Green Sun, Black Shadows (CG/Exalted)

Should get along real well with Ruben. The two of them can commit war-crimes on Britannian prisoners together.

You know, in our haste to make distasteful Infernals, I feel that we may have hung ourselves in the quest.
 
Should get along real well with Ruben. The two of them can commit war-crimes on Britannian prisoners together.

You know, in our haste to make distasteful Infernals, I feel that we may have hung ourselves in the quest.
Oh please. Ruben and Wilbur can create an Empire like that from the EU's remains once we're done with it. Then Lulu's Japan empire can crush it, save the citizens, and our characters can get away with different Urges to fufill.
 
Is there a particular reason people wanted so many distasteful Infernals?
We had too many underdogs with a grudge against Britannia. It was starting to feel like we were Les Miserables rather than a random assortment of failures empowered by hell. We needed more bitterness and anger at the world instead of another square peg for a square hole.
 
Personally, I just wanted to make a lovecraft reference, and then I accidentally made a super villain who is definitely going to get BEHOLD MY TRUE FORM (Devil Tyrant Avatar Shintai) as his next charm.
 
well to be fair, hell has a lot of peopel to choose from right now. Britannias policy of all oppression all the time probably means there is a glut of moderately reliable peopel willing to do anything to topple Britannia.
 
IIRC, some felt we were getting too many good-ish Infernals.
Which honestly, I've felt rather misses the point of Infernals. They're the minions of hell, those who failed where the Solars succeeded-but they have the capacity to turn their backs on the Yozi and can rise higher than even the Solars. Sure, they're cut in the shape of moustache-twirling villains, but as many have pointed out, there is no rule that says they can't kidnap a mafia boss and tie them to the train tracks whilst monologuing about their plan.


Anyway, way back in the thread, Enjou posted the following Heretical Charm:
Impossibly Unhindered Vision
Cost
: 3m, Mins: Essence 3, Type: Simple
Keywords: Heretical
Duration: (Perception + Essence) ticks x 5
Prerequisites: Dual Gaze Paradox, Witness To Darkness, Glaring Sun's Subtlety

Light, darkness, the impossible. Equipped with the proper Charms, these notions do nothing to hinder the Infernal's perception in the slightest. Is it any surprise that a Green Sun Prince could further this and shrug off the petty hindrance of mere barriers to her sight? When this Charm is active, the warlock sees through anything that would be considered a barrier that conceals what is behind it as if it were transparent glass. The walls of a building, a fence, even armor or clothing. None may hinder her view. None may hide secrets from the Infernal's gaze.

To pierce any magical barrier whose effects prevent attempts to see through it the Infernal must roll (Perception + Essence) dice to pierce it. The number of successes required is determined by the storyteller. To pierce any applicable Charm that hinders perception a standard roll-off is required.
Given that this actually uses the three Yozi we have, I kinda feel pretty fond of it...
...Even if we absolutely musn't allow Milly to know of its existence, lest she begin 'encouraging' us to abuse it.
 
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Is there a particular reason people wanted so many distasteful Infernals?
Not a fan of it either - seems to be too much an attempt at causing a focus on bad shit instead of something better.
Admittedly Denis is intending to murder Lloyd but otherwise he's not so bad and I've been talking with Alexander to lead him to a better path when interacting with the group here.
 
maybe upgrade it to a powerful sensory charm? 360 degree see through everthing vision, and the ability to fully understand what you're seeing. like you look at somone and you see everything there carrying, if you have the relevant skill can diagnose them for any medical condition, and you can read the book they have in there bag.
 
'...How does he even breath?'
A little late, but here, a collection of videos for Akio-related content that you can play again and again at appropriate times.

When someone is stunned by the first time by the sheer force of his stupidity, play this:

When they realize he is like this all the time, and then proceed to futilely try to hammer some sense into his thick skull, play this:

And finally, what Lelouch is thinking, every, single, damn, time, when Akio opens up his mouth:
 
A little late, but here, a collection of videos for Akio-related content that you can play again and again at appropriate times.

When someone is stunned by the first time by the sheer force of his stupidity, play this:

When they realize he is like this all the time, and then proceed to futilely try to hammer some sense into his thick skull, play this:

And finally, what Lelouch is thinking, every, single, damn, time, when Akio opens up his mouth:
The worst part? Akio actually has pretty damn good social stats; he can convince other people to agree with his idiocy.

Admittedly more through simply doing what he wants and effectively dragging other people along with him than actually persuading them, but nonetheless.
 
forcing somone to adjust there virtues, the very bedrock of who they are, quite possibly the single most basic and fundamental part of there very self.

we got 2 infernals from she who lives in her name who do brains, should be fairly easy once we get him to hold still, possibly by promising him candy.
 
I'm going to sleep bow but my head is in turmoil, like a cauldron of ideas. So!

Contest time!

It all started with this post, which proceed into a long discussion (this is the most impressive post).

The contest is thus: makes an ideal starting Charm for the Charmtree that Oramus uses to interact with the world. Come up with a name, mote cost, keywords, the whole package. Bonus points if you use Lovecraft/Yog-Sothoth references. This post and this post are excellent idea fodder.

P.S.: the "injuries to Elsewhere" part is inspired by this:
the Infernal can reflexively hold any damage she suffers Elsewhere, committing one mote for a bashing level, two motes for a lethal level and three motes for an aggravated level. The Infernal can transfer these wounds in step 10 of combat resolution the instant she would normally suffer them and can hold them for up to the duration of this charm. She heals these wounds even while they are Elsewhere at normal rates, after healing any wounds on her health track. Such wounds always count as wounds on the -0 track.

P.S. 2: the reward is Xp. Lots of them!
EDIT: Forget about it.
 
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Probably the biggest issue I've noted is that Impossible Dragon Constition/Living Paradox already seems like it should form the basis of such a cascade. I'd suggest either having it as a prerequisite, or adapting it to be part of the tree. Anyway, here's my attempt at this.


Assertion of the Inconceivable
Cost
: (Essence)m, Mins: Essence 3, Type: Simple
Keywords: Obvious, Combo-Ok
Duration: Indefinite
Prerequisites: Living Paradox
The Impossible Dragon is notable amongst Primordials for having always existed, even before Cytherea brought all the Primordials into actuality. Amongst infinite chaos, his was the chaos that asserted itself regardless of all existences but his own, and even today, hints of this terrifying existential border show through.

An Infernal with this charm forces the chaos within them to press out against the reality that would restrict their nature. By commiting (Essence) motes, their internal reality grants them aggravated soak equal to (Essence divided by 3, rounded up). In addition, this creates an Obvious aura of incomprehensible reality around them, which creates an intimacy of Uncomprehending Terror amongst those watching. Should the Infernal possess Seven Signifiers of Self, they may choose to flare them, preventing this intimacy from developing in those who already possess an intimacy towards them.




I think this makes for a pretty good charm tree start (though it might better to have Impossible Constitution as the prerequisite? I dunno yet). Thematically, this is the Infernal taking the unrestrained impossibility within them and making it interact with the outside world. A major part of Oramus' themes is that he is not just impossibility, but he is the border of impossibility, and he alone controls how much expresses past this gateway (which is also why the only thing able to bind him was his own wings). Further charms can build on this charm by improving it, or simply develop on the general theme of 'contained inner reality loosing out into the real world'. I also think it would be good to have a charm that specifically deals with the Infernal developing their wings, as I sort of imagine the wings being the tools that Oramus uses to effect reality.

I was considering making the soak be (E/2, rounded up) lethal, but decided slight protection against aggravated damage was much more unique and thematic. It's not that Oramus is an all-powerful juggernaut, but his very nature is terrifyingly incomprehensible, and thus no weakness is found upon him. Also, aggravated damage normally comes from magical effects, which fits Oramus.

One option I considered was having it be always on, as a troublesome gateway charm like WtD that people grab in order to get later charms. The commitment cost thing kinda bugs me. Still, the seven signifiers of Self bit partly cancels out the roleplay cost in a fairly necessary way, so it's a choice of whether we want something that can be switched on and off, and whether we want it to be utterly crippling roleplay-wise (which frankly, we'd only want to consider if it's temporary). I didn't feel making it scene-length fit, since it's less an active effect, and more adjusting your own self.

Also, do people like 'Assertion of the Inconceivable' or 'Assertion of the Inconceivable Gate' better?

...There are some bits that I think could stand to be wriiten better, but I can't figure out ways to improve the phrasing. At thery least, I'm unsure if the last line of the charm conveys the fluff that I want it to. What do people think?
 
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We still going to have that Charm that let's us physically hurt people with Social Attacks?
Words Like Daggers let us inflict Derangements. And I made that charm (can't remember my own work goddammit) that turns your Derangements into mutations, so maybe a charm building off both of those that lets you turns others' Derangements into mutations?

Anyways: Are these new charms adding to, or replacing, the Oramus charmset we're using?
 
Yeah, but there was a Charm that let us use Social Attacks to inflict I think it was Bashing Damage that Alex accepted.
 
Probably the biggest issue I've noted is that Impossible Dragon Constition/Living Paradox already seems like it should form the basis of such a cascade. I'd suggest either having it as a prerequisite, or adapting it to be part of the tree. Anyway, here's my attempt at this.


Assertion of the Inconceivable
Cost
: (Essence)m, Mins: Essence 3, Type: Simple
Keywords: Obvious, Combo-Ok
Duration: Indefinite
Prerequisites: Living Paradox
The Impossible Dragon is notable amongst Primordials for having always existed, even before Cytherea brought all the Primordials into actuality. Amongst infinite chaos, his was the chaos that asserted itself regardless of all existences but his own, and even today, hints of this terrifying existential border show through.

An Infernal with this charm forces the chaos within them to press out against the reality that would restrict their nature. By commiting (Essence) motes, their internal reality grants them aggravated soak equal to (Essence divided by 3, rounded up). In addition, this creates an Obvious aura of incomprehensible reality around them, which creates an intimacy of Uncomprehending Terror amongst those watching. Should the Infernal possess Seven Signifiers of Self, they may choose to flare them, preventing this intimacy from developing in those who already possess an intimacy towards them.




I think this makes for a pretty good charm tree start (though it might better to have Impossible Constitution as the prerequisite? I dunno yet). Thematically, this is the Infernal taking the unrestrained impossibility within them and making it interact with the outside world. A major part of Oramus' themes is that he is not just impossibility, but he is the border of impossibility, and he alone controls how much expresses past this gateway (which is also why the only thing able to bind him was his own wings). Further charms can build on this charm by improving it, or simply develop on the general theme of 'contained inner reality loosing out into the real world'. I also think it would be good to have a charm that specifically deals with the Infernal developing their wings, as I sort of imagine the wings being the tools that Oramus uses to effect reality.

I was considering making the soak be (E/2, rounded up) lethal, but decided slight protection against aggravated damage was much more unique and thematic. It's not that Oramus is an all-powerful juggernaut, but his very nature is terrifyingly incomprehensible, and thus no weakness is found upon him. Also, aggravated damage normally comes from magical effects, which fits Oramus.

One option I considered was having it be always on, as a troublesome gateway charm like WtD that people grab in order to get later charms. The commitment cost thing kinda bugs me. Still, the seven signifiers of Self bit partly cancels out the roleplay cost in a fairly necessary way, so it's a choice of whether we want something that can be switched on and off, and whether we want it to be utterly crippling roleplay-wise (which frankly, we'd only want to consider if it's temporary). I didn't feel making it scene-length fit, since it's less an active effect, and more adjusting your own self.

Also, do people like 'Assertion of the Inconceivable' or 'Assertion of the Inconceivable Gate' better?

...There are some bits that I think could stand to be wriiten better, but I can't figure out ways to improve the phrasing. At thery least, I'm unsure if the last line of the charm conveys the fluff that I want it to. What do people think?

Anyways: Are these new charms adding to, or replacing, the Oramus charmset we're using?
Guys, no, you don't understand. I am not expanding the Charmset used in this quest, on Exalted General Threat we are trying to make up an alternate Oramus Charmtree.

I asked for a starting Charm for a Charmset that goes "I Am The Gate And The Key".
 
Well, if I didn't understand before, I'm even more confused now. How is my suggestion not applicable for that proposed charmset? Was it just that you weren't planning on including the Impossible Consitution/Living Paradox charms? Because honestly, I feel Living Paradox at least fits for ES' proposed cosmic horror set. I'll admit I interpreted it as 'charm cascade in addition to current charms' rather than 'alternate charms', but I still think quite a few existing charms can very reasonably carry over.
 
Well, if I didn't understand before, I'm even more confused now. How is my suggestion not applicable for that proposed charmset? Was it just that you weren't planning on including the Impossible Consitution/Living Paradox charms? Because honestly, I feel Living Paradox at least fits for ES' proposed cosmic horror set. I'll admit I interpreted it as 'charm cascade in addition to current charms' rather than 'alternate charms', but I still think quite a few existing charms can very reasonably carry over.
You are correct. But, what I need is an Essence 1-2 Charm with no prerequisites that form the conceptual core of the Charmtree.
 
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