incoming damage by 10% while using Ignition Aura.

ATM you don't have any %
I removed it during the overhaul.
Buying this will make it so you have 10%
I fudged the numbers in the initial fight :/

EDIT: Also, you do still get XP for Omakes.
5 for under 250. 10 for 250-500. 15 for 500+ and 20 if they are really good, regardless of length.
 
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That is good to know, on both accounts.

Now I want the damage reduction even more.


As for the Omakes... well, I have no ideas at the moment... although... hm. One thing I have. I will think about this.
Right now, I am still working on my analysis; that will take at least this evening to be completed.


Edit: Also, add working on hiding our magic and a way to detect magic to the 'list of things we should have done already and thus have to do soon'(tm).
 
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Fair enough, I'll bite for that


[X] Move further away from the border tonight then set up camp, town tomorrow

[X] EXP Plan Adherent of Fire
-[X] Buy "Ignition Aura: Burning Plate"


10% incoming damage reduction is good.

Not that I particularly mind... but I will keep an "I told you so" at the ready just in case :V

If you are talking about the potential downsides of starting the forest fire on Canada's side, well technically I was the first person to bring it up so it is I who told everyone so :V


Even if I vote for setting the forest on fire later on Canada's side anyway (for reasons I already mentioned) :V

Right now, I am still working on my analysis; that will take at least this evening to be completed.
Looking forward to it.
 
Looking forward to it.

And I am looking forward to having the brunt of the work done...
Although I get the feeling no one would do the same for the magical side of the Quest; I am just going for lore, data about the world and about the characters.

So if someone has time at hand, it would be really nice for them to actually go over what we did with our magic, how things started to work and which ideas we had but never worked on. I just note things I find while skimming the parts where we do magic.
 
So if someone has time at hand, it would be really nice for them to actually go over what we did with our magic, how things started to work and which ideas we had but never worked on. I just note things I find while skimming the parts where we do magic.
Precog idea and playing with our Aura to turn it into a healing effect or something else come to mind as things we just haven't done yet. Can't really do the latter being hunted by the Light either though.

Precog is... The idea is to envision danger to us as a wind trying to blow us as a flame out. *Shrug*
 
REST STOP RELAXATION
You sit there and rest for a while, just letting the stress seep from your body and drawing your sense back. The sudden lack of information flowing through your head was relieving, it felt like you had splashed a cup of cold water onto your face. You let out a content sigh as you open your eyes. "We should probably move further away and set up camp, move on to the nearest town tomorrow." The three of you have been on your feet all day, you were feeling tired yourself and Una looked just about ready to fall asleep where she was.

Morgan looks around and her magic moves slightly before she nods to you. You quietly move over to Una and gently pick her up, resting her head in the crook of your neck. She curls up in your arms and falls asleep right then. You smile down at her softly, subtly threading your magic to make it easier to carry her. There is a noise to your left that makes you look over, only to see Morgan with a hand over her mouth, suppressing a squee. You still heard the very quiet eeeee that she let out though.

She blushes in embarrassment and turns to walk at the head of the group, somehow still managing to avoid kicking anything in the darkness. She leads you onwards for some time, long enough that your arms start to ache from carrying Una. Eventually she stops in place and looks around before nodding to herself. You can't see anything about the clearing yourself, but you let her lift the tent off of the clip on your backpack and start setting it up. You would help, but your sister is still trapping your arms and you can't see anything beyond a foot or so.

When she's done she comes over and helps guide you into the mouth of the tent, where you gently lay down on your back. Your bag digs into your back horribly, so you shift your arms out of it and use it as a hard pillow. You slide Una's bag off of her back, and she turns to the side, head tucked under your chin and curled into a ball atop you. You smile at her and raise your temperature slightly, ignoring Morgan's hopeless attempt to keep silent as she stands by the entrance. Eventually she calms down and zips it closed and you can hear her quickly scale a tree to your left. You quickly flare your sense to it maximum but don't feel anything, with that, you allow yourself to fall asleep.

You are only woken once in the night, a passing animal of some sort, a large dog or a small wolf but it only stops nearby for a short while before moving on. Eventually you wake with the sun, your sense alerting you to the sudden rise in temperature around you.

Despite your strange sleeping position, you feel well rested and comfortable. So does your sister apparently, as she wakes with only the slightest of nudges before she's awake, though she only burrows deeper into you. As cute as it is, you really need to get up, so you gently shift her until she reluctantly slides off of you and makes her way to her feet. You make your way out of the tent and wake Morgan, no falling today and focus on finding food for today. It takes twenty minute for something to pass within your range and it's fairly small, still, enough for breakfast at the least. You quickly overheat it and bring it back, the skinning going much faster this time and you are on your way with cooked food in your belly within ten minutes.

You carefully incinerate the leftovers, no need to leave a trail, and start walking.

An hour later, you sense a road at the edge of your range, you ask Morgan and the best she can tell you is that there should be a rest stop at in a couple of hours. She's not certain because she only glanced over Canada's maps when she planned this trip. Still, you aren't a wanted person here, so you see no reason to stay away. You stay off to the side, out of view of the road, but you follow it north until the sun is starting to reach the top of it's arc. You stop for a little while and search for food, this time you find a lone deer, it falls quickly but the skinning takes at least an hour. You cook everything you can and wrap the spare meat in the fur before putting it in your bag, waste not want not.

Food for at least two days acquired, you start back on your trek north and eventually make it to your destination. The owners of the little stop are warm and welcoming, you tell them that the three of you are staying at the nearby lake resort and decided to wander over this way. You don't know if they believe you or not, but they don't question it and insist on serving you food, or at least a drink. You think about turning them down, but Una's sudden iron grip on your arm informs you of her want.

You decide to order a bacon sandwich for yourself and Una, slathered with as much ketchup will fit, and Morgan decides to have boiled eggs. For drinks, all of you decide on tea, amusingly. Though Una tries to drink hers black, you smile and indulge her until she submits and lets you put some milk in it. Ten minutes later and a full stomach, you are feeling much more civilised. The seats are comfortable and the owners are chatting aimlessly about anything under the sun, this really does feel like a little slice of heaven compared to your last two weeks.

After resting for a while, Morgan asks the owners if they have a phone she can borrow. She says that she has a sister in England that she promised to call every day, but she doesn't have a phone on her right now. She hands the two of them ten dollars, enough to cover the call and they let her use it, directing her around the back.

Ten minutes later, Morgan returns smiling slightly and shaking her head.

"Is something wrong?" That would be just your luck.

Her smile widens. "No, Karen is just up to her usual antics. They can send the plane over at any time, they know where we are. It will take about six hours to make the trip and they'll need to have someone drive over here to refuel it. Thankfully we have someone a day away who can get here whenever." You turn your eyes to look at the counter, where the couple who own the place are chatting as they clean the dishes, clearly within hearing distance. "Oh, don't worry about them, they understand that we are just some rich kids that went a bit far on an adventure and mother is sending someone to take us home."

You really doubt that anyone would buy such a story, but Morgan just smiles. "People who work in out of the way places like this see a lot of strange things come and go, our sort prefer to stop and meet out of town." She sits back down. "Regardless, we can call Karen at any time, but it would be better to have them come over in the early morning, landing in the dark is an absolute nightmare and the sun will have set by the time they get here." She stretches and leans back in her seat. "Just relax for the rest of the day and we'll be on our way tomorrow."

Spend the time, you have the rest of the day free, what do you do?
[] Just relax where you are, the seats are comfortable and the company is good
[] Go outside
-[] Practice Magic
-[] Set up your tent
-[] Write In...
[] Write In...

You ate Rudolf :(
(You rolled a 99 + 5)
 
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