I guess if it has a modern, loyal population, there is no need for acid seas if they can cough up a bathtub full of bleach every once in a while.
Lacking devils is...not a big problem, we have the training Charm to make people strong and bakemono if we need it.
Another possibility is take all the dangerous environment options like endless darkness and acid rains outside, hell fauna, etc, with Pockets of Safety to have giant pseudo-arcologies or fortress cities where people thrive, but can also be used as punishment or weaponized if needed, along with keeping some thematics of our other Hell based powers.
Enough points of stuff to take Committed populace and time-dilation.
[]Human Populace - The Realm has a native human population, with their own culture and
a history that, strangely, significantly predates the creation of the Kingdom.
Of we take human population I wonder if deadly Flora and Fauna might be an advantage past a certain level of development.
Supernaturally deadly flora and fauna would be a good source of crafting Reagents. Even more so if the human population already knows how to harvest some of it safely and effectively.
[]Endless Suffering(1 Point) - Those who
meet their ends according to certain criteria (such as
being devoured by the Realm's native devils, or being
melted in its acid seas, or even perishing for any reason
at all – very simple and very complicated rules are both
possible) are eventually reconstituted by the Realm
that they might be tormented to destruction again.
Think we could get away with taking max size heavenly environment and a neutral population, then take the deadly plants drawback to get the points for lord of the land so we can use our godlike power to win their loyalty manually?
Some of the plants being really nasty isn't necessarily incompatible with it otherwise being a paradise after all.
I guess if it has a modern, loyal population, there is no need for acid seas if they can cough up a bathtub full of bleach every once in a while.
Lacking devils is...not a big problem, we have the training Charm to make people strong and bakemono if we need it.
Another possibility is take all the dangerous environment options like endless darkness and acid rains outside, hell fauna, etc, with Pockets of Safety to have giant pseudo-arcologies or fortress cities where people thrive, but can also be used as punishment or weaponized if needed, along with keeping some thematics of our other Hell based powers.
Enough points of stuff to take Committed populace and time-dilation.
Another possibility is take all the dangerous environment options like endless darkness and acid rains outside, hell fauna, etc, with Pockets of Safety to have giant pseudo-arcologies or fortress cities where people thrive, but can also be used as punishment or weaponized if needed, along with keeping some thematics of our other Hell based powers.
Enough points of stuff to take Committed populace and time-dilation.
Here's a greedier 10 Point build that's kind of a fixer upper though. I'm going for the people being protagonists of a comedy cartoon with a reset button even when things blow up to justify Endless Suffering(From a pragmatic perspective it can be used to free people of conditions that demand their death). Non-Euclidean is to justify strange locations under cartoon logic/improve defense against outside attack. Grand Grimoire and Time Differential should be obvious.
Size(2 Points): Huge
Geography: Mundane
Climate(Gain 2 Points): Pockets of Safety
Ecosystem(Gain 1 Point): Overpopulated
Population(Gain 1 Point): Deadly Flora, Earthly Fauna, Earthly Flora, Human Populace
Social Structures: Advanced
Loyalty(1 Point, Gain 1 Point from Resistance Movement): Loyal, Resistance Movement
Tech Level(2 Points): Advanced
Features(5 Points): Grand Grimoire, Non-Euclidean, Time Differential, Endless Suffering
Drawback List: Overpopulated, Deadly Flora, Pockets of Safety, Resistance Movement
Here's a greedier 10 Point build that's kind of a fixer upper though. I'm going for the people being protagonists of a comedy cartoon with a reset button even when things blow up to justify Endless Suffering(From a pragmatic perspective it can be used to free people of conditions that demand their death). Non-Euclidean is to justify strange locations under cartoon logic/improve defense against outside attack. Grand Grimoire and Time Differential should be obvious.
Size(2 Points): Huge
Geography: Mundane
Climate(Gain 2 Points): Pockets of Safety
Ecosystem(Gain 1 Point): Overpopulated
Population(Gain 1 Point): Deadly Flora, Earthly Fauna, Earthly Flora, Human Populace
Social Structures: Advanced
Loyalty(1 Point, Gain 1 Point from Resistance Movement): Loyal, Resistance Movement
Tech Level(2 Points): Advanced
Features(5 Points): Grand Grimoire, Non-Euclidean, Time Differential, Endless Suffering
Drawback List: Overpopulated, Deadly Flora, Pockets of Safety, Resistance Movement
Here's a greedier 10 Point build that's kind of a fixer upper though. I'm going for the people being protagonists of a comedy cartoon with a reset button even when things blow up to justify Endless Suffering(From a pragmatic perspective it can be used to free people of conditions that demand their death). Non-Euclidean is to justify strange locations under cartoon logic/improve defense against outside attack. Grand Grimoire and Time Differential should be obvious.
Size(2 Points): Huge
Geography: Mundane
Climate(Gain 2 Points): Pockets of Safety
Ecosystem(Gain 1 Point): Overpopulated
Population(Gain 1 Point): Deadly Flora, Earthly Fauna, Earthly Flora, Human Populace
Social Structures: Advanced
Loyalty(1 Point, Gain 1 Point from Resistance Movement): Loyal, Resistance Movement
Tech Level(2 Points): Advanced
Features(5 Points): Grand Grimoire, Non-Euclidean, Time Differential, Endless Suffering
Drawback List: Overpopulated, Deadly Flora, Pockets of Safety, Resistance Movement
I think if you cut out Non-Euclidean and move size to Vast may be better? Maybe.
I don't like the thematics of comedy world, but the choice spread looks not bad.
I could go for commitedly loyal advanced, State sized, with similar drawbacks maybe with no disloyalty drawback. That seems not good. It would be cool.
About 50-50, maybe 60-40 in our favor? With the 7 point build use the Sealabs as a magical research space, bum advanced tools off of them, maybe get a contingent of troops or a submarine to bring with us to the outside world if we've build up some brownie points with them through good management.
Edit: I don't think it'd be in Molly's nature to create a world running on grievous cruelties for her own benefit.
I could go for commitedly loyal advanced, State sized, with similar drawbacks maybe with no disloyalty drawback. That seems not good. It would be cool.
About 50-50, maybe 60-40 in our favor? With the 7 point build use the Sealabs as a magical research space, bum advanced tools off of them, maybe get a contingent of troops or a submarine to bring with us to the outside world if we've build up some brownie points with them through good management.
That works too.
You mean this?
(9 Point build)
Size: Large(1 Point)
Geography: Accessible Terrain
Climate: Pockets of Safety(Gain 2 Points)
Ecosystem: Overpopulated(Gain 1 Point)
Population: Deadly Flora, Earthly Flora, Earthly Fauna, Human Populace(Gain 1 Point)
Social Structures: Advanced
Loyalty: Committed(2 Points)
Tech Level:Advanced(2 Points)
Features: Grand Grimoire, Time Differential, Endless Suffering(4 Points)
Them being committed and advanced means we can manually do a lot of things Exalts can do with a loyal populace which is also well educated and advanced.
Rule well, abuse training Charms, get royal guard, implement laws and rule.
Edit: Grimoire and Time dilation helps with long projects like Craft or Training times too, or we could use the advanced civilization with magic powers to do rituals if they could theoretically do Magic or if we have loyal warlocks we can move there, or do have them do surgery or healing if we need it, resources...
Them being committed and advanced means we can manually do a lot of things Exalts can do with a loyal populace which is also well educated and advanced.
Rule well, abuse training Charms, get royal guard, implement laws and rule.
Edit: Grimoire and Time dilation helps with long projects like Craft or Training times too, or we could use the advanced civilization with magic powers to do rituals if they could theoretically do Magic or if we have loyal warlocks we can move there, or do have them do surgery or healing if we need it, resources...
I can see the benefits, but to be totally honest I kind of want the planet sized one because it seems cool even if it's a suboptimal use of the additional points.
About 50-50, maybe 60-40 in our favor? With the 7 point build use the Sealabs as a magical research space, bum advanced tools off of them, maybe get a contingent of troops or a submarine to bring with us to the outside world if we've build up some brownie points with them through good management.
I can see the benefits, but to be totally honest I kind of want the planet sized one because it seems cool even if it's a suboptimal use of the additional points.
Understandable. The parts I am most attached to are "Advanced" and "Loyal or Commited, commited preferred".
I can go without Grand Grimoire and down to Loyal to be planet sized and to keep everything else. How about that?
Edit: If you want to make a paradise realm, make the criteria of Endless Suffering for revival "Any death that is not deliberate suicide" so people are immortal and can fast track SCIENCE and magic experiments and no death,
Do you think this is a good idea? The suicide clause is a just in case someone wants to take it...for some reason.
To jump immediately to the least charitable interpretation. (So feel free to correct me.)
Why do you want a world of slaves?
Raising an army of creatures of darkness is one thing. These are people created essentially Ex Nihilo. They can, and have been living their whole lives without our crushing will.
Raising an army of creatures of darkness is one thing. These are people created essentially Ex Nihilo. They can, and have been living their whole lives without our crushing will.
They're part of other factions and interact with their powers in obviously different ways.
Knights have no inherent supernatural power, it's all in the swords. The summer and winter knights have very limited persistent buffs unless they're already trained practitioners and can draw on the mantle for power.
That's why the other faerie knights we see on screen lean on the politics of their office and mortal tools way more than Harry did.
It's also why winter typically goes through knights like Kleenex.
Edit: If you want to make a paradise realm, make the criteria of Endless Suffering for revival "Any death that is not deliberate suicide" so people are immortal and can fast track SCIENCE and magic experiments and no death,
Do you think this is a good idea? The suicide clause is a just in case someone wants to take it...for some reason.
Here's the features I removed due to blatant incompatibility with Molly's values.
• The Cauls (Cost: 1 point): Your Hell contains
blasphemous chambers capable of placing the one
who stands within them in spiritual communion with
the hideous, infernal Essence that forms the soul of
the Realm. These are in all respects identical to the
Cauls used to create Nephandi mages.
Reason: Seems like it translates into an engine for warping peoples minds into Warlocks in the context of the Dresden Files and Molly is quite aware of the problems with Black Magic.
Fruits of Hell (Cost: 2 point): The food within
your Hell contains some mystical property which af-
fects those who partake of it. Chose one:
∘ Every three Hellish meals eaten builds a growing loyal-
ty to the Infernal, exactly as with a vampiric blood bond.
Nine meals in total creates an artificial but abiding love.
∘ Each Hellish meal eaten corrupts the flesh and
spirit. A week spent dining on the fruits of Hell trans-
forms the one who partakes into a bakemono.
Reason: She became a warlock over her friend's drug problem. Why on earth would she start making them? Plus the drugs are literally distilled suffering.
Slave-Realm (Cost: 1 point): The majority of the
Hell's population exists as an oppressed (or outright
tortured) underclass with no power to call their own,
ruled over by an elite and favored few, who are likely
monstrous beings if your Hell has Resident Devils, and
which are likely loyal to you and carry out their tor-
ments on your behalf if your Realm is Loyal.
I mean...its not just an Exalted take. Charity and Knight of the Cross for a parent results in religious upbringing, and in the Bible the obedience to God...you know.
And...okay? I still want Loyal as baseline. I don't really take these as valid counter-arguments.
I don't see it as tyranny because we wouldn't interfere in day to day running or bring them to war but I also have zero problem with tyranny. Why? Because its us, thats it. No higher reason.
Also, with what social Charms? Crowned With Fury that...does exactly that? Make it so people can't disobey us or they suffer physical damage and eat WP loss?
Golden Years Tarnished which is even worse?
Edit: Honestly I would like to see that scene. If we reject the right of the creator, which we can absolutely do and is a valid stance, well...it has further implications.
Are there any that actually gather power and shape it themselves instead of getting it prepackaged?
For non-practitioners the mantle of the winter knight is more like an STD you get from Mab that messes with your ability to register damage to your body than anything else; I was under the impression that most similar positions were like that.
If it's not an external tool then it seems like the powers of the subject are typically something done to them and not something they do.
[]Large(1 Point) - Your own Private Idaho. The Realm is about the size of a mid-sized American state or European nation
[]Accessible Terrain - The Realm has easily navigable geography, and moving about is convenient thanks to features such as teleportation networks, magical cyclones that carry people from place to place safely, high-speed automated rail systems, and the like.
[]Earthly Climate - The Hell has a fairly unthreatening and earthlike (if strange) climate. The clouds may be utterly bizarre in color and shape, but they don't regularly pour down rains of flesh-eating spiders.
[]Balanced Ecosystem - The Realm has
a reasonable balance of space, population, and resources.
[]Earthly Fauna - The Realm has animals, which may or may not be rather different than
Earthly beasts. A few may be dangerous, but most aren't.
[]Earthly Flora - The Realm has plant life, which may or may not be rather different than
Earthly flora, but which are generally no more dangerous than mundane plants – that is to say, it may not
always be safe to eat them, but the flowers won't generally explode like a land mine if you step on them.
[]Human Populace - The Realm has a native human population, with their own culture and
a history that, strangely, significantly predates the creation of the Kingdom.
[]Resident Devils(1 Point) - The Realm has a
significant population of superhuman beings such as
bakemono and wicked spirits.
[]Advanced - The inhabitants of the King-
dom have highly intricate and well-developed art, philoso-
phy, social infrastructure, and possibly also technology
[]Loyal(1 Point) - The majority of the inhab-
itants of the Realm recognize you as their ruler and
serve you as they would any sovereign – that is to say,
dutifully but without any particular enthusiasm for
the most part, in the hopes of avoiding censure.
[]Endless Suffering(1 Point) - Those who
meet their ends according to certain criteria (such as
being devoured by the Realm's native devils, or being
melted in its acid seas, or even perishing for any reason
at all – very simple and very complicated rules are both
possible) are eventually reconstituted by the Realm
that they might be tormented to destruction again.
[]Gaols(1 Point) - The Hell contains prison fa-
cilities whose wardens (or whose very architecture) are
cooperative with your wishes, or otherwise has daunt-
ing Hell-wide security.
It'd be easy to create Halloween Town, actually.
Toss in the Gaols pick for dimensional security, so we don't have to deal with an interdimensional invasion storyline, and the Resident Devils pick because this is Halloween and you're allowed to have Frankenstein for a neighbor, and the Endless Suffering pick so that nobody would stay dead, and we'd basically have an army of immortal devils who have houses and day to day lives.
That would make our world a place where we'd actually want to spend time, but also a place we'd be comfortable sending dangerous enemies so that they can't escape, because the inhabitants are strong and prepared.
Loyalty is important because otherwise we wouldn't be the Mayor of Halloween, and if we wanted a house in our own soul-world we'd have to pay for it, which seems a bit backwards.
I was going to quip that our Hell should reflect the fact that we're a seventeen-year old goth girl. It should look like something out of Hot Topic or DeviantArt! Halloween Town is definitely the classiest way to riff on that theme.
Edit: Hi my name is Molly Carpenter Viridian Ebon Way and I have long ebony hair with green streaks (that's how I got my name) and icy blue eyes like limpid tears and a lot of people tell me I look like Lasciel (AN: if u don't know who she is get da hell out of here!). I'm not related to Thomas Raith but I wish I was because he's a major fucking hottie. I'm a demon princess but my dad is a knight of the cross. I'm also a witch,
[]Large(1 Point) - Your own Private Idaho. The Realm is about the size of a mid-sized American state or European nation
[]Accessible Terrain - The Realm has easily navigable geography, and moving about is convenient thanks to features such as teleportation networks, magical cyclones that carry people from place to place safely, high-speed automated rail systems, and the like.
[]Earthly Climate - The Hell has a fairly unthreatening and earthlike (if strange) climate. The clouds may be utterly bizarre in color and shape, but they don't regularly pour down rains of flesh-eating spiders.
[]Balanced Ecosystem - The Realm has
a reasonable balance of space, population, and resources.
[]Earthly Fauna - The Realm has animals, which may or may not be rather different than
Earthly beasts. A few may be dangerous, but most aren't.
[]Earthly Flora - The Realm has plant life, which may or may not be rather different than
Earthly flora, but which are generally no more dangerous than mundane plants – that is to say, it may not
always be safe to eat them, but the flowers won't generally explode like a land mine if you step on them.
[]Human Populace - The Realm has a native human population, with their own culture and
a history that, strangely, significantly predates the creation of the Kingdom.
[]Resident Devils(1 Point) - The Realm has a
significant population of superhuman beings such as
bakemono and wicked spirits.
[]Advanced - The inhabitants of the King-
dom have highly intricate and well-developed art, philoso-
phy, social infrastructure, and possibly also technology
[]Loyal(1 Point) - The majority of the inhab-
itants of the Realm recognize you as their ruler and
serve you as they would any sovereign – that is to say,
dutifully but without any particular enthusiasm for
the most part, in the hopes of avoiding censure.
[]Endless Suffering(1 Point) - Those who
meet their ends according to certain criteria (such as
being devoured by the Realm's native devils, or being
melted in its acid seas, or even perishing for any reason
at all – very simple and very complicated rules are both
possible) are eventually reconstituted by the Realm
that they might be tormented to destruction again.
[]Gaols(1 Point) - The Hell contains prison fa-
cilities whose wardens (or whose very architecture) are
cooperative with your wishes, or otherwise has daunt-
ing Hell-wide security.
It'd be easy to create Halloween Town, actually.
Toss in the Gaols pick for dimensional security, so we don't have to deal with an interdimensional invasion storyline, and the Resident Devils pick because this is Halloween and you're allowed to have Frankenstein for a neighbor, and the Endless Suffering pick so that nobody would stay dead, and we'd basically have an army of immortal devils who have houses and day to day lives.
That would make our world a place where we'd actually want to spend time, but also a place we'd be comfortable sending dangerous enemies so that they can't escape, because the inhabitants are strong and prepared.
Loyalty is important because otherwise we wouldn't be the Mayor of Halloween, and if we wanted a house in our own soul-world we'd have to pay for it, which seems a bit backwards.
[]Advanced - The inhabitants of the King-
dom have highly intricate and well-developed art, philoso-
phy, social infrastructure, and possibly also technology
[]Advanced(2 Points) - The Realm runs on
either advanced technology or highly-developed magic.
It's possible for a Hell to be both heavily technological
and uninhabited, in the case of machine-Realms.