Magical Girl Quest - The Fire That Burns

Amaterasu and the Kairi/Angewoman ideas sound good. The Jeanne D'Arc suggestion has me flashing to this psp game that had her as a MG.
Sadly, can confirm Amaterasu isn't a thing.
Unless she became a thing in the next 300 pages of discussion that I am still working my way though.
Other characters can totally be a thing though, nor is that to say that they can't become a thing.
(Magic is Belief is BS)
 
No Prophesy.
I hate that shit.
thank you.
Not... really?

It depends on how the prophecy works. Some prophecies are vague and misleading, and ones that give simple information like "the earth is doomed" don't ruin stories. They're just there.
They tend to add unnecessary stupidity because people either go all in on fulfilling them or resisting them, which in quests and fanfiction people fail at handling in a good manner ever. Seeing the future tends to in such situations overcomplicates things beyond all reason.
 
They tend to add unnecessary stupidity because people either go all in on fulfilling them or resisting them, which in quests and fanfiction people fail at handling in a good manner ever. Seeing the future tends to in such situations overcomplicates things beyond all reason.
Prophecy is basically railroading, and I hate railroading.
 
What I take from this hint, seeing that I never played the game, is that there might be a character with prophetic abilities; maybe actual precog, maybe just glimpses... maybe insight into Gaia's thoughts, even.

Such a person could have seen Ignition Knight, and have informed Karen.

Or Karen is that person.
 
Only if fate is immutable~

And if fate was immutable, then I would quite the quest because fuck that shit.

Prophecies are only as much of a railroad as fate makes them.
If you introduce fate, then it means basically introducing a god(s) in the Quest that is the reason for everything.
No thanks.

EDIT: Besides, Humans are Gaia's. She would find fate and tear it a new asshole if it started playing with humans.
 
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Bah, prophecy should be like the weather. They should INFORM you of things about to happen outside your control as a teaser, they set the mood and framing.

They get the bloody way out of interpersonals
 
What I take from this hint, seeing that I never played the game, is that there might be a character with prophetic abilities; maybe actual precog, maybe just glimpses... maybe insight into Gaia's thoughts, even.

Such a person could have seen Ignition Knight, and have informed Karen.

Or Karen is that person.

Looks like that was (partly) right, seeing that it got an Insightful.
Wait a second, we did connect directly to Karen once before. She could have seen it then.

If you introduce fate, then it means basically introducing a god(s) in the Quest that is the reason for everything.
No thanks.
*Looks at quote*
*Looks at notes*
Uh... okay then. You are not wrong, but... the fun stuff begins when fate is only an initiator and free will still in effect; when a character refuses the call, things can get interesting.
 
Prophecies are only as much of a railroad as fate makes them.
A good example of someone railroading themselves in a story based on this would be Harry Potter, aka Voldmort rushing to kill a baby because it is 'destined' to be his great danger.
The thing is in quests and most fanfictions people tend to act like Voldmort did, aka rushing and over focusing on shit that will then blow up in their faces despite the fact that in most other situations they wouldn't be so rash and thus do far far better.
 
*Looks at quote*
*Looks at notes*
Uh... okay then. You are not wrong, but... the fun stuff begins when fate is only an initiator and free will still in effect; when a character refuses the call, things can get interesting.

That's a mutable fate though. ie: not the usual interpretation of fate.
 
Looks like that was (partly) right, seeing that it got an Insightful.
Wait a second, we did connect directly to Karen once before. She could have seen it then.


*Looks at quote*
*Looks at notes*
Uh... okay then. You are not wrong, but... the fun stuff begins when fate is only an initiator and free will still in effect; when a character refuses the call, things can get interesting.

EDIT: Besides, Humans are Gaia's. She would find fate and tear it a new asshole if it started playing with humans.
 
Basically, prophecies can actually be a fun and useful storytelling device, but they only work as such in a universe where the predictions do not actually dictate what will happen. Otherwise you end up with 90% of greek tragedies.
 
EDIT: Besides, Humans are Gaia's. She would find fate and tear it a new asshole if it started playing with humans.

By the way, just so we are on the same page...
I have the feeling that even Gaia is a few weight classes below [Fate]. The latter is a concept after all.

...but that would not stop Gaia. She would just make a Magical Girl that can grow strong enough to attack the concepts themselves... or something like that.
 
By the way, just so we are on the same page...
I have the feeling that even Gaia is a few weight classes below [Fate]. The latter is a concept after all.

...but that would not stop Gaia. She would just make a Magical Girl that can grow strong enough to attack the concepts themselves... or something like that.
Hmmmmming Intensifies
 
Obviously [Fate] was a concept that was destroyed in the calamity at the beginning of existence, like [Peace].

Only it will take longer to recover, far out of bounds of this quest :V.
 
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