Ok, in the absence of the answer about needing AP for alchmical production, I shuffled it to SGI AP to consume the rest of it. Here is my plan proposal (reasoning below):
[]PLAN SECURITY HOME AND ABROAD
-[] MOLLY PRIME: 6 AP + 2 Malcoffee AP
--[][INVESTIGATIONS] NEW Secure the Shard of Gold: The Temple of Ra Descending holds a mechanism of ancient wonder at the heart of which rests a shard of power born of past ages. See if you can get them to accept more protections
: 1 AP
--[][INVESTIGATIONS] A friend in need. You promised Rosie that you would help and so you will: 1 AP
---[] Moving out. The sooner you get Rosie out of that house the better
--[][FINANCES AND INFRASTRUCTURE] The Other side of the Mirror: Secure Nevernever areas corresponding to the Last station: 1 AP
--[][ARCANE ALLIES] NEW Getting Lydia a Good Boy: assist Lydia in getting a dog, maybe a magical one. Mouse might be interested in helping. 1 AP
--[][ARCANE ALLIES] NEW Traitor, Enemy of All: Thanks to your Crown you know the names of traitors in the White Council, the trouble is how to explain that without giving the game away. Or perhaps deal with them yourself: 1 AP
--[][CRAFTING] New Artifact Workshop: Crafting a place of potential(0/10 AP)[+1d4 AP Joe Magarac + 4 AP Tiffany]: 1 AP + 2 Malcoffee AP
-[]SPLINTERED GALE INCARNATION: 24/24 SGI AP
--[][SCHOOL][SGI] Attend school: 1 SGI AP
--[][INVESTIGATIONS][SGI] Look into the Minor Talents of Chicago: 3 SGI AP
---[] Alphas, friends of Harry, close to you in age
---[] Friends in Low Places, she might work for Marcone but Grad was really cool
---[] Spirit Speaker, Mortimer Lindquist is the real deal
--[][INVESTIGATIONS] Updated [SGI] Higher Education: Engage with mundane side of getting into Harvard: 2 SGI AP
--[][INVESTIGATIONS][SGI] Crown and Scepter, see what good your unique talents can be in Sanctuary: 6 SGI AP
--[][WRITE-IN INVESTIGATIONS][SGI] The stars were made to guide them: Investigate astrological systems in light of our Crown knowledge to find our what works, together with Bob: 1 SGI AP
--[][WRITE-IN INVESTIGATIONS][SGI] Little green men: you know where aliens are. Propagate that information back to SETI
: 1 SGI AP
--[][INVESTIGATIONS] [SGI] NEW Teachings of Winter: Teach unknown Paths to the spirit binders of Sanctuary.Your presence, in some manner will help smooth matters. 3 SGI AP
--[][ARCANE ALLIES] Cauldron Bubble, your new friends in the Ordo Lebetis could use more help
---[] Updated [SGI] Online presence, See if you can convince the others to set up a strong online presence: 1 SGI AP
--[][WRITE-IN ARCANE ALLIES] From the pen of: Start working with Bob on your next book, "soul gazes made safer: tricks to protect your soul": 1 SGI AP
--[][FAMILY TIME] [SGI] NEW Introductions to more of you: Twin jokes. Get your family used to other yous: 1 SGI AP
--[][WRITE-IN FAMILY TIME] [SGI] Family that crafts together: Help Michael in his mundane job: 1 SGI AP
--[][WRITE-IN ALCHEMY]: Cooking the good stuff: Produce Malcoffee, Astarte Venerian and Nabu Mercury for yourself and your allies: 3 SGI AP
Basically, we are setting up for the next turn, and ones after that. Secure the exaltation, so it doesn't go off, secure the traitors, so there are no incidents, secure the NeverNever around Last Station. Get the dog so it can start to be raised, make the forge to forge wonders in next turn. And get Rosie a home as we promised.
The golden shard security part also leads us back to Vegas as a follow-up, which is important from the alliance-building perspective.
I mostly agree with Uju's plan, with the following differences:
1) I switch
Baby Wizards to
Traitor, Enemy of All. I consider Traitor action being a prerequisite to involved dealings with White Council, or having them establish a large presence in Chicago. Because their traitors, Peabody primarily, are well-placed to create incidents, gather intel, etc. This is even called out in our meeting with Merlin, where we told him the whole truth about our access to spirits we would be lending them. We need to cull the bad agents first, so we don't have to deal with them later.
2) I switch Porter's train body to securing the exaltation. Make no mistake - I
WANT to make Porter's body. This is one of the things I am looking forward to. I don't want to delegate it to our SGI clones either, because I want to go well beyond the expectations. Porter is one of our first allies, and nearly the first one who has allied with us not out of prior history. He lent us his sanctuary, allowed to take over, essentially. He deserves a lot.
3) I removed
Family Unknown investigation from SGI schedule. Because I think it should be done as the primary body investigation. Because Charity is known to everyone as Michael's wife, and now Molly's mother. Setting up traps with and within her estranged family on the off-chance they'll work and do damage to Michael and now Molly is well within the playbook of our adversaries. Their new (adopted ?) child might be a denarian (agent) or an outsider cultist, they might be the same, they might be under suvrveliance, etc. The whole story as Chiarity told it was full of plothooks that I won't risk SGI on.
4) I added several SGI activities as write-ins, pending
@DragonParadox approval:
4.1)
Family that crafts together. Michael has a mundane job, and we have craft 4, favored. We can be of great help to him, and interact with him in a far more human, and importantly mundane human capacity. Not as a war queen of the Fivefold Courts, brass armor and flaming sword, the flaming crown on her head, nor as a sorceress supreme, the arcane words rending reality at our command. As a craftswoman and his daughter.
4.2)
The stars were made to guide them. We have a coordinate system for celestial objects that our exaltation supplied. We have coordinates of worlds with alien life. We know that stars were made to guide Starborn, and OOC we know of exalted Astrology. Doing some preliminary investigations in the background to prime us
and Harry (who, it seems, would do great as a Starborn, by design of the modern universe itself) to learn Divination (thus further obscuring the Crown, which is important) costs us nothing, and might help us a lot
4.3)
Little green men. Ok, this is my personal bias here. We have knowledge that people in SETI, honest scientists and enthusiasts have dedicated and sacrificed their lives towards finding. It costs us almost nothing to share. And something might shake out of this, given Library's comments on first contact experience.
4.4)
From the pen of. Big Book of Yomi Wan is a great resource to hit, and a useful bargaining chip. Making a book on how to defend your soul seems inoffensive, useful, and a good payment for Bob's advice and help. I would have tried for "Old Realm ABCs", but that's
far more dangerous.
4.5) Cooking the good stuff. Setting up and producing alchemical concoctions we paid for seems like a logical use of free SGI points.