it a massive graveyard and there no way our exploration ships are gonna be able to drag these things through warp back to our home systemen. We can barely go through the warp ourselves and our ships ain't powerful enough to do haul it in realspace either since there exploration ships not haulers of masssive battleship. We ain't gonna be able to refit them any time since there massive behomeths and it in another system far away which we don't have the resource to set up a massive refitting operation or more like building operation for some of these ships being so far there also the fact that space hulks in 40ks are a fucking nightmare in everyway. IMO the best we can likely do for the near future is set up a research post to investigate them for nice tech with some heavy guards to since u know space hulks are nightmaresThe second was a large ship-graveyard. Unknown composition: the best guess is, at some point in the distant past two groups fought each other to the point both of their ships were reduced to a massive, planet sized debris field forming an artificial asteroid belt between the fifth and sixth planets of the system, barren desert worlds.
the reasoning inquest from tekket for the more isolationist route of don't interact until they advance enough/contact us when advanced enough are not out of xenophobia but out the very reasonable concern of tekket potentially irrevocable destroying/warping other alien civilization which lendsPersonally, i think we can spin this one of two ways with the Teket, either we go super isolationist because we distrust aliens (no wonder, one of them tried and almost succeeded at genociding us) or we go the more humanitarian route, what with us not wanting other species to suffer what we did to reach the stars.
With the discovery of these creatures would come a discussion in the Directorate: how to approach intelligent, less technologically developed life and go about preventing the repeating the historical crimes of Tekket civilization: imperialism, colonialism, and subjugation, both material and cultural. Fundamentally, even merely establishing limited contact with pre- space flight cultures ran the risk of causing catastrophic societal damage depending on how the knowledge of your existence and public perception of you influenced planetary politics, much less any more direct means of influencing them or intervening in their affairs. Even if done with benevolent intentions, history was replete with examples of interventionism conducted by foreign superpowers going horrible awry, and when dealing with the power disparity provided by space flight and warp-drive, the potential for accidentally sharpening the contradictions of a society in unpredictable ways or upsetting the balance of power to destabilizing degrees was increased to unacceptable levels.
so it seems like it already the latter option u presentedA few argue that there should be no contact whatsoever should be made with undeveloped species except when the potential for the extinction of the species is to occur: a strict policy, perhaps, but it would provide the strongest safeguard against accidental abuse by the Directorate. Even providing humanitarian aid could produce unintended ripple effects capable of destroying societies at the level of power disparity you'd be operating at: depending on how developed a world was, their entire global industry could potentially be what amounts to a ROUNDING ERROR in your economy, especially as the Directorate continued to grow and expand: it would be all too easy, for instance, to destroy a societies agriculture industry by accidentally making them reliant on Tekket grown food, or their medical industry because their doctors couldn't compete with your advanced pharmaceuticals, or their mining industry because a year of their annual GDP could be outdone in a month on Naklis alone, or...Well, so on and so forth. Quarth but on a planetary scale was something the Directorate needed to avoid at all costs: it could not become a destroyer of society in a misguided attempt to play hero.
We have super-modular tech.it a massive graveyard and there no way our exploration ships are gonna be able to drag these things through warp back to our home systemen. We can barely go through the warp ourselves and our ships ain't powerful enough to do haul it in realspace either since there exploration ships not haulers of masssive battleship. We ain't gonna be able to refit them any time since there massive behomeths and it in another system far away which we don't have the resource to set up a massive refitting operation or more like building operation for some of these ships being so far there also the fact that space hulks in 40ks are a fucking nightmare in everyway. IMO the best we can likely do for the near future is set up a research post to investigate them for nice tech with some heavy guards to since u know space hulks are nightmares
our modular tech is limited it only modular with our stuff not with foreign tech right now to build a single exploration ship or colony ship right now take most of our civilization expansion/indrustial ablity over a timespan of 2 decades to build a single milltiarty ship takes a timespan of 20-40 years. I strongly doubt anytime soon we are going to be able to build a automated shipyard that can spit out ships any timeWe have super-modular tech.
With a little bit of tech development, making a ship that transforms itself in a processing plant, then spits out more ships to throw back, ought to be feasible-ish.
Not now, maybe, but in 5 turns/
From a practical perspective, Xeno-Preservationists should result in them being likely well inclined towards us when they reach the stars. No guarantee of course, but its hard to get a better rep without upending their civilization