Magical Girl Quest - The Fire That Burns

You turn your eyes to the the remaining member of the three, lifting a hand to freeze him in place again when you hear another crystal shattering, the last thing you see are his wide, panicked eyes as he disappears without a word.
Did Neverthere get away with some sort of emergency tele?

You are never going to tell Anna about your new game of Hide and Murder. She'll be jealous that she's accidentally been calling it Hide and Seek for all this time. Focus. You reluctantly pull your feet out of their perfect resting place, it makes thinking too hard. Ok, she was here, now she's not. You resist the urge to say the obvious aloud, there isn't anyone nearby to annoy with it. She probably just wandered off into the forest. It's what you would do. Sooo, no chance of finding her. You sigh, dropping back to lay against the tank, letting one of your legs skim the top of the lava. So close, but so far.
Hm.. The only Anna that was mentioned before was Annabelle Stance of the Counter Force. But we are on the wrong side of the front line for that.
Also whoever that is seems at least resistant to heat. And somewhat crazy.
 
Well at the very least the quirky mini boss trio will have to do some recruitment to deal with its lack of more annoying but very dead members. Albeit I'm pretty sure all 3 bit it.
 
Foods overrated, Cerys will have to make do with the blood of her probably enemies.

[X] Murderize the pack of probably-not-magical-girls that seem determined to piss you off.
 
[X] Ignore them, fly up and towards the Counter Force base or town, whichever is closer.
 
[X] Ignore them, fly up and towards the Counter Force base or town, whichever is closer.


Just because there are people following us doesn't mean we need to murder them.
 
[X] Ignore them, fly up and towards the Counter Force base or town, whichever is closer.


Just because there are people following us doesn't mean we need to murder them.

I mean, we don't NEED food either, and if I was a moody and hangry teenager I'd probably lash out at the annoying people first.
 
[X] Ignore them, fly up and towards the Counter Force base or town, whichever is closer.
 
facts of our ???:
she seems oddly insistent in searching for us,
resistant to fire.
why is she moving away from us when she is trying to find us??
 
[] Ignore them, fly up and towards the Counter Force base or town, whichever is closer.

[] Murderize the pack of probably-not-magical-girls that seem determined to piss you off.

Cerys
+600xp And Stay Dead
+100xp Allied Kills

Una
+1200xp Got The Jerk
+200xp Helping Big Sister
You know... If we're willing to splurge on Thermal Control we can probably actually CATCH them in our range.
facts of our ???:
she seems oddly insistent in searching for us,
resistant to fire.
why is she moving away from us when she is trying to find us??
You forgot another important factoid.
She seems to be oddly focused on killing, in fact she's freely naming her current game Hide and Murder.

@Rukia, do you mind the following write-in?

[X] Ignore them, fly up and towards the Counter Force base or town, whichever is closer.
-[X] Keep in mind there may still be those anti-air vehicles around.

[X] EXP Plan No One-Shotting
-[X] Magic Surge (850 EXP)

Abruptly, the single vehicle splits into three, two more shoving their way into existence as they squeeze onto the street, all twelve barrels now aimed at Daiyu.

(Shika Anti-Air Barrel 1: +300 Base Damage, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku = 1050 Total Damage
Shika Anti-Air Barrel 2: +300 Base Damage, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku = 1050 Total Damage
Shika Anti-Air Barrel 3: +300 Base Damage, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku = 1050 Total Damage
Shika Anti-Air Barrel 4: +300 Base Damage, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku = 1050 Total Damage

4200 Unified Damage

Shika Anti-Air Barrel 1: +300 Base Damage, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku = 1050 Total Damage
Shika Anti-Air Barrel 2: +300 Base Damage, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku = 1050 Total Damage
Shika Anti-Air Barrel 3: +300 Base Damage, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku = 1050 Total Damage
Shika Anti-Air Barrel 4: +300 Base Damage, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku = 1050 Total Damage

8400 Unified Damage

Shika Anti-Air Barrel 1: +300 Base Damage, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku = 1050 Total Damage
Shika Anti-Air Barrel 2: +300 Base Damage, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku = 1050 Total Damage
Shika Anti-Air Barrel 3: +300 Base Damage, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku = 1050 Total Damage
Shika Anti-Air Barrel 4: +300 Base Damage, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku, +75 Danmaku = 1050 Total Damage

AAA: 12,600 Unified Damage, x3 Synchronization Bonus (Hail of Lead) = 37,800 Total Damage

Heart of Steel: 75% Reduction

9450 Total End Damage

Ebony Knight: +7160 Base Resilience, +117 Dice, -873 Armour Pierce = 6404 Total Reduction

Ebony Knight Health: 5400 - 3046 = 2354

Heart of Steel)


You hear a whine, then everything explodes into noise.
This is the reason why I'm purchasing the Magic Surge - I gotta calculate right now how much will Cerys actually need to not die to this (I mean, she can tank it clearly with 3x actions of Magic Surge as opposed to 4x actions of Skilled no-sell, but I'm going to edit in a calculation with other possible modifiers.

2205 HP, 705 Resilience, -172 Armor Pierce, d12733, +12733 Magic Surge, 15% Reduction of incoming damage via Ignition Aura, and that's about it. Daiyu would have doubled our Magic Modifier, though, giving us a chance for single-action tankery. And Una may or may not unlock her own Knight's Aria after this.

37800*0.85=32130 Damage, FYI.
Daiyu-boosted Magic Surge: 32130-25466=6664 Damage
533 Resilience+d25466 vs 6664...75% of a no-sell. Yeah. 1x Magic Surge is reliable-ish.

Motion to have Daiyu and ourselves improve Knight's Aria to LVL 15 when we get 600 EXP.

On an unrelated note - since Ignition Knight has Spell Boost on her Infinity Edge, her spells have now become really powerful when she swings her blade to cast a spell.
 
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They also seem to be able to notice either our detection range or that we detect them.
Or are we still heating up everything? If so, might want to change it to not heat up all of our possible area and not have the area we do heat up centered on us.
 
Cthtuga? Oh, we're so going to see some Space CQC, aren't we?
Who?
(I find MG-images by googling general terms, then choose whichever image I like for the concept I have in mind)

Edit:
And Una may or may not unlock her own Knight's Aria after this.
She did.
Motion to have Daiyu and ourselves improve Knight's Aria to LVL 15 when we get 600 EXP.
You can put this forth for Cerys, but whether Daiyu does the same is up to Rukia.
 
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[X] Ignore them, fly up and towards the Counter Force base or town, whichever is closer.
-[X] Keep in mind there may still be those anti-air vehicles around.

[X] EXP Plan No One-Shotting
 
[X] Ignore them, fly up and towards the Counter Force base or town, whichever is closer.
 
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