Green Flame Rising (Exalted vs Dresden Files)

EDIT
To be clear, I think Lore of Awakening is a core part of Lash's build.
I have no problem with buying it.
Let noone mistake that: I have no problem with Awakening.

I just happen to think that beelining for Awakening 3 specifically while ignoring literally everything else is a mistake that risks leaving her very vulnerable in the face of a lot of very scary people.
And thats right after she showed up in a very high profile manner in Vegas.
 
Molly spends large sections of each story arc as a solo operator. So do her party members.
Molly killed Iku Turso alone. Dresden went poking around Seeker's coven's campsite alone.
Its a mistake to assume that we will always be in one place.
@Yog Yeah Lash will definitely be alone for periods of time again. She was earlier when operating as a healer to gain followers in a previous arc. If the Denarians are to attack they'll likely wait until she's on her own again so she needs something other than more healing magic right now.
 
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Current tally:
Adhoc vote count started by uju32 on Mar 2, 2024 at 5:25 PM, finished with 156 posts and 19 votes.

  • [X] Plan Feeding and Healing + Defence
    -[X] Molly, 41 XP
    --[X] Counter-Conceptual Interposition, 16 XP
    --[X] Alchemy 4, 6 XP
    --[X] Maggot Mana Plague, 8 XP
    --[X] Awareness 2, 5 XP
    --[X] Alertness 2, 2 XP
    --[X] Prince of Ruin Attitude, 4 XP
    -[X] Lydia, 15 XP + 12 XP = 27 XP
    --[X] Warding of Divine Ancestry, 15 XP
    --[X] Companions of the Hunter, 12 XP
    -[X] Tiffany, 15 XP + 7 XP = 22 XP
    --[X] Lore of Awakening 3 dots, 22 XP
    [X]Plan Minion care
    -[X]Molly 60 xp
    –[X]False Springs Beckon (•••) 9XP
    –[X]Inner Devils Unchained (••••) 12Xp
    –[X]Endless Torment Emanation (•••) 12 XP
    –[X]Shadow Spite Curse (••) 6XP
    –[X]Golden Years Tarnished Black (••) 6 XP
    --[X]Prayer eating first dot 2 XP
    --[X]1 XP left over
    -[X]Lydia
    –[X]Companions of the Hunter (••••) 12 XP
    --[X]Leadership (•) 2 Xp
    --[X]1 XP saved
    -[X]Tiffany
    --[X]Buy first dot of lore of awakening 7 xp
    –[X]Brawl 1 2xp
    –[X]Animal ken 1 2xp
    –[X] Second dot of lore of awakening 5 XP.
    [X] Plan Feeding and Healing v2
    -[X] Molly, 41 XP
    --[X] Splintered Gale Incarnation, 20 XP
    --[X] Alchemy 4, 6 XP
    --[X] Inner Devils Unchained, 12 XP
    --[X] Awareness 1, 3 XP
    -[X] Lydia, 15 XP + 12 XP = 27 XP
    --[X] Warding of Divine Ancestry, 15 XP
    --[X] Companions of the Hunter, 12 XP
    -[X] Tiffany, 15 XP + 7 XP = 22 XP
    --[X] Lore of Awakening 3 dots, 22 XP
    [X] I Can See You, But You Can't See Me!
    [X]Plan Saints and Sinners
    -[X]MOLLY: 48XP (11 pts sent to party members, 1 pt unspent)
    --[X]Black Mirror Incarnation: 5 dots: 15xp
    --[X]Inner Devils Unchained: 4 dots: 12xp
    --[X]Running To Forever: 1 dot: 4xp
    --[X]Ox-Body Technique: 1 dot: 3xp
    --[X]Countermagic[Human]: 3xp
    --[X]Alchemy 3+4: 6xp
    --[X] Awareness 1, 3 XP
    --[X] Alertness 2, 2 XP
    --[X]Remainder: 1xp
    -[X]LASH: 20(Base 15 + Molly 5)
    --[X]Lore of Awakening 1: Find The Faithful: 7xp
    --[X]Lore of Awakening 2: Cleanse: 5xp
    --[X]Alertness 1: 3xp
    --[X]Merit: Green Thumb(Tradition Book Verbena p70): 1 dot: 3xp
    --[X]Merit: Celestial Attunement(V: DA Revised p274): 1 dot: 3xp
    --[X]Flaw: Changelings Eyes(C20): 1 dot: 3xp
    -[X]LYDIA 21(Base 15 + Molly 6)
    --[X]Warding of Divine Ancestry: 5 dot: 15xp
    --[X]Arms of Iron: 2 dot: 6xp
    [X] Plan Feeding and Healing
    -[X] Molly, 41 XP
    --[X] Splintered Gale Incarnation, 20 XP
    --[X] Alchemy 4, 6 XP
    --[X] Maggot Mana Plague, 8 XP
    --[X] Awareness 2, 5 XP
    --[X] Alertness 2, 2 XP
    -[X] Lydia, 15 XP + 12 XP = 27 XP
    --[X] Warding of Divine Ancestry, 15 XP
    --[X] Companions of the Hunter, 12 XP
    -[X] Tiffany, 15 XP + 7 XP = 22 XP
    --[X] Lore of Awakening 3 dots, 22 XP
    [X] Sorceress Might and Alchemical Perfection
    -[X] Increase Alchemy to 5 Dots (22 XP)
    --[X] Prima Metallum ●●●
    --[X] Mana Crystal ●●●●
    --[X] Thunderclap & Flash ●●●●●
    -[X] Purchase Alchemy Recipes (10 XP)
    --[X] High Kevlar ●
    --[X] Greater Asprin ●
    --[X] Metaphysical Gear ●●
    --[X] Astarte Venerian ●●●
    --[X] Nabu Mercury ●●●
    -[X] Buy Mana Manipulation to 3 Dots (13 XP)
    --[X] Mana Field Perception ●
    --[X] Infusion ●●
    --[X] Shape Mana ●●●
    -[X] Buy Ancient Sorcery - The Tree's Many Branches (10 XP)
    -[X] Buy Awareness to 2 Dots (5 XP)
    -[X] Total XP Spent: 60
    [X] Peace through Superior Firepower
    - [X] Principle-Invoking Onslaught, 12 XP
    - [X] Dexterity 5, 8 XP
    - [X] Firearms 5, 23 XP
    - [X] Firearms Excellency, 4 XP
    - [X] Willpower 10, 9 XP
    -[X] Buy down Nightmares (4 XP)
    [X] Sorceress Might and Alchemical Perfection
    [x] Plan Feeding and Healing + Defense
    [x] Plan: Trying to buy votes. V2
    -[X]Molly 60 xp
    --[X] Splintered Gale Incarnation, 20 XP
    --[X] Counter-Conceptual Interposition, 16 XP
    --[X] Maggot Mana Plague, 8 XP
    --[X] Inner Devils Unchained, 12 XP
    --[X]Running To Forever, 4xp
    -[X] Lydia - 15 XP
    --[X] Purchase Warding of Divine Ancestry (15 XP)
    -[X]Tiffany
    --[X]Buy first dot of lore of awakening 7 xp
    –[X]Brawl 1 2xp
    –[X] Second dot of lore of awakening 5 XP.
    [X] I Can See You, But You Can't See Me!
    -[X]Molly 60 xp
    --[X] Purchase Black Mirror Incarnation (15 XP)
    --[X] Purchase Inner Devils Unchained (12 XP)
    --[X] Purchase Awareness up to 3 Dots (9 XP)
    --[X] Purchase Prayer-Eating 1 Dot (2 XP)
    --[X] Increase Alertness to 3 Dots (6 XP)
    --[X] Increase Alchemy to 5 Dots (9 XP)
    --[X] Total XP Spent: 53
    -[X] Lydia - 15 XP
    --[X] Purchase Warding of Divine Ancestry (15 XP)
    -[X] Tiffany - 15 XP, plus 7 Molly XP
    --[X] Purchase Lore of Awakening up to 3 Dots (22 XP)
    [X] Plan Feeding and Healing + Defence v. Yog
    -[X] Molly, 41 XP
    --[X] Counter-Conceptual Interposition, 16 XP
    --[X] Alchemy 4, 6 XP
    --[X] Inner Devils Unchained, 12 XP
    --[X] Awareness 2, 5 XP
    --[X] Alertness 2, 2 XP
    --[X] Prince of Ruin Attitude, 4 XP
    -[X] Lydia, 15 XP + 12 XP = 27 XP
    --[X] Warding of Divine Ancestry, 15 XP
    --[X] Companions of the Hunter, 12 XP
    -[X] Tiffany, 15 XP + 7 XP = 22 XP
    --[X] Lore of Awakening 3 dots, 22 XP
 
[X]Plan Saints and Sinners
-[X]MOLLY: 48XP (11 pts sent to party members, 1 pt unspent)
--[X]Black Mirror Incarnation: 5 dots: 15xp
--[X]Inner Devils Unchained: 4 dots: 12xp
--[X]Running To Forever: 1 dot: 4xp
--[X]Ox-Body Technique: 1 dot: 3xp
--[X]Countermagic[Human]: 3xp
--[X]Alchemy 3+4: 6xp
--[X]Awareness 1: 3xp
--[X]Alertness 2: 2xp
--[X]Remainder: 1xp
-[X]LASH: 20(Base 15 + Molly 5)
--[X]Lore of Awakening 1: Find The Faithful: 7xp
--[X]Lore of Awakening 2: Cleanse: 5xp
--[X]Alertness 1: 3xp
--[X]Alertness 2: 2xp
--[X]Merit: Green Thumb(Tradition Book Verbena p70): 1 dot: 3xp
--[X]Merit: Celestial Attunement(V: DA Revised p274): 1 dot: 3xp
--[X]Flaw: Changelings Eyes(C20): 1 dot: 3xp
-[X]LYDIA 21(Base 15 + Molly 6)
--[X]Warding of Divine Ancestry: 5 dot: 15xp
--[X]Arms of Iron: 2 dot: 6xp
I'm mostly good with this plan, but it's worth considering the tree's many branches ancient sorcery as a combat pick for all three of them.

Only Molly can spontaneously manifest it, but presumably a demon and terrestrial should be able to learn it. As expensive as it is for their mote pool and equivalent, it also doubles their dps for a scene. Which makes it one of the most essence efficient combat boosts available to them. There's also potential narrative benefits for a brawl spec with multiple extra arms as well.

If we bought it for Molly and reserved the post training discount exp for the other two it could show real returns in the next big fight.

Running To Forever stops Molly feeling tired when she's moving.
And it makes sprinting reflexive, so Molly can move at full speed during a fight without taking penalties.
Also, @BronzeTongue asked for it

It is a very nice charm. Though it's worth nothing that it technically replaces sleep with motion, and provides another full essence refresh if we stay moving for 24 hours. Sitting in a car someone else is driving counts for this purpose, so it's not totally unworkable.

There's also a potential trick with that running speed thing and a low tier splendor I think it's worth bringing up again.

If we're faster than a melee spec and can make melee attacks from range, then as long as RtF is in active mode we win by default.

Now ranged attacks and various tricks counter that, but forcing everyone to screw around because they have to invest in playing games to stay alive is a victory itself.

One of the few areas that infernals are hands down better in than any other type in ExWoD is speed, so we need to be leveraging that as much as possible to keep an edge over the competition.
There is something to it, I guess. Why do you think we need a perfect defense right now, and why CCI? I plan to include making Molly an armor with perfect effects (this is the design document) next turn.

Not exactly. They need to fully feed their demon, until it can't eat anymore. Which is what MMP is used for.
That's exactly what the splendor does though? It literally feeds you as much as you can eat. We got confirmation on that when we made the sin eater's gobstopper.
 
[X] Sorceress Might and Alchemical Perfection
-[X] Increase Alchemy to 5 Dots (22 XP)
--[X] Prima Metallum ●●●
--[X] Mana Crystal ●●●●
--[X] Thunderclap & Flash ●●●●●
-[X] Purchase Alchemy Recipes (10 XP)
--[X] High Kevlar ●
--[X] Greater Asprin ●
--[X] Metaphysical Gear ●●
--[X] Astarte Venerian ●●●
--[X] Nabu Mercury ●●●
-[X] Buy Mana Manipulation to 3 Dots (13 XP)
--[X] Mana Field Perception ●
--[X] Infusion ●●
--[X] Shape Mana ●●●
-[X] Buy Ancient Sorcery - The Tree's Many Branches (10 XP)
-[X] Buy Awareness to 2 Dots (5 XP)
-[X] Total XP Spent: 60
---[X] Lydia
--[X] Sorcery Counterspell (12 XP)
--[X] Raise Occult to 2 Dots (3 XP)
--[X] Total XP Spent 15
---[X] Tiffany
--[X] Buy first dot of lore of Awakening (7 XP)
--[X] Second dot of lore of Awakening (5 XP.)
–[X] Total XP Spent (12 XP)

Lydia's Defense is actually so bad just having a full Suite of counter spell is better. Let me break it down. Because her defense is not reflexive it does nothing to help her in most circumstances. If she needs to make a defense sorcery counter spells work on wits Occult rolls and she has 4 Dots in Wits in comparison to her whopping 2 Stamina. Essentially unless she is going somewhere that is going to mutate her by virtue of being Magic which the only place that does that in Dresden Files is the Outside exalted can just eat regular ectoplasmic food without changing. She is better served by just having a good counter spell to all forms of magic. She gets to spend two Essence for the benefit of nothing in comparison to just having a good counter Magic.

Molly, the benefits of having Mana shaping have revealed themselves time and time again in the form of our foes. The Jade's from kakuri, Sandra and her chaos storm the benefit of being able to manipulate the energies of places to Grant yourself and your faction Advantage cannot be undersold even if it takes us an extended casting in ritual just being able to change the conditions under which we engage our foes in the future would be brilliant.

What if we made our own chaos storm using a shape Mana ritual. Also infusions which allow us to make essentially consumable Jade talismans remember that thing where we keep running out of essence or we are in danger if we run out of essence we should probably do something so that doesn't happen.

Hey remember when dresden's jacket melted into his flesh what if he had some proper Kevlar to enchant for his armor instead of whatever he was using before cuz obviously it was not good enough.

We can use the first dot of Mana manipulation to give ourselves some version of Auspex. Overall the discount from each category of self-improvement potion that we're looking at at full value is 56 XP for the physical 85 XP for the Social and 67 XP for the mental and that's just for us never mind if we make enough for Lydia and whoever else we want to make some for.

Hey we didn't go after Sandra a couple times because we were too close to our wound penalties being able to not worry about that using off the shelf painkillers that are alchemically altered would be brilliant actually. Especially when we can take nine levels of damage before we enter actual wound penalties if we use greater aspirin.

Multiple attacks per round per round if we use the trees many branches and Thunderclap and Flash just saying.
 
1)Thats not what its for. It says Carriage for a reason, not tank.

Lydia is not Molly. She doesnt have automatically loyal spirit servitors, she is not a crafter. She cant build or operate or maintain any such thing. She cant summon or control elementals either. She could have brought wooden constructs, but IIRC they have roughly the stats of zombies. They wouldnt have been relevant in Vegas, the threat level was too high.

Relevant in other fights just as meatshields, sure.
But Molly brought four squads of Hand agents with multiple action implants and Agg weapons.
They were redundant.


2)The last time I tried to buy more XP for her Familiar, it was ignored, so I've stopped trying.
Voters have a tendency to not follow a longterm plan.
And Antishaping is more important than Companions


3) Molly spends large sections of each story arc as a solo operator. So do her party members.
Molly killed Iku Turso alone. Dresden went poking around Seeker's coven's campsite alone.
Its a mistake to assume that we will always be in one place.

Build for synergy? Sure; smart.
Build so that our lesser warparty members cant operate on their own? Bad idea.
1) You don't want to use it that way, but it can be used that way. And Lydia is our very close ally. We can absolutely get her this stuff.
3) Lore of Awakening 3 allows Tiffany to negate bashing damage. Which means she can do stat buffs without regards to limits. Meaning, she should be entering any combat with 10s in physical stats. That's a combat boost, and a non-insignificant one.

[X] Sorceress Might and Alchemical Perfection
We get 3 recipes per tier for free, and the last time we voted for specific recipes separately, after purchasing alchemy.
 
It feels safe to say that all of Lydia's attribute are going to be raised to 5 by Tiffany eventually. Molly as well, but that will likely come after the person who has already made a pact.
 
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1) You don't want to use it that way, but it can be used that way. And Lydia is our very close ally. We can absolutely get her this stuff.
3) Lore of Awakening 3 allows Tiffany to negate bashing damage. Which means she can do stat buffs without regards to limits. Meaning, she should be entering any combat with 10s in physical stats. That's a combat boost, and a non-insignificant one.


We get 3 recipes per tier for free, and the last time we voted for specific recipes separately, after purchasing alchemy.
really that's amazing also fuck now I have to recalculate everything my plan the only reason mine is so restricted is because I'm buying Alchemy rituals
 
Good night guys, see you tomorrow as Molly heads home... and goes to school after saving the world. Man, there is no way she is not making a Kim Possible joke is there? :V
If Kim Possible Exalted* it is very possible that no one would notice the difference.

*Without cast mark or anima flare.
EDIT

To be clear, I think Lore of Awakening is a core part of Lash's build.

I have no problem with buying it.

Let noone mistake that: I have no problem with Awakening.



I just happen to think that beelining for Awakening 3 specifically while ignoring literally everything else is a mistake that risks leaving her very vulnerable in the face of a lot of very scary people.

And thats right after she showed up in a very high profile manner in Vegas.
Now that we trust Tiffany a bit more maybe we should offer her a vacation in our Kingdom at least until she finishes flesh crafting herself to peak human.
 
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I'm mostly good with this plan, but it's worth considering the tree's many branches ancient sorcery as a combat pick for all three of them.

Only Molly can spontaneously manifest it, but presumably a demon and terrestrial should be able to learn it. As expensive as it is for their mote pool and equivalent, it also doubles their dps for a scene. Which makes it one of the most essence efficient combat boosts available to them. There's also potential narrative benefits for a brawl spec with multiple extra arms as well.

If we bought it for Molly and reserved the post training discount exp for the other two it could show real returns in the next big fight.
Im not sure it works that way? I mean, this is what it says:
the tree's many Branches

As the sorcerer gathers her Essence and casts this spell, tree branches sprout from her torso. At the spell's culmination, the bark of these branches cracks and explodes, revealing additional arms that precisely match the Exalt's original limbs.

System: Spend 3 Essence and make an extended Intelligence + Occult roll against difficulty 7. Once the player accumulates five successes, the sorcerer grows additional sets of arms equal to her Essence rating for the rest of the scene. Whenever the sorcerer takes multiple actions using her new limbs, each subsequent action raises its difficulty as normal but doesn't suffera penalty to its dice pool. If the sorcerer has three or more sets of additional arms, she can make up to twoattacks per turn by using multiple actions, rather than being limited to only one attack per turn as normal.
Lydia can learn it, but her Occult score is currently horrible at 1, and it costs almost half her current base Essence of 7/7.
And if she has to use an Excellency to cast it, she's spending 4/7 Essence.
I dont know if Lash can cast it at all; even if she could, and we assume 1 Faith = 1 Essence, it costs her her entire Faith pool.

Maybe Im missing something, but it doesnt appear to make sense for either of them.
And even Molly would have to take the Pentacle charm to reduce the costs, before it becomes worth the trouble for her.

The Asura's Wrath visuals are cool though.


It is a very nice charm. Though it's worth nothing that it technically replaces sleep with motion, and provides another full essence refresh if we stay moving for 24 hours. Sitting in a car someone else is driving counts for this purpose, so it's not totally unworkable.

There's also a potential trick with that running speed thing and a low tier splendor I think it's worth bringing up again.

If we're faster than a melee spec and can make melee attacks from range, then as long as RtF is in active mode we win by default. Now ranged attacks and various tricks counter that, but forcing everyone to screw around because they have to invest in playing games to stay alive is a victory itself.

One of the few areas that infernals are hands down better in than any other type in ExWoD is speed, so we need to be leveraging that as much as possible to keep an edge over the competition.
We strictly speaking dont have to make melee attacks from range.
Since RtF makes fullspeed movement reflexive, we can move in and out at full speed, shanking and running at will.
As long as the opponent is slower, of course.

1) You don't want to use it that way, but it can be used that way. And Lydia is our very close ally. We can absolutely get her this stuff.
3) Lore of Awakening 3 allows Tiffany to negate bashing damage. Which means she can do stat buffs without regards to limits. Meaning, she should be entering any combat with 10s in physical stats. That's a combat boost, and a non-insignificant one.
1)No it cant.
Lydia's constructs have, at last check, the physical stats of zombies, which according to ExWoD is around 4-5 dice.
Thats respectable for mortals, or for disposable meatshields, but it doesnt make them fighters.


2)No it doesnt. It allows her to heal bashing damage, which is not the same thing.
You have to take the damage and remain conscious. If you overflow by mistake, like when Lash hit Molly with 10 successes while boosting her intelligence, you are still going to go unconscious. Like Harrowmont did.

Unless you have superhuman HLs(>7HLs) like Molly or Lydia, which is something Lash is going to be working on, but doesnt have yet.


It feels safe to say that all of Lydia's attribute are going to be raised to 5 by Tiffany eventually. Molly as well, but that will likely come after the person who has already made a pact.
Im assuming that MOLLY will probably have at least her Stamina raised to 5 by Lash.
 
@Yog Yeah Lash will definitely be alone for periods of time again. She was earlier when operating as a healer to gain followers in a previous arc. If the Denarians are to attack they'll likely wait until she's on her own again so she needs something other than more healing magic right now.
That's true. But Lore of Awakening 3 allows Lash to have all 10s in physical stats in combat and combat regeneration, including aggravated damage. @DragonParadox just to check - can Lash use Lore of Awakening 3 on herself? Because if yes, it has combat potential, a lot of it.

In addition to that, Lash would lose anyway. She's not specked enough for combat, and unless we are dumping all 75 XP into her, there's no chance she'll be combat effective enough against a prepared ambush by Denarians. That's just fact. We aren't preparing her to fend off attack by denarians right now. We can help her, but I think Lore of Awakening 3 does that well enough. I mean, Lash's primary attack ability in deadly is Lore of Flesh - it can both increase and decrease stats.
That's exactly what the splendor does though? It literally feeds you as much as you can eat. We got confirmation on that when we made the sin eater's gobstopper.
I think there's metaphysical difference, but we'll have to ask.
 
1)No it cant.
Lydia's constructs have, at last check, the physical stats of zombies, which according to ExWoD is around 4-5 dice.
Thats respectable for mortals, or for disposable meatshields, but it doesnt make them fighters.


2)No it doesnt. It allows her to heal bashing damage, which is not the same thing.
You have to take the damage and remain conscious. If you overflow by mistake, like when Lash hit Molly with 10 successes while boosting her intelligence, you are still going to go unconscious. Like Harrowmont did.

Unless you have superhuman HLs(>7HLs) like Molly or Lydia, which is something Lash is going to be working on, but doesnt have yet.
1) I was talking about carriage of the Ankou. Nothing stops lydia from having an autonomous combat vehicle as the bound carriage. Whether it's a cyborg demon dinosaur or a futuristic tank is immaterial.
2) We shall check whether multiple actions are possible to use here, where Lash both receives and heals damage at the same time. And even still, I believe my point stands.

And Lash has or will soon have stamina 5. Getting more than 12 successes (because it's successes - stamina damage) is hard. Very hard. In fact, almost impossible. She's good to go.
 
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Now that we trust Tiffany a bit more maybe we should offer her a vacation in our Kingdom at least until she finishes flesh crafting herself to peak human.
She's just going to think Molly is trying to move a rival from Dresden's side.
And to be fair, Molly isnt sure that wouldnt be one of her motivations :V

More seriously, Dresden is the person she trusts most in the world.
For socialization and her own peace of mind, its best to leave them in the same general area.
And Harry isnt ducking out into Sanctuary; he has a job. Jobs.
 
1) I was talking about carriage of the Ankou. Nothing stops lydia from having an autonomous combat vehicle as the bound carriage. Whether it's a cyborg demon dinosaur or a futuristic tank is immaterial.
2) We shall check whether multiple actions are possible to use here, where Lash both receives and heals damage at the same time. And even still, I believe my point stands.
1)EDIT My apologies for the confusion

What stops her having such a thing is the fact she has no Craft, no Medicine, and would be totally reliant on Molly's limited time for care and maintenance of such a thing. Teenagers have issues about control, as you'll recall from Molly.
And her father would probably dissuade her from it, because of the difference between an ally and a minion.

Then there's the place where you have to consider what the dicepool of such a construct would be.
Our Cyberdevils dont have more than 7 dice in their very best dicepool, I think.


2)So does mine.
We literally had to heal Harrowmont back from unconsciousness after he got boosted before the ritual.

Lash currently has Stamina 3.
Its not very hard for her to harm herself unwittingly in trying to use Flesh 3 , and then she gets to roll Awakening 3 at a wound penalty. Not something you would risk in combat.

Her immediate priority in self-augmentation IMO should be Legendary Stamina, before anything else.
Demiangelic vitality certainly justifies it.
 
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For socialization and her own peace of mind, its best to leave them in the same general area.
And Harry isnt ducking out into Sanctuary; he has a job. Jobs.
Depending on what we buy Sanctuary has the best hospitals to handle a recovering wizard worried about killing other people by shorting out equipment.
 
What stops her having such a thing is the fact she has no Craft, no Medicine, and would be totally reliant on Molly's limited time for care and maintenance of such a thing. Teenagers have issues about control, as you'll recall from Molly.
And her father would probably dissuade her from it, because of the difference between an ally and a minion.
She was willing to make a Pact with Tiffany for power. I doubt she'd balk at being dependent on us for her car.
 
That's true. But Lore of Awakening 3 allows Lash to have all 10s in physical stats in combat and combat regeneration, including aggravated damage. @DragonParadox just to check - can Lash use Lore of Awakening 3 on herself? Because if yes, it has combat potential, a lot of it.
Point of order:
There is no combat regeneration for Agg in ExWoD unless you're a Lunar. Even fomor with the regeneration power only regen lethal and bashing by W20 rules. They heal Agg at a rate of 1/day, and they pay Willpower for it each time.

Or someone with a healing Gift heals them.
Depending on what we buy Sanctuary has the best hospitals to handle a recovering wizard worried about killing other people by shorting out equipment.
He's a military commander in the middle of a war.
He cant just go incommunicado.

I mean, I can bet there will be a White Council team in Chicago in the next 24 hours to debrief him about Vegas.
Since he cant go to Edinburgh safely.
 
She was willing to make a Pact with Tiffany for power. I doubt she'd balk at being dependent on us for her car.
For Power.
Power that she isnt reliant on Lash for using, that she doesnt need permission to use.
Thats a very different matter.

Here:
You both run into the teenager's urge for independence, the friend not wanting to burden another friend, and the king's daughter being advised by her father not to put herself in an unnecessary position of dependence.
 
The idea would be to allow Lash to better escape and get help more healing wouldn't help her in that regard.
Having 10a in all physical stats and combat regeneration on par with or better than a naaglashii would.
1)EDIT My apologies for the confusion

What stops her having such a thing is the fact she has no Craft, no Medicine, and would be totally reliant on Molly's limited time for care and maintenance of such a thing. Teenagers have issues about control, as you'll recall from Molly.
And her father would probably dissuade her from it, because of the difference between an ally and a minion.

Then there's the place where you have to consider what the dicepool of such a construct would be.
Our Cyberdevils dont have more than 7 dice in their very best dicepool, I think.


2)So does mine.
We literally had to heal Harrowmont back from unconsciousness after he got boosted before the ritual.

Lash currently has Stamina 3.
Its not very hard for her to harm herself unwittingly in trying to use Flesh 3 , and then she gets to roll Awakening 3 at a wound penalty. Not something you would risk in combat.

Her immediate priority in self-augmentation IMO should be Legendary Stamina, before anything else.
Demiangelic vitality certainly justifies it.
I'll provide lindworm and unicorn stat blocks in the morning. Ours should be even better because IDU and cybernetics on top of that. And Lash's help.

Lash should be upgrading to stamina 5 or 7 in short order. There's nothing stopping her.
Point of order:
There is no combat regeneration for Agg in ExWoD unless you're a Lunar. Even fomor with the regeneration power only regen lethal and bashing by W20 rules. They heal Agg at a rate of 1/day, and they pay Willpower for it each time.

Or someone with a healing Gift heals them
As far as I can tell, Lore of Awakening 3 is instantaneous. Gove Lash a 1 dot splendor that boosts stamina+medicine rolls and decreases their difficulty by 2, and she'll pretty much inkillable, if you don't instantly kill her.
For Power.
Power that she isnt reliant on Lash for using, that she doesnt need permission to use.
Thats a very different matter.

Here:
You both run into the teenager's urge for independence, the friend not wanting to burden another friend, and the king's daughter being advised by her father not to put herself in an unnecessary position of dependence.
I feel you are overstating Lydia's desire for self-reliance. And we can provide her with instruction manuals.
 
I feel you are overstating Lydia's desire for self-reliance
Actually according to DP Lydia took the deal with Lash without further thought because she noticed Molly's power rising and wanted to keep up, it might legitimately be an issue.

If Lash's healing can be applied to give her massive boost in strength them I'm for it. As long as it can actually be applied that way without risk of knock out even if she needs a splendor or something to make that viable.
 
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