Water is a non-issue. Either buy bottled water, or use ttc to purify it.
We have Mouse and Lydia for a lookout.
Water is very much an issue.
You're going to consume a minimum of two to three hundred liters of water just to cook that much food, and Im not counting water for food prep like washing all that meat. Thats another two to three hundred kilos to transport, minimum.
Probably closer to twice that.
There's a reason I tried to map out some of the food portions and decided it was a better idea to cook it back at Casa Carpenter.
Before we even think of cooking down here, we need to secure clean water.
Tool Constructs cant whip water out of thin air, not in those quantities.
I think.
TLF triggers on rolls to feed someone in places of urban blight. That has to include cooking. In fact, logically, as long as we are cooking with the intent of feeding people in the underground, it should trigger even in your variant of the vote, but it's more iffy.
I have my doubts about both scenarios. You could always ask the QM I guess.
I am against making that much noise and something that seems an obvious bait of some kind underground, i would run away if i started to hear loud noises(It isn't specified in the plan what the boombox is for, music or to project our voice or a pre recorded message/announcement) or a voice telling me to come closer while i smell delicious food, any creature smart enough would assume that something is luring the denizens of the underground to eat them or some kind of horrible fate, because no one sane would wake up and shout where they are to half the underground to make a barbecue, so only the really desperate and those that are practically beasts would come, in a horde or fighting each other in the way.
Yeah, we want to help those who need it, but it doesn't really help if we just get them killed.
Also, if the boombox is loud enough to be heard across a significant part of the underground, it might be heard outside too.
[X] You can't think of any single action that would draw the dwellers here to you without scaring most of them away, so you simply start fixing up the old station for Porter. In time those with some curiosity in them would come of their own free will, making for a more receptive audience.
-[x]Bring some extra food and cash. If any onlookers come offer it for help on the project.
1)We're supposed to do construction work here for several months.
Large scale construction work, of the sort that above ground would involve jackhammers and possibly explosives. We are going to be making a ton more noise than a boombox, and for several months on the regular.
2) The point is to attract people in this part of the Undercity with the curiosity and confidence to approach new noises and smells.
If they run away, they are not our problem and can be safely ignored until we have dealt with our commitments and have the free time to go looking for people.
As
@bengalqueen reminded us, our primary job here is to finish the Dragons Nest. Everything else is in service of that.
3)If you go back and check, you will notice that noise in Undertown draws interrogators.
This was demonstrated at our battle with Possessed!Lydia, where a battle with a swarm of angry spectres, with magic swords, necromantic magic, Norse power and True Faith power still drew onlookers to check it out.
Looking around you are surprised to see Cindy in the middle of a sort of 'fort' made from the body of your new elemental friend. She is pale and scared but otherwise none the worst for wear.
"We need to get out of here, now," Gard says grimly. "That many dead will have riled up every predator in this part of the Undercity."
"But... we have to go after that thing or it will come back," you answer automatically.
"One wounded," she points at your dad. "One child..." then at Cindy. "And one unconscious scion that she might still have some affinity to reclaim depending on how she came to be there."
Once of twice out of the corner of your eye you see humanoid figures slinking in the dark at the edge of the orange glow Porter's eyes cast, but ghoul or vampire or worse things they do not dare get close and before more than a quarter of an hour is out by Clippy's measure you make it into the old freight tunnels that make up some of the most accessible parts of Undertown. One mildly alarming ride in one of the old freight elevators that was still
'somehow' working leaves into in a warehouse that is being used by Marcone's outfit. What for you don't know and frankly don't want to find out. You're just glad to see the sunlight again... even if it is rather sliding towards the west.
If people still showed up after a battle that large, you can be damn sure people in this part of Undertown will come to check out music and the smell of food. They will be careful, but they will still come.
They cant afford ignorance.
4) Attempting to start work in the area without scoping out the neighbors first just guarantees we get into a fight.
Possibly multiple, with risk of subsequent sabotage.
We need to map the area before work.
Find any existing water, communication and electricity conduits, map out routes for waste disposal.
Ensure noone else is using them if they exist, and if so, work out something.
You CANNOT do this without mapping where other inhabitants live and roam, and if you back desperate people into a corner, or threaten what little they have out of arrogance or ignorance, they may react unpredictably.
Someone who is reliant on stolen water from a city conduit is not going to react reasonably if it seems our construction work is going to cut them off. People with dependents down here will react violently if you wander into their homes in the process of knocking down a wall, or trying to build waste disposal.
Or even just making noise at the wrong time. Not everyone here is all that mentally stable, after all.