- Location
- Canada
- Pronouns
- He/Him
So buying the items requiring favour would mean we're on the hook to do random things for the merchants in question at some point in the future?
@huhYeahGoodPoint How do these favour costs work?
So buying the items requiring favour would mean we're on the hook to do random things for the merchants in question at some point in the future?
You're on the hook to do a favor for the merchant-adventurers who are bringing these ultra-rare wares to you in the future, yeah - you're reasonably expected to carry these out on pain of "if you stiff us you're never seeing the good marketplaces again and we're going to jack up prices for you and you alone in the future and we're going to make your life more uncomfortable going forward", and these generally aren't going to be trivial things - but then again, the wares on offer are hardly trivial things themselves.[] [Item] Encyclopaedia de Cille
This turns lets us start hitting the maximum 30 with The Eye Approaching Divinity. We have to get this.
@huhYeahGoodPoint How do these favour costs work?
You're on the hook to do a favor for the merchant-adventurers who are bringing these ultra-rare wares to you in the future, yeah - you're reasonably expected to carry these out on pain of "if you stiff us you're never seeing the good marketplaces again and we're going to jack up prices for you and you alone in the future and we're going to make your life more uncomfortable going forward", and these generally aren't going to be trivial things - but then again, the wares on offer are hardly trivial things themselves.
If we buy the items, do they apply to the actions we are choosing now?
Yes to both.Also: The Ophelia-Oskaria action, and the equipment - if we succeed on the former, and/or purchase the latter, will those additional stats count towards rolls next turn?
No.
Tempting. Tempting....[] [Diplomacy] The Streets
The last resort is to go to the streets for your powerbase - call upon the memories of the July Days and the clergy in the inner city that stand with you. DC: 25. Cost: 0 Budget.
[] [Diplomacy] The Presses
Clearly, the nobility are using the presses they have to their advantage - best make sure that your own version of the story gets out there. DC: 22. Cost: 4 Budget.
Do these two actions do the same thing, and can they synergize or does taking one make the other obsolete?[] [Stewardship] Reply and Riposte
The nobles have concocted their own story. Time to both refine your own story, and also look to ways of getting it all out there. DC: 24. Cost: 2 Budget.
You're on the hook to do a favor for the merchant-adventurers who are bringing these ultra-rare wares to you in the future, yeah - you're reasonably expected to carry these out on pain of "if you stiff us you're never seeing the good marketplaces again and we're going to jack up prices for you and you alone in the future and we're going to make your life more uncomfortable going forward", and these generally aren't going to be trivial things - but then again, the wares on offer are hardly trivial things themselves.
They synergize strongly. One without the other is much more prone to enemy action on both fronts.Tempting. Tempting....
Do these two actions do the same thing, and can they synergize or does taking one make the other obsolete?
Not quite - the Wintercore Wand will work with most of the high-tier converters except Tax Cut, for the simple reason that trying to wield a gun and a two-handed sword together doesn't work unless you have more than two handsOk. And the wintercore wand applies to any action which makes use of a magical item bonus?
No - it's a one-time charge.
Not quite - the Wintercore Wand will work with most of the high-tier converters except Tax Cut, for the simple reason that trying to wield a gun and a two-handed sword together doesn't work unless you have more than two hands
@huhYeahGoodPointCan we make it clear to the merchant-adventurers that there are limits on what sort of favours they can call in? Like we aren't going to do anything outright evil or too immoral or commit treason?
You can tell them that, and they'll take it into account when they call in the favor - but then should their favor be over the line in your opinion you're going to have to either suck it up and do it or suck it up and cross that line when you get there.Can we make it clear to the merchant-adventurers that there are limits on what sort of favours they can call in? Like we aren't going to do anything outright evil or too immoral or commit treason?
Something like that.
The other options are all reusable, yes.And what about the other options? I assume that they are reusable, but after this getting this answer, I want to be sure.
Yep.Alright. Last question I think. If Ophelia successfully morphs into Ophelia-Oskaria, will she be taking over:
Good eye - though there is one crucial detail about that "foreignness" of the lumber.I'm not entirely sure what the 100 ended up doing that time?
Unless that one refers to the lumber- there is something going on with the collapse of domestic timber industry, but I'd have expected the foreign lumber to have come at crippling prices, given the carveup in the making, so maybe the fact that it's not costing an arm and a leg is the good thing here?
Magical Mapping lowers the DC/Cost of Local Spirits as appropriate, and also gives you more options to respond to bad Random Event Rolls.@huhYeahGoodPoint What exactly does Magic Mapping do for us again?
Also, a write-in: Could we use the magnetic compass to look for nobles who have suspicious amounts of either a) Cash on hand or b) Armaments?
Stewardship: Ophelia, 24 + 9.6 (WW + EAD + Encyc). = 33.6 Just stupidly powerful.
I believe you missed this part of the Encyclopaedia de Cille.With a 33.6 stewardship? Yeah, I think we can take that path *predatory grin*. Have to run, but I'll have a plan up in an hour or two people.