Magical Girl Quest - The Fire That Burns

Cerys does not seem to be the only one beyond her years, seeing that her nine-year-old sister is aware of how she would deserve punishment and then decides to administer it herself if no one else does.

There are adults incapable of such insight.

Whilst true, that becomes a problem when she's confined to the social status of a small child. Since she'll continue to recognise the need for punishment after any wrongdoing but won't ever get punished, She'll continue to punish herself and too much of this will cause a habit that could continue into adulthood.

What we need to do is explain why she isn't getting punished so that she understands our perspective, thereby eliminating her desire for punishment. Alternatively she might see our reasoning as incorrect or illogical, but in that case we'll at least be able to talk it out with her and come to a compromise.

So yes, she's mature for understanding when punishment is needed, but lacks full perspective which could taint these actions into unintentional harmful ones, especially down the line.
 
What we need to do is explain why she isn't getting punished so that she understands our perspective, thereby eliminating her desire for punishment.
I generally agree, but we can not do that. Cerys has not the slightest idea Una is even thinking about this and a habit about not explaining herself.

This is in the voting block guys. Anyone has any ideas why?
I have no good idea, to be honest. Maybe that was a warning of the kind that other beings from elsewhere will soon start showing up (barrier weakens -> starshine can pass through easier; I know the barrier is not of that kind, but this is the only idea I have on the matter).
 
Whilst true, that becomes a problem when she's confined to the social status of a small child. Since she'll continue to recognise the need for punishment after any wrongdoing but won't ever get punished, She'll continue to punish herself and too much of this will cause a habit that could continue into adulthood.

What we need to do is explain why she isn't getting punished so that she understands our perspective, thereby eliminating her desire for punishment. Alternatively she might see our reasoning as incorrect or illogical, but in that case we'll at least be able to talk it out with her and come to a compromise.

So yes, she's mature for understanding when punishment is needed, but lacks full perspective which could taint these actions into unintentional harmful ones, especially down the line.

... Also true.
 
CLEAN SWEEP
Karen POV

Seeing Cerys rather drastic shift in attitude now that her sister is safe just confirms every thought you'd had previously. Absolutely reliant, protective past the point of sanity. Gil sends you a disproving glance out of the corner of his eye, but doesn't say anything more. You ignore him, even if you feel the slightly childish urge to let some of your smugness show. Try to tell me that I'm wrong about people.

You blink and clear your thoughts, spinning on the spot and moving at a fast pace towards one of the many shortcuts within the base. An hour to get there, five minutes to get through the security, leaves me four to clear out the entire place of magical objects. You step out of the wall into the garage, entering the second nondescript car, two others pulling away before you and one behind you. Good luck, they're on the prowl tonight.

/Line Break\​

The journey is almost entirely uneventful, a single call over the phone from a mildly infuriated Gil complaining about your ditching him. If he thinks I'm letting him get a good look at my security, he's delusional. It's not that he would do anything particularly bad with it, but you liked the thought of being able to sleep without waking up covered in whipped cream and surrounded by busty strippers. Mmmm.

You pull into the drive without issues, passing through the security net with just a tingle. Needs a tune up, someone else could have noticed that, it's coming on a bit strong. The door parts a moment before you reach it, only a slight squeak to be heard, though the noise echoes through the empty house loudly. I really should have checked on this place sooner, all of the enchantments are starting to break down.

You make your way through the house, idly stepping around a cushioned pit and down into the basement. A pulse of magic alongside a puzzle later and you have the keystone in hand. You feel the large external enchantments fall immediately and it only takes you another hour or so to pull the magic from whatever things you have lying around. It's a good thing this place is so new, otherwise I'd have to tear the foundations out to get rid of the ambient magic.

You think about emptying the house, but you didn't really keep anything here anyway, just some spare clothes and trinkets gathering dust. Ah! You go back and close the basement, locking it tightly. No point taking risks. It'll still take a few days for the ambient magic to disperse, but this should be enough for now. You take a quick step out the back, looking out at the valley below before nodding. Perfect.

You step back outside, closing the door and locking it behind you. The garden is a little overgrown, more evidence of the flagging enchantments, and the hedges are starting to creep over the fence. Honestly, for 20 years without maintenance, they held up pretty well. You turn the keystone in your hand over and rub a little dust off the top, peering at the words scratched into it. To Karen, from your favourite person ever. You smile, lifting a tiny flap on which the words were written. PS - You better make good use of this midget.

Your smile turns a little frail as you think about it's creator, your mentor, as best the word worked. She'd been a light in your life, always bursting with energy even as old as she was. You look down at your perfectly smooth hand, untouched by the march of time, just as they were eighty years ago. You were too honest with yourself, too good to keep going. The sharp edges of the cube press into your hands as they clench. Too good to stay with me.

You feel something wet trickle down your hand, along with a sharp pain. You shift your gaze to your hands, where a tiny drop of blood is welling in your palms. You pull it back before any more can stain the cube, holding it awkwardly with your fingers as you quickly knit the cuts closed.

You shake your head, closing your hands around the keystone and restarting your walk. I shouldn't be wallowing in old memories, after all. You look up, past the field and to the sky. The sun was just barely peeking through the clouds, doing it's best to be seen. What was it you said, "Never stop moving, always chase it. The more you wait, the more it will pass you by." You close the gate behind you, sliding into the car. "Heh" You turn the ignition. "Nothing is waiting for me, I have nothing to chase." You pull out of the drive smoothly. "Forever and Ever, Alone until the End."

You aren't waiting for me and you've gone where I can't follow.

You look up, finding yourself in the middle of changing lane, doing a steady 80. You glance down at the notepad on the seat next to you, detailing the latest explosion your little charge had caused. At least it's less than she did.

Your eyes move over to the side, seeing a nondescript car, a faint trace of magic wafting from it. Fake, stolen.

A hint of a smile forces it's way onto your face, the edge of a fang peeking through.

Let's see where your little experiment takes you. You pull off the main road, following a route you know by memory. Playing with the spirits is bad for your health, idiots.

You catch a glimpse of red as you take your final turn, flicking a switch on the dashboard and leaning forwards, slowly building magic in your fingers.

And so is following me.
 
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Since Cerys is out for now with Una (bit unhappy with that mess), think its time we get Daiyu and Sabina to pick up the slack with other missions with enforcer in support?
It would be nice to get those two separate solo mission with support.
 
. If he thinks I'm letting him get a good look at my security, he's delusional. It's not that he would do anything particularly bad with it, but you liked the thought of being able to sleep without waking up covered in whipped cream and surrounded by busty strippers. Mmmm.
What. This is a thing that's happened before. Oh my.:oops:

This old man is getting cooler each time.
Ah! You go back and close the basement, locking it tightly. No point taking risks. It'll still take a few days for the ambient magic to disperse, but this should be enough for now. You take a quick step out the back, looking out at the valley below before nodding. Perfect.
Ok, so no going in the basement. Correction, make sure Una doesn't go in the basement. Especially considering how adventurous her last house hunt went.
What was it you said, "Never stop moving, always chase it. The more you wait, the more it will pass you by." You close the gate behind you, sliding into the car. "Heh" You turn the ignition. "Nothing is waiting for me, I have nothing to chase." You pull out of the drive smoothly. "Forever and ever, Alone until the end."

You aren't waiting for me and you've gone where I can't follow.
I really liked this, well in a bittersweet sense, it shows just how tired Karen is. But also that little bit at the end, it was never specified how she achieved her immorality.
A hint of a smile forces it's way onto your face, the edge of a fang peeking through.
I don't want to immediately jump to vampire but teeth are usually described as canines not fangs.... best to wait for others Naron, Sinar, to say their piece.
 
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Since Cerys is out for now with Una (bit unhappy with that mess), think its time we get Daiyu and Sabina to pick up the slack with other missions with enforcer in support?
It would be nice to get those two separate solo mission with support.

Sabina is definately not ready to go on missions. She hasnt even begun her training yet. Daiyu could i suppose though im not sure if she would be willing to go solo without Cerys. Its not come up before now.
 
Sneak Peak

Karen
Karen Samson
Leader of the Clocktower/The Pinnacle/???

Age: 90+ ???​


Stats

Health: ???
Base Damage: ???
Base Resilience: ???
Magic Modifier: ???

Affinity: Skill
Weapon

Fists
Level 41
Attacks Per Turn: 5
Affinities: Skill | Magic
Ability: Intercept | Vorpal | Spell Boost | Mana Steal | Critical Strike | Omni-caster Lv 4 | Multi-Caster Lv 1 | ???

Spells

Attack
-Attack with magic.
Level 186
Base Damage: ???
Magic Modifier: ???
Affinity: Magic
Ability: ??? | ??? | ??? | ??? | ???| ??? | ???

Protect
-Protect yourself with magic.
Level 126
Base Damage: ???
Magic Modifier: ???
Affinity: Magic
Ability: ??? | ??? | ???

???

???


Abilities

Champion of the Arcane
-Karen has reached the pinnacle of magical prowess. Magic Modifier will re-roll until it is over 90% of maximum and may use APT to negate any spell at a ratio of 1 to 1. ???

Unrivalled Might
-Karen has spent her entire life honing her skill beyond mortal ken. During an Intercept conflict, reduce incoming damage by 60% and increase own damage by 60%. May also use APT to negate any attack at a ratio of 2 to 1. ???

The Pinnacle
-???

???
-???


???
-???

???
-???

Attack and Protect is her using all of the magic she knows to do one or the other.
 
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It's not that he would do anything particularly bad with it, but you liked the thought of being able to sleep without waking up covered in whipped cream and surrounded by busty strippers. Mmmm.
Ah, so they have that kind of relationship.

Anyway, I liked this. I liked it a lot.
Nothing to add, though.
 
Wording on the character sheet has been changed so it falls in line with Canon.
Unmatched Skill: Magic -> Champion of the Arcane | Inhuman Skill: Hand to Hand -> Unrivalled Might
(I do try to keep it close-ish, even though this is an AU)
 
I just want to point out that her fists are vorpal.

So that's going to be fun to see.
Well in this case it has more to do with improved damage of Intercept Conflicts and bypassing enemy defenses on an already decent damage superiority. While it is, IIRC, an Offense ability, it's one of the five abilities in total that have to do with Intercept conflicts at all:
Intercept - exactly what it says on the tin
Auto-Counter - auto-Intercept (False) on incoming attacks - Intercept does not go through as unblockable damage
Punch-Through - half your damage goes through as unblockable damage even if you lose Intercept - or is added as a bonus
Vorpal - 30% bonus damage to Intercept, and IIRC 3-to-1 damage disparity allows to ignore defenses (seriously, memory is shoddy here)
Overwhelm - 3/4 of ENEMY damage is added to yours in Intercept conflict - in other words, enemy never gets Vorpal-Defense-Bypass and you get an effective 75% resistance to incoming damage, no matter how much it is. Very Good defensive-oriented bonus.
EDIT: One of eight abilities, see below... I goofed, OK?
 
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