Magical Girl Quest - The Fire That Burns

Oh! Wasn't there something about being found by looters and the military? I honestly don't get why they would be looking for people... well, looters are looking for the home and stuff in it more.
The military are conducting a search and rescue operation.
Two parent less kids in a house that isn't theirs...

The dice rolled a 16 on the militaries attitude. Not that I'm saying which way they rolled.
 
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do you think we could raid that bungalow that Cerys knows is empty of people? I'd really like to carry more money then that same for the gun.
The thing with the bungalow is that we don't know what loot is in it and the more time we spend here the more time there is for people to find us. Since my plan personally doesn't have us taking all the money, it is not like buying things those things actually end in us losing money :V.

My main issue is having an amount of money that is more inconspicious the more money we take with us, the more suspicious it is.

That said... I am probably overreacting and we could probably fit more in a wallet (not the whole 50k mind you) but a wallet for us and Una, since it is unlikely they are going to check two children for identification.

... maybe also include an envelope with 500 dollars on top of that addressed to our "aunt" for general expenses by our parents since persumaply we'd be "going to our aunt's" for a while?

Yeah I'll add that to the vote.

A bag, or just bundle them in clothes to bury for retrieval.

Most homes have a bunch of those
My point was with the assumption that they might check our luggage. Hence they have to be hidden in a play that people are less likely to check.

Ultimately I am going for the idea that if they search our luggage they should find it unsuspicious in any way.

Which is why I am for example not taking the full 50k in my plan and the gun is hidden on our person in a place that is unlikely to be checked (since, sans metal detectors, I doubt anyone on the right side of the law would be asking a 13 year old to take off their pants, and if their luggage is clear of anything suspicious we are more likely to avoid being patted down to check for such things).

On the other side of things perhaps I am being overly paranoid because the author's note (the first update after character creation mentioning we should have died multiple times, and the note that Una sliding down the banister might have permanently injured or killed her on a sufficiently bad roll).

I am just mainly trying to make plans where I feel would have the least bad results if we roll low whilst still moving the plot forward.

To add more money like MilitaryAaa wants:

[X] Go Out During The Day
-[X] Eat until full
-[X] Go out with Una to buy luggage bags and some clothes. If you and Una don't have wallets buy one for each of you
-[X] Return to the house.
-[X] Pack Luggage: Clothes Parkour instruction manual, woodland survival guide, Year 2000 Edition Encyclopedia, hygiene supplies, ten plasters, fluffy towels, fill both wallets with money and have 500 dollar's in an envelope addressed to your "aunt" for expenses while you are "visiting". Leave any other excess money
-[X] Get Una to go near the back door like last time you were in the garage. Also have your luggage by her.
-[X] Last time you tried magic in here you managed to get the black box to melt a bit by accident. Now try to direct your fire specifically to melt the box and destroy it.
--[X] If you fail to destroy the box, retrieve the gun wherever you have it in the house, and take a good distance from the box and shoot it. If a hole opens try to use your fire magic to put fire in the hole and destroy the box.
-[X] Now that the black box is (hopefully) destroyed put the gun in its holster with its magazines on yourself hidden underneath your over-sized trousers. Do not take any more magazines than you feel like you can safely conceal, even if the number is only the magazine currently in the gun. If you had used bullets to destroy the black box and can't take all the magazines, put a new magazine in the gun and don't take the old one with you.
-[X] Go to rail yard and try to get on a train to another town.
--[X] If asked say that you are going to visit your aunt.


Now at least it has filling up the wallets with money, which allows for even more money in a place that people are not very liable to check if there is a luggage inspection of any kind. Assuming that most of bills in the 50k are 100 dollar bills that is easily thousands more.

If anyone else has better thought out plans that I do please fill free to post them. I don't really think I am all that suited for making plans in this type of situation.
 
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Okay, at least everyone rolled badly for this update.
By the way, I think we should at least get a few shop-options to start out with, such as leveling our aura.

Additionally, our Will to Survive has an unknown effect to it right now.

Also, can we transform back or is this permanent? Cerys apparently did not change her appearance at all, seeing that Una recognised her in an instant.


At this point... I wonder a little whether we have a killer-GM on our hands; it seems that way, but this might be just the difficulty giving the impression.


Either way, leaving as fast as possible may be jumping the gun a bit. I think we should risk one more day to heal up and practice; we have food and everything, so... maybe something else.

Here, let me just steal a part of my vote from another source.

[X] Go Out During The Day
-[X] Go out with Una to buy luggage bags and some clothes. If you and Una don't have wallets buy one for each of you
--[X] Only take a few hundred dollars from the 50k with you for that, just in case

[X] Once that is done, get back to the house
-[X] spend your afternoon practicing with magic some more; push your care down a notch, from Very Careful to Careful
--[X] See if you can expand on this painkilling effect you used on your arms; can you use the energy to speed up healing?
--[X] Try to direct the fire instead of having it rush out everywhere; see if you can concentrate it out of the palm of your hand
---[X] Also try to control how far it lashes outwards
---[X] Melt the Black Box that way if you can do it without setting the house on fire (be very careful about this one)

-[X] Spend your evening on a hearty dinner
--[X] While at it, chew out your sister for drinking alcohole, but be reasonable; there is a good chance she had no idea what she was drinking
--[X] Go read the Parkour Instruction Manual together; it might be boring, but that knowledge may become useful
---[X] Sit Una down in your lap while doing so; cuddling time is go
--[X] Just in case, prepare your bundles beforehand: Clothes, Parkour instruction manual, woodland survival guide, Year 2000 Edition Encyclopedia, hygiene supplies, ten plasters and the bandages, fluffy towels, fill both wallets with money and have 500 dollar's in an envelope addressed to your "aunt" for expenses while you are "visiting". Leave any other excess money
---[X] Just in case you have to leave early due to... unforeseen circumstances
--[X] Turn in at a reasonable hour, try to get as much sleep as possible


Then we spend the following day resting and head out after nightfall; there are less people to see a house catching fire at night.
Simply speaking, we need more time to get our bases covered. I doubt we get more than one "Did someone find you" roll per day, so we should be good until the next day.
 
Actually do you think we could move to the bungalow? I mean after everything during the day is done and we'll just sleep there, we have a house that has a confirmed hitman who might be rushing back home as we speak. Maybe this is extra cautious on my part but moving houses feels safer? Then again there's a chance someone might see two little girls carrying a bunch of stuff from one house to another....
 
Actually do you think we could move to the bungalow? I mean after everything during the day is done and we'll just sleep there, we have a house that has a confirmed hitman who might be rushing back home as we speak. Maybe this is extra cautious on my part but moving houses feels safer? Then again there's a chance someone might see two little girls carrying a bunch of stuff from one house to another....

I would rather not risk it, especially with the military being up and about.
From how this Quest progressed so far, it will probably be subject to at least one dice roll; and as I said before, dice in particular never like me and my luck tends to run out in critical situations.
I may be biased, but I think we will get seen if we move our base around.
 
Alright, wish we could take more money then this.... I'm greedy like that. :tongue: But I think staying one more day to recuperate would be best.

[X] Naron
 
Alright, wish we could take more money then this.... I'm greedy like that. :tongue: But I think staying one more day to recuperate would be best.

It is not greed when we know that we will need every edge we can get.
Besides, please remind me of telling Una our cover story the following day, just so she knows in case someone asks her.
 
It is not greed when we know that we will need every edge we can get.
Besides, please remind me of telling Una our cover story the following day, just so she knows in case someone asks her.
You mean for the update after this one? Sure, I don't see why it can't be squeezed in here but I'll remember it.
 
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You mean for the update after this one? Sure, I don't see why I can't be squeezed in here but I'll remember it.

I was thinking that we should not try to do everything at once; organise our things, work on our magic, spend some quality time with Best Little Sister... and the latter would not really work if we used a part of that time to remind Una of what exactly their situation is by having her memorise our cover story.
Adhoc vote count started by Naron on Jul 25, 2017 at 12:25 PM, finished with 38 posts and 4 votes.

  • [X] Go Out During The Day
    -[X] Go out with Una to buy luggage bags and some clothes. If you and Una don't have wallets buy one for each of you
    --[X] Only take a few hundred dollars from the 50k with you for that, just in case
    [X] Once that is done, get back to the house
    -[X] spend your afternoon practicing with magic some more; push your care down a notch, from Very Careful to Careful
    --[X] See if you can expand on this painkilling effect you used on your arms; can you use the energy to speed up healing?
    --[X] Try to direct the fire instead of having it rush out everywhere; see if you can concentrate it out of the palm of your hand
    ---[X] Also try to control how far it lashes outwards
    ---[X] Melt the Black Box that way if you can do it without setting the house on fire (be very careful about this one)
    -[X] Spend your evening on a hearty dinner
    --[X] While at it, chew out your sister for drinking alcohole, but be reasonable; there is a good chance she had no idea what she was drinking
    --[X] Go read the Parkour Instruction Manual together; it might be boring, but that knowledge may become useful
    ---[X] Sit Una down in your lap while doing so; cuddling time is go
    --[X] Just in case, prepare your bundles beforehand: Clothes, Parkour instruction manual, woodland survival guide, Year 2000 Edition Encyclopedia, hygiene supplies, ten plasters and the bandages, fluffy towels, fill both wallets with money and have 500 dollar's in an envelope addressed to your "aunt" for expenses while you are "visiting". Leave any other excess money
    ---[X] Just in case you have to leave early due to... unforeseen circumstances
    --[X] Turn in at a reasonable hour, try to get as much sleep as possible
    [X] Go Out During The Day
    -[X] Eat until full
    -[X] Go out with Una to buy luggage bags and some clothes. If you and Una don't have wallets buy one for each of you
    -[X] Return to the house.
    -[X] Pack Luggage: Clothes Parkour instruction manual, woodland survival guide, Year 2000 Edition Encyclopedia, hygiene supplies, ten plasters, fluffy towels, fill both wallets with money and have 500 dollar's in an envelope addressed to your "aunt" for expenses while you are "visiting". Leave any other excess money
    -[X] Get Una to go near the back door like last time you were in the garage. Also have your luggage by her.
    -[X] Last time you tried magic in here you managed to get the black box to melt a bit by accident. Now try to direct your fire specifically to melt the box and destroy it.
    --[X] If you fail to destroy the box, retrieve the gun wherever you have it in the house, and take a good distance from the box and shoot it. If a hole opens try to use your fire magic to put fire in the hole and destroy the box.
    -[X] Now that the black box is (hopefully) destroyed put the gun in its holster with its magazines on yourself hidden underneath your over-sized trousers. Do not take any more magazines than you feel like you can safely conceal, even if the number is only the magazine currently in the gun. If you had used bullets to destroy the black box and can't take all the magazines, put a new magazine in the gun and don't take the old one with you.
    -[X] Go to rail yard and try to get on a train to another town.
    --[X] If asked say that you are going to visit your aunt.
 
I would rather not risk it, especially with the military being up and about.
From how this Quest progressed so far, it will probably be subject to at least one dice roll; and as I said before, dice in particular never like me and my luck tends to run out in critical situations.
I may be biased, but I think we will get seen if we move our base around.
I will roll on it if you do so, but Cerys Stealth skill is added to the roll at Level * 3
Yes, that gets pretty fucking absurd at higher levels, which is why I'm not letting you level these up with XP.
 
IGNTE SHOPPING
Leave, we need to get the hell out of here, there is way to much attention being out here. There are probably already reporters from other cities arriving, and before long they might start carrying out systematic searches of the town to see if they missed anyone or if there are any unfound bodies. You can only imagine the shitstorm this is going to create in the upper reaches of the military, especially so soon after Canada formally rejoining the Commonwealth. Now that is an idea.

The vast majority of Canada is empty land and from what you know the people there are supposed to be fairly friendly and well meaning. If you could find a cabin nearby to a town then it would be a perfect spot to hideout, especially since you doubt that there will be anyone there who knows your face. The problem, with that plan, is that you currently don't have an identity or any way to cross the border, though you imagine that if you could get to the border, that you could manage to find some way across.

Thankfully, you are only a couple of hundred miles from the border. You never really liked going too far south, since those areas are a lot more populated than the snowy north and it was a lot easier to forage for food in the wilderness.

First though, if you're going to be making such a trip, you're going to need some actual supplies. Considering the gigantic stack of money you have at hand, you don't see any issues arising there. There are a couple of shops on the other side of town that should be open, seeing as the fire never reached that far, though it will probably be pretty crowded.

With a deep sigh, you poke Una until she rolls off of you and you move over to your pile of money. Feels weird saying that, or having money. You reach out and grab several bundles of notes, sliding them out of their binders until you have about 300 dollars. You take off your trousers and gently slide the pistol holster up your leg, once it's firmly in position you fumble with the pistol to load it and slide it into the slot, attaching as many of the magazines onto it as possible. Somewhat expectedly, considering this was probably made for this gun, it has space for all six of your spare magazines, the containers sitting in their pouches all the way around the outside of your thigh.

Once you are sure that it is properly hidden, you pull your baggy joggers back up and look at yourself in the mirror. Turning from side to side, you really can't see anything. Even when you push down where you know the gun is, it just looks like you have a particularly large phone in your pocket. While you can't exactly reach the gun where it is easily, you can carry it without it being seen easily, which is good enough.

Next, you take your smaller bundle of money and split it in half, pocketing half and tossing the other half at Una where she is lounging on the bed, reading that encyclopedia again. You smile slightly as she tries mightily to ignore you before she realises what it was that you had thrown at her. She lets out a quiet squeal as she frantically looks up to meet you, eyes sparkling excitedly.

"Shopping?!"

You try to restrain your mirth at her excitement but you fail, letting out awkward little chuckles that make your chest rumble.

"Yes, Shopping."

It's not that you don't understand her excitement, you rarely have money to spare on anything other than food and when you do it's normally too risky to bring with you Una when you go shopping. But right now, any criminals will be keeping their heads firmly down and you have money to go shopping.

She gets up and starts tittering around the room, obviously her foots feeling a lot better, following you when you make your way over to the door. The two of you go downstairs, Una putting on her shoes and you grabbing the pair the best fits you from by the door. They are a little bit too big, but there's enough spare lace to tighten them so they only feel a little loose. You move over to the back door and sneak out, looking around the area nearby to see if anyone is nearby or anything is happening.

After a while of listening, you think you can hear a large group of people in the direction of the mall, possibly some sort of emergency camp? Regardless, the two of you clamber over the fence behind the house and into your neighbours garden, the climb and landing sending shocks of pain up and down your body until you hit upon an idea. Looking around to make sure you are clear, you take a deep breath and feel that energy within you.

(Cerys: 34 + 10 Careful = 44)

Trying to stretch the energy to all of your limbs at once is supremely difficult, but the small amount of control you've managed to wrest over your power allows you to slowly, carefully balance the energy fairly evenly. It's very sloppy and the energy is constantly shifting in your grip, but you stand up without the slightest wince of pain and this feels amazing. Swinging your arms, you exalt in the lack of pain, only interrupted by your sister shooting you a strange look. Where you realise that you've been swinging your arms and hopping like a maniac for a good twenty seconds.

Sheepishly you stop and move over to the next fence. You grab it and take a quick peak over the top, there's a road over the other side, which if you remember rightly should lead towards the shopping area that you are aiming for. You and Una drop down on the other side to an empty street and move down it as naturally as you can, casually chatting about inane things as you pay attention to your surroundings as best you can, a slight feeling of pride in your chest as you see your sister doing the same.

It takes you about fifteen minute of walking to reach the shopping district and on the way you pass several soldiers who are just wandering up and down the streets in pairs. You give them a smile and a wave, passing by without issue. Once you make it to the shopping district, you immediately funnel Una away from the 'High-Tech Gadgets' area and towards the clothing shops. Everything seems to be running normally here, though you see a soldier standing here and there, always with a partner.

You put on your best 'Teenager shopping with her sister' Aura as you make your way into the store, not that hard seeing as that is what you are doing right now, your sister nattering her head off at full speed about all of the cool things probably helped sell the look. As does your slightly tired and exasperated look, your magic helping you move as you would normally, without even a hint of your injuries.

It doesn't take you long to pick out your clothes, some more fitting joggers, still baggy, for you with some shirts and a dark blue hoodie. You grab some socks and underwear for yourself and some new ones for your sister. She grabs a denim jacket that would look cool on a soldier, but on her it makes her look so adorable that you drop your clothing onto the counter and grab her into a great big bear-hug, ignoring her embarrassed squirming or the quiet chuckles of a soldier who peered his head in at the noise. Before you leave, you spot an awesome red scarf that you just know is yours. You grab the silky scarf and throw it onto your list of purchases, the scarf alone costing more than half of the rest.

Taking your money out, you pay for your purchase, the cashier looking completely exhausted, not surprising considering recent events. She clears your purchases without really looking like she is even aware of anything going on and you move into the changing room to swap. You slide your new underwear on, having a little difficulty with your holster and put on your new clothes from the carrier bags. You just leave the old ones where they lay in the changing rooms and make you way over to the 'Cool' places as you sister loves to say.

A hunting store is your first stop and seeing as you have to spend most of your time stopping your sister playing with the knives on display, the store clerk doesn't notice when you don't put one of the knives back on a rack, sliding it into your trousers and pushing the flat of the blade under the strap holding the holster to your body. You buy a compass and let your sister throw off the owners by getting a toy deer and acting all cutesy at them. You quickly move on to the next shop and grab two backpacks and a pair of wallets, deflecting questions the owner is asking you as your parents deciding to take you camping until the whole mess blows over, so they sent you to go get some things and told you to take your sister with you.

You slightly let up on your magic reinforcement? and let a bit of the pain show on the surface, the cashier thankfully takes this as exasperation and teenage surliness with your sister, who is once again running around toying with dangerous things. You really are proud of her ability to distract attentive store owners with a ditzy personality and her completely natural love of playing with dangerous things she shouldn't. You pay with the last of your cash and grumble about not having any more pocket money for the benefit of the owner and the soldier outside.

The two of you are halfway home when your sister innocently looks up at you from where she's still skipping, only partially acting silly. "I did good right, so I get a rewaaard?"

You sigh fondly and reach over and start patting her head, pulling her against your ribcage as you walk. "Yeah, I'm real proud of you 'Na" You whisper gently into her ear.

You don't feel proud of what you do every day, or what you are teaching your sister to do. But you are so very proud of her ability to listen and learn, picking up these little things far faster than you did, doing her best to please you. It leaves a warm fuzzy feeling in your chest that you know isn't magic.

When you get back to the fence you jumped over on the way out, you are unpleasantly surprised to see the owner of the house looking at it with a deep frown on his face. You gently nudge Una get her to stop clinging to your side as you nod towards the man. The two of you quietly walk past him as you make your way around to the front of your current house, waiting against the fence for several minutes until there is no-one on the street. You quickly hop the fence, looking back for a moment to see Una pull off the same manoeuvrer, tongue sticking out of the side of her mouth in effort.

You smile at her, ignoring her confused tilt of the head and enter the house through the back door, locking and bolting it behind you. With a sigh of relief you both move upstairs and drop off your new clothes on the bed, then move over to the pile of stuff with your new backpacks. As you do so, you see Una look at the deer she was still holding for a second, throwing it over her shoulder with a shrug. Never really was one for stuffed dolls.

You take the knife you stole from the store out of it's place on your leg and put it on the bedside cabinet, out of the way as you kneel down. Your new clothes go to the bottom of your bags, then the various little things you've each collected, placing the Woodland Survival Guide on top of your pile while she squeezes her encyclopedia atop hers. You look at it for a brief moment before moving your eyes over to the Box. You look at the copious amounts of bullets still in the box before an idea comes to mind.

You have Una pass your the ducktape before you pull a long strip of it. You use your new knife to cut the strip and lay it down on the ground. Next, you take the bullets out one by one and stick them to the ducktape as close as you can pack them. By the time you are done you managed to get the remaining sixty or so bullets onto the strip, next you fold the rest of it over and cut it into bag-sized strips. Then in-between the folds of your clothes, you lay these lines of strips of spare bullets and seal close your backpack.

You move your run-packs down to the back door and put them on the floor by the door. Then, you decide, you should probably take this time to figure out a bit more of your magic. You still aren't confident enough to practice with Una nearby, but you get the feeling that she's going to die of boredom if you leave her to do nothing for several hours again. So before you go, you flip her bag open and pass her the encyclopedia that she seems so enamoured with, slipping into the garage with a warning not to enter without knocking and at least a minute wait.

You take a seat, this time with your legs crossed and carefully retract the energy from your limbs. You have about a second to realise your mistake before you jam your hand into your mouth to cut off the scream that tries to tear its way out. After you desperately uncross your legs and let the pain fade a little, you manage to add one more thing you know about your magic. It only numbs the pain, it's not instantly healing your wounds or anything, though they do look better than they did before.

That idea catches in your head when you think about it. Is it possible to make my magic heal me?

You take a deep breath and focus on your flame as you try to make your magic heal you somehow.

(Cerys: 65 + 10 Careful, -5 Magic Control = 60)

You sit there for a while, not feeling anything happening. After a particularly frustrated breath, you try to think about your magic fixing the wounds on your body. That produces a better result, as you suddenly feel your magic try and rush everywhere at once and to every little tiny injury you have at the same time. You are nearly overwhelmed and lose control of your fire's bindings, but manage to keep both your rampant magic and the flame contained. After taking stock for a moment, you realise that you do feel a little better than you did before, a dozen slight aches you hadn't noticed before gone.

You focus back on that feeling and it returns, this time you were expecting it and manage to keep control a lot easier. You spend the next hour or so blissfully soaking in the relaxing feeling that this healing gave you. When you finally snap out of it later, you are too content to grumble at losing an hour, especially as the multitude of little injuries all along your back and legs feel so much better than they did before. They were still scabbed, but now they look nearly a week old, rather than just a day.

(Cerys Health: 45 + 5 Regeneration = 52)

You decide to focus on something else for now, as nice as the ability to heal slowly is. You grasp at your flame, let a bit of it loose and hold it in your grip. This time, you are going to try and bring it to the surface.

(Cerys: 73 + 5 Slightly Cautious, -5 Magic Control = 73)

You rush pulling it forwards slightly, your previous successes making you bold, and have a little trouble making sure not too much fire rushes out from you, but you manage to manifest just a small amount in the palm of you hand. It looks like an ordinary flame, just sitting there on your hand. It doesn't look like it's hovering above your hand but neither does it look like it's actually touching you, like it's slightly out of phase with the world but not?

You stop trying to describe the strange flame and just play with it a little, poking and prodding it with your other hand. It interacts like normal fire, though when you cover your hand it isn't smothered, completely ignoring the normal need for oxygen. Interesting

(Cerys: 97 + 10 Slightly Cautious, -5 Magic Control = 102 Critical Success!)

You try to make it a little bigger or move it away from your body slightly. This works far better than you could have imagined it would. The flame obeys your mental directions to grow and shrink, or move around off of your hand, leaving the flame floating freely. You take a deep breath while staring at the flame and will it to imitate you. As you breath in the flame grows, and you breath out it shrinks, dimly in the corner of your awareness you can feel something around you growing and falling with your breaths.

It takes you longer than you thought it would to realise that you are controlling more than the flame in your hand, you are controlling all of the fire around you. No, that's not quite right. You are controlling the temperature around you. A minute passes, just feeling the flow of the heat around you as is rises and falls with your direction. You try to manipulate the heat without breathing and find it just as easy, it's your power, you realise.

Why wouldn't it do as you want. There's a giddy smile on your face as you let your awareness spread out through the room, slight hotspots on the floor from yesterday and a constant heat from the electrical parts inside the black box.

Well, I need to destroy it one way or another.

You reach out and try to grab hold of the heat inside the box, it's just as easy as controlling heat anywhere else. You grab a hold of the extreme heat that the electricity inside the cables is giving off and just start raising the heat. Seeing as it's already extremely hot it's very easy, the plastic internals start slowly melting, it takes you a minute or so to figure out how to spread out the heat evenly. By the time you are done, the outside of the Black Box is glowing a cherry pink and the cables coming from the back have plastic sloughing off of them like water. Shortly after the fuse in the plug pops and the electricity is cut off, though you know it would be just as easy to keep the Box as hot as it is right now.

When you stop, you are breathing hard, not out of exertion, but from the rush. The complete and utter control you have of your power now feels amazing. You don't need to worry about the leashed fire within, it obeys you perfectly now and you dissolve the bindings with a thought. Your fire explodes, but you easily hold it's full might. Where you are breathing, your breath comes out in pants of steam and heat seems to be rising off of your body, but you feel none of it.

You spend a long time sitting there, enjoying your new sense of everything. You close your eyes and re-cage your fire, even with your new control, it would burst outwards if you stopped holding it. How would you sleep then?

When you finally cage the fire and stop controlling the temperature around you, you feel a strange mix of loss and a weight off of your shoulders. You aren't sure you can put it into words so you just stand up and leave the room, the box that had been glowing red hot now exactly the same temperature as everything else in the room.

On light feet, you make your way over to the kitchen and decide on a whim to make dinner, even an hour or so early. When you are done, you find Una standing behind you expectantly, you suppose she must have smelt what you were doing. A quick meal of sausages wrapped in bacon later, you and Una shuffle back up to your room and sit down on the bed. You shift back until you are resting against the headboard and pull her into your lap without complaint.

Now that you have her trapped, you think that now would be the perfect time to remedy her bad habits.

"So... When did you start drinking?" You throw out casually, in the middle of a comfy conversation. You feel her freeze in your grip and bow her head slightly.

"Didn' mean to"

You can just about make out her quiet mumble as she buries her head into the book she's reading.

"And how do you do that by accident?" You give her the Raised Eyebrow look #4, and even through the back of her head you can tell she received it.

"I ahh, wanted to try the stuff in the bottle" A moment later "It looked expensive"

You let out a quiet sigh. The two of you don't often get the chance to indulge in expensive food, so you would often eat that before anything else, but you had been very firm in your orders to never drink before she was of age. You need to punish her for ignoring your rules otherwise she might start being rebellious at the worst of times. Like when then need to hide or run away from the police.

You close your eyes in exasperation. "I will think of a punishment for you later, right now I'm too tired and in pain."

When you look down, you see that she's swapped out from the encyclopedia and has just started reading the Parkour handbook. You decide to let go of the drinking matter for now and read through it with her, using what knowledge you have of street running to point out different things that are especially important or parts of the book that you think are wrong. It's a bit of a slog and you can tell that Una is regretting reading this, but you've got her securely in your lap now and this is something that could potentially save her life one day. The climbing and running ability that she's already shown should be encouraged, otherwise she'll get fat, you tease.

"WILL NOT"

"Will too."

She has such a cute scrunchy face when you tease her. Eventually it devolves into a pillow fight which she wins via surrender, you don't really want to stretch your injuries more than you have. It's only nine in the evening, but the sun is starting to set and you want to get an early start on tomorrow. You both go to sleep fully clothed, you'll need that scruffy look for tomorrow if your plan is going to work properly. While you lay there, you spend as much time using your healing as you can, before sleep takes you and it fades with your consciousness.

When you wake up, you are feeling much better than you did the night before. While not completely healed, you feel like you might be able to run and fight without your reinforcement now.

What is your plan for today?
[] Try and catch a train somewhere
-[] Write in...
[] Try and leave via forest
-[] Write in...
[] Stay where you are
-[] Write in...
[]Write In...

Bonus: Think of a fitting punishment for Una
[] Write In...


+ 5 XP Learned how to heal self
+ 15 XP Learned Thermal Control

Shop is now open.

Abilities Added
Regeneration
Level 1
-Passively heals Cerys for 1% total health every 10 minutes.

Reinforcement
Level 1
-Strengthen your body with magic. Increases base damage by 5% per Level.

Thermal Control
Level 1
-Control thermal energy, also allows you to sense temperature in a radius of 10 metres.

Magic Control
Unskilled -> Barely Competent
-10 -> +5 to all magic control rolls.
 
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So, leaving today... forest or train?

I'm not sure how this part of the armor upgrade is supposed to work. At first it might be helpful, but after a certain point we're just scaling well past anything material science could help with.

And honestly we could probably hit the limit pretty quickly as well. Silk and Carbon Weaves. *Shrug* There really isn't anything much better than those in 2000... though I'm not sure if Carbon Weaves were even a theorized thing back then.

Same thing with knowledge of armor really. Eventually we would just be limited by it because there is no more knowledge to be had. We might be able to optimize the designs humanity has made in ways they just couldn't before because we have magic, but all the armor designs humanity has made are/were made that way for a reason. New designs are only made in response to new weapons and new materials to make them with.
 
So, leaving today... forest or train?


I'm not sure how this part of the armor upgrade is supposed to work. At first it might be helpful, but after a certain point we're just scaling well past anything material science could help with.

And honestly we could probably hit the limit pretty quickly as well. Silk and Carbon Weaves. *Shrug* There really isn't anything much better than those in 2000... though I'm not sure if Carbon Weaves were even a theorized thing back then.

Same thing with knowledge of armor really. Eventually we would just be limited by it because there is no more knowledge to be had. We might be able to optimize the designs humanity has made in ways they just couldn't before because we have magic, but all the armor designs humanity has made are/were made that way for a reason. New designs are only made in response to new weapons and new materials to make them with.
You really think I meant you to be limited by human materials?
You guys chose The Light That Shines.
There is a hell of a lot more magic floating around than you would think.

You can also make armour out of pure energy I suppose, if you are willing to work for it/around it's kinks.
 
You really think I meant you to be limited by human materials?
You guys chose The Light That Shines.
There is a hell of a lot more magic floating around than you would think.

You can also make armour out of pure energy I suppose, if you are willing to work for it/around it's kinks.
*shrug* We don't know that, so yes, I did think we were limited by human materials science.

Shields of Absolute Zero would be good I suppose. Kinda hard to get around/beat what is essentially being frozen in time.
 
Yes! There are the good rolls!

So... what to do... I still think we can go along with the plan I laid out before.

Which would be

[] Action Plan Preparation Complete
-[] Sleep in or, if you can not sleep any longer, use the time to heal some more
--[] have a late breakfast at noon

-[] Double-check the house; is there anything Una missed on her looting spree? Keep your eyes open for a tent or sleeping bags specifically
--[] Once you are done with that, go train some more
---[] See if you can speed up your Regeneration
---[] Try to reinforce yourself some more
---[] Practice more fine-control; maybe try making a few tricks and figures as an exercise?
--[] This time, have Una watch from the door; remind her to run if something comes shooting at her
---[] Try not to let her distract you
---[] See if Una has any good ideas on what you could try with your magic

-[] Use up whatever you want for dinner; this will be your last meal at this place
--[] Have Una memorise your cover story: the two of you wanted to get away from all the concerning events in the city, so you decided to go camping for a few days
-[] Get your things and head out to the forest; you will go the long way



Also, for the Shop...
I think we should go with

[] XP Plan Heal Up
-[] 3 Levels in Regeneration (10 + 20 + 40= 70 EXP)
-[] 2 Levels in Reinforcement (20 + 40= 60 EXP)
-[] Total: 130 EXP

for now and save the rest for an emergency.


So, leaving today... forest or train?

Forest would take longer, but probably be better in case we want to avoid attention. We also have more time to practice on a longer journey.
On the other hand, our cover story would probably be pretty useless if someone found us in the woods... except if we say we went camping instead... uh, we will cross that bridge when we get to it.

Nah, I just realised we should have bought a tent if we want to go through the forest... and I do not want to risk another roll on someone noticing us.


Either way, I am heading to bed now. Responses to anything you have criticise will come in roughly nine hours from now. Good night.
 
Quick note, with the regen, once it reaches 10% per hour, I'll change the wording to 5% per 30 minutes. It will continue going down as such until it's % per second or % per turn (10 seconds) most likely
 
Forest would take longer, but probably be better in case we want to avoid attention. We also have more time to practice on a longer journey.
On the other hand, our cover story would probably be pretty useless if someone found us in the woods... except if we say we went camping instead... uh, we will cross that bridge when we get to it.
Go through the forest, then pick up on transport on the next town?

Assuming we know how to navigate.
 
Looking at the shop, seems like we are probably going to be going for breath of power rather than depth of power, since the rate of xp needed per level increases by such a higher rate compared to the amount of improvement.

For example for an ability that takes 10 xp to get to level 2, it takes a total of 5110 to get the ability all the way to level 10 and 5, 242, 870 to get a skill from level 1 to level 20.

I would be quite frankly surprised if we even get 5 mil xp total throughout the quest, though I might be greatly underestimating how much this quest is going to pick up. Seeing how this seems to be an AU of Crystalwatcher's quest (the comment that Nepgear and Sega might be eventually poping up in it and the chance that we could meet Sega before she becomes a magical girl), and magical girl Brilliant key has level 90 and Magical girl Red rose has a level 40 skill ( The total xp required to get a skill to level 40 here if the initial xp to get it to level 2 is 10xp is 5 497 558 138 870 total).

While they are both deeply experienced MG's that had been around a long time, neither would ever have ever been able to make enough xp to get to those levels here.

Of course, it is possible that while this quest's system is similar to Crystalwatcher's it is not the same, and that their skills would be represented with a much lower level in this system.

Or that this AU is simply much lower level in general.


...
Actually…

I realized that this update Rudimentary Control leveled up without any xp expenditure at all. I wonder you practice something enough, does it go up in strength without spending exp (of course taking more "training" actions that using XP would)?

In that case, experience here acts as a measure for rapid growth of newer skills once you get them, but in game practice of your abilities is the stop gap for your higher level skills forcing things to go at a slower pace of growth, no matter how much xp you get because there comes a time where no amount of xp would realistically be able to level up higher ends skills.

Which suits the slower rate of growth this quest is suppose to have

edit: I'm an idiot:
Costs of levels double. 10XP -> 20XP -> 40XP -> 80XP
Training is much better than buying, but it can pay off. (Speeds up training)

It says that training to level up is a thing right in the shop and I somehow missed it XD

edit 2: As for the vote:

@Naron

Perhaps in the plan you could put in practicing magic to choose what to light on fire, like have two seperate pieces of paper on the ground beside eachother, or throwing a little of our fire at a specific sheet of while try to make it doesn't go on fire etc.

While we can probably easily snuff out any flames we make with thermokinesis, I am not certain of how easy that would be to do while concentrating on a fight. If we are forced to fight in a flammable area (such as the forest your vote is suggesting we go to) we'd probably like to be able to use our flames without setting it on fire.

Or be able to throw fire at an enemy without accidentally burning our friends, use our full fire aura without burning anyone besides us etc, etc.
 
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Yeah, I think leveling Regeneration is a very safe idea. In fact, it might open the way to healing other people.
So are we all agreed that we're going to Canada? Because that seems like a solid idea to me; take a train as close there as possible, and then find a way to sneak across the border.
 
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