Green Sun, Black Shadows (CG/Exalted)

@Alexander89
There are copypaste errors in the Mins lines for the 2nd Larceny and Bureaucracy Excellencies in Diethard's write-up.
Thank you: fixed.

why are his starting stats 4-5-5?

and what did he use his bonus points on besides an extran point of virtue?
At a guess, he's a narratively created character rather than a rules created character.
This.
 
[X] Safe apartment.
[X] Same as last time
-[X] But have a game of chess with the general, with no power use. Tell him it will help you get a feel for his strategic style, which is true, though you're actually assessing how good he might be at strategy.
 
"Why it's called airplane? If it transports people and flies, isn't that an airship?"

Should you take the time to-nope.
Now that you brought it up, I am curious. Lelouch's internal thoughts suggest there is a legitimate reason though.
...

I usually dislike potentially huge age differences but I don't mind potentially romancing Sayoko.
I think the age difference is 7 years, so it's not that much of one. A huge age difference to me is 20+ years (simply put belonging to different generations entirely).
Lelouch has enough insanity on his plate without having to add romancing Sayako to the list.
But would he be Lelouch, if he didn't juggle many things at once? If he is not fully utilizing his mind, is he even alive or a walking corpse? The former was partially a joke, but my latter statement is based on my take of Lelouch from his comments in the show, mostly season 1, but occasionally from season 2 as well. Until he became Zero, he felt he was the epitome of his father's declaration. A corpse pretending to live. Not saying that he likes living in the opposite extreme, but "Careful what you wish for, it might come true." and all of that lol.

[X] Safe apartment.
[X] Same as last time

@Alexander89
"As I THOUGHT, it's an essence-based remedy?"

Thanks for the new update!
 
Well, Diethard's powers definitely seem suited towards an investigative journalist. We'll just have to see how good he is with them.

Oh, and does anyone know of any Ebon Dragon-based demons with horns and bone wings? I've got an idea for a potential future Infernal.
 
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I'm a little surprised we didn't get even a partial Intimacy list. I mean, he's got to have a serious Intimacy towards Zero, and I'm curious as to the nature of it.
 
[X] Safe apartment.
[X] Same as last time
-[X] But have a game of chess with the general, with no power use. Tell him it will help you get a feel for his strategic style, which is true, though you're actually assessing how good he might be at strategy.
 
Well, Diethard's powers definitely seem suited towards an investigative journalist. We'll just have to see how good he is with them.

Oh, and does anyone know of any Ebon Dragon-based demons with horns and bone wings? I've got an idea for a potential future Abyssal.
He also has a degree in law. Yep, he's also a lawyer.

Try asking on the Exalted general thread: if there isn't one, they may make you one.

I'm a little surprised we didn't get even a partial Intimacy list. I mean, he's got to have a serious Intimacy towards Zero, and I'm curious as to the nature of it.
I haven't thought of that. Let me whip out something...
 
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Well, Diethard's powers definitely seem suited towards an investigative journalist. We'll just have to see how good he is with them.

Oh, and does anyone know of any Ebon Dragon-based demons with horns and bone wings? I've got an idea for a potential future Abyssal.
If its an Abyssal why the Infernal based spirit? Infernals have the mutation charm so I could see that being a potential route for what I believe you are suggesting but not an Abyssal, at least not one needing a demon to do so.
 
Hey, just curious, but as a stunt for our questioning, should we bring along Leila and/or Akito?

I mean, rereading the update, all three of our newbies are (ex-)EU soldiers... of course, given the ex- in that equation, it might make things more tense, rather than less...
 
There's a charm kinda like that, Anchor of One Hundred Hands, in the Book of 1000 Scorpions. It pretty much makes it so that when your Devil Tiger dies they leave behind a ghost with a variety of powers.

I am aware. I meant an actual Deathlord - as in, an Infernal that was chosen by the Neverborn post-mortem to manage a region of the Underworld and a cadre of Abyssals.
 
I am aware. I meant an actual Deathlord - as in, an Infernal that was chosen by the Neverborn post-mortem to manage a region of the Underworld and a cadre of Abyssals.
Well it sounds like you might get it in this fic considering one of the GSP is slavishly following her Abyssal brother...
 
I am aware. I meant an actual Deathlord - as in, an Infernal that was chosen by the Neverborn post-mortem to manage a region of the Underworld and a cadre of Abyssals.
To sort of peel back the curtain for a moment, we've kind of drifted from that to using the Earthscorpion definition - "deathlord" is a term for ghosts that have achieved unspeakable power (at an equally immense cost) by venturing into the Labyrinth and taking a portion of the Neverborn's power into themselves. The OG deathlords are exceptional for various reasons, namely:

A) Age. They lived and died in the First Age of the world, and that means they have knowledge of things that no other creature, living or otherwise, remembers. And knowledge, when wielded correctly, is power all its own. More to the point, they have had time to reach the greatest heights of power available to a Lord of Death; any deathlord is powerful, but they're strong enough that any one of them could probably fight (or craft, or give oratory, etc.) on an even footing with a similarly-focused Unquestionable.

B) Resources. Personal power is something common to all deathlords, but the "canon" ones have temporal power - they each have other Lords of Death who have chosen to ally with or serve them, dozens of Greater Dead underlings, and great hosts of lesser minions. As it was in the era before the world was bent, infrastructure is what makes the difference between a lone potentate and a true monarch, and any lone would-be kingslayer who takes them on without understanding that will be ground to dust under the weight of nations.

C) Reputation. As powerful as they are personally, as much infrastructure as they have, the First Age Lords of Death are no more invincible than the Solar Deliberative they once served on. In theory, a force of "lesser" deathlords with sufficient time, motivation, and numbers could tear down his nation, run him to ground, and then butcher him. It would be a struggle worthy of song, the Lord of Stygia would bleed his killers for every wound they inflicted, but in the end, he would fall. The thing is, their actual power is nothing compared to that which legend and eons' worth of accomplishments give them in the minds of others. To consider taking on the First and Forsaken Lion, the Underworld's other Lords of Death first have to think of all the stories told of the Lion's prowess - that he cannot die so long as the living continue to hunger for war and conquest, that his armor is a hekatonchire which he defeated and broke to his will, how those who fall to his blade are trapped within it, to be questioned and tormented as he desires - and most of them then decide that it's a better idea to do something else. Sure, most of it sounds like total bullshit, but even under the most skeptical light it's obvious that the Lion has been kicking peoples' shit in for thousands of years, and... well, if anyone's really that strong, it would be one of them, right?
 
Diethard Ried he is a male right beacuse there are a lot of female ajectives in here also i hope i did this reight this is my first proper post

Anima Power:
When a Night Caste Solar expends Peripheral Essence, she may spend additional motes in order to prevent the expenditure from adding to her anima banner. This ability does not allow the character to mute Essence displays caused by the use of sorcery, however. To prevent the motes spent on a Charm that is not Obvious from adding to her anima banner, the character must add one mote to the cost of the Charm. When using an Obvious Charm, she must spend twice the normal mote cost of the Charm to prevent it from adding to her anima banner.
The Nightbringer may also extend her muted anima like an imperceptible veil around her. This extended anima last for an entire scene and costs 10 motes of Essence to evoke. The anima mutes the senses of those attempting to perceive her, as well as the evidence she leaves behind for those who would follow her trail. Shadows are darker, sounds are muffled, and scent and footprints are both much lighter than normal. This muting increases the difficulty of all rolls to notice or track the Exalted by half the character's Essence (round up), so long as this muted anima effect is active. Once the Solar spends 11-15 motes of Essence, though, she is just as obvious as any other Exalt, her features completely obscured by her anima display. Thus, assuming none of them saw her prior to her anima flaring, witnesses would be aware a Solar had been in their midst, but not her identity.
 
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To sort of peel back the curtain for a moment, we've kind of drifted from that to using the Earthscorpion definition - "deathlord" is a term for ghosts that have achieved unspeakable power (at an equally immense cost) by venturing into the Labyrinth and taking a portion of the Neverborn's power into themselves. The OG deathlords are exceptional for various reasons, namely:

A) Age. They lived and died in the First Age of the world, and that means they have knowledge of things that no other creature, living or otherwise, remembers. And knowledge, when wielded correctly, is power all its own. More to the point, they have had time to reach the greatest heights of power available to a Lord of Death; any deathlord is powerful, but they're strong enough that any one of them could probably fight (or craft, or give oratory, etc.) on an even footing with a similarly-focused Unquestionable.

B) Resources. Personal power is something common to all deathlords, but the "canon" ones have temporal power - they each have other Lords of Death who have chosen to ally with or serve them, dozens of Greater Dead underlings, and great hosts of lesser minions. As it was in the era before the world was bent, infrastructure is what makes the difference between a lone potentate and a true monarch, and any lone would-be kingslayer who takes them on without understanding that will be ground to dust under the weight of nations.

C) Reputation. As powerful as they are personally, as much infrastructure as they have, the First Age Lords of Death are no more invincible than the Solar Deliberative they once served on. In theory, a force of "lesser" deathlords with sufficient time, motivation, and numbers could tear down his nation, run him to ground, and then butcher him. It would be a struggle worthy of song, the Lord of Stygia would bleed his killers for every wound they inflicted, but in the end, he would fall. The thing is, their actual power is nothing compared to that which legend and eons' worth of accomplishments give them in the minds of others. To consider taking on the First and Forsaken Lion, the Underworld's other Lords of Death first have to think of all the stories told of the Lion's prowess - that he cannot die so long as the living continue to hunger for war and conquest, that his armor is a hekatonchire which he defeated and broke to his will, how those who fall to his blade are trapped within it, to be questioned and tormented as he desires - and most of them then decide that it's a better idea to do something else. Sure, most of it sounds like total bullshit, but even under the most skeptical light it's obvious that the Lion has been kicking peoples' shit in for thousands of years, and... well, if anyone's really that strong, it would be one of them, right?
Minor note: what you say about defeating the Deathlords in point C isn't quite true thanks to the Neverborn. Whilst it is possible to kill them with enough time and effort, if you do they'll be back pretty quickly- even spirit killers won't put them down permanently. IIRC, to kill a Deathlord for good you have to either exploit their potentially-nonexistent-hidden weakness, or somehow arrange things so the Neverborn don't just grab their soul and send it straight back to work (distract them sufficiently, convince them it's not worth it, etc).
 
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