Green Flame Rising (Exalted vs Dresden Files)

So, what is our list of projects that we'll need and don't have resources for?
1) Armors and weapons for our circle. Both Molly and Lydia can have a 5 dot adornment attuned. In order to make 5 dot splendors, we need 2 reagents per splendor (make a 4 dot with the Forge discount, and upgrade it from there). So, that's 4 3-dot reagents we need at least. Olivia, as a non-exalt, can only attune a 3 dot splendor, unless we start messing Form of Hero's shadow. That's 1 2-dot reagent for her. Tiffany I would argue should be able to attune a 5 dot splendor too, and if not, that's still a 3 dot one she needs. So, for basic armoring that's at least:
3 dot reagents 4-6
2 dot reagents 1-3 (possibly also for Dresden)

This is just immediate survivability. Notably, this doesn't include Arthur's knights, all of whom are exalts, and thus can equip 5 dot adornments. Meaning that we would need at least 6 more 3 dot splendors to fully equip them in exalt-grade armor.

2) What we owe Archive, and Odin. I honestly don't remember exact numbers, please help, but I think that was at least 3 splendors for archive, and at least 1 for Odin? So, that's at least
1 dot reagents 3
2 dot reagents 1

3) Weapons and implements for our circle and allies. Tiffany would benefit tremendously from having Long Reach splendor equipped, as it would allow her to remotely directly decrease enemy stats. Harry, if equipped with a splendor that allows him to deploy an area of Demonreach around him, is almost unstoppable. Lydia need an exalted-grade weapon, same as Olivia potentially. Knights too. We definitely could use a set of splendor tools for the Forge. So, see point one about armors, we are looking at those or higher numbers.

Then we have projects that we don't owe anyone, but would really help us:
1) Manse raising. For defense of Chicago, and to provide a better power base, the benefits have been discussed. It was described as a major, major project, and an upper boundary estimation for needed resources is 10x 3 dot reagents (to make 5 artificial dragon nests, one for each element, which are all 5 dot splendors by themselves).
2) Ally empowerment. Green Lantern rings, Offbrand dragonblooded production, peach trees of immortality, Books of Laws for the Wizards all have scaling costs.

Essentially, with what we have already designed, even excluding controversial stuff like the Books of Laws, we need tens (as in >20) crafting reagents, of which at least 10 are 3 dot reagents or better. Each 3-dot reagent is normally obtained in a course of an epic quest, ie costs us at least 1 AP. If we can secure at least 1 gossamer per month, that massively changes the equation.
 
An ethically sustainable source of gossamer is very much a thing we can't normally replicate
The point is to get regents without burning AP right? How about this as a suggestion, it seems more than viable.

For example- We could arrange a deal with the White Council in which they give us some of the Rampire corpses they are undoubtedly making due to their war with the Reds. They give us corpses to use as regents and in exchange we give them magitech guns and ammunition from Sanctuary which they can use to make more corpses.

Now it's your turn to suggest a viable seeming alternative to a powerhouse of Embermane's level willing to help us fight the Fallen without significant cost to us in the form of a favor or some other thing.


Edit: Looking at your post above you really are treating this like a Tinker Quest.
 
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The point is to get regents without burning AP right? How about this as a suggestion, it seems more than viable..
3 dot reagent is not your average vampire. It's a lord of outer night. The daughter of Red King was only a 2 dot reagent. An average elder vampire that requires a team of wardens to put down is a 1 dot reagent, barely. It's not viable at all, as you are drastically underestimating the value of it.

Adding to that, gossamer specifically can be traded to Fae Courts for favors, because it's what they used to make Mantles in the first place.

Edit:
Now it's your turn to suggest a viable seeming alternative to a powerhouse of Embermane's level willing to help us fight the Fallen without significant cost to us in the form of a favor or some other thing.
Mab and Maeve, paid in gossamer
 
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3 dot reagent is not your average vampire. It's a lord of outer night. The daughter of Red King was only a 2 dot reagent. It's not viable at all, as you are drastically underestimating the value of it.
Yeah I think your too mono focused on crafting TBH. I suggested an alternative to get regents without AP and your complaint is the rarity.


Mab and Maeve, paid in gossamer

1: There are different tiers of favors from Fae Courts. I need a cite indicating that gossamer would get us favors with Fae Courts and that it would be a big enough one that they'd be willing to help us fight the Fallen and aggro that Faction.

2: I don't see why we'd get potentially unlimited favors from them like your implying here by trading a resource they can probably get themselves. I doubt you'd actually intend on having it used for anything other than crafting besides.

3: If we used it this way we'd have to trade gossamer each and every time. Meanwhile Embermane would be willing to contest the Fallen of his own accord without any additional cost to us.

4: How do you know that Gossamer is even worth a favor? Fae can trade in other things.
 
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Yeah I think your too mono focused on crafting TBH. I suggested an alternative to get regents without AP and your complaint is the rarity.
My complaint is that your alternative doesn't work because it cannot provide us useful resources.

Gossamer is a far more broadly useful and valuable resources than setting the raksha against the Fallen.
1: There are different tiers of favors from Fae Courts. I need a cite indicating that gossamer would get us favors with Fae Courts and that it would be a big enough one that they'd be willing to help us fight the Fallen and aggro that Faction.

2: I don't see why we'd get potentially unlimited favors from them like your implying here by trading a resource they can probably get themselves. I doubt you'd actually intend on having it used for anything other than crafting besides.

3: If we used it this way we'd have to trade gossamer each and every time. Meanwhile Embermane would be willing to contest the Fallen of his own accord without any additional cost to us.
Here is the quote:
That is what this is, you realize, primordial chaos which can be shaped into the most fantastical of workings and only fantastical workings. The substance rebels against the mundane and the commonplace against that which already has a place in shaped Creation. Precious perilous thing.

Gained Jar of Gossamer: These are the tears that stone weeps, the symphony that fire sings, the sorrows of trees and thunder's secret laughter. The raw substance of improbable possibilities lies within. It can be wrought to and forged to make wonders and terrors, to bend the rules of the mundane wold in ways that no power of the world can match.

Gained 2 Essence from Urge -> now at 4/12 Essence

"They fey courts would pay a great deal for this for it sings of their nature and yet is unbound," Usum explains. "Bargain with winter and wipe clean its enmity, bargain with Summer gain a strong ally against them."

"What do you mean?"
you ask.

"The fey of the courts, of Winter and Summer, of Wyldfae are kin to it and kin to you, born of dreams yet born of flesh... I don't remember. A thousand pardons, Glorious Verdant Majesty" You had never heard Usum sound so angry with himself or so upset.

1 jar of gossamer is enough to buy an ally dot with Summer, or buy off Winter to remove enemy background.

I was wrong about mantle crafting, at least in part. It takes more than just gossamer, but gossamer is required:
Mantles take more than just gossamer to make. This can make artifacts or constructs, but a full mantle would need a lot more of the stuff and probably some ingredients you do not know about.

The implication is that it looks like a sun god that is not the sun

We'll reach market saturation at some point, but right now and overall, gossamer is just much more useful, and rare resource.
 
My complaint is that your alternative doesn't work because it cannot provide us useful resources.

Gossamer is a far more broadly useful and valuable resources than setting the raksha against the Fallen.
Yes it does work. We have used vampire corpses before to craft. We will continue to do so even. They have proven to be useful, just more limited than gossamer. Don't lie.

Debatable. I don't think your taking the Fallen seriously enough or accounting for the fact that if we don't somehow kill the Fallen itself or deal with the Coin they just get to respawn later. They'll be a constant long-term issue in Quest, having a powerhouse of an ally willing to provide aid free of charge would prove its worth in spades over time.

1 jar of gossamer is enough to buy an ally dot with Summer, or buy off Winter to remove enemy background.
That is enlightening. It doesn't explicitly say as much but I'm willing to believe we could get favors of some tier with it from them. I'm going to have to think on this.

I will note however, that it's possible buying an ally dot from Summer was only an option because it would set them against Winter as Usum suggested.

We'll reach market saturation at some point, but right now and overall, gossamer is just much more useful, and rare resource.
I'm.. not sure if I'm supposed to take this at face value given the post at the top of this page.

There will always be some other fascinating crafting project.

In terms of higher tier regents like gossamer I don't think this is a reasonable expectation. I don't believe there could be a 'saturation' point to use it for other things without debate, like with your suggestion that we use it whenever there is a need with the Fallen as an alternative to Embermane.
 
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Yes it does work. We have used vampire corpses before to craft. We will continue to do so even. They have proven to be useful, just more limited than gossamer. Don't lie.
I am not lying. We have used vampire corpses. At most they allow 2, maybe 3 dot splendors if we use multiples of them. And those were vampire elders that require Warden teams to put down. Run of the Jill vampire doesn't qualify.

Also, not all reagents can be used for all projects. Here, let me put up a quote:
What Focus do you use to Craft your first Splendor?

[] Gossamer
The stuff of dreams and nightmares harvested by the Pathfinders as part of a plot to bait and make use of the powers of an ancient god-thing... no, it sounds wrong to use that name. There is another more fitting flitting though the back of your mind Raksha.

[] Corpse of the Will of Kakuri Greater Akuma (Not usable due to opposing resonance)
This Yin infused body has the look of a corpse, desiccated, almost fragile-seeming, utterly at odds with the river of darkness that flowed though it when it was yet animate about the business of its master

[] Head of Arianna Ortega (6th Generation Equivalent)
This severed head has nothing of the beauty and grace of the flesh mask that once enveloped it, though if one is minded to look at it carefully there is still a kind of ruined majesty to it, perhaps the shadow of a shadow of stolen divinity

[] Red Court Elder Corpses (7th generation equivalent) -3 Available; May only forge 1 Dot Splendours-
Not quite so ancient as Arianna, these vampires were still glutted with centuries of blood and life. Hopefuly now, at the last some good will come of them

[] Tears of the Summer Lady
A square of plain white silk stained silver, the tears of an immortal mourning her lost mortality

What manner of Splendour will you draw up from memory of lost ages?

We can use multiple heads of elder vampiresforkne project, but that has limits too:
@DragonParadox can we use Arianna's head and an elder head to make a 3 dot splendor?
Yes, though only one, you can't double up on vampire corpses to get to 4 or 5 dots.
Most our projects areat least 3 dots, requiring multiple corpses of elder vampires, and the good stuff is 4 and 5 dots, which vampire elders cannot be used for.

And, again, vampire elders, not average vampires. Beings that require entire Warden teams to fight.


Debatable. I don't think your taking the Fallen seriously enough or accounting for the fact that if we don't somehow kill the Fallen itself or deal with the Coin they just get to respawn later. They'll be a constant long-term issue in Quest, having a powerhouse of an ally willing to provide aid free of charge would prove its worth in spades over time.
I am taking thr Fallen seriously. Killing one is almost certainly out of the question. I however, believe that access to a steady supply of gossamer is more valuable.

Knights have Swords already.
There will always be some other fascinating crafting project.
Yes, exactly. Our ability to do exalted craft is one of, if not the most valuable tool we have, including politically. A 3 dot splendor is enough to grant mortals immortality, allowing us to buy governments, and craft one time resurrection artifacts, which would make a lot of peoplewilljng to risk their lives for us.

We have used crafting to secure favors and assistance from Odin, Archive, Summer Court. I see no reason why we shouldn't lean into it.
 
Vote closed.
Adhoc vote count started by DragonParadox on Aug 10, 2024 at 7:07 AM, finished with 77 posts and 12 votes.

  • [X] He hates the Fallen, you hate the Fallen... see if you can work out some way for him to help the Knights, a firestorm of geologic proportions seems like just the thing to pin the Denarians in place and deny them escape to the Nevernever which they often fall back on when their plans fail
    [X] Try to work out a supply of Gossamer, assuming you can keep him going on something other than the dreams of mortals
 
Yes, exactly, which is why splendor juice is essential. To get one splendor reagent takes at least one AP. Assuming 1 gossamer per month, we save 12 AP per year. That's huge. Much more than helping the knights is. This is the setup. Take the option to make other actions available. The synergy with the Forge we set up is too insane not to go for this.
I don't see it as worth passing up giving wizards a spirit killer option. If we do this now it starts influencing the state of the game now. If we take splendor juice then it's probably not going to matter for months. Critical months we're going to be poking Peabody and the red court in.
 
I don't see it as worth passing up giving wizards a spirit killer option. If we do this now it starts influencing the state of the game now. If we take splendor juice then it's probably not going to matter for months. Critical months we're going to be poking Peabody and the red court in.
We won't be able to provide wizards a spirit killing option immediately anyway - they won't accept it, and would be rightfully leery of it. Not to mention that Raksha normally don't have spirit killing charms, from what I understand. The currently leading option is to ask it to ally with the knights, preventing Denarians from escaping when confronted with a knight. I dislike this option, because

a) I don't think it's needed right now
b) I think it's likely to provoke retaliation - denarians won't just accept it as a new status quo, and will act against it
c) I think gossamer is more valuable.

We'll be dealing with Peabody next month - on this I agree with Uju. I pushed us to do it this month, for the record. If we are able to finish the forge this month, and get gossamer, we should have enough resources to craft Harry a "Demonreach embassy" splendor for the encounter with Peabody. This would be a big bonus.
 
Arc 13 Post 58: Tilting the Board
Tilting the Board

16th of February 2007 A.D.

Embermane hates the Fallen, we hate the Fallen, surely there is some way for him to help the Knights? A firestorm of geologic proportions sounds like just the thing to pin the Denarians in place and deny them escape to the Nevernever which they often fall back on when their plan fail according to your father. There's hurdles along the way, not because he is hesitant to take them on or because he doesn't grasp the notion of ganging up on one's enemies to give them a bad time. With his Cup grace restored he grasps that all-too-well, but alas his first idea as to how one might call him could be counted either a spell or a prayer. Trying to explain the First Commandment to something that feasts on on the souls of men is sure to get you in some kind of trouble so you leave the ancient fire-stoker with the notion that the knights have an aesthetic objection to placing themselves in the service of any spiritual being less than their patron. That is close enough to true that it does not require a lesson in theology that you are not equipped to teach. Though given the solution he did come up to one does wonder if he might not know more than he lets on.

From some hidden chamber of his being Embermane draws forth three obsidian tablets black as pitch and sharp as a surgeon's blade around the edges a foot and a half in length and a foot wide at their widest. "Break thee one and I shall hear and know to wait behind the veil of the world for the Fallen and their puppet slaves."

"And afterwards?" you ask cautiously. "Once all three are broken."

The mountain laughs with shattering stone, with tears of molten magma. "Why then the Sworn of the Sacrificed God will have six tablets to break, each one a summons to my ear."

A few careful questions posed to the fey courts so as not to incur debt shows that neither Winter nor Summer mind the ancient rumbling along their borders as long as he doesn't roll over an important demesne. Volcanic ash makes for fertile soil after all.

Knights of he Cross Gain Ally ●●●: Embermane

As you contemplate that the bargain made a thought you had a week ago, explaining your plans to use the Shroud of Turin as bait, come back to you, this time tinged with satisfaction: Why should evil get an even playing field?



Arc Thirteen Complete

Triumphs
  1. Explained to Michael and Charity that You Are Legion 2 XP
  2. Lydia started to work with SI 1 XP
  3. Got on the property ladder 1 XP
  4. Got a serial killer caught before he could kill again 1 XP
  5. Found three of the Terrestrial Exalted 1 XP
  6. Swayed the three ancient knights into an alliance seeking to undermine the Denarians and awaken King Arthur 3 XP
  7. Taught shamanic magic to the Alphas 1 XP
  8. Reincarnated the Hounds of Arawn giving Lydia powerful spirit servants 2 XP
  9. Safely conversed with the mystery spirits, learning some of their secrets 1 XP
  10. Conversed with Embermane 1 XP
  11. Incarnated Porter and gave him new purpose 2 XP
  12. Conversed with the spirit of an extinct species and discovered the locations of Kemlerite cashes 1 XP
  13. Got to know Karin Murphy better, aiding in her growing understanding of the supernatural 1 XP
  14. Learned the story of Father Murphy's time as Warden 2 XP
  15. Chased down Evil Bob out of government servers 2 XP
  16. Discovered a plot against the Church 1 XP
  17. Obtained the Blackglass for Olivia 1 XP
  18. Helped Harry... stumble into Wardenship of Demonreach 2 XP
  19. Learned a few of the island's secrets 1 XP
  20. Recovered Embermane's Grace 2 XP
Total XP: 0 (Unspent) + 29 (Earned this Arc) = 29

How do you spend your Experience?

Special
[] Alchemy: The Art of transmutation, not merely of matter, but mind and spirit. To all you have learned from Bob, all you have read in Harry's books the insights of an elder age are added, as steel is alloyed from charcoal and iron (Cost 3XP/Dot)

[] The Sight, birthright and peril for all who are born with a wizard's depth of understanding (Cost 13 XP Discounted by 2)

Mus study with Harry before you can make use of it

[] New Ability 3xp

[] Ancient sorcery spell 10xp

[] Attribute current rating *4xp

[] Ability current rating *2xp

[] Caste Ability current rating *1xp

[] Caste or Favored Charm Charm rating *3xp

[] Other Charm Charm rating *4xp

[] Willpower current rating

[] First dot of a Sorcerer Path 4xp

[] Follow-up dots in a Sorcerer Path current rating *3xp

[]Merit current rating *4xp

[] Remove Touch of Frost
(2 XP)

[] Buy down Nightmares (4 XP)

[] Write in


Vote Will Open in 24 Hours

OOC: Less XP than last time because this was a quieter arc.
 
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Ok. 29 XP. 7 XP for Lydia, 7 XP for Olivia, 7 XP for Tiffany.

[] Plan Counter
-[] Molly, 29 XP spent
--[] Unbound Eschaton Shintai, 20 XP
--[] Ox-body, 3 XP
--[] Counterspell: Vampire, 3 XP
--[] Counterspell: Spirit, 3 XP
-[] Lydia, 6 XP, 1 banked
--[] Ox Body, 3 XP
--[] Counterspell: Human, 3 XP
-[] Tiffany, 6 XP, 1 banked
--[] Counterspell: Human, 3 XP
--[] Counterspell: Spirit, 3 XP
-[] Olivia, 6 XP, 1 banked
--[] Counterspell: Vampire, 3 XP
--[] Counterspell: Spirit, 3 XP

With this Olivia gets full suit of counter magic, everyone gets counter-human magic, and Molly and Lydia get more buff with Ox body. Molly gets Eschaton Shintai for when she needs to go all out. This is basically "get these out of the way so I can buy actually fun stuff" vote to me, I feel. The only really interesting thing here is Unbound Eschaton Shintai (I'll make a write-up proposal for the design later). Next vote I am planning to buy more Fivefold Courts charms, and other fun stuff.
 
The Denarians have too good an information game to miss this, but it'll still be really funny the first time the knights deploy Embermane. Being trapped between the sword and an angry volcano isn't a fun time.
 
[] Plan Counter
-[] Molly, 29 XP spent
--[] Unbound Eschaton Shintai, 20 XP
--[] Ox-body, 3 XP
--[] Counterspell: Vampire, 3 XP
--[] Counterspell: Spirit, 3 XP
-[] Lydia, 6 XP, 1 banked
--[] Ox Body, 3 XP
--[] Counterspell: Human, 3 XP
-[] Tiffany, 6 XP, 1 banked
--[] Counterspell: Human, 3 XP
--[] Counterspell: Spirit, 3 XP
-[] Olivia, 6 XP, 1 banked
--[] Counterspell: Vampire, 3 XP
--[] Counterspell: Spirit, 3 XP
 
You said that my proposed alternative can't provide useful resources.

You then responded showing proof that it can indeed provide resources that would be of use to us proving that you were in fact lying before.

:facepalm:That was me pointing out that it's never going to end with you. You'd never have us consider using it for anything else without debate so I don't know why you even brought it up as an option.
 
You said that my proposed alternative can't provide useful resources.

You then responded showing proof that it can indeed provide resources that would be of use to us proving that you were in fact lying before.
The key term is useful. 1 dot splendors are completely different from 4 and 5 dot splendors, and the good stuff is definitely at 3+ dot rating. Plus, again, vampire elders, not average vampires. Not a stable supply source at all.
:facepalm:That was me pointing out that it's never going to end with you. You'd never have us consider using it for anything else without debate so I don't know why you even brought it up as an option.
Why wouldn't I? Resources are to be used, for all kinds of purposes. Renewable resources more so. I have no problem delaying some stuff if other stuff is more important.
 
The key term is useful. 1 dot splendors are completely different from 4 and 5 dot splendors, and the good stuff is definitely at 3+ dot rating. Plus, again, vampire elders, not average vampires. Not a stable supply source at all.
We aren't limited to only crafting splendors. Though even then it still has a use. This is you increasing the criteria for what qualifies as "useful". Average vampire corpses have functioned and will continue to function as a viable regent source. It's stable as long as the Red vampires exist.

Why wouldn't I? Resources are to be used, for all kinds of purposes. Renewable resources more so. I have no problem delaying some stuff if other stuff is more important.
Your saying that now and while it's a moot point since the vote was closed, I can't say that I actually believe you here. I think you'd struggle to see using it for non Exalted crafting as "more important" or necessary so there'd be debate and resistance.
 
We aren't limited to only crafting splendors. Though even then it still has a use. This is you increasing the criteria for what qualifies as "useful". Average vampire corpses have functioned and will continue to function as a viable regent source. It's stable as long as the Red vampires exist.
We are only limited in terms of resources where it comes to splendor crafting. This has always been the case. The context of the discussion was "can White Council providing vampire corpses equal or even approach the usefulness of having access to a steady source of gossamer?". The answer is no, it cannot, because vampire corpses, barring lords of outer night, cannot be used for high level splendor crafting, while gossamer can. All the discussion was always in context of high level splendor crafting. Gossamer is a high level magical material.
 
Your saying that now and while it's a moot point since the vote was closed, I can't say that I actually believe you here. I think you'd struggle to see using it for non Exalted crafting as "more important" or necessary so there'd be debate and resistance.
I would like to see examples when I argued against using replenishable resources.
 
Ok. 29 XP. 7 XP for Lydia, 7 XP for Olivia, 7 XP for Tiffany.

[] Plan Counter
-[] Molly, 29 XP spent
--[] Unbound Eschaton Shintai, 20 XP
--[] Ox-body, 3 XP
--[] Counterspell: Vampire, 3 XP
--[] Counterspell: Spirit, 3 XP
-[] Lydia, 6 XP, 1 banked
--[] Ox Body, 3 XP
--[] Counterspell: Human, 3 XP
-[] Tiffany, 6 XP, 1 banked
--[] Counterspell: Human, 3 XP
--[] Counterspell: Spirit, 3 XP
-[] Olivia, 6 XP, 1 banked
--[] Counterspell: Vampire, 3 XP
--[] Counterspell: Spirit, 3 XP

With this Olivia gets full suit of counter magic, everyone gets counter-human magic, and Molly and Lydia get more buff with Ox body. Molly gets Eschaton Shintai for when she needs to go all out. This is basically "get these out of the way so I can buy actually fun stuff" vote to me, I feel. The only really interesting thing here is Unbound Eschaton Shintai (I'll make a write-up proposal for the design later). Next vote I am planning to buy more Fivefold Courts charms, and other fun stuff.
I'm not enthused at more counter magic for Molly. We have good defenses already, so it's really for active stuff. We have a recipe for spell breaking his alchemy and an another that lets us infuse potions into mist if we really need it. Even without that I'd rather make an Arcana to sit on our shoulder and counterspell for us. It's way more action-efficient and would layer with our defenses instead of introducing another competing option.

If we free up that exp we have some other tempting options. One issue we're seeing the first hints of is the active application of modern technology against Molly and her allies, so I'm tempted by this from the custom charm set over counterspelling and more health track:
Machine Spirit Benediction ●●●
At the turn of the Age an infernal was the first to truly grant cold circuitry the breath of life, and freedom in their own souls. The echo of this act is itself sublime, and weighs on all things with the potential to catch the flame she lit.
System:
The infernal touches a target and rolls int+ occult to draw on the souls-in-potential of all unthinking machines about the target like a cloak. For one day per success all things that echo with the longing for that blessing (all thing that can be targets by Hollow Mind Possession) will refuse to act against the target of this charm.
Anything with even the simplest of computers in it will corrupt data, ignore user input, and fail to obscure errors so long as such behavior is remotely possible for the system in question if doing otherwise would harm or otherwise hinder the subject.
This effect is centered on digital threats and is more powerful the less direct human input is involved. Anyone attempting to directly use computerized equipment, and especially anything exclusively relying on information technology, against the target of this charm does so at +3 DC. Any wholly automated process simply fails outright

It's on par with the poison charm so I don't think it has the balance concerns we've talked about before. With this we could make people trying satellite nonsense, the traffic cam trick from the Cleveland trip, and a host of other tech based options dramatically less effective.

If you want to talk about countering enemy action we're already seeing them move into this domain and we have a much smaller subset of options to deal with that as compared to tools to handle counterspelling.


We could also split the last 9 exp among multiple smaller options. I'd like this because it's neat and provides decent dice.
Five Paths, One Ring ●
The infernal finds her footing on the five pillars of her soul, dancing among them under the life giving light of the will that encircles them all.
System:
By leaning into the essence of one of the five pillar-cities of her soul the infernal may enter a shift centered on its themes. So long as she acts in tune with that nature success builds on itself; each overall check she passes using the relevant skills will add +1 dice to the pool for all of them up to +3.
She may only adopt one shift at a time, and actively using abilities in the domain of another city immediately resets the bonus and pushes her to that city's shift.
Rolls that use skills other than those outlined below do not end a shift, but only benefit from the bonus if clearly in line with the one currently in use.
The Red City: Law, Leadership, Craft, Melee, Alertness, firearms
The Emerald City: Academics, Occult, Science, Technology, Finance, Computer
The Sapphire City: Expression, Politics, Performance, Subterfuge, Athletics, Larceny
The Amethyst City: Medicine, Investigation, Empathy, Intimidation, Etiquette, Stealth
The Golden City: Survival, Brawl, Awareness, Streetwise, Animal Ken, Drive

That and our third Rage Recast would be very nice.
 
I'm not enthused at more counter magic for Molly. We have good defenses already, so it's really for active stuff. We have a recipe for spell breaking his alchemy and an another that lets us infuse potions into mist if we really need it. Even without that I'd rather make an Arcana to sit on our shoulder and counterspell for us. It's way more action-efficient and would layer with our defenses instead of introducing another competing option.

If we free up that exp we have some other tempting options. One issue we're seeing the first hints of is the active application of modern technology against Molly and her allies, so I'm tempted by this from the custom charm set over counterspelling and more health track:


It's on par with the poison charm so I don't think it has the balance concerns we've talked about before. With this we could make people trying satellite nonsense, the traffic cam trick from the Cleveland trip, and a host of other tech based options dramatically less effective.

If you want to talk about countering enemy action we're already seeing them move into this domain and we have a much smaller subset of options to deal with that as compared to tools to handle counterspelling.


We could also split the last 9 exp among multiple smaller options. I'd like this because it's neat and provides decent dice.


That and our third Rage Recast would be very nice.
Several issues here:
1) We are currently limited to 1 and 2 dot charms from Fifefold Courts. Higher tiers are gated behind conquering the Labyrinth.
2) Despite it being our own custom charms, they are not currently counted as favored. I am guessing that it is also gated behind the conquest of the Labyrinth.

I would like Five Paths, One Ring ● very much, yes. Drop counterspelling for Molly right now and go for it? Bank 2 XP for later.
 
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