Need to add that front bracket to your vote so the tally will count it.
-Uriel might not have known about Justine being infected in Ghost Story, stuff from the outside can't really be detected with magic.
1) Her ability to notice things in person is important, but not indispensable. It's been inconvenient at times, but not impossible since most of the places where it matters can be supplemented with other skills.1)She has good socials, which we can boost to legendary when she spends Essence.
She has good research skills when she has free time to look for stuff in modern society because of the cyberdevils.
Good tracking and cyberespionage because of HMP. She has a one-use information superweapon.
However, her ability to notice stuff in person, is severely lacking.
And thats where All Things Betray is the killer app. It brings even DC9 rolls down to DC6, and brings DC6 rolls down to DC3.
2)Because Molly is not going to jump into a combat situation on the other side of the country, or the world, without backup.
Not at Essence 2 and 3 months old.
We've had Crown of Eyes since the beginning, we didnt dive headfirst into the Vampire War or start hunting Nicodemus.
If we're going anywhere far away, at the very least we're bringing Lydia with us.
Thats kinda the point of having a party.
And that would mean Ways.
At least until we have multiple dots in Conveyance Path and either a sportswagon or just teleportation.
1) If it is it hasn't been called out as such, so it's still a relevant concern. @DragonParadox1)Early installment weirdness is what I chalk that up to.
The raksha didnt pull that off, and it was vastly more powerful, and with a portfolio that was immediately relevant to the point of mind fuckery, than a mid-tier Nazi sorcerer.
2) When we were bringing Gorfels to Dresden's apartment. When we went underground after Cindy, and later Lydia.
When we were approaching Dresden's apartment with Cindy and expected opposition.
When we were just waiting for the Jade Dogs to show up
There have been multiple situations in our two or three month career where we would have had it up if we could.
Could you explain your reasoning behind this plan, if you don't mind? It's an entirely combat focused XP spending plan. We aren't fighting, or planning to fight, beings that would require such focus. We aren't fighting Mab. We aren't even likely fighting denarians soon. Most of our challenges and opportunities are social in nature.
On Lydia and her "relevance". I mentioned this before - don't push Lydia to compete against Molly. Make them synergetic.
In combat, Lydia, in my opinion, should be built around summoning. Or, rather, a combination of summoning (compelling beings to come to your aid) and conjuration (teleporting beings to you). She has a lot of charms aimed at creating / compelling minions. Many more than Molly:
1 dot charms:
Speaker to Crow and Hound gives her command of a number of animals, and I am fairly sure that there are insects associated with death too (flies for certain, and wikipedia cites myths with butterflies).
Command the Dead (do dead animals / insects work? And does 1 point of essence cover one insect, or a swarm?) gives her zombies. And while problematic, I am fairly sure that we could make some necrotech animals.
Carriage of the Ankou- tank summoning. Like, a literal tank at that, if we want.
2 dot charms:
Open/Close the Way - what it says on the lable. Not directly summoning, but related.
3 dot charms:
Call the Restless - literally calls the restless dead towards our location. Coupled with Open/Close the Way and it's potentially country-wide range... Very useful.
4 dot charms:
Call the Hunt - summon/conjure supernatural dogs
Companions of the Hunter - empower an animal companion
Stack conjuration / summoning paths on top of that, even at low levels, and Lydia should be able to bury enemies in waves of summoned creatures, while chilling in her tank. By contrast, Molly needs Summoning and Conjuration at high levels to be usable (to summon beings from her Kingdom in the future, or call Lydia to her).
In terms of Abilities, we definitely want her with Occult 5, and probably Animal Ken 5. Do a quest to find an orphan golden crow egg (or a dragon egg, if those are associated with death), empower it further with Companions of the hunter. Fund Mouse's litter mates. Do the whole Disney princess thing properly.
This is why I want RVD. It sounds like the next best thing to teleportation, on top of whatever other functionality it has.* consider how much easier it would be to get stuff moving if we could pop over to the Cayman Islands and directly drop cyber devils in a banking computer.
Next turn?Next turn is likely just before we get back to school, or close to it. We'll need to control our frost aura, and we'll want to buy alchemy 2 for "one hour of sleep" potion. Ideally also ability enhancers, but that's way too costly (remember, we buy recipes separately from the path dots). We probably want to buy Awareness 2 at least, that's one thing we are sorely lacking. And/or politics (in fact, that we aren't buying politics right now might be a mistake). Not sure we'll have space for RVD.
For Lydia we very much want to buy Command the Dead, especially if we finish making the Dragon's Nest there, since she'll be able to store her minions there. Wood golems open a lot of possibilities for her. In fact, I would say that buying Command the Dead might be a better choice for her that Ox body. We could make her a wooden armor she'd animate with it. That would most likely protect her better than Ox Body.
You forgot finally buying off or down the nightmares, or Charisma to 4 or Perception to 3.Molly Options
Rendered Villain Dispersal: 4xp
Etiquette 5: 4xp
Empathy 5: 4xp
Hellscry Chakra: 8xp
Windborn Stride: 8xp
Sapphire Ritual of Exorcism: 10xp
Technology Excellency 4xp
Running To Forever: 4xp
2nd Ox Body 3xp
Alchemy 1: 4xp
Cyberdevil 3: 3xp
Drive 2: 2xp
Fair.This is a conversation we've had before, I don't think we agreed then either.
1) Its not cost us anything yet. Thats not really the same thing.1) Her ability to notice things in person is important, but not indispensable. It's been inconvenient at times, but not impossible since most of the places where it matters can be supplemented with other skills.
2) That's a narrow focus on its use case and Molly's abilities. It also ignores the fact that for the most part we're in nearly as much danger wandering Chicago with our allies more than a half hour away as we are if across the country from them when discussing fights against things that actually matter.
Instant travel can be used for a lot more than just showing up to murder hobo.
For example, it'd be very useful if we focused on establishing infrastructure here and in other interesting locations to help us gather information and resources.
Satellite facilities in the relative boonies (like Cleveland) would be much easier to exploit.
We could also use it to transport small items around for a price, since it doesn't strip your equipment to use, or dramatically expand our cyber devil networks and get them into interesting places outside of our immediate reach. Which in turn opens more options for us.
-Not for next turn IMO. Later maybe.You forgot finally buying off or down the nightmares, or Charisma to 4 or Perception to 3.
Also, what are your thoughts about the merit I pointed out earlier?
If I read it right, 3 dice for 8xp.
Flight is great if your enemies have no ranged attacks. Going airborne in the modern world means being out of cover, and taking every bullet your enemies have, and winding up dead.2)No we arent.
Ever since we got Flight, it gave us the ability to disengage at will in most combat scenarios above ground; we just go vertical.
Thats why I pushed so hard for it; three dimensions is a tactical gamechanger in the Dresdenverse.
1)Most Dresdenverse combatants have no ranged attacks.Flight is great if your enemies have no ranged attacks. Going airborne in the modern world means being out of cover, and taking every bullet your enemies have, and winding up dead.
I am really sorry to bother you, but could you clarify if we can obtain familiar background for Lydia via in-story effort, for example by using the crown to find an orphan golden crow egg, or looking for Mouse's litter mates (or some other temple dog)? Do we need to spend XP on this?Update will be tomorrow, I did not want to cut the voting period short while discussion was ongoing, plus I had a lingering headache today and so I was not sure how writing would work out anyway
I am really sorry to bother you, but could you clarify if we can obtain familiar background for Lydia via in-story effort, for example by using the crown to find an orphan golden crow egg, or looking for Mouse's litter mates (or some other temple dog)? Do we need to spend XP on this?
We definitely want to move Alchemy up there, and make it Alchemy 2, unless some order of cauldron member or Harry can make no-sleep potion. We need more AP rather badly. Command the Dead should be moved up too - with dead plant matter (ie wood) being allowed to be animated, way too many options become available. Incidentally, Michael's mundane profession becomes relevant, as he might be commissioned to make stuff like carved wooden soldiers, or, hell, making the Luggage. In fact, Lydia could probably do a very mean Susan Sto Helit cosplay. I wonder if that's intentional.Molly Options
Rendered Villain Dispersal: 4xp
Etiquette 5: 4xp
Empathy 5: 4xp
Hellscry Chakra: 8xp
Windborn Stride: 8xp
Sapphire Ritual of Exorcism: 10xp
Technology Excellency 4xp
Running To Forever: 4xp
2nd Ox Body 3xp
Alchemy 1: 4xp
Cyberdevil 3: 3xp
Drive 2: 2xp
Lydia Options
Occult 2: 2xp
Drive 1: 3xp
Willpower 6: 5xp
Jade Talisman 1: 3xp
Familiar 2: 3xp
Command The Dead 3xp
Thanks!You can get familiars in play, though getting one that is particularly esoteric would be proportionally difficult.
Fairly sure that this is from the wrong threadmark. There were many more votes.OK Vote closed
Adhoc vote count started by DragonParadox on Jan 4, 2023 at 1:55 AM, finished with 127 posts and 16 votes.
[X] Lydia XP: All companions get 1/4 of the total XP spent on Molly, rounded down. Molly can spend XP on companions but not the other way round. The 1/4 does NOT reduce what Molly earns.
[X] Agree to meet with the Librarian
-[X]Ask Michael along
[X]Plan Wintersteel Raven
-[X]Molly: 16xp
--[X]Qiao 1: Steel Skin: 3xp
--[X]Empathy 4: 3xp
--[X]All Things Betray: 8xp
--[X]Touch of Frost: 2xp
-[X] Lydia 6 xp
--[X]Ox-Body 1: 3xp
--[X]Background Familiar 1: Raven: 3xp
[X] Plan Ballroom Blitz
-[X] Molly: 17xp
—[X] Rendered Villain Dispersal 4xp
—[X] Wind Borne Stride 8xp
—[X] Qiao 1: Steel Skin 3xp
—[X] Touch of Frost 2xp
-[X] Lydia 6 xp
—[X] Ox-Body 3xp
—[X] Background: Familiar 1: Raven 3xp
[X] Plan Know thy Enemy, member of the coven
-[X]Molly: 16xp
--[X]Empathy 4: 3xp
--[X] Awareness 2, 5 XP
--[X]All Things Betray: 8xp
-[X]Lydia:7xp
--[X] Willpower 6, 5 XP
--[X] Occult 2, 2 XP
[X] A portion of all XP gets partitioned to her automatically
-[X] 50%
[X] Plan Distributed Exp
-[X] Molly: 19xp
—[X] Rendered Villain Dispersal 4xp
—[X] Wind Borne Stride 8xp
—[X] Qiao 1: Steel Skin 3xp
—[X] Running to Forever 4xp
-[X] Lydia 3 xp
—[X] Background: Familiar 1: Raven 3xp
[X] Plan Preparing for Social with Mab
-[X] Molly: 22xp
—[X] All Things Betray: 8xp
—[X] Qiao 1: Steel Skin 3xp
—[X] Empathy 4: 3xp
—[X] Naked Wicked Souls: 3xp
—[X] Awareness 2, 5 XP
Fairly sure that this is from the wrong threadmark. There were many more votes.
No we don't.We definitely want to move Alchemy up there, and make it Alchemy 2, unless some order of cauldron member or Harry can make no-sleep potion. We need more AP rather badly.
Yes, we are. It's called "Meeting Mab is on Halloween, we need to be as prepared as possible".It doesn't matter how much we get done in a specific amount of time, we are under no particular pressure to achieve lots of things in a short timeframe.
I disagree.Yes, we are. It's called "Meeting Mab is on Halloween, we need to be as prepared as possible".
I want to get out of it without "Enemy: Winter" background, and without obligations to Mab. Ideally, we want Winter to be at least neutral to Lydia too. Super-ideally, we want Winter as allies. Critically, we don't want to be obligated (indebted) to Mab. Mab's "best with no prep" social is 20 dice. WIth prep, and if she's smart (and she's smart), it's likely to be somewhere close to 30 dice with difficulty adjusters. She has things to tempt us with, like her supposed knowledge of our exaltation, Dresden's debt, Lydia's father's situation, etc. Don't underestimate her.I disagree.
I don't know what you want to get out of that talk, but I don't particularly care about it or think we need much higher stats.
Worst case spend WP to ignore her and interrupt talks.I want to get out of it without "Enemy: Winter" background, and without obligations to Mab. Ideally, we want Winter to be at least neutral to Lydia too. Super-ideally, we want Winter as allies. Critically, we don't want to be obligated (indebted) to Mab. Mab's "best with no prep" social is 20 dice. WIth prep, and if she's smart (and she's smart), it's likely to be somewhere close to 30 dice with difficulty adjusters. She has things to tempt us with, like her supposed knowledge of our exaltation, Dresden's debt, Lydia's father's situation, etc. Don't underestimate her.