Magical Girl Quest - The Fire That Burns

One thing I want to suggest trying then. A Cold Snap spell. Just a sudden thermal drop to freeze things, making it sudden with our End affinity. Possibly tying Halt into it.
Ok, I'm going to make a point here.

If you can do it with Thermal Control, it doesn't need to be a spell.

So much you can do with that, and it's mostly glossed over.
Example: Chapter SUB ZERO
 
Ok, I'm going to make a point here.

If you can do it with Thermal Control, it doesn't need to be a spell.

Okay... with that said, I should probably ask for something I had in mind.

Later on, when we had some time to work with our set, I wanted to have Cerys use Thermal Control to change her surroundings with ice; create pathways/steps/whatever, block passages, change the composition of the ground to bring opponent's off balance...
All of these are easily done with Thermal Control, but it would be slow going at first and needed lots of training to be done fast enough in combat.

I was wondering: would you put this under Thermal Control, or should it rather be its own spell like the Thermal Spear and Plasma Sphere?
(Starting at Manufacture and later growing into Instant Manufacture would be what I imagine)


... *Sigh*

Yeah i'm just done.
As am I.
Halt already stops any movement and Thermal Spear can throw out Freeze.
Those two already do what you want, we do not need a new Spell for it.
If you want it in a larger area, we just have to level up Thermal Control more; until we can snap-frost everything.
 
... *Sigh*

Yeah i'm just done.
The sass is not needed.

You can freeze smaller area's faster, larger area's take longer correspondingly.
I'm pretty sure that was self evident seeing as you lowered the temperature inside the house below negative 60 in barely twenty seconds, but it took you nearly half an hour to do the same for a very large empty space.

Let's say we want to create a new spell with End affinity, is it going to take as much time now than if we waited later on to learn it?
Creating any spell is going to take longer as time passes.

Okay... with that said, I should probably ask for something I had in mind.

Later on, when we had some time to work with our set, I wanted to have Cerys use Thermal Control to change her surroundings with ice; create pathways/steps/whatever, block passages, change the composition of the ground to bring opponent's off balance...
All of these are easily done with Thermal Control, but it would be slow going at first and needed lots of training to be done fast enough in combat.

I was wondering: would you put this under Thermal Control, or should it rather be its own spell like the Thermal Spear and Plasma Sphere?
(Starting at Manufacture and later growing into Instant Manufacture would be what I imagine)
You can already do that, very slowly, I would just make it easier the more you practised with it.
Thermal Control doesn't top out at Level 100.
You can take its powers and run a really long way with them.
 
You can already do that, very slowly, I would just make it easier the more you practised with it.
Thermal Control doesn't top out at Level 100.
You can take its powers and run a really long way with them.

I am aware we can do it; I was asking if that would fit better as its own Spell due to how different it is from all the other things we do with Thermal Control.
 
I am aware we can do it; I was asking if that would fit better as its own Spell due to how different it is from all the other things we do with Thermal Control.
I will consider it, I'm not sure if I should split like that or not, since it's technically a derivative of Thermal Control.
I split Thermal Spear and Plasma Sphere because they both have different damages, MM's and Abilities. But this is just using the same power differently.
 
I will consider it, I'm not sure if I should split like that or not, since it's technically a derivative of Thermal Control.

True, but so are Thermal Spear and Plasma Sphere.

I think those splits should be only done when it is something inherently special that can be summed up or described easier in a Spell.
 
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I split Thermal Spear and Plasma Sphere because they both have different damages, MM's and Abilities. But this is just using the same power differently.

Oh, you and your edits. I will get you one day! :V

But anyway, as I just edited:
I think those splits should be only done when it is something inherently special that can be summed up or described easier in a Spell.

I mean, shockfrosting everything or setting everything around us on fire do not really fit any spell.
But something like changing the condition of the battlefield for our benefit? That is the epitome of Manufacture and Instant Manufacture.

But I will drop it here; if we have to, we can pick this discussion back up once we reach the point where Cerys has time to actually practice it.
That will not be anytime soon, though.
 
Seeing that no one else responded when I asked what they want Cerys to end up as, I can only tell you what I imagine.
As for why we (I) currently ignore most of our stuff for making more, you kind of implied we should rather get the set now instead of later.

I am almost done with the new stuff we need; all the crowd control I wanted is there with Push and Halt.
The only things we still need now is the buff on Infinity Edge and maybe one more thing for utility. After that, I want to go about improving what we have.


In the end, my idea for Cerys' final build is someone who can respond to every situation properly. No matter what situation she gets into, she can react appropriately with her set of Spells and Abilities.

Overall, I'm in agreement. Though my take:

- The thing is that we have barely done shit with our sword and it seems like a fucking good weapon and spell focus. No trying to sword spam, no trying to sword beam, even though those are things we should be able to do, that needs to change and we should need to work on it. We have good magical damage and can deal with hordes relatively easily, but IE has the capacity to do multiple physical attacks per turn and if we manage to get good enough to get the higher levels of skill in it, it would double as an almost impenetrable defense. The Sword spam would even serve to shape a battlefield as needed if we need to by creating chokepoints and cover.
- No more utility spells, we already have 2 that are already good enough for combat and Thermal Control for polyvalent use. Anymore seems like a waste of a spell slot. The only utility spell, I'd be for working on would be something to actually begin interacting with spirits like the Spirit of the Land in the US. That feat was unheard of in the magical world and is likely to be just as polyvalent as Thermal Control and would allow us to possibly shape a given terrain. We have the title of Tree Whisperer, there is a reason.
 
- The thing is that we have barely done shit with our sword and it seems like a fucking good weapon and spell focus. No trying to sword spam, no trying to sword beam, even though those are things we should be able to do, that needs to change and we should need to work on it. We have good magical damage and can deal with hordes relatively easily, but IE has the capacity to do multiple physical attacks per turn and if we manage to get good enough to get the higher levels of skill in it, it would double as an almost impenetrable defense. The Sword spam would even serve to shape a battlefield as needed if we need to by creating chokepoints and cover.
- No more utility spells, we already have 2 that are already good enough for combat and Thermal Control for polyvalent use. Anymore seems like a waste of a spell slot. The only utility spell, I'd for working on would be something to actually begin interacting with spirits like the Spirit of the Land in the US. That feat was unheard of in the magical world and is likely to be just as polyvalent as Thermal Control and would allow us to possibly shape a given terrain. We have the title of Tree Whisperer, there is a reason.

Um... look.
The only utility spell I still want is a shield. So the enforcers running in with us actually do not die in two hits.
There are no spell slots, we can have as many as we want.

Also, our sword is already there. I want to get to it the moment all the rest is assembled because, as Rukia just stated, making new stuff becomes harder soon.
The buff is there, we just have to find it. The swordbeam we do not need because it would just be another spell.
Sword Spam is on the list and I would have already gone for that... if we were not constantly busy for the last dozen updates.
 
Guys, you are getting ahead of yourselves again.
Remember that we are playing the long game.

Not everything has to be done now. We have to lay a foundation we can build on.
I want to complete our set as soon as possible, so that we can work on making it stronger as time passes. All the ambitious projects and interesting things to do, such as connecting to the spirit again, can wait.

Because we have time.

And before anyone comes and mentions the demons and the barrier, this is not what I mean.
In fact, it only reinforces my argument because we need to prepare our set now in order to be as ready as possible when they arrive.
 
Why not have two? We have the chance to get it and only a few hours to lose.

Besides, nothing is anyone's job. Only because Daiyu has a shield does not mean we should not have one as well.
She will not always be around us.
How much longer do you really see us sticking with enforcers? Since Daiyu's here were more then likely going to be paired up with her to take on bigger and harder things then the enforcers have any right to be around. I don't see the point in an inferior spell that Daiyu will cover, feels like a waste.

I think you've so far been the only one advocating for this.
 
Um... look.
The only utility spell I still want is a shield. So the enforcers running in with us actually do not die in two hits.
There are no spell slots, we can have as many as we want.

Why? This is Daiyu's job.

This. We are the DPS, we kill things not protect people. If anyone should be giving support it should be Daiyu, any spell we could with it isn't likely to result in anything near what she can do. The best we could probably do is to make sure our Enforcers don't become ashes if we go full aura by finding a way to limit collateral damage. A shield is extraneous.

As time is running out, we effectively have a limited number of possible spells we can gain, thus effectively we have slots, doesn't matter if they are made of time or not.

To expand on the titles thing, we have lost the Walking Bonfire, which means it might effect the effectiveness of Ignition Aura, so we should also schedule some work on it, before it becomes a loss, in the near future.
 
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How much longer do you really see us sticking with enforcers? Since Daiyu's here were more then likely going to be paired up with her to take on bigger and harder things then the enforcers have any right to be around. I don't see the point in an inferior spell that Daiyu will cover, feels like a waste.

Nothing is a waste in a setting like this. Besides, you do not know if the spell would even be inferior.
And... did I not just say she will not always be around us?

Having two Magical Girls means they can react to two major threats at the same time; we might as well be split up and get a team of enforcers each.
Just because Gaia made her our partner does not mean that she will stick with us at all times.


This. We are the DPS, we kill things not protect people. If anyone should be giving support it should be Daiyu, any spell we could with it isn't likely to result in anything near what she can do. The best we could probably do is to make sure our Enforcers don't become ashes if we go full aura by finding a way to limit collateral damage. A shield is extraneous.

As time is running out, we effectively have a limited number of possible spells we can gain, thus effectively we have slots, doesn't matter if they are made of time or not.

To expand on the titles thing, we have lost the Walking Bonfire, which means it might effect the effectiveness of Ignition Aura, so we should also schedule some work on it before it becomes a loss in the near future.

...
We lost the support mage when PtV died, so we have to pick up the slack as much as Daiyu has to.
Besides, what kind of spell do you still want that we do not already have? I said before that the buff is already there and we just need to find it.

Additionally, we can not lose any Spells or Abilities we already have. That would be nothing but a dick move.
 
To expand on the titles thing, we have lost the Walking Bonfire, which means it might effect the effectiveness of Ignition Aura, so we should also schedule some work on it, before it becomes a loss, in the near future.
Titles don't effect your skills.
I just removed it because you've stopped being a small little bonfire.
I actually forgot to update it to Walking Firestorm after THE TREE OF FIRE
 
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