[HALP] me! (WORM quest)

One of the wonders of a soft trigger without direct conflict drive. Especially for the tinker-oriented powers, where it is not only common but expected that things scale into the specialization. Without a shard-influenced need to go fugue, we can help Taylor ramp down her initial salvage until, at least in my case, she can put together a weird enough field emitter to hide her on a salvage run.
Yep! I was mentioning it as more of a reminder for everyone.

Weaver
-[] Master 100, Thinker 100. Canon powerset. Multitasking.
-[] Brute 50, Changer 50, Breaker 200. Human to insect swarm (and back) transformation power. The transformation process heals Taylor by bringing in extra bugs. Ability to hide in her own swarms, use them for cover.
-[] Striker 100, Thinker 50, Tinker 50. Ability to biomanipulate insects. Tinker's in there for drive to create new/interesting bugs, dye spidersilk, etc.
We don't have the info for this currently so I won't be putting it on the list. Even if we all wanted this we couldn't do it without additional steps.

At this point the power vote will either require multiple votes or approval voting, top down most desired to least 1, 2, 3. I think most of us participating have put forth a power and at this rate we'll each pick our own power otherwise.
A very likely outcome. We'll cross that bridge when we get there.
 
Noones going to leave if they don't get their power right? I think we've all seen that in quests before, it can get ugly. I'm sure we can compromise.
 
Questions for @Vhalidictes :

1.) When the trigger even hits do we get to see the power that would normally occur?
2.) Can we add/reserve extra powers/slots at that time or do we need to have that all prepped in advance?
3.) Once we're linked to Shift's, and presumably other shards', senses do they also get data from our encounters the way we do from theirs?

1 - I don't think I fully understand the question. When a "Trigger event hits" AND you take advantage of it the following things happen:
a) You create a Power to give the Host. Normally, it's tailored to the situation they find themselves in, and is made to increase Information Gathering as much as possible. Typically, but not always, this means a Power that's "very good at thing, terrible for everything else".
b) You implant the control scheme into the host (the Corona Gemma is made)
c) The Host's brain is shocked into activity and "interprets" the new organelle. This is where shit always happens. That first 5 seconds determines what random re-wiring is done to your careful power control scheme. This is the method by which Trigger Events modify intended powers.
d) Once the Host is done "adopting" the new Corona Gemma, you get to see how your power control language was mutilated. Normally this takes some time but you're [Administrator] and you can just iterate/simulate the difference between the intended Gemma and the actual Gemma and see what changed.
e) Slowly, over the course of the next X months, your Host gets better at using their power. But, and this is important, they get better specifically at using the control language they Triggered with. This process does not refine the power in a way that lets you restore functionality / make it work exactly as you intended.

2 - You can keep fiddling until the Trigger Event is over. Because you can accelerate personal time you get the mental-equivalent of 15 minutes to finalize everything. Warning - generally, the longer the Trigger event takes, the more changes happen to the intended power in the Gemma.

3 - If you let them, they do. If you don't, they don't. This is a Diplomacy thing.
 
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No reason not to maximize data gain, go for it.
Seeing as Vhal just said we can write-in research I suggest [trigger manipulation] for complete control. Unless anyone has a better idea for controlling a trigger?
 

1. Ok say Taylor continues to the canon trigger event, the locker, would we automatically get to see the data-comp, slot cost, and such for her canon power and then get to replace it with something else or add stuff onto it or do we have to make the power ourselves? Cause I'm not entirely sure we're doing that right in our various power design recs. If a different trigger event were to occur and we go for it would we get a peek at the power that non-human QA would have given?

3. What is our current setting with Shift? Two way or one way?
 
So we could make, say

[] Administrative Command: ??? Master information, ??? Thinker information, ??? Research. The capability to set a series of commands in non-sapient Shards to have them follow a series of tasks they may be too simple to understand.

Basically a way to fire off and train future Shards like [Shift] to organize their own data and start streaming their sensory data to other Shards.

We can reciprocate sharing senses, but it's a choice. Probably a good way to get other Sapient Shards to help but there's no real reason not to share back unless there are limits on the amount of data other Shards can multitask. In which case it might be best to prioritize other Shards with similar powersets, since that's what they're focused on themselves. We should always try to maximzie Shards sharing data to create the maximum data possible from every event.
 
This is not Canon. This is here-and-now. While you "know" a ton about how things went in Worm by Wildbow, this is real-life for you and nothing is set in stone.

Which means, by corollary, that Taylor doesn't have a "default" power. She has whatever power(s) you decide. Yes, Invertebrate Mastery was cool and will clearly work here, but there's no such thing as "narrative inertia" other that your own preconceptions.

Specifically, no, you don't have any ideas what [QA] would have chosen in "situation X"... and you can't ask her because she isn't around to ask. At least, as far as you can tell.

[Shift] is sending you Host data by default now. It's irrelevant whether you're sending data back (you aren't, BTW) because you have no Triggered Hosts(!)

Edit: GrandMage, that's an interesting research item but you'd need more details. You can do a lot of that already. Are you intending to research automating the process? In any event I'd like more detail than that. Look at existing research items for examples, but here's what I'd expect:

1) Clear, detailed description of what it lets you do.
2) Clear, detailed description of what it doesn't let you do / how things are now without the research.
3) Corner cases that might matter (Does it work only on Humans? Only on Scion? Not on Shards?)
4) Optionally, an italicized quote that identifies the idea behind the power and/or makes it memorable to all of us.
 
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c) The Host's brain is shocked into activity and "interprets" the new organelle. This is where shit always happens. That first 5 seconds determines what random re-wiring is done to your careful power control scheme. This is the method by which Trigger Events modify intended powers.

Research suggestions:
[] Stable trigger: Not having full control over the power that the host gets can get pretty annoying/dangerous/fun so with researching this tech tree you will be able to minimize unintended consequences from triggers.

[] Human body data: You want to know the human body better, either ask for help from shaper or another bio shard or you can do it the old way.

[] Basic Host Modification: Sometimes you just want to do something more special with your host than just letting them connect to you. With this research you will be able to do basic modifications based on what is physically possible for the host species.
Prerequisite: Human body data

[] Advanced Host Modification: What is possible for humans are a bit boring, what if you went beyond? With this research you will be able to take inspiration from other terrestrial species for host modifications and a few small originals.

[] Alternate Hosts: Humans can get a bit annoying to deal with, do you know what does not get boring, dogs being adorable and doing stupid things. This research will allow you to give powers to other terrestrial species, though they tend to be even worse at interpreting shard data than humans.

[] Stronger trigger: Host are only able to interpret so much data from their power before bad things happen, with research you can learn to change the hosts body to be more suited to using powers safely.
Prerequisite: Basic host modification, Shard expertise: Shaper/Chirurgeon/Other bio shard

[] Administrative Archeology: What has your predecessor been up to the previous cycles? Explore your memories for more data.

@Vhalidictes what do you think of these research suggestions?
 
They look good. I'll update them, figure out the costs and add them to my master research document.

I'm considering making a Google document to help track viable Research that can be shared so everyone can look at it, everyone can sound off on whether that is worth the effort.
 
Ducats gets it.

Anyway
Mass Effect Tinker

Medigel- bacterial/nanite slap it on heals up
Omnitel- nanite/raw materials slap it on instant fix. Even for tinker tech. Mass producible. Good shelf life.
Mass effect physics/ engineering/ tech
Biotics

3D printer/fabrication factory size down to omnitool size

Repear/prothean/andromeda
Anything mass effect basically

Should all be sleek, minimalist, easy for Dragon to replicate and refine
 
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A Mass effect tinker would produce eezo and/or mass effect technology, not random tech from Mass effect lore/games that isn't directly mass effect stuff such as medigel.
 
Noones going to leave if they don't get their power right? I think we've all seen that in quests before, it can get ugly. I'm sure we can compromise.

I'll be staying as well, there have been a lot of cool powers suggested so far and it has been fun to come up with powers. I am pretty ambivalent on what power to get Taylor, other than that not having a tinker as our first host, I feel like it would get a bit annoying. Personally I look forward to trying to find hosts for the Shaman, Detective, Cartoon Physics and Drone Ship.
 
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[Shift] is sending you Host data by default now. It's irrelevant whether you're sending data back (you aren't, BTW) because you have no Triggered Hosts(!)

I'm confused now, I'm talking about the shared sense data, the thing that lets shards actually generate more total data by having multiple perspectives on same event.

Are we taking Shift's data from the host using powers? I'm trying to get it rigged up so that both shards are getting data from observing things through the other's senses, not pillage Shift for everything it has.

It's a meant to be a tinker that can produce anything from Mass Effect. Eezo included

Which is kind of my point, that's not a viable tinker specialty because it's essentially a random list of devices/substances.
 
Fair enough. Omni-gel, medi-gel, and the fabricators are the imporant parts. They all use nanites I think, we could put them under shipgirl tinker.
 
I'll be staying as well, there have been a lot of cool powers suggested so far and it has been fun to come up with powers. I am pretty ambivalent on what power to get Taylor, other than that not having a tinker as our first host, I feel like it would get a bit annoying. Personally I look forward to trying to find a hosts for the Shaman, Detective, Cartoon Physics and Drone Ship.
How about making Taylor's power the bastard love child of Alexandria's thinker mind offload and Panacea-but-only-works-on-herself.

[] Worse than Nilbolg
-[] Thinker 100, Master 50 - Loads and automatically refreshes a current copy of Taylor's mind shardside, which becomes the active center of her consciousness whenever she would otherwise be considered brain dead.
-[] Thinker 200, Master 200, all the Changer we can get our hands on, Shaper/Whichever shard runs Aegis Expertise - Give Taylor Panacea-grade control of her own physiology, usable even if she starts modding her own brain thanks to the first power.
 
So my basic idea was to try and set up a way to basically create simple flow-chart like programs we could hand out to non-sapient shards to follow automatically, or give Sapient Shards and try to convince them to do it with Diplomacy, with the basic idea of being to give them a series of commands they'd be able to follow without us having to, say, sort their information for them and try to teach them to hold them separated by type. After all, will [Shift] even be able to sort new data, or will it become a mess again?

We could, in theory, set it up to have other commands we could pass out, to maybe try and get them to center conflict drives so they're not too high or too low, or some other tasks we don't want to babysit them for and have to check it periodically and give corrections for.

It was brought about by [Shift] being confused when we tried to explain how to sort data and the fact that doing it ourselves isn't really teaching it to sort going forward. I figured if we could reduce it to a sort of program or flow-chart, like SortInfo.exe, we could just pass that out in the future and not only automate the process, but have it automated going forward. We'd likely want to have an extra bucket [Misc] it can't fit data to we'd have to sort ourselves in order to update the example of what data types are to separate them by type, though. But then we can just update InfoSort.exe and push updates to other Shards.

For example, let's say we figure out most non-sapient Shards can receive say three sensory streams at a time without issue, and upload five. We could make a program to have them, by their own powerset match up with a list of other non-sapient shard to receive from, and a list of sapient shards to send to, and just push that out and update the lists regularly, sorting by open connections available so everyone is sharing senses as much as possible and therefore creating the maximum amount of data.

Personally, no, I won't leave if we don't get my power-set. I'm not that attached to the idea, I just prefer the idea of low-powered versatility over being overpowered. But I'm not good at making Powers or Research items as by really bad examples prove. I probably won't be trying again, because it's not really the bits I find the most fascinating.
 
Personally, no, I won't leave if we don't get my power-set. I'm not that attached to the idea, I just prefer the idea of low-powered versatility over being overpowered. But I'm not good at making Powers or Research items as by really bad examples prove. I probably won't be trying again, because it's not really the bits I find the most fascinating.
Power design is the most fun part! I'm staying until there's absolutely no more to be added.
 
Hey if you find it fun go for it. It's just not my bag, man.

As my posts here prove, my bag is a bag of terrible ideas, like giving Greg dialogue trees. I will continue to hand those out like candy, because they're hilarious.
 
I'm confused now, I'm talking about the shared sense data, the thing that lets shards actually generate more total data by having multiple perspectives on same event.

Are we taking Shift's data from the host using powers? I'm trying to get it rigged up so that both shards are getting data from observing things through the other's senses, not pillage Shift for everything it has.

Sorry, this is a good point. Yes, this would normally be a thing (data multiplication via [Administrator] looping back observation to [Shift]), but it doesn't apply in this specific case because [Shift] is incapable of integrating that extra perspective into viable Information (at least, not on its own).

So it's something of a corner case.

OOC explanation: [Shift] isn't a Bud, so almost certainly it's a brand-new Shard that was created at the beginning of this Cycle. Typically, that's done when a Shard has a ton of excess data of a particular type and the Entity decides to make a brand-new Shard to hold/curate it.
 
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