Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)

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Let Imperial propaganda teams follow our operations and help us come up with cool one-liners.
I'm not terribly fussed over folks not doing it because it's not really part of our origins, but I am still slightly regretful we didn't make flyting part of our Chapter origins. Was really looking forward to an entire Loyalist chapter full of professionally trained trolls and wordsmiths dunking on those Chaos/Xenos assholes whenever we fought them.
 
I'm not terribly fussed over folks not doing it because it's not really part of our origins, but I am still slightly regretful we didn't make flyting part of our Chapter origins. Was really looking forward to an entire Loyalist chapter full of professionally trained trolls and wordsmiths dunking on those Chaos/Xenos assholes whenever we fought them.
I believe that the Nostraman language is naturally very poetic and prone to elaborate meanings. So for an insult which means "dogfucker" it'd be three words using very similar sounds that literally mean "whore that mates with dogs". So odds are this is already a thing, it's just not as common as in the Night Lords because the Night Lords were and are gangster brats that love talking shit.
 
It's not like we're actually bringing the pdf on off world campaigns.

That's why it's PDF. They defend the planet. The Astartes would only have command of them whilst on their homeworld. What the Astartes are forbidden from having is a conquering force like what the old Legions had, with massive fleets of warships and mortal armies numbering billions upon billions of men. No one is going to bat an eye at our planet's military being high quality so long as they stay on the planet, or if they do leave (which I'd rather they not), they leave to serve under an Imperial Guard General, not the Mist Shrikes.
The problem is, this is how it starts. It's just 'upgrading the PDF' one day, then it's 'well, we need more reliable allies, so we'll bring them along on our campaigns', and then next thing we know it's 'If we put our own serfs in charge of the planets, it'll mean less cults for us to have to deal with'.
 
The problem is, this is how it starts. It's just 'upgrading the PDF' one day, then it's 'well, we need more reliable allies, so we'll bring them along on our campaigns', and then next thing we know it's 'If we put our own serfs in charge of the planets, it'll mean less cults for us to have to deal with'.
Literally anything we do can be twisted into absurdity in the fashion you're describing. And given that the entire point of this quest is being Loyalist, there's a certain point at which the QM's either going to tell us we can't do that, or is going to levy in-setting penalties up to and including "quest fail, you've fallen to Chaos and the experiment to use traitor-heritage geneseed is declared a failure and banned for the foreseeable future".

Preventing this sort of narcissistic escalation in storytelling is one of the reasons Quests are so popular on the SB/SV/QQ trifecta.
 
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Also another thing about the PDF is that the better train and skilled they are the more likely it is they can try to reclaim the planet from the wildlife and success.
@ThunderOwl if we upgrade the PDF enough will they be able to start taking back Luctus from the wildlife on their own?
They will. Also, forgot that I have to update the Luctus page with the PDF regiments, will do so now.
 
I believe that the Nostraman language is naturally very poetic and prone to elaborate meanings. So for an insult which means "dogfucker" it'd be three words using very similar sounds that literally mean "whore that mates with dogs". So odds are this is already a thing, it's just not as common as in the Night Lords because the Night Lords were and are gangster brats that love talking shit.

Can't forget that we can also add stuff to the chapter's culture as time goes on, I believe this was elaborated on when we were doing the initial chapter culture creation vote. I'd be interested in making "talking shit poetically" into a cultural thing.
 
Well if we want more prestige then we can try genuinely trying to help the sororitas in our system and try to fix our fuck up and try to mend bridges. Sure they are emps worshippers but we can work with that. Heck we should do more outreach programs with our two fellow chapters.
 
Something with Chaos techno-sorcery. Like their broken remains are drawn back to one another until the whole Knight is reconstituted after centuries of death.
I believe that was a story for a either a certain knight house or freeblade that had to return to a specific point every couple of centuries to banished its rival when it rematerialized into the physical plane. Not sure if it was demon or a knight. Although with Dark Mechanicum nonsense the line can get pretty blurry.
 
So I just thought of something. Terror tactics aren't going to work on them the Tyranids and they don't seem to have been used against the Orks or the Dark Eldar. What enemies do terror tactics work against? Will it work against chaos cultists?
 
@ThunderOwl What stat is used for retreating from battle? Agility? Weapon Skill?

Also, why did we lose 100 Weapon Skill from our losses before? I just realized, but our losses were below the 25% threshold you mentioned before.
So I just thought of something. Terror tactics aren't going to work on them the Tyranids and they don't seem to have been used against the Orks or the Dark Eldar. What enemies do terror tactics work against? Will it work against chaos cultists?
There's a sliding scale of effectiveness.

Most effective is Tau, humans, abhumans, and mutants
Effective but harder is Eldar, traitor Space Marines, some cyborgs, and some Xenos with a roughly equivalent level of mental fortitude
Ineffective is Tyranids, Necrons, Daemons, and Orks
 
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So I just thought of something. Terror tactics aren't going to work on them the Tyranids and they don't seem to have been used against the Orks or the Dark Eldar. What enemies do terror tactics work against? Will it work against chaos cultists?
Orks and Dark Eldar need very specific kinds of terror in order to work.

Orks need to be convinced they're going to die without being allowed to fight. Relatively easy if you can catch them before they hit friendlies, but damn near impossible if they have a target to see.

Dark Eldar need to be deprived of slaves to abuse, then prevented from escaping when they have the chance. Specifically, the longer they spend outside the webway and their ships the faster their souls rot and fall apart in the Goat's not so tender embrace. So if you can lock them in place before they finish running away - a tall order, but doable - they'll disintegrate into backstabbing and wanton infighting faster than any other faction.
 
Orks and Dark Eldar need very specific kinds of terror in order to work.

Orks need to be convinced they're going to die without being allowed to fight.
I wonder. If we just stealth killing a bunch of them like its Middle-earth: Shadow of Mordor and leave their bodies to be found. Would that do it ya think?

Dark Eldar need to be deprived of sensations which is the pretty much the worst torture any non Dark Eldar can do to them. I think its been described that if someone tries to torture them traditionally that will just laugh it off and say that you suck at it and Dark Eldar are much better at it so you're just reminding me how pathetic you are. You could also like you said deprive them of pain slaves so that they are scarred of running out of juice and getting their soul devoured by Slaanesh. But I don't see how our terror tactics would help us do that.
 
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I wonder if we just stealth killing a bunch of them like its Middle-earth: Shadow of Mordor and leave their bodies to be found. Would that do it ya think.

Dark Eldar need to be deprived of sensations which is the pretty much the worst torture any non Dark Eldar can do to them. I think its been described that if someone tries to torture them traditionally that will just laugh it off and say that you suck at it and Dark Eldar are much better at it so you're just reminding me how pathetic you are. You could also like you said deprive them of pain slaves so that they are scarred of running out of juice and getting their soul devoured by Slaanesh. But I don't see how our terror tactics would help us do that.


Didn't the Space Sharks once lock a Dark Eldar in an empty room with absolutely nothing to do inside it to torture them
 
@ThunderOwl What stat is used for retreating from battle? Agility? Weapon Skill?

Also, why did we lose 100 Weapon Skill from our losses before? I just realized, but our losses were below the 25% threshold you mentioned before.
For retreating from a battlefield you use Agility, fro disengaging from a duel or melee you use weapon skill.

As for the XP loss, I thought about it and decided that only taking XP from 25% onwards was to lenient, so I decided to start taking from a 10% onwards, which was the losses you suffered in this chapter. I should probably have mentioned it, so apologies for not doing so earlier.
 
Dark Eldar need to be deprived of sensations which is the pretty much the worst torture any non Dark Eldar can do to them. I think its been described that if someone tries to torture them traditionally that will just laugh it off and say that you suck at it and Dark Eldar are much better at it so you're just reminding me how pathetic you are. You could also like you said deprive them of pain slaves so that they are scarred of running out of juice and getting their soul devoured by Slaanesh. But I don't see how our terror tactics would help us do that.
Also as proven by the Carcharodons, Dark Eldar can be effectively tortured by a combo of sensory deprivation and boredom.
 
As for the XP loss, I thought about it and decided that only taking XP from 25% onwards was to lenient, so I decided to start taking from a 10% onwards, which was the losses you suffered in this chapter. I should probably have mentioned it, so apologies for not doing so earlier.
What's the effect of our Recruit Quality bonus with this revised system then?

And if you've changed the first threshold to 10%, what are the other thresholds now?
 
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