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I don't much get the mechanics that sounds like a lot of exp though. Uh uju there a counter argument for that?
Do you genuinely think we wont buy E3?Also let me point this out.
We get Signature charms only at E3.
So not only do we need to purchase the charms in 20-30 turns, we also HAVE to take E3, so 16xp.
Then there is the fact that people may not vote for the charm anyway.
So you are basing the SHintai on something we MAY take in 20-30 turns. Because this is a list of what we need to purchase,
VLE - Soak. 6xp
SWS - Soak, 3xp
BRR - Flight/other 6xp
So on top of that we need to spend 16xp to get to E3 then purchase this...
BSM - 4xp
Tea cup charm - 4xp.
That is 23xp + 16xp =39 xp.
Not gonna argue against your reasoning most dresden files plots take anywhere between a day and a single week max though. Dresden gets shit done.Do you genuinely think we wont buy E3?
We only get the opportunity to buy the charm for our personal Hell at E3.
That is a Charm that the vast majority of players are looking forward to buying.
Again, shintai is not a once per story thing. Even in normal use, with no additional chicanery, it resets to base activation difficulty every 28 days that its not used. And as soon as we get to E3, its a "Do we think the thematics support us popping it constantly, or do we want to keep it for special occasions" thing given the right signature charm.
Thats a Rule Zero determination and negotiation between players and GM, not a mechanical limit.
My point is, you said that you based the shintai on frequent use. I am pointing out how difficult that is. We need to spend a ton of xp and it will take two sessions to get it. 80 turns IF and IF we vote consistently for it.Do you genuinely think we wont buy E3?
We only get the opportunity to buy the charm for our personal Hell at E3.
That is a Charm that the vast majority of players are looking forward to buying.
Again, shintai is not a once per story thing. Even in normal use, with no additional chicanery, it resets to base activation difficulty every 28 days that its not used. And as soon as we get to E3, its a "Do we think the thematics support us popping it constantly, or do we want to keep it for special occasions" thing given the right signature charm.
Thats a Rule Zero determination and negotiation between players and GM, not a mechanical limit.
Its not?I don't much get the mechanics that sounds like a lot of exp though. Uh uju there a counter argument for that?
Please correct me if I'm wrong, as I am actually not that fluent in mechanics, but isn't the Kingdom charm essence 5 in he revised document that is being used for kingdom building?We only get the opportunity to buy the charm for our personal Hell at E3.
You said this.
I pointed out that it is not frequent use unless we purchase the requirements which is not a gurantee.Thats because Shintai is not a once per story power.
We and the GM will hash out how often it should appear because story thematics, but we can pop it as often as we want for the investment of 8XP and two 1-dot charms.
It's 5 dot Charm, but you aren't locked to your Essence level to determine what level of Charms you can buy.Please correct me if I'm wrong, as I am actually not that fluent in mechanics, but isn't the Kingdom charm essence 5 in he revised document that is being used for kingdom building?
He wasn't saying we'd never get it, he was saying that the XP requirements to be constantly popping shintai like you want aren't something we can do for several story arcs at minimum, and until then we'll be limited to popping it once an Arc, as according to the definition of the QM, and that having access to the multi-action charm on a semi-consistent basis is something that we could find really useful now, and that would be easier with his build than yours.Its not?
The problem with Yzarc's argument is that they are conflating mandatory XP purchases that would happen anyway like E3, regardless of what else we choose, with the optional spending for an optional route.
We are buying E3, VLE and BRR regardless of what ever else happens.
We are probably buying Boiling Oil Mastery anyway, because it provides so many benefits its a nobrainer.
But buying Boiling Oil Mastery and Teacup Ninja are 8XP total.
Furthermore, the story arcs thus far generally have ended up with us earning around 18XP between XP spending intervals.
That was what we earned in the Prelude, and the last
The QM is not stingy with XP.
Alright, how about this for a Signature?Signature Effect: When the Infernal dons her Shintai form, and while that form persists, the world around her within (Essence x 500) yards warps and twists, gaining many of the features of her Kingdom. Any time the Infernal uses a stunt incorporating the features of her Kingdom, she reduces the difficulty of that action by one.
1)Yes I did.My point is, you said that you based the shintai on frequent use. I am pointing out how difficult that is. We need to spend a ton of xp and it will take two sessions to get it. 80 turns IF and IF we vote consistently for it.
You are CLAIMING that the vast majority of players want it. But until the votes come in, that is YOUR opinion, not a fact. Further things may come up and we may need to purchase other charms. VEE was voted on and only lost because people wanted E2 last turn. So no, it is not a gurantee.
So what I am saying is, you claiming we will be popping it left and right is factually wrong until such time we can actually do it. THAT is my point.
This is not a table top background but a quest. So people are going to vote differently. It is not an assured thing. Even if you had sole control of the character, the GM may throw things at you and force you to buy other charms.
Five dot charm, so 20XP to buy.Please correct me if I'm wrong, as I am actually not that fluent in mechanics, but isn't the Kingdom charm essence 5 in he revised document that is being used for kingdom building?
I will point out that most Plots of the setting last for a couple of week tops. I mean it has been literally only 2ish weeks since Molly Exalted.Long stretches of low level activity with several hours or days of screaming terror has been the norm in a lot of Dresden lore.
There has been no discussion period. That is why I wondered how you were saying that we will get it, when past experience says otherwise.But it is one based on some of the discussion inthread here, where there has been quiet consensus and no real opposition.
Honestly, I've never been really sold on the flight thing, but I didn't know the other options well enough to guess an alternative and didn't see any point in arguing when it was still a ways out from the vote on it, and I'm pretty sure I wasn't the only one. The support of a vocal minority against a silent majority isn't a "sure thing," especially now that attention has been drawn to an alternative.2)It is my opinion.
But it is one based on some of the discussion inthread here, where there has been quiet consensus and no real opposition.
Not just something coming out of my ass.
Nothing is guaranteed, but a bunch of things are very high probability.
We seem to be talking at cross purposes.You said this.
I pointed out that it is not frequent use unless we purchase the requirements which is not a gurantee.
First, Id like to clarify that I said that we could, and whether or not we should is a Rule Zero negotiation between players and QM as to whether or not it fits the tone of the story we are telling.He wasn't saying we'd never get it, he was saying that the XP requirements to be constantly popping shintai like you want aren't something we can do for several story arcs at minimum, and until then we'll be limited to popping it once an Arc, as according to the definition of the QM, and that having access to the multi-action charm on a semi-consistent basis is something that we could find really useful now, and that would be easier with his build than yours.
As is, we're already going to have to go through the next arc without any defensive charms before we have another chance to spend XP, his plan loads up on them after that, yours requires waiting another arc. That's his argument, as I understand it.
No. Hard Disagree.
I do not recall ever saying that I would vote for Boiling Sea Mastery, nor do I recall that I would make it a signature.We're buying Boiling Oil Mastery anyway because difficulty reduction. We're buying E3 anyway. We are buying VLE and BRR anyway.
could always roll if someone doesn't vote in the next 10 or so minutes?Next update is done, since the last vote was OOC so I did not have to wait for the result to get writing, just waiting for a tie-breaker at this point.
Please no. That would be horrible if half the player base feels jilted due to a dice roll.could always roll if someone doesn't vote in the next 10 or so minutes?
by 60-80 turns you mean updates right? Cause I am unsure we will even have that many turns period.No. Hard Disagree.
I do not recall ever saying that I would vote for Boiling Sea Mastery, nor do I recall that I would make it a signature.
In fact, I do want to make Shadow spite curse our signature. THAT is my point. You are not the sole voting force and people are going to vote otherwise.
But for arguments sake, let me ask this.
1. Can we pop Shintais continiously from start?
2. What do you prioritise? Popping shintia or soak?
Because as I pointed out, just because "We will be getting it anyway" does not do away the 24xp minimum (If we skip soak) to be able to pop shintais. That is two sessions away. 60-80 turns.
THAT is my objection.
Yeah, a turn is one update.by 60-80 turns you mean updates right? Cause I am unsure we will even have that many turns period.
could always roll if someone doesn't vote in the next 10 or so minutes?
pfffft do you mean a literal tie for a couple days or there not being a decent margin?I would really rather not on such an important vote. If it stays this way for a couple of days maybe.
pfffft do you mean a literal tie for a couple days or there not being a decent margin?