ConfusedPotato
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I want regen and the aura stuff as first priorities it should allow us to win combats by outlasting everyone else with DOTs and HOTs
I now wonder if our fire magic can act at the conceptual level (e.g. To cleanse, to burn, to purge, to forge).
I now wonder if our fire magic can act at the conceptual level (e.g. To cleanse, to burn, to purge).
I'm not sure that's going to work out, rather it'd be better to buy that stuff or just get on a train but to hope that camping equipment is there even after the house has been looked over is unlikely. The owner might not even have any of that.-[X] Double-check the house; is there anything Una missed on her looting spree? Keep your eyes open for a tent or sleeping bags specifically
I'm not sure that's going to work out, rather it'd be better to buy that stuff or just get on a train but to hope that camping equipment is there even after the house has been looked over is unlikely. The owner might not even have any of that.
But then there's still the problem of no shelter. We're going in the woods and to not have a tent is going to be just awful, it'll be to the point that I'm just going to take most of your vote but slap on a train ride outta here.That is true, but I get this nagging feeling we should not push our luck with the dice; we already did not roll particularly high last time we left the house to go shopping and I really should have thought to include the tent then; this time, someone might see us and the whole plan may get derailed at the last minute because of it.
This is basically just to see if there is maybe something useful around.
But then there's still the problem of no shelter. We're going in the woods and to not have a tent is going to be just awful, it'll be to the point that I'm just going to take most of your vote but slap on a train ride outta here.
--[X] Make a detour to buy a tent and two sleeping bags, if you did not find anything earlier
I now wonder if our fire magic can act at the conceptual level (e.g. To cleanse, to burn, to purge, to forge).
I'll take this moment to explain how your magic works.
Basically Use Magic -> Discover New Magic or Refine Existing Magic.
You can try to do literally anything with your magic. Whether or not you succeed lies entirely on the heart of thecardsdice and what you are trying to do.
Destruction is easier, construction is harder.
Heat is easiest, cold is hardest.
This is by no means a set limit. You could become extremely powerful in ice magic if you put a lot of work into it, or you could be the best healer ever. It's just not what comes naturally to you.
So, write in your ideas on how to play with magic. I'll have the character play with them, then between the heart of the dice and (my) common sense I'll decide what you get out of it.
Wait what? I apparently missed this entirely. Was this a WOG or were there clues in the narrative I missed.Being in the form of uncorrupted Arfoire, we definitely have something that should set us apart from most magical girls considering the importance of the CPU expys in Crystalwatcher's quest.
Wait what? I apparently missed this entirely. Was this a WOG or were there clues in the narrative I missed.
If we are an expy Arfoire in the same way as Nepgear is a expy well herself then our breadth of power makes kind of sense. In Neptunia (original game timeline) Afoire's thing is power copying and she went evil by copying the original evil gods power and slowly being corrupted while the CPUs grew up.
Quick question: Should we be carrying the gun on us? If we do the flame aura thing again won't it blow up on our leg?
Hearing the roar makes you flinch and turn to run, only for your bag to get hooked on a jagged sign and torn off of you back, before you have the chance to react your Aura starts to effect it and it bursts into flames.
You are supposed to grow much more slowly than in Crystalwatcher's Quest.Looking at the shop, seems like we are probably going to be going for breath of power rather than depth of power, since the rate of xp needed per level increases by such a higher rate compared to the amount of improvement.
For example for an ability that takes 10 xp to get to level 2, it takes a total of 5110 to get the ability all the way to level 10 and 5, 242, 870 to get a skill from level 1 to level 20.
I would be quite frankly surprised if we even get 5 mil xp total throughout the quest, though I might be greatly underestimating how much this quest is going to pick up. Seeing how this seems to be an AU of Crystalwatcher's quest (the comment that Nepgear and Sega might be eventually poping up in it and the chance that we could meet Sega before she becomes a magical girl), and magical girl Brilliant key has level 90 and Magical girl Red rose has a level 40 skill ( The total xp required to get a skill to level 40 here if the initial xp to get it to level 2 is 10xp is 5 497 558 138 870 total).
While they are both deeply experienced MG's that had been around a long time, neither would ever have ever been able to make enough xp to get to those levels here.
Of course, it is possible that while this quest's system is similar to Crystalwatcher's it is not the same, and that their skills would be represented with a much lower level in this system.
Or that this AU is simply much lower level in general.
...
Actually…
I realized that this update Rudimentary Control leveled up without any xp expenditure at all. I wonder you practice something enough, does it go up in strength without spending exp (of course taking more "training" actions that using XP would)?
In that case, experience here acts as a measure for rapid growth of newer skills once you get them, but in game practice of your abilities is the stop gap for your higher level skills forcing things to go at a slower pace of growth, no matter how much xp you get because there comes a time where no amount of xp would realistically be able to level up higher ends skills.
Which suits the slower rate of growth this quest is suppose to have
edit: I'm an idiot:
It says that training to level up is a thing right in the shop and I somehow missed it XD
edit 2: As for the vote:
@Naron
Perhaps in the plan you could put in practicing magic to choose what to light on fire, like have two seperate pieces of paper on the ground beside eachother, or throwing a little of our fire at a specific sheet of while try to make it doesn't go on fire etc.
While we can probably easily snuff out any flames we make with thermokinesis, I am not certain of how easy that would be to do while concentrating on a fight. If we are forced to fight in a flammable area (such as the forest your vote is suggesting we go to) we'd probably like to be able to use our flames without setting it on fire.
Or be able to throw fire at an enemy without accidentally burning our friends, use our full fire aura without burning anyone besides us etc, etc.
This is correct, anything you want to carry is unaffected by your Aura.Good point.
Going by this however, anything we carry on our body is not set on fire even with our Aura active. It only starts to burn if it leaves contact with us.
Lucky Rollz boys, enjoy your Thermokinesis. [ENTROPY] is crying, [BALANCE] is trying to console her.
[X] Plan NaronI'll be busy for the next few hours, so the update will either be made later or tomorrow. Likely tomorrow seeing the lack of votes.
Actually rather than boil water it might be cool to try to use our magical fire to "purify" it instead, which would probably be logical incentive to try to learn purifying powers and a good source of daily practice of the skill.
Aye, I was just thinking more in terms of, oh cool magical experiment to try!Good thought, but we will still want containers like pots and stuff, even if we go a more magical route when it comes to making sure the water is safe.