Green Flame Rising (Exalted vs Dresden Files)

While I am all for the "Solaroids trump Raksha" hype-train, I'd like to note that we don't have any shaping defences. And that's really not a good idea when playing against Raksha of any power.

Thankfully, I'm pretty sure Michael does have that in his toolkit. At least he should, thematically.
It's almost too bad we aren't playing an actual solar. The "Oh shit, here we go again" reaction from the Rakasha would be entertaining.
 
While I am all for the "Solaroids trump Raksha" hype-train, I'd like to note that we don't have any shaping defences. And that's really not a good idea when playing against Raksha of any power.

Thankfully, I'm pretty sure Michael does have that in his toolkit. At least he should, thematically.

Speaking of shaping defenses, the shaping defenses which I could find for Infernals are among the most expensive tied with Dragonblooded with the only difference is that the charm for defense is also the charm to accelerate healing immensely. Here are the charm descriptions for the charms for each exalted for shaping defense.

Ego Infused Pattern Primacy (•••••) Whenever the universe dares to mar the Infernal's immaculate and ideal self, she may exert her will to reset herself to her default state of perfection. System: Whenever the character is the subject of any supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, she may reflexively spend 1 Essence or 1 Willpower and roll Willpower against difficulty 7. Success undoes the hostile magic before it can finish affecting the Infernal, protecting her completely, and immunizes her against repeated attempts to exert the same sort of influence for the rest of the scene. Alternately, the Infernal can spend 1 Essence to radically accelerate her healing for 24 hours. So long as she takes no strenuous activity, the Infernal heals all bashing damage or one level of lethal damage per 15 minutes of rest. An hour of rest mends one level of aggravated damage.

Chaos-Repelling Pattern (•••) The Solar draws a fortifying pattern of Essence to protect her from hostile curses and transformations. System: Whenever the character is the subject of any supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, she may reflexively spend 1 Essence or 1 Willpower and roll Wits + Occult against difficulty 7. Success shatters the hostile magic, protecting the Solar completely, and immunizes her against repeated attempts to exert the same sort of influence for the rest of the scene.

Chaos-Warding Prana (•••••) The Dragon-Blooded solidifies her Essence to resist hostile magic and the powers of chaos. System: Whenever the character is the subject of any hostile supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, the difficulty to do so is raised by 1. If affected anyway, she may spend 2 Essence and roll Stamina + Occult against difficulty 8. Success shatters the magic, protecting the Dragon-Blooded completely. Since this expenditure isn't reflexive, the Dragon-Blooded may spend a few moments fluctuating in mid-transformation or teleportation, as her Essence battles with the magic seeking to suborn her.

Resisting the Lure of Madness (•••) The Lunar trusts to her own inherent mutability to slip free of any attempts to taint her Essence. System: Whenever the character is the subject of any supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, she may reflexively spend 1 Essence or 1 Willpower and roll Wits + Occult against difficulty 7. Success shatters the hostile magic, protecting the Lunar completely.

Creation-Smuggling Procedures (••) The Sidereal entwines herself in the solid and reliable weave of the mundane until it encases her like armor. System: Whenever the Sidereal is the subject of any supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, she may reflexively spend 1 Essence and roll Wits + (highest of Academics, Science, or Technology) against difficulty 7. Success deflects the hostile magic, protecting the Sidereal completely, and immunizes her against repeated attempts to exert the same sort of influence for the rest of the scene.

Dream Slaying Defense (•••) The Abyssal empowers herself with absolute nullity to shield her from hostile curses. System: Whenever the character is the subject of any supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, she may reflexively spend 1 Essence or 1 Willpower and roll Wits + Occult against difficulty 7. Success shatters the hostile magic, protecting the Abyssal completely, and immunizes her against repeated attempts to exert the same sort of influence for the rest of the scene.

Thermionic Orthodoxy Array (•) An array of glowing vacuum tubes slide out of ports in the Alchemical's back and shoulders when she activates this Charm, radiating a field of absolute reality to protect her. System: Whenever the character is the subject of any supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, she may reflexively spend 1 Essence or 1 Willpower and roll Wits + Science against difficulty 7. Success shatters the hostile magic, protecting the Alchemical completely, and immunizes her against repeated attempts to exert the same sort of influence for the rest of the scene.

Certainty in Cyclical Existence (•••) Resonance: Charisma, Appearance, Wits The Liminal cycles her Essence between life and death and then back again, shedding any enchantment that seeks to bind her. System: Whenever the character is the subject of any supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, she may reflexively spend 1 Essence or 1 Willpower and roll Wits + Occult against difficulty 7. Success shatters the hostile magic, protecting the Liminal completely. Alternately, the Liminal may force the invasive magic into a specific part of her body (an eye, a hand, her tongue, etc) and then tear the offending flesh loose, suffering one level of unsoakable lethal damage in the process. The curse takes hold of the discarded lump of flesh, leaving the Liminal otherwise unbothered.

Enduring Urban Renewal (••) The Metropolitan roots herself in the history and continuity of the city, adapting the certainty that, like the buildings around her, she will remain unchanged today and tomorrow. System: Whenever the Exigent is the subject of any supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, she may reflexively spend 1 Essence and roll Wits + (highest of Finance, Politics, or Streetwise) against difficulty 7. Success deflects the hostile magic, protecting the Exalt completely, and immunizes her against repeated attempts to exert the same sort of influence for the rest of the scene.

These are all the charms which each type have for defense against shaping which is personal in nature. Along with indicating that for us it is not exactly something which we can spam easily.
 
Last edited:
I'm not optimistic on his response being useful.
Even beyond the age of the memories, the existence of Lanka and the demons calling themselves Rakasha that live(d) in it muddies the water.

Edit: unrelated, but I missed a perfect soak option earlier. Bitter Heart Unbleeding also does the job, and the flaw is easier to manage because it only requires the user not be dry when using it.

So our ideal perfect suite is BHU and BME, since it covers both angles of defense with the lowest cost and most manageable flaws. They make these cooling bandanas that retain water for a long period of time, so if something like that counts we could have Molly make one and start wearing it around as a stealthy hands free way to constantly qualify for her water charms.

Even if that doesn't work directly, she could still wear it around and squeeze the water out at need instead of using a water bottle.

Sinner boiling stare is still our only perfect attack. Unless you count the AoE from laughing shrapnel arrival or giving people ebola with dreams of disease, but that isn't really the same.
Costs us nothing to ask, so might as well.

As for BHU, I honestly trust Counter Conceptual Interposition more.
Given the propensity of wizards and the like to throw fire around, to freeze everything, or just to use gusts of wind, I have very little expectation we can rely on being wet when we need a perfect defense to work.

Plus, CCI can potentially be stunted to protect people and areas.

And yes, Sinner Boiling Stare is our only ranged perfect attack.
I think we get better flight options than the Solars as compensation, so I can live with it.
Actually found uses for Prince of Ruin and Electric Devil Caress; PoR keeps your car or plane working even if its taking damage, and EDC allows you to operate electronics even when in a puddle.
While I am all for the "Solaroids trump Raksha" hype-train, I'd like to note that we don't have any shaping defences. And that's really not a good idea when playing against Raksha of any power.

Thankfully, I'm pretty sure Michael does have that in his toolkit. At least he should, thematically.
Like I pointed out, even without the dedicated defense charms, Exalts get basic countermagick as standard if they notice hostile magic like shaping aimed at them; Wits + Occult capped by their Willpower rating.
For Molly its 7 dice at difficulty 7.
 
Last edited:
As for BHU, I honestly trust Counter Conceptual Interposition more.
My argument here is based on stuff from that longer post I made earlier on how ExWoD changes the defensive game.

There's now at least one effect that can pierce perfect defenses, but doesn't do unsoakable damage. There are a few places that arguably do unsoakable damage if they don't get blocked by active defenses.

I'm taking the worst case assumption that blocking supernal perfect attacks takes a perfect soak, and that blocking unsoakable damage requires a regular perfect defense. I could be wrong about that, but it's the basis of my argument here.

Assuming that's correct for a moment, then we have BME, WSW, and CCI for perfect defense and AoBaF or BHU for perfect soak based on the exact wording of their effects.

To cover both "sides" of the defensive game we need one from each set. Doubling up on perfect defense or perfect soak would make the flaws in the effects easier to manage, but not actually protect against the opposing direction.

In that context BHU is our best perfect soak, because we can carry water with us anywhere but can't ensure we'll always be in a developed environment. We just need to flex our crafting skills to make something to mitigate the possibility of being dried out.

I like CCI better as the perfect defense choice on a functional level, but that would require us paying for two five dot unfavored charms. Taking the cheapest, but still very useful, perfect defense makes it easier to swallow taking the five dot perfect soak instead of the four dot option.

This approach makes the defense charms make a lot more sense. The mechanical differences actually matter and fit with pricing, so I'm inclined to believe this was intentional. Something done to make being impossible or hurt possible, but much more expensive and complicated to arrange in the reduced WoD.
 
Last edited:
Given the propensity of wizards and the like to throw fire around, to freeze everything, or just to use gusts of wind, I have very little expectation we can rely on being wet when we need a perfect defense to work.
Only if we limit ourselves to be wet with water. Gallium melts at below skin temperature (at 29.8 C) and boils at 2400 C. Now, it's corrosive and irritating to skin, but we should be immune. It stains the skin easily and doesn't evaporate. It is also freely sold to the public, unlike mercury.
 
Only if we limit ourselves to be wet with water. Gallium melts at below skin temperature (at 29.8 C) and boils at 2400 C. Now, it's corrosive and irritating to skin, but we should be immune. It stains the skin easily and doesn't evaporate. It is also freely sold to the public, unlike mercury.
This is amazing, I think. Hell of Boiling Oil prolly doesn't really care about whatever sort of toxic sludge you submerge yourself in.
 
Chapter 9, pg 247 says to use the M20 rules on pg 546: roll Wits + Occult at a difficulty of 7 or the hostile's Arete, whichever is higher, and a dicepool cap of Willpower. That means Molly has a native pool of 7 against hostile magic or magick.
We'll be fine.
We have 3 Wits, so Wits + Occult is actually 8 dice for us. And we can probably still stunt counterspells. I like our odds there.
 
Adhoc vote count started by Goldfish on Oct 29, 2022 at 2:54 PM, finished with 63 posts and 7 votes.

  • [X] Look into the names of the people in Soul's reach, see if they have any connection with the experiments in the fifties or with each other
    -[X]STUNT: Squeezing your dad's hand with one hand for reassurance, yours as much as his, you fumble your phone out one-handed as you continue talking."Polku Pharmaceuticals, the current owners of the nursing home? Is the Finnish word for pathways. And Im willing to bet that if I type into Google...yes." You look up. "Edvard Nieminen is a Finnish name as well. Well, he was Finnish-American. Poor guy. Just seeing what he saw broke his mind." You pause, then look over at your other companion. "Lydia, do you remember any Finnish myth? Specifically magic sea monsters?" At the shake of her head, you go back to typing into your phone. "Clippy, please search Finnish mythology for thousand-headed, thousand-horned ocean monsters." You hesitate for a moment, then type further "And cross-reference the current list of nursing home residents with names and families from the 1950s experiments. Finnish ancestry, common schools,workplaces, anything in common." You finish typing and look up again. "Lets get back to the truck. This will take a minute." As you walk, you ask silently of your final companion. Usum? What is a raksha?
    [X] Find out who participated in the Dreamless Sleep study, then have Clippy track down the locations of those who survived up to this point.
    -[X] We'll focus on those still living in the Cleveland area, especially any who just happen to be residents of Soul's Rest.
 
[X] Try to find an in with the local supernatural scene, that thing is no more a friend of theirs than it is of mortals

We have DPoE. We may as well use it.

Only if we limit ourselves to be wet with water. Gallium melts at below skin temperature (at 29.8 C) and boils at 2400 C. Now, it's corrosive and irritating to skin, but we should be immune. It stains the skin easily and doesn't evaporate. It is also freely sold to the public, unlike mercury.
Few notes:
A: Our skin temperature is well below average. So we are going to have a lot of trouble keeping it molten.
B: No toxicity. It mildly stains skin on exposure but is otherwise safe for humans to handle. (Though the method it stains is technically "wetting" so maybe something there)
C: Weight. 5.9g/cm^3. Roughly 6 times as dense as water. Rather inconvenient.

To throw a suggestion of my own in, perhaps a non-flammable oil? Oil sticks to humans quite well, and there are oil soluble toxins if we need that.
 
To throw a suggestion of my own in, perhaps a non-flammable oil? Oil sticks to humans quite well, and there are oil soluble toxins if we need that.
We need to be submerged for CSR to work, so for that we might as well use bleach. Olive oil or whatever would be great for BHU and BSM though. Again, working on the assumption that we need a perfect soak and a perfect defense, which could still be incorrect.

The question would be how to keep it hidden on Molly's person in a continuously accessible way. A soaked bandanna with a waterproof outer layer would work for water, but I'm not sure the same trick would fly with oil.

Maybe we could build something into a pair of boots? Well sealed and easy to clean inserts that we could fill with oil to satisfy the charms.
 
Raksha are very weak to their own promises and with the crown we should be able to find something about them which will help us kill him
 
Raksha are very weak to their own promises and with the crown we should be able to find something about them which will help us kill him
Looking at the wiki page @uju32 posted, it seems that Iku-Turso made a promise to never leave the bottom of the sea, and might have also promised to never trouble the "northland heroes" again.

Which might be what all the dancing around is for. He needs access to people on the surface for some reason, possibly specifically Finnish people, but he can't personally leave the sea floor or trouble heroes of Finland. But maybe Fins born or living outside of the country don't count anymore because of the specific phrasing.

Maybe it's not just that he's afraid of being countered, but that they have a backdoor from the oath to make it easy; or at least easier.

If that's the case, then finding someone who can legitimately claim to be a Finnish hero could be enough to turn that oath against him here.

Depending on how much we can trust it, a random Finnish sailor might be enough.
 
What I am generally getting is that Raksha aren't fairies, but you can treat them like fairies and it would be the proper protocol.
 
Good news! We discovered what one of the patients saw!
Bad news! We discovered what one of the patients saw!

[X] Look into the names of the people in Soul's reach, see if they have any connection with the experiments in the fifties or with each other
 
Back
Top