Magical Girl Quest - The Fire That Burns

Dat tank, her hp total is not super impressive, but holy hell is she tanky. You need to be able to practically kill her twice in one hit by raw stats for her to even feel it. Though the drop of from not feeling it to oh god my organs is a steep one, she looks like she'd either take no damage or die quickly with very little middle ground.
 
Am conflicted.
I just noticed, after literally a month of not noticing, that I made a typo when I named Infinity Edge
I had intended to name it Infinite Edge, and I just noticed that half of the story is using Infinite while half is using Infinity.

This is what I get for copy-pasting my combat logs isn't it?
Do you prefer I stick with Infinity Edge or change it to Infinite Edge
 
Dat tank, her hp total is not super impressive, but holy hell is she tanky. You need to be able to practically kill her twice in one hit by raw stats for her to even feel it. Though the drop of from not feeling it to oh god my organs is a steep one, she looks like she'd either take no damage or die quickly with very little middle ground.

What she needs are more spells and a higher HP total. If she has those two things, she should grow to be pretty powerful. What's great about her is her support potential.

Mental effects don't do anything to her or any ally in 15 meters, and she restores 20% of her health every turn as long as she's fighting with an ally.

She just needs to learn how to use her shield to protect herself. Knight's Shield has Boost-Other, meaning it doesn't work on her.
 
Am conflicted.
I just noticed, after literally a month of not noticing, that I made a typo when I named Infinity Edge
I had intended to name it Infinite Edge, and I just noticed that half of the story is using Infinite while half is using Infinity.

This is what I get for copy-pasting my combat logs isn't it?
Do you prefer I stick with Infinity Edge or change it to Infinite Edge
It's been a month since we've been using infinity edge, it would feel weird to switch now.
 
Mental effects don't do anything to her or any ally in 15 meters, and she restores 20% of her health every turn as long as she's fighting with an ally.

She just needs to learn how to use her shield to protect herself. Knight's Shield has Boost-Other, meaning it doesn't work on her.
Mental effects have been changed to anyone who is fighting with her, to make it easier to write her in battle.

She can use her shield to protect herself, she just has a spell that summons a magical barrier around someone named Knights Shield
 
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Then she should ask and find out why Daiyu trusts this stranger.

Which takes time and besides, how is Daiyu supposed to explain that she magically knows she can trust Cerys?
Please keep in mind what situation the sister is in; she has none of our knowledge, just escaped out of a civil war after her little sister gained magical powers and now has all of this dropped on her head.

The girl is confused and concerned; she has to watch over her (somewhat naive) sister, while her leg is incompromised, with no future except what the Clocktower is willing to offer.
Do you remember how Cerys reacted to Karen and her offer? This is the same, only worse because it is the younger sibling that is supposed to go into battle.

These kind of things take time. You can not expect a teenager to react perfectly to every new situation, especially with all those worries on her shoulders.
 
I am also considering removing Regeneration from your character sheet, since it will take until level 25 before it heals even 1% per turn in battle.
You will still heal yourself over time in story, but it will just clean out some of the clutter from the Character Sheet.
 
I am also considering removing Regeneration from your character sheet, since it will take until level 25 before it heals even 1% per turn.
You will still heal yourself in story over time, but it will just clean out some of the clutter from the Character Sheet.
Huh?
I thought it healed in percentages this whole time?
Or was that changed recently?

Edit: Me is stupid. I see what you mean now; overlooked the part about counting per turn.
But please keep it in, just for reference.
 
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Am conflicted.
I just noticed, after literally a month of not noticing, that I made a typo when I named Infinity Edge
I had intended to name it Infinite Edge, and I just noticed that half of the story is using Infinite while half is using Infinity.

This is what I get for copy-pasting my combat logs isn't it?
Do you prefer I stick with Infinity Edge or change it to Infinite Edge

I prefer Infinity.

[X] Concentrated Horror - The situation in Germany is deteriorating, it needs to be dealt with soon

Also, I'm curious: Did we roll really good finding Daiyu, or was it simply an auto-success?
 
Huh?
I thought it healed in percentages this whole time?
Or was that changed recently?
No it does, but it currently heals you for 0.041472% health per turn in battle.
Or 15% per hour (14.92992 Rounded)

Might just turn it into a passive background heal because of that. It doesn't need to be on the character sheet.
Also, I'm curious: Did we roll really good finding Daiyu, or was it simply an auto-success?
You rolled a 99 on finding her and a 72 on how easily you could follow the signals.
 
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I'm really not sure how you guys are trying to build your character.
You have a lot of abilities that are important, that go ignored, or things that aren't that get attention.
I am confused.

It is difficult to write a character in combat when I don't have a good idea of what combat layout you want me to use.
 
I'm really not sure how you guys are trying to build your character.
You have a lot of abilities that are important, that go ignored, or things that aren't that get attention.
I am confused.


Seeing that no one else responded when I asked what they want Cerys to end up as, I can only tell you what I imagine.
As for why we (I) currently ignore most of our stuff for making more, you kind of implied we should rather get the set now instead of later.

I am almost done with the new stuff we need; all the crowd control I wanted is there with Push and Halt.
The only things we still need now is the buff on Infinity Edge and maybe one more thing for utility. After that, I want to go about improving what we have.


In the end, my idea for Cerys' final build is someone who can respond to every situation properly. No matter what situation she gets into, she can react appropriately with her set of Spells and Abilities.


I mean, sure, fighting in a sea of flame is fun and all... but it does not really work in a city or other populated places.
Besides, I think you are doing fine with writing her style of fighting.




Additionally, a little something from my end because I know the feeling: please do not expect your players to grasp everything as well as you do. We can not tell which of our Abilities/Spells is important, which is not and what else we could get. We can only guess.

If you mean us ignoring Alpha and Omega, that is kind of because we rip holes into spacetime in all dimensions when we use it; I do not really want to train something that might make the first wave of demons even stronger due to them relocating resources.
 
What she needs are more spells and a higher HP total. If she has those two things, she should grow to be pretty powerful. What's great about her is her support potential.

Mental effects don't do anything to her or any ally in 15 meters, and she restores 20% of her health every turn as long as she's fighting with an ally.

She just needs to learn how to use her shield to protect herself. Knight's Shield has Boost-Other, meaning it doesn't work on her.

really she just needs to git gud in general. Spending a week or two training before going up against weak monsters with backup for a while is just the thing to get her up to the point where she won't splatter in a serious fight.

I'm really not sure how you guys are trying to build your character.
You have a lot of abilities that are important, that go ignored, or things that aren't that get attention.
I am confused.

It is difficult to write a character in combat when I don't have a good idea of what combat layout you want me to use.

downside of saying stats don't matter that much, it means figuring out how to spend exp becomes a lot harder since the only info we have is by word of god not super important. Also the system is just in general super opaque, even in crystal watchers quest only a handful of people actually understand the damn thing.
 
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Seeing that no one else responded when I asked what they want Cerys to end up as, I can only tell you what I imagine.
As for why we (I) currently ignore most of our stuff for making more, you kind of implied we should rather get the set now instead of later.

I am almost done with the new stuff we need; all the crowd control I wanted is there with Push and Halt.
The only things we still need now is the buff on Infinity Edge and maybe one more thing for utility. After that, I want to go about improving what we have.


In the end, my idea for Cerys' final build is someone who can respond to every situation properly. No matter what situation she gets into, she can react appropriately with her set of Spells and Abilities.


I mean, sure, fighting in a sea of flame is fun and all... but it does not really work in a city or other populated places.
Besides, I think you are doing fine with writing her style of fighting.




Additionally, a little something from my end because I know the feeling: please do not expect your players to grasp everything as well as you do. We can not tell which of our Abilities/Spells is important, which is not and what else we could get. We can only guess.

If you mean us ignoring Alpha and Omega, that is kind of because we rip holes into spacetime in all dimensions when we use it; I do not really want to train something that might make the first wave of demons even stronger due to them relocating resources.
That's fair.
And yes, your window for easily creating new spells is quickly closing as more and more people learn about your existence.
Not that you cant, it will just be a significant investment of time that really might not pay off compared to training something else.
 
One thing I want to suggest trying then. A Cold Snap spell. Just a sudden thermal drop to freeze things, making it sudden with our End affinity. Possibly tying Halt into it.
 
One thing I want to suggest trying then. A Cold Snap spell. Just a sudden thermal drop to freeze things, making it sudden with our End affinity. Possibly tying Halt into it.

But... why would we need that? Halt already stops any movement and Thermal Spear can throw out Freeze.

The one thing I am still aiming for is a Shield-spell; this would be especially nice if we can stack it with Daiyu's, but would really help keeping our support safe either way.
 
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