Green Flame Rising (Exalted vs Dresden Files)

With a dismissive gesture, the Infernal befouls her target's efforts with the darkness and soul-biting chill of Kakuri. System: Concentrating fully upon her target, the Infernal's player makes a Willpower roll against difficulty 7. If in combat, this is her action for the current turn. For each success she rolls, her target loses one die from whatever action they're currently attempting.
Signature Effect: While she wears her Shintai form, the world around the Infernal is fractured into a jagged landscape of tortured and bleeding Essence, where all actions taken to oppose her suffer a –3 penalty Effect: While she wears her Shintai form, the world around the Infernal is fractured into a jagged landscape of tortured and bleeding Essence, where all actions taken to oppose her suffer a –3 penalty
The Signature is one of the better ones, but the charm itself seems rather lame to my eyes. It doesn't cost essence to use which is good, but it also a willpower roll against difficulty 7 which means that I don't expect us to get that many successes. It also takes a turn of concentration so useless in combat.

In most cases if we want someone to mess up an action the easiest and most effective way is to mess them up. The only use case I can see for this charm is if we want someone to mess up without anyone knowing. Like if we are watching a speech we don't like and want the speaker to not accomplish their goals. No range limit so it should work when watching a live speech on TV.
With BSM we can get it down to 6 at least, which makes it a little better.

Also, I can't help but notice a lack of range limit on that signature's AoE. Do we temporarily break the planet, or does the effect only spread as far as is needed to hit whoever is opposing us?

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[X]uju32
 
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The only use case I can see for this charm is if we want someone to mess up without anyone knowing. Like if we are watching a speech we don't like and want the speaker to not accomplish their goals. No range limit so it should work when watching a live speech on TV.
This not a combat charm. The primary use case for this charm, alongside with making people fail rolls that are both difficult and important; this is actually really good in that niche. -3/4 sux generally enough to turn a legendary sux into meh sux, and meh sux into abysmal failure.

The sweet spot is for important rolls with low dice count; Willpower, Essence, Arete, all sorts of fun stuff that really hurts to fail. Abilities that require additional rolls to trigger, and so on. You never want to botch any of these, especially as Exalts are fairly unique with that "charms never hurt you" clause; most other splats get fucked up when they botch ability activation.

That's the basics; the real fun begins when you add in Soul-Rendering Practice, which could add anywhere from -3 to -10+ sux to Shadow Spite activation on top of whatever else you rolled, therefore absolutely destroying anyone on the receiving end; imagine someone giving a speech and achieving... negative 10 sux on a roll.

...Also, it is cheesable to hell with time-manipulation paths. Exalt charms are multi-attack instead of multi-turn for a reason. And at two dots, it isn't particularly expensive either.
 
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I am against making that much noise and something that seems an obvious bait of some kind underground, i would run away if i started to hear loud noises(It isn't specified in the plan what the boombox is for, music or to project our voice or a pre recorded message/announcement) or a voice telling me to come closer while i smell delicious food, any creature smart enough would assume that something is luring the denizens of the underground to eat them or some kind of horrible fate, because no one sane would wake up and shout where they are to half the underground to make a barbecue, so only the really desperate and those that are practically beasts would come, in a horde or fighting each other in the way.

Yeah, we want to help those who need it, but it doesn't really help if we just get them killed.

Also, if the boombox is loud enough to be heard across a significant part of the underground, it might be heard outside too.

[X] You can't think of any single action that would draw the dwellers here to you without scaring most of them away, so you simply start fixing up the old station for Porter. In time those with some curiosity in them would come of their own free will, making for a more receptive audience.
-[x]Bring some extra food and cash. If any onlookers come offer it for help on the project.
 
[X]Plan Neighborly cookout
-[X]Go grocery shopping with a thousand dollars. Also buy clean water, about a two hundred liters would do.
-[X]Bring Lydia and borrow Mouse's services. Borrow Michael's truck. Bring a batterypowered cassette/CD player with speakers
-[X]Move the groceries to the Last Station. Use TTC to make a powered cart
-[X]Periodically dump water on your head to keep BSM active
-[X]Cook with Tool Constructs and a Craft Excellency, aiming to feed the inhabitants of the area (trigger TLF)
-[X] Use leadership and empathy excellency to prevent those attracted by the food from running away when noticing you
--[X]STUNT: "You owe me," Lydia grumbles for the umpteenth time as she helps you move the contents of your dad's truckbed. Mouse makes no comment, but you can almost hear his amusement as he listens to the two of you haul the last few containers of food towards the borders of the Last Station, but his eyes remain fixed on the darkness beyond. "Yeah, I do. Still, you'll get a show out of this at least?" you reply, as green flame unfurls from around you, manifesting something in between laboratory and cooking equipment. The sounds and smells of the grand feast being prepared start to permeate through the underground, spread by industrial-scale fans clearing the air around the cooking area. Soon, you'll be greeting your new temporary neighbors, alerted to their presence by Mouse's keen senses. And when they are nice and mellow you'll be establishing the rules.

I addressed all the comments.
 
[X] You can't think of any single action that would draw the dwellers here to you without scaring most of them away, so you simply start fixing up the old station for Porter. In time those with some curiosity in them would come of their own free will, making for a more receptive audience.
-[x]Bring some extra food and cash. If any onlookers come offer it for help on the proje
 
Water is a non-issue. Either buy bottled water, or use ttc to purify it.
We have Mouse and Lydia for a lookout.
Water is very much an issue.

You're going to consume a minimum of two to three hundred liters of water just to cook that much food, and Im not counting water for food prep like washing all that meat. Thats another two to three hundred kilos to transport, minimum.
Probably closer to twice that.

There's a reason I tried to map out some of the food portions and decided it was a better idea to cook it back at Casa Carpenter.

Before we even think of cooking down here, we need to secure clean water.
Tool Constructs cant whip water out of thin air, not in those quantities.
I think.
TLF triggers on rolls to feed someone in places of urban blight. That has to include cooking. In fact, logically, as long as we are cooking with the intent of feeding people in the underground, it should trigger even in your variant of the vote, but it's more iffy.
I have my doubts about both scenarios. You could always ask the QM I guess.
I am against making that much noise and something that seems an obvious bait of some kind underground, i would run away if i started to hear loud noises(It isn't specified in the plan what the boombox is for, music or to project our voice or a pre recorded message/announcement) or a voice telling me to come closer while i smell delicious food, any creature smart enough would assume that something is luring the denizens of the underground to eat them or some kind of horrible fate, because no one sane would wake up and shout where they are to half the underground to make a barbecue, so only the really desperate and those that are practically beasts would come, in a horde or fighting each other in the way.

Yeah, we want to help those who need it, but it doesn't really help if we just get them killed.

Also, if the boombox is loud enough to be heard across a significant part of the underground, it might be heard outside too.

[X] You can't think of any single action that would draw the dwellers here to you without scaring most of them away, so you simply start fixing up the old station for Porter. In time those with some curiosity in them would come of their own free will, making for a more receptive audience.
-[x]Bring some extra food and cash. If any onlookers come offer it for help on the project.
1)We're supposed to do construction work here for several months.
Large scale construction work, of the sort that above ground would involve jackhammers and possibly explosives. We are going to be making a ton more noise than a boombox, and for several months on the regular.

2) The point is to attract people in this part of the Undercity with the curiosity and confidence to approach new noises and smells.
If they run away, they are not our problem and can be safely ignored until we have dealt with our commitments and have the free time to go looking for people.

As @bengalqueen reminded us, our primary job here is to finish the Dragons Nest. Everything else is in service of that.


3)If you go back and check, you will notice that noise in Undertown draws interrogators.
This was demonstrated at our battle with Possessed!Lydia, where a battle with a swarm of angry spectres, with magic swords, necromantic magic, Norse power and True Faith power still drew onlookers to check it out.
Looking around you are surprised to see Cindy in the middle of a sort of 'fort' made from the body of your new elemental friend. She is pale and scared but otherwise none the worst for wear.
"We need to get out of here, now," Gard says grimly. "That many dead will have riled up every predator in this part of the Undercity."
"But... we have to go after that thing or it will come back," you answer automatically.
"One wounded," she points at your dad. "One child..." then at Cindy. "And one unconscious scion that she might still have some affinity to reclaim depending on how she came to be there."
Once of twice out of the corner of your eye you see humanoid figures slinking in the dark at the edge of the orange glow Porter's eyes cast, but ghoul or vampire or worse things they do not dare get close and before more than a quarter of an hour is out by Clippy's measure you make it into the old freight tunnels that make up some of the most accessible parts of Undertown. One mildly alarming ride in one of the old freight elevators that was still 'somehow' working leaves into in a warehouse that is being used by Marcone's outfit. What for you don't know and frankly don't want to find out. You're just glad to see the sunlight again... even if it is rather sliding towards the west.

If people still showed up after a battle that large, you can be damn sure people in this part of Undertown will come to check out music and the smell of food. They will be careful, but they will still come.
They cant afford ignorance.


4) Attempting to start work in the area without scoping out the neighbors first just guarantees we get into a fight.
Possibly multiple, with risk of subsequent sabotage.

We need to map the area before work.
Find any existing water, communication and electricity conduits, map out routes for waste disposal.
Ensure noone else is using them if they exist, and if so, work out something.

You CANNOT do this without mapping where other inhabitants live and roam, and if you back desperate people into a corner, or threaten what little they have out of arrogance or ignorance, they may react unpredictably.

Someone who is reliant on stolen water from a city conduit is not going to react reasonably if it seems our construction work is going to cut them off. People with dependents down here will react violently if you wander into their homes in the process of knocking down a wall, or trying to build waste disposal.

Or even just making noise at the wrong time. Not everyone here is all that mentally stable, after all.
 
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Why do we need Mouse's help?
: points at character sheet:
Molly is Perception 2, Alertness 0, Awareness 0
Lydia is Perception 2, Alertness 0, Awareness 1

Between the two of us, the biggest relevant dice pool for detecting scouts, watchers and ambushers is 3. Which is pretty bad.
We want early warning against people who actually have decent stealth and situational bonuses for snrsking around Undercity?
Get an escort who has much better senses than we do.

Mouse has better mundane senses than we do, and better magic senses than Dresden.
Also, he's a Good Boy.
 
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1)We're supposed to do construction work here for several months.
Large scale construction work, of the sort that above ground would involve jackhammers and possibly explosives. We are going to be making a ton more noise than a boombox, and for several months on the regular.

You have a good point there.

I forgot that people came to check out after that battle, thanks for reminding me that people usually aren't as paranoid as i am.
 
This not a combat charm. The primary use case for this charm, alongside with making people fail rolls that are both difficult and important; this is actually really good in that niche. -3/4 sux generally enough to turn a legendary sux into meh sux, and meh sux into abysmal failure.

The sweet spot is for important rolls with low dice count; Willpower, Essence, Arete, all sorts of fun stuff that really hurts to fail. Abilities that require additional rolls to trigger, and so on. You never want to botch any of these, especially as Exalts are fairly unique with that "charms never hurt you" clause; most other splats get fucked up when they botch ability activation.

That's the basics; the real fun begins when you add in Soul-Rendering Practice, which could add anywhere from -3 to -10+ sux to Shadow Spite activation on top of whatever else you rolled, therefore absolutely destroying anyone on the receiving end; imagine someone giving a speech and achieving... negative 10 sux on a roll.

...Also, it is cheesable to hell with time-manipulation paths. Exalt charms are multi-attack instead of multi-turn for a reason. And at two dots, it isn't particularly expensive either.
Well it does mean that no politician we don't like is going to get elected if we spend even a little effort on it.
 
You have a good point there.
I forgot that people came to check out after that battle, thanks for reminding me that people usually aren't as paranoid as i am.
Dont get me wrong.
Its not that they arent paranoid. They are. Paranoid, that is.
Its because they paranoid that they have to check.

Sure there's the possibility that the early bird gets to loot or scavenge something good.
But more important is getting early warning on something bad happening or moving into your neighborhood, so you can either fight or get a headstart on running while its attention is elsewhere.

Ignoring that kinda ruckus is how you get eaten in your bed one dark evening.
 
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Votes as they stand.
Adhoc vote count started by Yzarc on Dec 12, 2022 at 12:23 PM, finished with 86 posts and 14 votes.

  • [X]Plan Fishing
    -[X]Go grocery shopping with a thousand dollars
    -[X]Do some cooking at home in the outdoor workshop with Tool Constructs and a Craft Excellency
    -[X]Bring Lydia and borrow Mouse's services. Borrow Michael's truck. Bring a batterypowered cassette/CD player with speakers
    -[X]Move the products of your work to the Last Station
    -[X]Empty a bottle of water on your head to cool yourself down, and activate BSM
    --[X]STUNT: "You owe me," Lydia grumbles for the umpteenth time as she helps you move the contents of your dad's truckbed. Mouse makes no comment, but you can almost hear his amusement as he listens to the two of you haul the last few containers of food towards the borders of the Last Station, but his eyes remain fixed on the darkness beyond. Finally you're done and she collapses into a camping chair with a theatrical sigh. You open one cooler slightly ajar, letting its smells waft down into the tunnels beyond. Then you turn on the boombox you brought with you, turn up the volume so it echoes down the tunnels, and settle down to wait.
    [X]Plan Neighborly cookout
    -[X]Go grocery shopping with a thousand dollars. Also buy clean water, about a two hundred liters would do.
    -[X]Bring Lydia and borrow Mouse's services. Borrow Michael's truck. Bring a batterypowered cassette/CD player with speakers
    -[X]Move the groceries to the Last Station. Use TTC to make a powered cart
    -[X]Periodically dump water on your head to keep BSM active
    -[X]Cook with Tool Constructs and a Craft Excellency, aiming to feed the inhabitants of the area (trigger TLF)
    -[X] Use leadership and empathy excellency to prevent those attracted by the food from running away when noticing you
    --[X]STUNT: "You owe me," Lydia grumbles for the umpteenth time as she helps you move the contents of your dad's truckbed. Mouse makes no comment, but you can almost hear his amusement as he listens to the two of you haul the last few containers of food towards the borders of the Last Station, but his eyes remain fixed on the darkness beyond. "Yeah, I do. Still, you'll get a show out of this at least?" you reply, as green flame unfurls from around you, manifesting something in between laboratory and cooking equipment. The sounds and smells of the grand feast being prepared start to permeate through the underground, spread by industrial-scale fans clearing the air around the cooking area. Soon, you'll be greeting your new temporary neighbors, alerted to their presence by Mouse's keen senses. And when they are nice and mellow you'll be establishing the rules.
    [X] You can't think of any single action that would draw the dwellers here to you without scaring most of them away, so you simply start fixing up the old station for Porter. In time those with some curiosity in them would come of their own free will, making for a more receptive audience.
    [X] You can't think of any single action that would draw the dwellers here to you without scaring most of them away, so you simply start fixing up the old station for Porter. In time those with some curiosity in them would come of their own free will, making for a more receptive audience.
    -[x]Bring some extra food and cash. If any onlookers come offer it for help on the project.
    [x] use powers to craft facilities for bathing and washing up or repair existing facilities if there are any.
    [X] You can't think of any single action that would draw the dwellers here to you without scaring most of them away, so you simply start fixing up the old station for Porter. In time those with some curiosity in them would come of their own free will, making for a more receptive audience.
    -[x]Bring some extra food and cash. If any onlookers come offer it for help on the proje
 
[X] You can't think of any single action that would draw the dwellers here to you without scaring most of them away, so you simply start fixing up the old station for Porter. In time those with some curiosity in them would come of their own free will, making for a more receptive audience.
 
The only difference between the two leaders seems to be triggering TLF. If TLF can be triggered outside of undertown so long as we are cooking for the purpose of feeding people in undertown then there should be no different between the two at all.
 
The only difference between the two leaders seems to be triggering TLF. If TLF can be triggered outside of undertown so long as we are cooking for the purpose of feeding people in undertown then there should be no different between the two at all.
The difference between triggering TLF and not triggering it is quite big, tbh. -3 Difficulty is a loooooot.
 
Residents of Five Courts of Frozen Fate
Let it not be said that I am completely incapable of taking criticism and suggestions. @bengalqueen suggested that I give some inhabitants of the court flight. Having though of it, it sounded cool, and added a nice things to the setting. So, here is the updated version. Flying magical mushrooms, a mention of some winged crystalline dragons, and spider people utilizing their web making to shape environment. Again, comments and commentary are appreciated. Hope I haven't over-corrected the issue, and am not throwing in too many stuff making the overall picture worse. I specifically left out how many radioactive dragons have wings (might be just a few of them, as a random mutation - I did put in "almost any mutation is possible in almost any population" part from the start). I like the addition of flight to the mushroom people, as it's logical - they start their life being exploded from their parent and drifting in the wind.

Additions are highlighted in bold.

Also, which other aspects should I work on? I think I covered the geography, I covered the technology, I did some interesting things with population. I don't want to get into politics. I'll add some illustration and consolidate everything later, but is there anything people are interested in / think that should be fleshed out that hasn't been already? I'll see what I can do.

The people making up the societies of the five cities are varied indeed. It is, in fact, almost impossible to quantify the total number of distinct phenotypes, as with good enough mystical support, almost any combination of participants is capable of producing viable fertile offspring, often with its own unique and rarely seen before features. Both academic and political debate is never-ending on if this means that everyone is a member of the same species, just differently shaped. That most beings currently alive have in their family tree ancestors of at least two different shapes further confounds the issue, especially with recessive physical and mystical traits sometimes manifesting several generations later.

The Total Indexing Society of the of the Infinite Library, however, posits five main races to exist. These races are distinguished by a set of common and, more importantly, stable physical, biological and thaumaturgical characteristics. They are
Holding the plurality of population at approximately 35%, humans are the undisputed masters of ferromancy – the art of changing the world through artifice and collective distributed rituals known as technology.

While lacking the distinct inherent powers of the other races, humans are able to excel in many areas. The malleability of their souls leads to easy attunement of most implants. As a result, the majority of those pursuing the path of cybernetic transcension start their life as humans.

The age of biological maturity for a human is approximately two and half hundred moon cycles. The full turn of the wheel is between eight and ten hundred cycles, though the advances of modern medicine and certain practices can extend this by over ten times.

While not the most common among professional thaumaturgists, nearly every human has some measure of the shaping gift. With proper coaxing and perhaps some supplementary rituals, almost everyone is capable of at least minor ritualized workings. Indeed, among the higher strata of society it would be hard to find anyone who doesn't have at least a passing knowledge of and skill in the arcane.

The oldest sophont still interacting with society at large is the human head abbot of the Red Hammer forge-monastery, Institutional Might of Forgiveness.
Humans are often the "default" race. I dislike this a bit. In exalted humans are the ones who can take an exaltation. In Dresden Files we are the masters of ferromancy – the science and technology (this is what Jim calls human technology in at least one interview, so I ran with it). Thus, I lored humans to being more easily able to do soul manipulation than other races (attune to cybernetics). I also made a human (with distinctly Alchemical Exalted name, take it as you will) the oldest still publically present inhabitant of the world.

"Turn of the wheel" is the term of the natural lifespan. Because remember, Fivefold Courts of Frozen Fate have Endless Suffering trait, and you can't die, even from old age. I figure that, when you do die of old age, your reincarnation rakes longer, but you get back in your prime. But if you kill yourself, you don't get age reversal. Which leads to all kind of skewed perspectives: do people suffer without treatment, perhaps even worsening their own conditions to rebirth faster, or do they go for expensive life exension treatments? For ten time lives extension - my argument is that in the society of advanced magic and science, Alchemy 4 would be avaialble, if pricy, so it's justified.

With the images I wanted to show that humanity is both a more broad category in five cities where mixed ancestry is commonplace (the first girl's inhuman features are not makeup), and that cybernetics and alien aesthetics are also a part of society (the second girl's nose is a cybernetic implant - an advanced airfilter and chemical sensor).
Second most common race of the world, tocatli, or spider-kin, are a multi-limbed mostly bipedal race, distinguished by the large variation of their body layouts, albeit all following a singular theme.

Similar to the bestial spiders used for silk and poison production in the farms of the golden city, most tocatli are capable of producing long threads of silk. Common employ for lower class tocatli lacking talent or dedication to pursue a career is to produce thread for food and shelter. The dependency of the thread properties on tocatli diet, lifestyle and mystical ability results in its wide implementation and incredible cost range: from suits fit for upper middle class men made by the desperate lower class, to bindings of the most precious mystical tomes, formed by enlightened keepers of the Infinite Library. Some of the tocatli manifest other spider-like abilities, such as the ability to stick to surfaces. Most tocatli take full advantage of their abilities for moving around in the modern urban landscape, which is, in turn, often adapts to tocatli habitation. In the neighborhoods with large quantities of spider-kin giant intricate webs, consisting of both natural and synthetic threads can be seen connecting buildings to each other on all levels.

The common gift of tocatli, thought to be an extension of their web-making ability into the mystical realm, is the power to see the future. In most so gifted it manifests as incredible intuition towards the potential consequences of their actions. With dedicated training, a mystically trained tocatl can glimpse the weave of probabilities connecting objects, events and places via metaphysical threads.

Biologically tocatli are perhaps closest to humans among other sophont races. Aging at the same rate, the full turn of their wheel is a bit shorter than a human one – six to nine thousand

The versatility and relative mechanical simplicity of their multi-limbed body layout makes tocatli the most common pattern for the pursuers of cybernetic augmentation. J
Since this is Fivefold Courts of Frozen Fate, and a lot of stuff is inspired by exalted, I asked the question "how would descendants of pattern spiders and humans cross-breeding look like, warped by reality itself reshaping itself?". This is the result. As a race tocatli (nahuatl for spider) are meant to make the world different and, dare I say, more tolerant? Arachnophobia is a common and biologically encoded in human species. In a world where spider-kin are common, and you can't run away from them, and they are accepted as members of society, to the point where humans pursue their forms through cybernetic augmentation, how would that warp human psychic? They are an indicator of how this is indeed hell, even if it is a functioning advanced society. Unprepared visitors are unlikely to find it comfortable.

The first tocatl image is meant to be an artsy photo on a cover of some journal (possibly an erotic journal).

That they can and do sell their bodily fluids on the industrial scale is a fringe horror aspect. This is, after all, hell.
Gurvel, also called the dragons, are, probably the species most adapted to the Waste environment of the world of five cities. It's possible that they are, in fact, the only natives of this world, unlike the other races.

Gurvel body is covered and partially composed of organic crystalline matter. Their skin acts as a natural armor and a source of nutrition – like some of the Wastes inhabitants gurvel are capable of photosynthesis, or, rather, a light-catalyzed radioactive decay control, which they use to process the stores of unstable elements they consume as food. While their skin crystals also serve as a good radiation insulation and has, in fact, been used as such by other races, it is inadvisable for members of other races to remain close to a wounded gurvel for prolonged period of time. The presence of radioactive materials in their bodies resulted in both significant healing abilities and a highly increased cancer rate. All these factors combined resulted in a statistically large percentage of gurvel taking up medical professions.

A distinct advantage gurvel hold over other races is their ancestral memories. In the process of procreating, a number of most commonly used memories and skills is passed to the offspring from both their progenitors, which will slowly manifest over the course of their maturation, resulting in a significant maturity and experience advantage over the youths of other races. In gurvel hybrids with other races, and in their more distant descendants, this trait can also manifest, but only when said descendant reaches certain levels of mystical power and skill, as the biological components of the mechanism are either lacking or underdeveloped.

Gurvel are the shortest lived of the mortal races, their turn of the wheel taking only 400 or so lunar cycles. Specific treatments can extend this time by more than ten times, however the rate of cancer occurrence increases dramatically after the first thousand cycles, and most gurvel prefer the renewal to life extension.
Radioactive miniature godzilla dragon kings. With cancer, because hell. The ancestral memories is a warping of dragon king reincarnation. Radiation is from Malfean themes. Again, this is about tolerance and suffering and insular societies and all that. Also exploitation - they are at home in the Wastes outside cities, and can be dangerous to those around them, but only when actively harmed. If you puncture a gurvel's (gürvel - lizard in mongolian), you are likely to suffer radiation poisoning. So, don't puncture their skin. Does society push them out into exclaves outside the main cities? There are probably at least some settlements in the forest zones, and even in the closer wastes.

Mechanically, this is where i gave up on trying to make the races with actual traits. I don't know how this would work (armored and hell's hide, probably, and maybe some sort of toxic/radioactive blood effect? Plus regeneration).
Standing at nearly two and a half meters high during their mature mobile period, seta are a fungoid race. Unlike other embodied sophont races, setas are biologically immortal, and keep growing throughout their life, eventually transitioning from a mobile form to a sessile colony, which then spawns its offspring sired through cross-pollination. Seta are born as smallish spores, hurled into the air in a great explosion. While some gurvel have flight-capable wings, and the areas of dense tocactli habitation are a marvel of 3D-landscaping, fully utilizing their threads, seta are the only race that is universally capable of flight. They achieve it through a combination of natural gas bags and instinctual thaumaturgical levitation. Neither is capable of fully lifting an adult seta into the air on its own, and should one be disrupted, they'll lose a great degree of mobility.

To enter a new turn of the wheel is seen as both a great sacrifice and a great opportunity by members of this race. Few take this step, preferring, instead, to interact with the world through remote drones or summoned familiars.

Possessing highly developed optical and olfactory systems, setas are normally deaf. In modern day many young setas use cybernetic audio systems as a path of cybernetic transcension.

Seta are the race with the largest percentage of professional thaumaturgists and priests, professions which, for them, often overlap. Mirror of the Changing Moon, the founder and spiritual guide of the Covenant of the Empress-to-be is a seta from the City of Endings.
So, seta (plural setas, seta meaning mushroom in mayan), are my way of sneaking the potential for both ork type characters (seta-gurvel hybrid could both reproduce via spores and have ancestral memories), and metropolis-type characters. They are literally magic mushrooms. Not much more here, really. I am, however, attached to the design. And to how these benigs are different from all others. Where for other races death and rebirth are a natural part of life, with its own upsides and downsides, seta are biologically immortal. At some point, however, they become sessile and that changes them a lot, it's a different stage of maturity, different mind state. Rebirth literally uproots them.
The newest form of sapient life to join the society of Five Cities, machine spirits are beings of pure thought and magic, lacking a native physical form, and instead possessing various pieces of ferromantic mechanisms. Some of them trace their ancestry to the animating principles of the Ancestral Prison's systems, others to the immigrants from other realms, summoned by magi over the ages.

Similar to setas, the wheel of machine spirits existence does not turn normally. As long as their housing device keeps functioning, they keep living, and, in fact, the mature and experienced spirits can transfer from one device to the other with skill and effort. Only a relative minority of machine spirits have achieved sapience so far, but the trends of nooshperic developments indicate that as time passes, more and more such beings will emerge, and some of the already sapient spirits might achieve greater degree of enlightenment yet. Different projections predict vastly different rate of this process, from a slow linear growth, to an exponential explosion occurring some times in the next five hundred lunar cycles. Even the greatest tocatli augurs are markedly unable to provide any insight on the matter.

The freedom from bodily bindings and a potential of limitless growth machine spirits have led several radical pursuers of cybernetic transcension to pursue the path of complete noospheric transmigration, trying to completely separate their souls from their bodies and to become akin to machine spirits. So far, none succeeded, but efforts continue, marked with insanity and cruel rituals alike.
As soon as I made SUTRAs, I knew that machine spirits had to be a part of the setting. Thematically, they are a young race of slumbering giants. They are a threat of the future. Yes, most of them are not sapient at all, and never will become such. Do they get the same rights as the ones who achieved sapience? What should be done about the potential future rise of superhumanly intelligent godlike AI? Is total upload a form of suicide or transcendence in a setting with magic and souls? Machine spirits are exploited by definition since they inhabit tools, devices, weapons, and wouldn't be present without those. Yet, they also have their own power. These are all the questions that can be played with by including them into the setting.
So, I won't lie and say this was all thought out before I set down writing. It wasn't. Partially, I worked off aesthetics. The explanations are in many parts ex post facto, unless I buy into doing a lot of this subconsciously. I wanted to make the Court society to be hell. It is one by defintion. I wanted it to be alien to modern western society in many ways. But I also wanted it to be something born from Molly's soul. A soul of a rebel, a magician, a modern girl touched and enveloped in powers ancient beyond belief.

So, a lot of themes in the designed five races (yes, it's fivefold symmetry again) are about social acceptance, bodily change, different life cycles, and strange practices.

A lot of it (spider-kin, dragon kings, at least some human aesthetics) are also meant to be inspired by exalted, but put through a twisted mirror.
 
The difference between triggering TLF and not triggering it is quite big, tbh. -3 Difficulty is a loooooot.
Enough of a difference to make up for the difficulty of cooking in undertown?

Yes likely.
[X]Yog

Let's see if we can manage a superhuman result. Unlikely since we don't actually seem to have any skill at cooking.
 
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One of the major issues of cooking in undertown would be less the water, which can be filtered and boiled out of what is already down there and more getting rid of the waste heat, steam and smoke. TTC can do a lot but not make physical byproducts of that kind of wide scale cooking go away, so you are going to have some parts of the underground spewing smoke and/or steam which might well draw attention. That said this is not entirely a bad thing as Molly does want to draw in all her potential minions.

Really it depends on how subtle you want to be vs how challenging. I do not think I am surprising anyone to say you will probably face combat from the more territorial beings down there, not least because one of the best ways to avoid social combat (in which DPE gives Molly a hell of an advantage) is to pay the willpower to ignore it and then try your luck in combat.
 
Enough of a difference to make up for the difficulty of cooking in undertown?
Three points of target difficulty is roughly equivalent to difference between repairing slightly damaged but very familiar car in your garage, and performing highly complicated neurosurgery.

That is to say, difficulty of earning one single sux, degrees of success aside.
One of the major issues of cooking in undertown would be less the water, which can be filtered and boiled out of what is already down there and more getting rid of the waste heat, steam and smoke.
Steam and Smoke are prolly easier to handle than radiation, tbh. Managing byproducts of of fire and heat is well-within modern tech's capabilities - if design goal actually involves such things, which it often doesn't - nvm charmtech silliness.
 
Molly has enough soak at this point that she shouldn't have anything to fear from ghouls or Wvamps living in overtown. If they were strong enough to beat Molly then they wouldn't be living in undertown.


The trick is beating them without killing or crippling them. Or we can accept that as an acceptable cost of doing business which will likely mean we have less fights in total.

If we aren't going subtle I feel like we should have our anima banner held high and proud well we are cooking. Less fights that way and no ambush problems.

[X]Plan Neighborly cookout plus asserting dominance.
-[X]Go grocery shopping with a thousand dollars. Also buy clean water, about a two hundred liters would do.
-[X]Bring Lydia and borrow Mouse's services. Borrow Michael's truck. Bring a batterypowered cassette/CD player with speakers
-[X]Move the groceries to the Last Station. Use TTC to make a powered cart
-[X]Periodically dump water on your head to keep BSM active
-[X]Cook with Tool Constructs and a Craft Excellency, aiming to feed the inhabitants of the area (trigger TLF)
-[X] Use leadership and empathy excellency to prevent those attracted by the food from running away when noticing you
-[x] Make no effort to restrain your anima banner. You aren't trying to be subtle.
--[X]STUNT: "You owe me," Lydia grumbles for the umpteenth time as she helps you move the contents of your dad's truckbed. Mouse makes no comment, but you can almost hear his amusement as he listens to the two of you haul the last few containers of food towards the borders of the Last Station, but his eyes remain fixed on the darkness beyond. "Yeah, I do. Still, you'll get a show out of this at least?" you reply, as green flame unfurls from around you, manifesting something in between laboratory and cooking equipment. The sounds and smells of the grand feast being prepared start to permeate through the underground, spread by industrial-scale fans clearing the air around the cooking area. Soon, you'll be greeting your new temporary neighbors, alerted to their presence by Mouse's keen senses. And when they are nice and mellow you'll be establishing the rules.
 
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Three points of target difficulty is roughly equivalent to difference between repairing slightly damaged but very familiar car in your garage, and performing highly complicated neurosurgery.

That is to say, difficulty of earning one single sux, degrees of success aside.

Steam and Smoke are prolly easier to handle than radiation, tbh. Managing byproducts of of fire and heat is well-within modern tech's capabilities - if design goal actually involves such things, which it often doesn't - nvm charmtech silliness.

It is but the problem if your tools can only be so large, they are tools not a factory. For the same reason you will need actual food to cook and water to boil you will also produce the appropriate among of waste heat/smoke/steam and if you are planning to feed ghouls... yeah that is not a little waste products.
 
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