Magical Girl Quest - The Fire That Burns

I call BS on that, if your named after a color it should be a color that your already associated with.

This is not how it works in this setting, I am afraid. Also, please do not cut off my statements like that.
By the way, her hair is such a dark green that it might as well be black. Heck, I thought it was black until I noticed the tinge of green a few minutes ago.
 
@Sinarblood I personally feel that we'd be safer with Sword-Kun and our plating at level 4.

So, [X] Sinarblood

[X] EXP Plan
-[X] Unnamed sword Level 4
-[X] Plate Armor Level 4
(180 EXP)
 
I do feel like we should work on our control though

"burn everything" is an excellent tactic, but not when there are things nearby, such as younger sisters and suspiciously well-traveled mages, that we wish to remain unburned
 
I do feel like we should work on our control though

"burn everything" is an excellent tactic, but not when there are things nearby, such as younger sisters and suspiciously well-traveled mages, that we wish to remain unburned

Maybe so, but getting into relative safety comes first. If we make this without being caught, we will have time to do these things.
 
I do feel like we should work on our control though

"burn everything" is an excellent tactic, but not when there are things nearby, such as younger sisters and suspiciously well-traveled mages, that we wish to remain unburned
Magic runs on concepts so...I'm thinking it might be possible to set up a whitelist of things NEVER to hurt, and put Una on it. Warding spell?
 
I do feel like we should work on our control though

"burn everything" is an excellent tactic, but not when there are things nearby, such as younger sisters and suspiciously well-traveled mages, that we wish to remain unburned
Eh, maybe not the latter...

I kid, I kid. But unfortunately that is no longer in our ability to buy levels for.
 
[7] I find all the images bad but this is the less worst. Guess I view characters in anime format for these kind of things.
 
Questions about the changes:
Ignition Aura
Level 4
-Create an Aura of Fire around you. Deals (25 * 1.2^level) damage to every enemy within 25 metres.

Plate Armour
Level 1
-Cerys is of steel and fire. Increase Base Resilience by (10 * 1.3^level. Rounded up.)

For these two... first, could you write the current value behind the calculation? That would make gauging the strength of Ignition Aura (and Alpha and Omega) a lot easier.
Secondly, you still need to change the calculation on Plate Armour to 1.3^(level - 1) or change our Base Resilience because it is not 13.
On that note, does that mean Cerys has no innate Base Resilience? Plate Armour only increases what is already there, so she seems to have nothing... but every being has at least a little bit. Like 5 or something... so our BR should be either 15 or 18.



Reinforcement
Level 5
-Strengthen your body with magic. Increases base damage by 5% per Level.

Is this counted only in battle or could you just multiply it with our current Base Damage to avoid forgetting about it later?
(Which would then be 13 for now; not much of a difference, but still...)


Regeneration
Level 5
-Passively heals Cerys for 1% total health every 5 minutes.
I also like that this is passive now. This is basically 12HP/h, or a full heal in about eight hours. If we grind it higher, things will become even better.



By the way, I made a few calculations and found that powering the armour via EXP is next to useless.
If we push it up to lv20, it will give us about 1,900 Base Resilience; pushing it that high would cost... ugh... 31,500 EXP. That defense bonus is next to nothing when the big players appear.
The same actually goes for Alpha and Omega as well; the start damage is so small it might as well be nonexistent against anything stronger than a mook.
[For reference, putting that to lv20 for 31,500 EXP would give us an AoE for 950 damage per turn. It doubles with each turn, but this is still ridiculously low, especially for the fact that we are supposed to grow the fastest out of everyone.]

Basically, the best course of action would be to somehow grind up our Ignition Aura and then buy its upgrade for massive damage.
Pushing Regeneration for healing and then find a way for more HP sounds like the best chance of getting some tankiness, if we want to go for defense.

@Rukia, maybe you should think over the EXP costs, or the growth curves, or the starting values again. I know we are supposed to find stuff through experimenting and spending time training it... but these numbers are ridiculously low.
How slow are all the other Magical Girls supposed to grow?

Edit: By the way, can we still level our stuff by training it?
 
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Questions about the changes:


For these two... first, could you write the current value behind the calculation? That would make gauging the strength of Ignition Aura (and Alpha and Omega) a lot easier.
Secondly, you still need to change the calculation on Plate Armour to 1.3^(level - 1) or change our Base Resilience because it is not 13.
On that note, does that mean Cerys has no innate Base Resilience? Plate Armour only increases what is already there, so she seems to have nothing... but every being has at least a little bit. Like 5 or something... so our BR should be either 15 or 18.





Is this counted only in battle or could you just multiply it with our current Base Damage to avoid forgetting about it later?
(Which would then be 13 for now; not much of a difference, but still...)



I also like that this is passive now. This is basically 12HP/h, or a full heal in about eight hours. If we grind it higher, things will become even better.



By the way, I made a few calculations and found that powering the armour via EXP is next to useless.
If we push it up to lv20, it will give us about 1,900 Base Resilience; pushing it that high would cost... ugh... 31,500 EXP. That defense bonus is next to nothing when the big players appear.
The same actually goes for Alpha and Omega as well; the start damage is so small it might as well be nonexistent against anything stronger than a mook.
[For reference, putting that to lv20 for 31,500 EXP would give us an AoE for 950 damage per turn. It doubles with each turn, but this is still ridiculously low, especially for the fact that we are supposed to grow the fastest out of everyone.]

Basically, the best course of action would be to somehow grind up our Ignition Aura and then buy its upgrade for massive damage.
Pushing Regeneration for healing and then find a way for more HP sounds like the best chance of getting some tankiness, if we want to go for defense.

@Rukia, maybe you should think over the EXP costs, or the growth curves, or the starting values again. I know we are supposed to find stuff through experimenting and spending time training it... but these numbers are ridiculously low.
How slow are all the other Magical Girls supposed to grow?

Edit: By the way, can we still level our stuff by training it?
I'm not sure what you mean behind value? It's 25 * 1.2^level. This is damage per turn.

Your armour and sword multipliers are applied after level 1. I should probably just change that to start from lv1 to make it simpler.

Reinforcement is applied during battle, it's not added pre-emptively because it requires an activation right now. Get it working passively and I'll add it to your Base Damage outside of battle.

Yes, it is supposed to take you a very long time to level up to Über-Strength. You aren't Nepgear, you are much closer to Red Rose in her (very) early days.
This story is supposed to take you from 2000 to at least 2010, that's a decade minimum (so long as you don't completely derail my plot). You have plenty of time to grow.

Though, the cost of things will go down and your growth will accelerate A - The more people believe in MG'S and B - The higher your existence goes.
ATM you are just story, become badass and survive and you'll eventually reach Myth/Legend/Epic/Divine and so on.

You can level things in character by taking an action and experimenting with it, but you can also do so with XP.
Going to a swordsman and asking for lessons can level your sword and Bladed Weaponry, training to take hits will level your armour and so on.

Other magical girls will grow slower or faster than you. You are decidedly in the middle of the growth curve. A Divine girl could show up and burn her way to your level very quickly, or a Maker would grow even slower than you.

A lot of your abilities will have 1.2* -> 1.3/1.4* shop items in the future.
Also, that is 1,900 Resilience without any other % modifiers. Ignition Aura - Plate would increase that to 2090 (Rounded to 2100) and you will find other % modifiers later.

Right now you are still mook tier.
 
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I'm not sure what you mean behind value? It's 25 * 1.2^level. This is damage per turn.

Your armour and sword multipliers are applied after level 1. I should probably just change that to start from lv1 to make it simpler.

Reinforcement is applied during battle, it's not added pre-emptively because it requires an activation right now. Get it working passively and I'll add it to your Base Damage outside of battle.

Yes, it is supposed to take you a very long time to level up to Über-Strength. You aren't Nepgear, you are much closer to Red Rose in her (very) early days.
This story is supposed to take you from 2000 to at least 2010, that's a decade minimum (so long as you don't completely derail my plot). You have plenty of time to grow.

Though, the cost of things will go down and your growth will accelerate A - The more people believe in MG'S and B - The higher your existence goes.
ATM you are just story, become badass and survive and you'll eventually reach Myth/Legend/Epic/Divine and so on.

You can level things in character by taking an action and experimenting with it, but you can also do so with XP.
Going to a swordsman and asking for lessons can level your sword and Bladed Weaponry, training to take hits will level your armour and so on.

Other magical girls will grow slower or faster than you. You are decidedly in the middle of the growth curve. A Divine girl could show up and burn her way to your level very quickly, or a Maker would grow even slower than you.

A lot of your abilities will have 1.2* -> 1.3/1.4* shop items in the future.
Right now you are still mook tier.
A sword master? In year 2000?

Welp, better train ourselves with dedication.

Specifically with our sword and Ignition Aura.

Maybe spar with our new travling partner.
 
A sword master? In year 2000?

Welp, better train ourselves with dedication.

Specifically with our sword and Ignition Aura.

Maybe spar with our new travling partner.
Lol
There are a lot of swordsmen still floating about in this day and age. Hell, just going to a LARP event and asking for some instructions would help massively.
It will probably become more popular once MG's become a thing, since a lot of them have bladed weaponry and need teachers or it will just be a new fad.

Ofc, there are magical swordsmen/women in the world. A possible avenue.
 
I'm not sure what you mean behind value? It's 25 * 1.2^level. This is damage per turn.

I mean that our Ignition Aura is lv4 right now; so I would like to have a little [Current Damage: 51 per turn] behind the formula so I do not have to pull out the calculator every time the level goes up or I want to make a strategy for battle.


As for the slow growth... fair enough, I guess. I still think this is ridiculously slow.
Also, is Cerys the only one capable of changing her growth-affinity?

Furthermore, a note for everyone, right now it is actually more useful to buy the first few levels with EXP because the price only increases as the level grow; if we train first and buy later, it will cost more.

And lastly, I like the fact that you let us upgrade the growth-formulas later... but I am not sure whether I like that you do it for everything we have instead of a select few things.


As for the lessons in swording, we can just ask Ebony Knight once we meet her. She uses one as well.


By the way, Best Forest just got more bonus points from me.

He let out a shaky laugh as he stared at his hand, firmly clenched on the trigger and looked at the side of his gun. The safety was on, he'd turned off his safety when he called out to them. With a huff, he sat down and stared out into the woods, reaching for his radio to call in that they'd gotten away.

I realised that this was most likely the spirit. Or Gaia, but she is acting weird in this installment, so I am not so sure on that.
 
Lol
There are a lot of swordsmen still floating about in this day and age. Hell, just going to a LARP event and asking for some instructions would help massively.
It will probably become more popular once MG's become a thing, since a lot of them have bladed weaponry and need teachers or it will just be a new fad.

Ofc, there are magical swordsmen/women in the world. A possible avenue.
Maybe.
I mean that our Ignition Aura is lv4 right now; so I would like to have a little [Current Damage: 51 per turn] behind the formula so I do not have to pull out the calculator every time the level goes up or I want to make a strategy for battle.


As for the slow growth... fair enough, I guess. I still think this is ridiculously slow.
Also, is Cerys the only one capable of changing her growth-affinity?

Furthermore, a note for everyone, right now it is actually more useful to buy the first few levels with EXP because the price only increases as the level grow; if we train first and buy later, it will cost more.

And lastly, I like the fact that you let us upgrade the growth-formulas later... but I am not sure whether I like that you do it for everything we have instead of a select few things.


As for the lessons in swording, we can just ask Ebony Knight once we meet her. She uses one as well.


By the way, Best Forest just got more bonus points from me.



I realised that this was most likely the spirit. Or Gaia, but she is acting weird in this installment, so I am not so sure on that.
Eh, best to learn on our own until the point we get rid of the negative Modifier.

But yeah, I agree with powering them up when they are level 1. That's why I suggested upgrading the armor and sword to level five. May not be helpful, the armor that is, but it's still there. Maybe we'll survive an attack.
 
Maybe we'll survive an attack.

Anything above mook-tier one-shots us with a good hit. A Demon of Due, one tier above mook, has 150 Base Damage; even five levels in armour would not make us survive that... except if the damage reduction from our Ignition Aura also grows with its level.
It did take off a bit of damage in the initial encounter, after all.

If this was the case, we might barely survive with half of our bones broken and several internal bleedings.
 
Anything above mook-tier one-shots us with a good hit. A Demon of Due, one tier above mook, has 150 Base Damage; even five levels in armour would not make us survive that... except if the damage reduction from our Ignition Aura also grows with its level.
It did take off a bit of damage in the initial encounter, after all.

If this was the case, we might barely survive with half of our bones broken and several internal bleedings.
I can be hopeful, can't I?

Also, it could help us last longer in spare?

But seriously we really want to upgrade Sword-kun. He needs more power. Quickly to.
 
Also, best as I can tell, the votes for the new picture are (counting my vote):
[1] - 3
[3] - 3
[7] - 1

[1] Will win via my preference unless someone else votes [3]. I'll leave it for an hour before I change it.
I mean that our Ignition Aura is lv4 right now; so I would like to have a little [Current Damage: 51 per turn] behind the formula so I do not have to pull out the calculator every time the level goes up or I want to make a strategy for battle.
Can-do.

As for the slow growth... fair enough, I guess. I still think this is ridiculously slow.
Also, is Cerys the only one capable of changing her growth-affinity?
Nope, everyone can change their growth affinity. It will increased depending on how much of a badass you are and how long you've been alive.
Do legendary feat -> become more (closer to) legendary. Makes sense to me.

And lastly, I like the fact that you let us upgrade the growth-formulas later... but I am not sure whether I like that you do it for everything we have instead of a select few things.
Not everything has upgraded growth formulas. At the moment I only plan on having Ignition Aura and maybe Alpha and Omega as having this. Other abilities might just get something like.
"Purifier Beam: Extension
-50xp
Double the base power of the Purifier Beam."

As for the lessons in swording, we can just ask Ebony Knight once we meet her. She uses one as well.
JOLLY CO-OPERATION

Anything above mook-tier one-shots us with a good hit. A Demon of Due, one tier above mook, has 150 Base Damage; even five levels in armour would not make us survive that...
That was actually a T2 Mook that was a little nerfed.
Their base damage is 300, this guy was 150 because he didn't have his Ax.

except if the damage reduction from our Ignition Aura also grows with its level.
ATM it's just a flat 10%, but if you look into it you can probably find/create ways to up that to 15/20/25 and so on.
Adhoc vote count started by Rukia on Aug 17, 2017 at 11:12 AM, finished with 115 posts and 15 votes.

  • [x] Ask Morgan if she has any ideas
    [X] Compare and contrast her ideas with the following ones and pick the one you two decide is better:
    -[X] Travel a mile or two away from the base
    -[X] Use thermokinesis to check for cameras and any patrols; try to aim for a place that you think the border patrol is weakest
    -[X] If the fence is low enough, or is not barbed wire, jump across carrying Una, or climb it with Una holding on to your back, respectively (use of reinforcement to lessen the burden if necessary)
    -[X] If the fence is too high or barbed wire, have Morgan use pierce to break enough of the links of the fence to move past it.
    --[X] If you have time, and can grab the wires without injury, use thermokinesis to heat the ends of the fence links and reattach them, cooling it down after they are linked.
    -[X] of course you feel electric current running throughout the fence don't pick a method that includes touching it
    -[X] Since you are still in forested area, maybe there are trees tall enough to climb over the fence with? Consider it, though check with Morgan to see if she has a method to lessen the danger of Una falling from this.
    -[X] If you do find security cameras only take them out if absolutely needed to. Preferably try to keep it to one camera if you can, and don't melt all the wires or the camera in whole: try to make it look like a freak accident or defect, with one or two wires going bad if you are able.
    [X] Plan equipment is important
    -[X] Thermal Spear: Double Cast
    -[X] Plate Armor level 3
    -[X] Unnamed Sword level 3
    [X] Unnamed Sword Level 1 -> 2
    [X] Plasma Sphere Level 1 -> 3
    [X] EXP Plan
    -[X] Unnamed sword Level 4
    -[X] Plate Armor Level 4
 
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