Magical Girl Quest - The Fire That Burns

I want regen and the aura stuff as first priorities it should allow us to win combats by outlasting everyone else with DOTs and HOTs
 
Well, something relatively simple and useful would be for Cerys to hone her ability to sense the temperatures around her.

It might be less useful in the city with so much interference, but when crossing the border it would help in spotting patrols, camera's and the like. It's likely required for more complex or precise thermokinesis as well.
 
Aye for training I prioritize:

1. Learning how to only burn precisely what you want to burn. (We can have all the power we want, but it is meaningless if we kill our allies and cause copious amounts of damage to everything. I want to be able to use our biggest and most violent spells while standing besides Una in case of emergency with absolutely no chance of harming her :V )
2. Thermokinesis (Sensing things, battlefield control, and attack all in one nice package, probably our best skill overall right now)
3 Regen (Let's us recover damage we take, and is something we need to continuously train if we want to get combat relevant because it only starts healing 1% per round at level 25. Becomes Hilariously OP at level 50 when we can full heal every round, but I doubt we will every get that far)
4. Ignition Aura because currently our best damage skill (5 damage per seconds, hence 50 per round, AoE), and the shop mentions the possiblity of ignition aura-modified, that mixes our ignition aura and thermokinesis for various effects so it also Synergies with probably our best overall skill.

As for Learning new spells, in no particular order:

1. Creating a healing flame (the idea of fire not as destruction but as a source of life guiding this. Useful to have in case of Una getting injured.)
2. Flight (Maybe wings of fire?)
3. Magic weapon summon? (fire sword, spear, staff, gun, etc or rather something we can treat as a weapon besides our fists)
4. Prophetic fire (someone mentioned this before, Fire going bigger or small depending on danger)
5. Being able to turn into fire yourself (something not to be tried until we are much, much more skilled with magic)
6. Being able to teleport from fire to fire (Again, something not to be tried until we are much much more skilled with magic.)
7. Similarly to the healing flame, use the concept of fire being a source of life to bring life to inanimate objects.
8. Fire that ignites hope in people
9. Fire that fills people with primal terror
10. Fire that disintegrates things
11. Fire that burns away memories (Do make sure to have completely mastered the art of not being able to hurt those you don't target with your spells before use :V)
12. Fire that causes burns that cannot heal
13. Fire that burns eternal
14. Being able to make fire of every color (I admit this is only for style :V)
15. Mental shield that burns away all mind control (The idea is to have it work by feeding on the energy of the mind control spell/ability itself, so even if we fail to resist the mindcontrol all at once, over time our mental defenses will continue to eat away and grow stronger and eventually break apart any such spell)
16. Fire that freezes things
17. Fire as a symbol of purity: Let it cleanse us of corruption and poisons.

Etc. Etc.
 
Okay, I will make a few revisions then. Let me see...

[X] Action Plan Preparation Complete
-[X] Sleep in or, if you can not sleep any longer, use the time to heal some more
--[X] have a late breakfast at noon

-[X] Double-check the house; is there anything Una missed on her looting spree? Keep your eyes open for a tent or sleeping bags specifically
--[X] Once you are done with that, go train some more (This time, have Una watch from the door; remind her to run if something comes shooting at her)
----[X] Try not to let your sister distract you
---[X] See if you can speed up your Regeneration
---[X] Try to reinforce yourself some more
---[X] Practice more fine-control; maybe try making a few tricks and figures as an exercise?
----[X] See if you can actively choose what to light on fire; have two seperate pieces of paper on the ground beside each other, or throw a little of your fire at a specific sheet while trying to make it doesn't go on fire. Snuff out any accidental flames with Pyrokinesis
---[X] Try to tune your newfound senses, the Pyrokinesis; learn the difference between the temperature of a living being to a machine (practice on Una?) and think of ways to differentiate them

-[X] Use up whatever you want for dinner; this will be your last meal at this place
--[X] Have Una memorise your cover story: the two of you wanted to get away from all the concerning events in the city, so you decided to go camping for a few days
-[X] Pack a few pots and as much non-perishable food as fits into your backpacks
-[X] Get your things and head out to the forest; you will go the long way
--[X] Make a detour to buy a tent and two sleeping bags, if you did not find anything earlier




[X] XP Plan Burning Glory
-[X] 3 Levels in Regeneration (10 + 20 + 40= 70 EXP)
-[X] 2 Levels in Reinforcement (20 + 40= 60 EXP)
-[X] 2 Levels in Ignition Aura (10 + 20=30 EXP)
-[X] Total: 160 EXP



Now it looks like this. Is that suitable, or should I change something?
 
Last edited:
-[X] Double-check the house; is there anything Una missed on her looting spree? Keep your eyes open for a tent or sleeping bags specifically
I'm not sure that's going to work out, rather it'd be better to buy that stuff or just get on a train but to hope that camping equipment is there even after the house has been looked over is unlikely. The owner might not even have any of that.
 
I'm not sure that's going to work out, rather it'd be better to buy that stuff or just get on a train but to hope that camping equipment is there even after the house has been looked over is unlikely. The owner might not even have any of that.

That is true, but I get this nagging feeling we should not push our luck with the dice; we already did not roll particularly high last time we left the house to go shopping and I really should have thought to include the tent then; this time, someone might see us and the whole plan may get derailed at the last minute because of it.
This is basically just to see if there is maybe something useful around.
 
That is true, but I get this nagging feeling we should not push our luck with the dice; we already did not roll particularly high last time we left the house to go shopping and I really should have thought to include the tent then; this time, someone might see us and the whole plan may get derailed at the last minute because of it.
This is basically just to see if there is maybe something useful around.
But then there's still the problem of no shelter. We're going in the woods and to not have a tent is going to be just awful, it'll be to the point that I'm just going to take most of your vote but slap on a train ride outta here.
 
But then there's still the problem of no shelter. We're going in the woods and to not have a tent is going to be just awful, it'll be to the point that I'm just going to take most of your vote but slap on a train ride outta here.

You have a point... but this is easily salvagable, I think.
I just go and add

--[X] Make a detour to buy a tent and two sleeping bags, if you did not find anything earlier

this.
 
I now wonder if our fire magic can act at the conceptual level (e.g. To cleanse, to burn, to purge, to forge). :V

To quote Rukia under the magic tab of our characters sheet:

I'll take this moment to explain how your magic works.
Basically Use Magic -> Discover New Magic or Refine Existing Magic.
You can try to do literally anything with your magic. Whether or not you succeed lies entirely on the heart of the cards dice and what you are trying to do.
Destruction is easier, construction is harder.
Heat is easiest, cold is hardest.
This is by no means a set limit. You could become extremely powerful in ice magic if you put a lot of work into it, or you could be the best healer ever. It's just not what comes naturally to you.
So, write in your ideas on how to play with magic. I'll have the character play with them, then between the heart of the dice and (my) common sense I'll decide what you get out of it.

Our magic is literally: Anything but things based on Destruction and Heat are the easiest.


My examples were meant to play within the themes of fire, with hope that fire will also be a concept that makes things easier (since our most basic manifestation of magic is a fire aura), but if we put effort into it and get good rolls we can become good in anything.

Also keeping to a fire theme most of the time is fantastic because then our opponents won't expect us to use thermo-kinesis to suddenly freeze the battleground, or to use some other non-fire related power that we have hidden up our sleeve. Catch them completely off guard by making them think we are stuck in a theme we are not restricted to in the least.

As a magical girl, we are utterly bizarre with our ability to access our magic outside of our transformation (most cannot and those that can, can only use a fraction, and it is presumably a learned ability rather than naturally being able to access their power outside of form, if we look at crystalwatcher's quest which this quest seems to be an AU of, and it seems that while we have affinities and they make things easier for us in those affinities but don't really bar us from using abilities that aren't related to them at all.

Honestly speaking rather than the depth of our potential, the breadth of it is more impressive.

Unless of course being able to easily use magic outside of Magical girl form and being able to learn magic completely composed to your affinities is normal in this AU. Seeing as we are amongst the first of the magical girls we don't know for sure if we are special or not in that regard.

Being in the form of uncorrupted Arfoire, we definitely have something that should set us apart from most magical girls considering the importance of the CPU expys in Crystalwatcher's quest.
 
Being in the form of uncorrupted Arfoire, we definitely have something that should set us apart from most magical girls considering the importance of the CPU expys in Crystalwatcher's quest.
Wait what? I apparently missed this entirely. Was this a WOG or were there clues in the narrative I missed.

If we are an expy Arfoire in the same way as Nepgear is a expy well herself then our breadth of power makes kind of sense. In Neptunia (original game timeline) Afoire's thing is power copying and she went evil by copying the original evil gods power and slowly being corrupted while the CPUs grew up.
 
Wait what? I apparently missed this entirely. Was this a WOG or were there clues in the narrative I missed.

If we are an expy Arfoire in the same way as Nepgear is a expy well herself then our breadth of power makes kind of sense. In Neptunia (original game timeline) Afoire's thing is power copying and she went evil by copying the original evil gods power and slowly being corrupted while the CPUs grew up.

This is how Cerys looks like:
 
Quick question: Should we be carrying the gun on us? If we do the flame aura thing again won't it blow up on our leg?

Good point.

Hearing the roar makes you flinch and turn to run, only for your bag to get hooked on a jagged sign and torn off of you back, before you have the chance to react your Aura starts to effect it and it bursts into flames.

Going by this however, anything we carry on our body is not set on fire even with our Aura active. It only starts to burn if it leaves contact with us.
 
Looking at the shop, seems like we are probably going to be going for breath of power rather than depth of power, since the rate of xp needed per level increases by such a higher rate compared to the amount of improvement.

For example for an ability that takes 10 xp to get to level 2, it takes a total of 5110 to get the ability all the way to level 10 and 5, 242, 870 to get a skill from level 1 to level 20.

I would be quite frankly surprised if we even get 5 mil xp total throughout the quest, though I might be greatly underestimating how much this quest is going to pick up. Seeing how this seems to be an AU of Crystalwatcher's quest (the comment that Nepgear and Sega might be eventually poping up in it and the chance that we could meet Sega before she becomes a magical girl), and magical girl Brilliant key has level 90 and Magical girl Red rose has a level 40 skill ( The total xp required to get a skill to level 40 here if the initial xp to get it to level 2 is 10xp is 5 497 558 138 870 total).

While they are both deeply experienced MG's that had been around a long time, neither would ever have ever been able to make enough xp to get to those levels here.

Of course, it is possible that while this quest's system is similar to Crystalwatcher's it is not the same, and that their skills would be represented with a much lower level in this system.

Or that this AU is simply much lower level in general.


...
Actually…

I realized that this update Rudimentary Control leveled up without any xp expenditure at all. I wonder you practice something enough, does it go up in strength without spending exp (of course taking more "training" actions that using XP would)?

In that case, experience here acts as a measure for rapid growth of newer skills once you get them, but in game practice of your abilities is the stop gap for your higher level skills forcing things to go at a slower pace of growth, no matter how much xp you get because there comes a time where no amount of xp would realistically be able to level up higher ends skills.

Which suits the slower rate of growth this quest is suppose to have

edit: I'm an idiot:


It says that training to level up is a thing right in the shop and I somehow missed it XD

edit 2: As for the vote:

@Naron

Perhaps in the plan you could put in practicing magic to choose what to light on fire, like have two seperate pieces of paper on the ground beside eachother, or throwing a little of our fire at a specific sheet of while try to make it doesn't go on fire etc.

While we can probably easily snuff out any flames we make with thermokinesis, I am not certain of how easy that would be to do while concentrating on a fight. If we are forced to fight in a flammable area (such as the forest your vote is suggesting we go to) we'd probably like to be able to use our flames without setting it on fire.

Or be able to throw fire at an enemy without accidentally burning our friends, use our full fire aura without burning anyone besides us etc, etc.
You are supposed to grow much more slowly than in Crystalwatcher's Quest.

And here, levels mean a lot more.
I'll give you a quick scale for example.

Level 1: Heard of it before
Level 5: Is mediocre at it.
Level 10: Is pretty good at it.
Level 20: Is really good at it, enough to try and teach someone else semi-professionally.
Level 30: Is a Master at it, among the top 10% in the world.
Level 40: This is reaching the limit of mortal skill, you are unmatched in the world by any human.
Level 50: Your ability is clearly supernatural to anyone who observes it.
Level 60: You are reaching the levels of skills of the lesser lived immortals.
Level 70: You are skilled enough to outpace millennia of experience with skill alone.
Level 80: There is nought upon this multi-verse that can even dream of matching you.
Level 90: You stand above all with your skill, a god in your own way.
Level 100: Your skill surpasses the very aspects themselves, if you tried you could hide from [DEATH] herself with nothing but pure skill, no magic.

If you somehow manage to get your levels up, then you will become stupidly powerful. It's how this quest is based.
It also means that creatures that live for a long time are generally going to have much higher levels of skill. So if you try and get into a sword fight or punch out a millennia old elf then you are going to have a bad time.

Also, I should just note. The cost for skills in the shop doesn't increase so long as you don't buy them. So you can level something from Level 99 -> 100 for 10 XP if you have the patience to wait.

It's just supposed to stop the enormous growth spurts that happened in CMGQ. This story is supposed to take you decades to complete. If you last it out, you could keep playing until you are well over 100. Though I think you'll have managed to find some way to become a god of some sort before then.
Good point.



Going by this however, anything we carry on our body is not set on fire even with our Aura active. It only starts to burn if it leaves contact with us.
This is correct, anything you want to carry is unaffected by your Aura.
 
Last edited:
I'll be busy for the next few hours, so the update will either be made later or tomorrow. Likely tomorrow seeing the lack of votes.
 
A few thoughts:

Since the packing list had come up at a time where people were thinking of going on the train, now we are going through the forest, it might be a good idea to include packing pots (to collect and boil water), and some non-perishable food, to help bridge the gap of time it will take for us to actually get good at woodland survival.

Actually rather than boil water it might be cool to try to use our magical fire to "purify" it instead, which would probably be logical incentive to try to learn purifying powers and a good source of daily practice of the skill.
 
Actually rather than boil water it might be cool to try to use our magical fire to "purify" it instead, which would probably be logical incentive to try to learn purifying powers and a good source of daily practice of the skill.

Good thought, but we will still want containers like pots and stuff, even if we go a more magical route when it comes to making sure the water is safe.
 
Good thought, but we will still want containers like pots and stuff, even if we go a more magical route when it comes to making sure the water is safe.
Aye, I was just thinking more in terms of, oh cool magical experiment to try!

I had assumed that the water would be in a pot while trying it, and even if not containers are always good things to have.

edit: Since Naron said he is going to add getting pots and non-perishable food in I'm going to vote

[X] Naron

quickly since I have to leave for work now :V
 
Last edited:
Back
Top