That and the banishment charm will be a lot of fun. I want to watch an extradimensional hive mind lose its shit because we keep poking it while it's busy.And Shadow Spite Curse lights up all nemesis infected persons everywhere in the world. For a couple of seconds, yes, but still. For the cheap price of 8 XP we get to ruin Nemesis forever.
The only thing that'd be better is if we could actually somehow eat the damn thing, but I'm pretty sure DP meant that a hypothetical ascended primordial!Molly could do that rather than it being something we could achieve during the quest.
Still, bullying outsiders has no downsides. If at all possible I'd also like to play with this charm out at the gates:
Barren Waste inFliCtion (••••)
Breathing out the very Essence of the Hell of Bur-
rowing Maggots into the world, the Infernal summons a plague of spirit-maggots that devour everything around her, and then when nothing else remains, devour one another. What is left behind is a landscape barren of life, covered in dust and sand and pitted stone.
System: Spend 5 Essence to summon the maggots to assail the landscape within 10 yards of the Infernal. They're of no particular threat to any living creature that isn't somehow immobilized and unable to move away from them, but will devour all plant life within minutes. What's left behind is a place of desolation – and, in its reflection in the Spirit World, a tainted place that calls out to wicked spirits to come forth and take up residence. The Infernal reduces the difficulty of all rolls by one within her wasteland.
She can grow a wasteland by either using this Charm again, or else through sacrifices within its boundaries. The murder of a human being expands the waste by another 10 yards in all directions. The murder of a su- pernatural being (that is not a creature of darkness) such as a mage or werewolf increases its radius by 100 yards. The flesh of sacrificed beings erupts into boiling mag- gots, which range out through the wasteland to do their work once they reach its border. Alternately, rather than expanding the radius, such a sacrifice may be used to "roll back" the number of times the Infernal is consid- ered to have attempted to don her Shintai form during the current story by one, reducing its cost or difficulty accordingly (to a minimum of Essence 2, Willpower 2, and no roll requirement).
Sacrifices can be conducted by either the Infernal herself, or else by servants she has suborned with De- monic Primacy of Essence, Maggot Mana Plague, or Verdant Emptiness Endowment.
If the character knows The King and the King- dom, she may pay 5 Essence during a sacrifice. Doing so prevents the wasteland from growing, and instead transforms it, bit by bit, into a physical incarnation of her inner Hell-realm. After one such sacrifice, the wasteland displays only subtle touches of the Infernal's Kingdom, but after ten such blasphemies, it becomes a perfect Hell on Earth. The sacrifice of a supernatural being is worth five lesser sacrifices for this purpose.
Signature Effect: While standing within the boundaries of her wasteland, the Infernal may assume her Shintai form automatically, without the need of an Essence or Willpower expenditure or a dice roll. How- ever, doing so reduces the area of desolation's borders by 100 yards. If this destroys its power outright, then the Infernal loses 3 points of Willpower upon return- ing to her normal form
We talked about how the lack of wyld shaping charms makes invading the unspeakable madness beyond reality on a permanent basis a pain, but this one might sort of count.
Infinite outsider mook spam == infinite high quality blood sacrifices for branding our hell into the face of the Outside.
Edit:
This comes down to where we first demonstrate the ability and how we use it.It would be a mighty blow, but Nemesis built its network from nothing, it can do so again given time.
This also is assuming that everything goes well. In Nemesis's position, I would use the Identification as an excuse for more coordination. I would claim that my netwrok are a group of unrelated individuals who are being targeted by an infernal with screams of outsiders to cover a bloody power grab. Molly can't be everywhere and a civil war between those fighting Nemesis and those it can convince to side against the new devil is an easy method of damage control.
The winter court is functionally the biggest active supernatural power in the mortal world and they exist for the purpose of keeping the outside out. Demonstrate that SSC on a known nemesis agent has even a tiny chance of lighting up another and they'd probably kill anyone so afflicted even if there was a chance of false positives.
Summer is supposed to stop them from going crazy with stuff like that, but if they buy in too then you better be god damn Drakul if you want to file a complaint about it.
There's also the white god to consider. The outsiders don't have a sweetheart deal like hell does, so heaven doesn't have to play as nice.
I'm still looking for the exact WoJ on this, but I recall something to the effect that nemesis can actually hide from Uriel and that this ability is a critical part of how it stays in operation.
He probably wouldn't dust off his Old Testament stomping boots in most cases, but Mysterious Ways are a hell of a drug.
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