Green Flame Rising (Exalted vs Dresden Files)

'll provide lindworm and unicorn stat blocks in the morning. Ours should be even better because IDU and cybernetics on top of that. And Lash's help.
Lash should be upgrading to stamina 5 or 7 in short order. There's nothing stopping her.
-Like I said, carriage. Not construct.
Carriage of the Ankou (•)
The Exigent has a marked vehicle that appears at her call. Traditionally this was a black coach, but today it may well be a car or motercycle.
System: Spend 2 Essence marking a vehicle or mount that you own
. Afterwards a whistle is enough to call it to your side, where it will appear in three turn's time. The appearance is not very noticable to those not expecting to see supernatural effects, a car might simply be in a parking spot that was previously empty while nobody looked there.
You can only change the marked vehicle once per story.

Not to mention that given how most fights we have gotten into have been indoors, it would be as useless as a tank parked in Molly's backyard.

-She'd better.
Molly and Lydia both need that as well, given how Stamina affects soak.
As far as I can tell, Lore of Awakening 3 is instantaneous. Gove Lash a 1 dot splendor that boosts stamina+medicine rolls and decreases their difficulty by 2, and she'll pretty much inkillable, if you don't instantly kill her.
Nope.
Not mechanically, as far as I can tell. One after the other.
If you're already unconscious from Flesh 3, you cant use Awakening 3.

I feel you are overstating Lydia's desire for self-reliance. And we can provide her with instruction manuals.
We ARE talking about the same girl who got herself possessed by the Corpsetaker because she was trying to get more involved and her father was trying to keep her in the dark. And then immediately after still insisted on coming to the museum fight instead of leaving it to competent people.

Dont let her front fool you just because she isnt the sort of person to do drugs or wild parties.
Lydia is as much a rebellious teenager as Molly is. Worse, because she's younger.
She just doesnt have anyone to rebel against, since her father's....away.
 
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[X] Plan Feeding and Healing v2

We absolutely need the clones out and helping in the FFCF. The generate both AP, by giving us action, and XP, by training for things Molly cannot spare the time for. Like Politics, Law, Finance etc. They can do the training for Molly to buy the cost down as much as possible.
 
[X] Plan Feeding and Healing v2

We absolutely need the clones out and helping in the FFCF. The generate both AP, by giving us action, and XP, by training for things Molly cannot spare the time for. Like Politics, Law, Finance etc. They can do the training for Molly to buy the cost down as much as possible.
Citation needed.

You've made this unattributed claim several times, and I do not recall the QM saying this anywhere.
So Im curious about where this is coming from. I certainly know that we dont train Abilities for XP, and never have.
If you have word of QM, I'd be interested in seeing it, if you dont mind.
 
I propose that when people ask about them that Molly calls her clones avatars. It seems like better word on general.
 
[X] Sorceress Might and Alchemical Perfection V.3
-[X] Increase Alchemy to 5 Dots (22 XP)
-[X] Purchase Alchemy Recipes (4 XP)
--[X] High Kevlar ●
--[X] Greater Asprin ●
--[X] Metaphysical Gear ●●
-[X] Buy Mana Manipulation to 3 Dots (13 XP)
-[X] Buy Enchantment to 3 Dots (13 XP)
-[X] Buy Fortune to 2 Dots (7 XP)
-[X] Total XP Spent: 59
---[X] Lydia
--[X] Sorcery Counterspell (12 XP)
--[X] Excellence of the Tireless Psychopomp, Wits (4 XP)
--[X] Total XP Spent 16
---[X] Tiffany
--[X] Buy first dot of lore of Awakening (7 XP)
--[X] Second dot of lore of Awakening (5 XP.)
–[X] Total XP Spent (12 XP)

Same explanations as in this post
Lydia's Defense is actually so bad
and this post
A metal alloy that is lighter and stronger than titanium(but easier to work), retains an edge almost forever and stays more resilient than the finest blade. Armor-produced with this alloy gets an extra dot of bashing and lethal soak, and melee weapons made of it do one more die of damage and are-1 difficulty to hit with ( due to their light weight and fine balance)
A crystalline substance that is capable of sustaining spell matrices in its facets this Crystal lowers the difficulty penalty of hanging spells by one per two successes past the first to a minimum of zero.
A potion that grants the user the speed and strength of a thunderbolt for a scene. They possess +3 Dice on dexterity actions and +2 dice on strength actions. The player taking the potion rolls Stamina + Occult at Difficulty 7 with each success granting two Charges which can be spent on Thunderous Might (Potence 2) and / or Lightning's Fall (Celerity 3) Functioning as the disciplines in parentheses. The character will have a hard time focusing and a deep well of energy. Any being with the ability to sense or see magic will feel the presence and if seeing the aura of lightning and barely contained violence.
Is an alchemically made aromatic poly-amide, a class of heat-resistant and strong synthetic fibers synthesized from base Kevlar fibers. Lighter, stronger and more impact resistant than its purely mundane cousin. Lowers the difficulty of lethal and bashing soak by 1 and lowers the dexterity penalty by 1
As its name implies is an anti-inflammatory and pain reliever made through alchemical means. Lowers wound penalties by 1
A Regiment of pills and potions that grants internal assists in the perfecting of the body over time. The regimen overtime primes the body for growth or expedites the slow process it already is undergoing similar to the library background for abilities and Spheres this decreases the Xp cost of Physical attributes, lowering the XP cost by one per day to a minimum of 1XP. In the case of physically active PCs this can automatically increase stats after Current rating weeks.
A Series of nacreous Potions and Lotions that move the user closer to the perfected ideas of beauty in all aspects charm, wit and attraction. Similar to the library background for abilities and Spheres, this decreases the Xp cost of Social attributes, lowering the XP cost by one per day to a minimum of 1XP. In the case of Appearance it can automatically increase after Current rating weeks.
Strange seemingly liquid silver pills that sharpen the senses and mind in all facets, taken 3 times daily At the rising, crowning and drowning of the sun. Similar to the library background for abilities and Spheres, this decreases the Xp cost of Mental attributes, lowering the XP cost by one per day to a minimum of 1XP.
Gives us multi- attack option, gives us the ability to directly interact with lay lines and Mana as well as create temporary Essence holders. Makes buying attributes for all of our party members in the future cheaper, anyone we train, anyone we feel like giving the potions to really. Increases our awareness.
Minus the increased Awareness. The Dots of enchantment are for non-murder-based items that are magical really helpful in general also allows for the creation of counter magic amulets and general Enchanted items that don't require murder to be overtly magical. Not to mention stuff other people can use as well.
 
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Considering the ridiculous combat movement that Running To Forever provides I have to ask if charge attacks are a thing in WOD and if we should get Molly a lance to better take advantage.

Her melee skill applies to every hand held weapon after all.
 
I'm probably just going to vote for anything with counter magic in it. It seems like we may end up attack White Council spys next turn. Shouldn't we prioritize magic counter powers? We will probably have to fight Senior Council members that we don't want to kill either which means we can't just cut their heads off every time. Death Curses are also a thing.

Something that would allow Lash to better defend herself against Denarians and Lashiel too.
 
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I'm probably just going to vote for anything with counter magic in it. It seems like we may end up attack White Council spys next turn. Shouldn't we prioritize magic counter powers? We will probably have to fight Senior Council members that we don't want to kill either which means we can't just cut their heads off every time.
Why? What magic are you worried about that Molly can't dodge, soak and isn't a shaping effect? If AOEs then Harry has proven to be fairly good at counter magic.

Also killing the caster has proven very efficient.
 
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I'm probably just going to vote for anything with counter magic in it. It seems like we may end up attack White Council spys next turn. Shouldn't we prioritize magic counter powers? We will probably have to fight Senior Council members that we don't want to kill either which means we can't just cut their heads off every time.
Unlike Lydia's charm which is worse than General counter Magic our charms for preventing Magic from affecting us are considerably better and our soak is high enough that it's considered worth the risk not to mention that we have the health as well and the Shintai on top of both of those things and and the end of all the those things innate counter magic like we used against that Walker.
 
Considering the ridiculous combat movement that Running To Forever provides I have to ask if charge attacks are a thing in WOD and if we should get Molly a lance to better take advantage.
Her melee skill applies to every hand held weapon after all.
No and no.
Why? What magic are you worried about that Molly can't dodge, soak and isn't a shaping effect? If AOEs then Harry has proven to be fairly good at counter magic.

Also killing the caster has proven very efficient.
The one where in canon, he almost killed the entire Senior Council and DID kill 50-plus wizards during his escape attempt with a summoned/bound Outsider.
The one where he had a significant chunk of the Wardens under mind control magic.

Its not just about personal danger.
A situation where he murderfucks the Council, or the Council loses wizards, is ALSO a loss.
It takes decades to train a newbie wizard, and centuries before they're mature.

EDIT
Simon Peabody canonically mindcontrolled the current head of the Wardens, Captain-Commander Luccio.
And used her as an assassin to kill a Senior Council member.
I would like options that dont include having to kill some poor mind-controlled person.

And Dresden has no skill at mind control magic
Unlike Lydia's charm which is worse than General counter Magic our charms for preventing Magic from affecting us are considerably better and our soak is high enough that it's considered worth the risk not to mention that we have the health as well and the Shintai on top of both of those things and and the end of all the those things innate counter magic like we used against that Walker.
The Dragon literally almost wrecked Las Vegas with one earthquake spell.
Its not just about personal safety.
 
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Why? What magic are you worried about that Molly can't dodge, soak and isn't a shaping effect? If AOEs then Harry has proven to be fairly good at counter magic.
Harry is one dude he won't be able to counter several senior council members stronger than him perfectly on the fly and wizards are glass cannons. We don't know what the senior council's full bag is like in terms of rituals or direct attacks.

Most of them should be fodder in a direct fight but the Senior Council fights people who should fodderize them and sometimes wins so I'm still wary.


innate counter magic like we used against that Walker.
Isn't that luck based as in we need to make the roll? Not to mention some spells like the two chaos magic ones used by Sarah earlier can't be directly countered but affected us anyway.
 
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Harry is one dude he won't be able to counter several senior council members stronger than him perfectly on the fly and wizards are glass cannons. We don't know what the senior council's full bag is like in terms of rituals or direct attacks.

Most of them should be fodder in a direct fight but the Senior Council fights people who should fodderize them and sometimes wins so I'm still wary.



Isn't that luck based as in we need to make the roll? Not to mention some spells like the two chaos magic ones used by Sarah earlier can't be directly countered but affected us anyway.
If we ever get in that situation we're actually fucked. There is no counter magic that we could possess outside of the path of Enchantment and wearing multiple amulets of counter magic and possessing maximum counter magic like full wits 5 occult 5 excellency counter Magic and maybe we could last two or three rounds if there are multiple high Arete Wizards casting at us. Because base counter magic is made it difficulty eight just like Lydia's awful defense charm. Which means you can at Max counter magic 2 at once and do nothing else that round. We might be able to get to four at once with our difficulty reducers but that's still a no win situation because we're doing nothing else on the counter magic because we're about to fucking die.
 
The one where in canon, he almost killed the entire Senior Council and DID kill 50-plus wizards during his escape attempt with a summoned/bound Outsider.
Thing is if Molly is in the room then she wins the initiative check which means my last bit of advice of kill the caster is very effective unless Peabody should really be named iron body.
 
I'm probably just going to vote for anything with counter magic in it. It seems like we may end up attack White Council spys next turn. Shouldn't we prioritize magic counter powers? We will probably have to fight Senior Council members that we don't want to kill either which means we can't just cut their heads off every time. Death Curses are also a thing.

Something that would allow Lash to better defend herself against Denarians and Lashiel too.
Countermagic in my plan, in the event that you think it necessary.

Harry is one dude he won't be able to counter several senior council members stronger than him perfectly on the fly and wizards are glass cannons. I don't know what the senior council's full bag is like in terms of rituals or direct attacks.
Not even that.
Harry has specialties. He's bad at mind-control magic. The one time I remember him running into a woman who was mind controlled by a White Court vampire, he couldnt do anything about it.

Molly with Countermagic would be very good at undoing that sort of thing, because Occult is Key and she has an Excellency.
So would Lydia, once we buy up her Occult.
And it would be necessary.

Simon Peabody explicitly mindcontrolled Luccio and most of the junior Wardens.
I quote:
Turn Coat said:
The Council's investigators worked more slowly than Lara's had, but they got to the same information by following the money, eventually. The Council confronted the White Court with the information.
Lara sent them the heads of the persons responsible. Literally. Leave it to Lara to find a way to get one last bit of mileage out of Madeline and the business manager's corpses. She told the Council to keep the money, too, by way of apology. The next best thing to six million in cash buys a lot of oil to pour on troubled waters.
He might have wound up with his brains splattered all over a desolate little hellhole in the Nevernever, but Peabody had inflicted one hell of a lot of damage before he was through. A new age of White Council paranoia had begun.
The Merlin, the Gatekeeper, and Injun Joe investigated the extent of Peabody's psychic infiltration. In some ways, the worst of what he'd done was the easiest to handle. Damn near every Warden under the age of fifty had been programmed with that go-to-sleep trance command, and it had been done so smoothly and subtly that it was difficult to detect even when the master wizards were looking and knew where to find it.
Ebenezar told me later that some of the young Wardens had been loaded up with a lot more in the way of hostile psychic software, though it was impossible for one wizard to know exactly what another had done. Several of them, apparently, had been intended to become the supernatural equivalent of suicide bombers—the way Luccio had been. Repairing that kind of damage was difficult, unpredictable, and often painful to the victim. It was a long summer and autumn for a lot of the Wardens, and a mandatory psychic self-defense regimen was instituted within weeks.

It was tougher for the members of the Senior Council, in my opinion, all of whom had almost certainly been influenced in subtle ways. They had to go back over their decisions for the past several years, and wonder if they had been pushed into making a choice, if it had been their own action, or if the ambiguity of any given decision had been natural to the environment. The touch had been so light that it hadn't left any lasting tracks. For anyone with half a conscience, it would be a living nightmare, especially given the fact that they had been leading the Council in time of war.
I tried to imagine second-guessing myself on everything I'd done for the past eight years.
I wouldn't be one of those guys for the world.
 
Thing is if Molly is in the room then she wins the initiative check which means my last bit of advice of kill the caster is very effective unless Peabody should really be named iron body.
Even then a death curse could go off and fuck up a chunk of the council. Counter magic is important if we want to deal with Senior Council wizards.
 
Isn't that luck based as in we need to make the roll? Not to mention some spells like the two chaos magic ones used by Sarah earlier can't be directly countered but affected us anyway.
You would need unraveling for the chaos ones and to unravel spells you need to have appropriate path sorcery to do so we don't have Mana or Fortune so we had no chance of actually counter spelling / unweaving those spells because they weren't aimed at us they were area of effect. We used our shaping defense to ignore it. All counter Magic outside of perfect defenses are luck based.
 
So is this counter magic you are buying an Exalted special? Because otherwise I don't know why you expect it to be more effective at dispeling mind control then any of the other wizards are.
Even then a death curse could go off and fuck up a chunk of the council. Counter magic is important if we want to deal with Senior Council wizards.
I just don't see why Molly would be better at counter magic than a whole room full of wizards. This counter magic doesn't seem to be an Exalted charm which means that it's just Molly using mortal magic.
 
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So is this counter magic you are buying an Exalted special? Because otherwise I don't know why you expect it to be more effective at dispeling mind control then any of the other wizards are.
Wait yeah unless it was cast right in front of us counter magic would do nothing we need to unweave it and we don't have any dots in Fascination to counter mind control.
 
Thing is if Molly is in the room then she wins the initiative check which means my last bit of advice of kill the caster is very effective unless Peabody should really be named iron body.
See my previous comment above.

Do you intend to murder our way through every Warden under 50 to get to him?
Do you intend to do the Outsiders and Red Courts work by killing a bunch of the people who do the actual fighting for the White Council?

PS
Molly doesnt have a perfect Initiative roll, just a very high one.
Someone with a perfect effect equivalent, or a Rote thats set up to trigger, could still go first.
These are wizards. Preptime is their thing. Dont underestimate them.

Exalted supremacy has limits.
So is this counter magic you are buying an Exalted special? Because otherwise I don't know why you expect it to be more effective at dispeling mind control then any of the other wizards are.
Its not an Exalted special; any wizard or sorcerer can do modern countermagic.
Its super effective because Exalts have Excellencies.

A wizard rolling Countermagic is rolling Arete, which is anywhere from 3 to 10.
Molly rolling Countermagic is rolling Wits 3 + Occult 5 + Excellency 8 + Stunt 2 for 18 dice.
As a Key Ability, so 1s dont count.

For example, Harry rolled 5 dice of countermagic against the Dragon's earthquake spell.
Molly at base has 8 dice of countermagic(Wits 3 + Occult 5), and with an Excellency would have anywhere from 16 to 20 dice, depending on her bonuses at the time.

She'd be throwing around more countermagic than the Merlin.
 
See my previous comment above.

Do you intend to murder our way through every Warden under 50 to get to him?
Do you intend to do the Outsiders and Red Courts work by killing a bunch of the people who do the actual fighting for the White Council?

PS
Molly doesnt have a perfect Initiative roll, just a very high one.
Someone with a perfect effect equivalent, or a Rote thats set up to trigger, could still go first.
These are wizards. Preptime is their thing. Dont underestimate them.

Exalted supremacy has limits.

Its not an Exalted special; any wizard or sorcerer can do modern countermagic.
Its super effective because Exalts have Excellencies.

A wizard rolling Countermagic is rolling Arete, which is anywhere from 3 to 10.
Molly rolling Countermagic is rolling Wits 3 + Occult 5 + Excellency 8 + Stunt 2 for 18 dice.
As a Key Ability, so 1s dont count.

For example, Harry rolled 5 dice of countermagic against the Dragon's earthquake spell.
Molly at base has 8 dice of countermagic(Wits 3 + Occult 5), and with an Excellency would have anywhere from 16 to 20 dice, depending on her bonuses at the time.

She'd be throwing around more countermagic than the Merlin.
She would also be doing it at difficulty 8 or if we're really lucky 7 and then the other 47 Wizards would cast their Spells at us. Only speed and murder will save us in that situation if we let it get that far we are fucked.
 
Wait yeah unless it was cast right in front of us counter magic would do nothing we need to unweave it and we don't have any dots in Fascination to counter mind control.
Unweaving uses Intelligence + Occult.
And Molly's Intelligence + Occult is 9, instead of 8 like with Counterspelling.
So Molly would be throwing 18 to 22 dice with an Excellency.

And no, you dont need dots in Fascination to counter mindcontrol, you just need skill in a related Path(or path)
And Molly has a bunch of Exalted effects that qualify.
 
Unweaving uses Intelligence + Occult.
And Molly's Intelligence + Occult is 9, instead of 8 like with Counterspelling.
So Molly would be throwing 18 to 22 dice with an Excellency.

And no, you dont need dots in Fascination to counter mindcontrol, you just need skill in a related Path(or path)
And Molly has a bunch of Exalted effects that qualify.
Unweaving requires path knowledge similar to the effect being used and Fascination is the only directly mind affecting path maybe Oneiromancy would also count maybe. Also we don't have any charms that deal in mind control either for some reason.
 
Unweaving requires path knowledge similar to the effect being used and Fascination is the only directly mind affecting path maybe Oneiromancy would also count maybe. Also we don't have any charms that deal in mind control either for some reason.
Citation:
Unweaving is the art of disassembling another spell caster's
effect. The sorcerer must have knowledge of the Path that was used
to create the effect in the first place (if trying to unweave an effect
not based on sorcery, such as Thaumarurgy, Sphere magic or the like,
use the Path most applicable). If your character has at least one dot
in the Path (or a related one) being used,
roll Intelligence + Occult
(difficulty 8), using the Extended Rolls rules (see above). You must
score at least as many successes as the original caster scored to
unweave the spell;otherwise, it may be weakened, but it will remain.
Long standing Enchantments and those based on Thaumaturgy or
Sphere magic can take more effort to unweave; In the case of very
ancient, very powerful Enchantments, sometimes as many as 15 or
even 20 successes might be needed (time tor some teamwork).
The examples chosen make it clear that there's cross-applicability, just like Dresden was able to counterspell Koldunic Sorcery.
Molly has had both Demonic Primacy of Essence and Mercy in Misery for several arcs now.
They both qualify.

Hell, we have Alchemy 2, and brew potions for altering brain chemistry.
 
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Citation:

The examples chosen make it clear that there's cross-applicability, just like Dresden was able to counterspell Koldunic Sorcery.
Molly has had both Demonic Primacy of Essence and Mercy in Misery for several arcs now.
They both qualify.

Hell, we have Alchemy 2, and brew potions for altering brain chemistry.
Okay Dresden is a wizard we are not. Also notice how you said counter spell and not unweave. Sorcery Unweaving specifically relies on having knowledge of path magic similar to the effect. Demonic Primacy of essence is not mind controlling in any sense of the word. Mercy in servitude also not a mind affecting effect generally also we can't use alchemy in non-ritual manners at all.
 
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