I don't want Taylor to start a company! I want her to sell her patent so she's have some money! And containment foam is till tinkertech. Dragon runs some factories in Texas, and that's it. It's finicky and expensive. Spider webbing is simple chemistry and mechanics engibeering if Marvel is anything to go by.
To be fair I'm fine with Taylor staying as a 'small time' inventor as it has one big advantage - people won't become too interested in her. Also presenting some videos and streaming how she builds some things may be a fun way to do it for example on Earth-Bet's version of Youtube. And if more money is needed, I mentioned Toybox for example as additional money source in other identity.
The idea is that you can make it in a garage with a high school chemistry set. The mechanical engineering is so that it has some range, doesn't have to be a wrist gauntlet, could be a grenade or some kind of launcher.
Chemistry is good pick for low profile money making. Blacksmithing is another option and it's a fun hobby if you ask me and may allow to make money, especially as some heroes love to use some medieval armors/weapons as part of their costumes. And also adds as a good physical workout.
If it's somthing we as a shard knows how to do, we don't even need to make her a tinker. We just shownhow to do it in a dream, she makes up some notes to show how she developed it (got the idea from a dream) since she's really smart now, she can brush up on chemistry at least, and get it tested, but you're right this is way too complicated and I'm sure we fuck up somehow.
Personally I would start soon (once we contact with her) start showing blueprints or guidelines how to make some things from our reality. This should grant pretty much Tinker 0 on it's own. And this is additional thing to do as her potential advisor. In fact if we create our own avatar and make it spend time with Taylor, if we gift it clone powers she may gain some very good additional workers to help her out.
Anonymous internet tinker it is.
I just wanted to get her some legal income that doesn't come from Coil, but fine.
Toybox is a thing. I suspect there are some corporate (like for example Pepsi sponsored) cape teams. Something that isn't touched in canon storyline, but IMO makes sense. I suspect if those are a thing, they would be more then happy to sponsor promising tinker for some of Taylor's work or something.
When I think about it maybe I will write an omake about a concept of Corporate teams?
Setting up Rogue contract with Protectorate is also an option, but taking into account Coil is a thing and possibly other groups have spies nearby... I wouldn't consider this one. But well, it's an option.
And it's fine to speculate and propose ideas, don't get discouraged
.
I'm looking through the
Worm wiki to find more sense-sharing targets, and we might want to sense-share with Empower-Dauntless soon. He's a Striker-Trump. Trump info is useful for research projects, and we're a bit low on Striker info, though we might get some more from Gaea-Panacea.
On Striker data - I think Clockblocker would be an option as well, especially if it inspired something time related, which would be nice.
I'm pretty sure that the page is using the PRT classifications instead of the actual power classifications because Bitch is listed as Master instead of Striker-?. Someone suggested contacting her Shard as well to hopefully prevent the disasterous meeting between the Undersiders and Spitfire. It would probably be a good idea to see what's going on with her, and if the ? is Changer or Brute, then sense-sharing would be really useful.
This is how I see PRT ratings working. I know many people struggle with what exactly are PRT ratings and they aren't power explanations per se. In many cases they
may be (Clockblocker is obvious Striker as he needs to touch targets to apply his special power effect), but in the end it's not the point of PRT Rating to describe power levels per se (but it may be depending on each cape).
PRT rating is a
guideline for Protectorate/PRT (mostly PRT as name suggests as capes are neccesary or close to neccesary at Rank 4-5 and higher) how to deal with potential threats/opponents and what kind of
countermeasures you are supposed to apply depending on theoritical threat rank. Bitch/Rachel is in fact a good example to describe this. She isn't Master cape at all as she doesn't directly control her dogs, but she is classified as a Master cape by PRT. Why? Because when it goes to Master capes the best way to deal with them is to try to ignore their minions and take them down directly. Bitch is all about her dogs and in a way she is a weak link here. If you take her down, you mostly deal with her as a threat.
So yeah, first and foremost role of PRT threat ratings is to provide guidelines how to deal with some opponents and how many units and what kind you need to deal with that cape or group of capes.
Eating Clone is looking like a really good idea if we can safely pull it off. Echidna is listed as Master, Striker, Brute, Changer, Thinker, and Trump, all info types we could really use more of with the possible exception of Striker. I'd like to aim for getting at least 200 of each info type so that we can give Level 10 powers for each type if we want.
Also Noelle would be an incredible force multiplier if we can stabilize her power (like remove her monster looks and stop clones being evil all the time new ones show up). In fact this may be yet another way to get Skitter on board here if clone ends up with her canon power. Yes, I love good anthropod control, it's a cool power
.
We definitely should figure out what's up with Singular and see if we can't turn Bakuda into the Host group's big sister figure. It'll be loads of fun!
Come on, who wouldn't want that cool older siblings who is badass tinker who can make ridiculous bombs. Shit exploding around is always fun unless you are a pacifist dweeb
.
Big Sis Bakuda project is a must obviously
. But yeah, it's one of the priority projects IMO, we don't want Bakuda to go completely apeshit like in canon.