Ecstatic Passion Kaleidoscope
Cost: 5m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Emotion
Duration: One scene
Prerequisite Charms: None
Hegra subsists entirely on emotion, the whole of her being coalescing around her hysteric passions. Activating this Charm, the Infernal may instill herself with any emotion, passion, or feeling, exerting unnatural mental influence upon herself. The Infernal may add (Essence/2) dice to any action which resonates with that emotion, which does not count as dice added by Charms. This Charm also exerts the usual penalties of an Emotion effect–a -1 internal penalty on any action that does not resonate the emotion instilled, or a -3 internal penalty on any action that directly opposes that emotion. The Infernal must spend a point of Willpower to cancel this Charm before its duration ends, or if they activate it again to change the emotion it creates.
A second purchase of this Charm allows the Infernal to re-activate it as an innate ability. So long as it is already active, activating it a second time to change the emotion it creates does not count as Charm activation, and they need not pay a Willpower surcharge to do so. A third purchase of this Charm at Essence 5 allows the Infernal to waive its mote cost when activating it, and it extends its duration to Indefinite. However, they can never voluntarily cancel the effects of this Charm–they may change the emotion it instills with a subsequent activation, but cannot simply end its effects.
Extravagant Revelry Carnival
Cost: – (+1wp); Mins: Essence 2; Type: Permanent
Keywords: Emotion, Social
Duration: Permanent
Prerequisite Charms: Ecstatic Passion Kaleidoscope
Hegra's rains slick the streets of the Demon City with alien passions and vivid memories, fomenting sensual hallucinations. This Charm permanently upgrades Ecstatic Passion Kaleidoscope. Whenever the Infernal activates it, she may pay a surcharge of one Willpower to roll (Charisma + Performance) against the Dodge MDV of all characters who can see her. Any character whose MDV is exceeded succumbs to the same Emotion effect as the Infernal, a form of unnatural mental influence that can be resisted for two points of Willpower. This Emotion effect lasts for one scene. They do not gain the bonuses of Ecstatic Passion Kaleidoscope; only the base penalties of the Emotion effect.
In addition, while Ecstatic Passion Kaleidoscope is active, the Infernal may enhance any social attack that would rouse the same emotion it instills. Doing so costs a point of Willpower for Performance-based attacks, or two motes for Presence-based attacks, and inflicts the same unnatural mental influence as above if the social attack is successful. The character must resist this influence separately from the social attack if the Infernal's roll overcomes their MDV's. Enhancing a social attack in this way does not count as Charm activation.
Sky-Crisis Strike
Cost: 2m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Ecstatic Passion Kaleidoscope
Blizzards of fancy and lightning bolts of erotic passion rain down from Hegra's storm fronts, disasters as wonderful as they are destructive. Activating this Charm, the Infernal rolls (Charisma + Presence) as she hurls a bolt of prismatic lightning, a burst of gossamer ice, or some other form of emotional weather at a character within (Essence x 50) yards. Strong emotions draw down Hegra's wrath, and the Infernal receives a single automatic success on the attack roll if she attacks a character who is subject to an Emotion effect that exerts unnatural mental influence. The base damage of this is attack depends on the stunt awarded to the Infernal's attack, equal to (Stunt Rating x 5) lethal piercing damage. Attacks not awarded a stunt at have a base damage of only (Essence), to a maximum of 5L piercing.
WIND-BORN STRIDE
Cost: —; Mins: Essence 1; Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: None
Where Adorjan blows, few can run fast or far enough
to escape her touch. This Charm permanently enhances an
Infernal's Dash actions (see Exalted, p. 143). First, dashing
carries a DV penalty of -0. Second, the character automatically
succeeds in crossing treacherous terrain without needing a
roll. Finally, the Exalt adds his Essence rating to his Dexterity
for the purposes of calculating his base dashing speed and
does not subtract wound penalties from this calculation.
These benefits apply equally to running and other means of
locomotion encompassed by a dash action, such as climbing
or swimming. Other effects that increase the Exalt's speed
use the Wind-Born Stride-enhanced value as the Infernal's
natural base speed before applying their modifiers. This
Charm may be purchased a maximum number of times equal
to the Exalt's Essence rating, with each purchase stacking to
cumulatively increase dashing speed. The other benefits of
the Charm do not improve with repurchase.