OctarineShrike
Avatar of Mandos
[X] Continue the account of the day for one or more of your siblings
-[X] Which ones and how: Daniel, Mathew and Leech.
-[X] Which ones and how: Daniel, Mathew and Leech.
Dont need that for flight.Dragon-bike might be cool, but how about Dragon-cloak? Or Dragon-coat?
We could take inspiration from Michael's cloak and/or Harry's coat. A Dragonhide and scale coat or cloak that serves as armor and can turn into a pair of wings for flight purposes would be neat, assuming that's even possible via Crafting.
These bones will be ground into the dust of the cement of our future node.Dragon whatever reagents, if ethical, are too scarce and valuable to use on stuff that we can do with internal magic.
Dont need that for flight.
Buy Mind-Hand Manipulation, roll Int 4 + Occult 5 against difficulty 6, and at 3 successes or more, we can fly at normal movement speed. Add Windborn Stride and our speed triples at base, or goes up by x10 if we spend 1 Essence. Or wait for when we go up in Essence, buy Rage Recast again, and take Flight as our next Demonic Aspect instead of Swift Stride.
Dragon whatever reagents, if ethical, are too scarce and valuable to use on stuff that we can do with internal magic.
Three-dot Prodigies include most useful combat enchantments, movement enhancements,
illusions, and limited-scope mind control. This is the realm of utility enchantments that give you
a significant advantage over people who aren't aware that you possess the Prodigy, such as
invisibility cloaks or boots that let you walk up walls.
Skeleton Keys (•••)
This jangling ring of keys will fit into and open any traditional lock, although they still can't
bypass non-standard locks like maglocks or combination dials. They only operate for the Exalt
who has attuned to them; anyone else will find they refuse to fit or turn.
Dragons are a big deal with them considered peers to Mab in power, maybe even the Grandmothers. After we get a node, I would integrate the Dragon into it to increase its power and capabilities.I expect we'd be able to make a 3 Dot Prodigy of Siriothrax's stuff since we didn't kill him and take his essence personally.
I was not aware that's possible can you elaborate?Dragons are a big deal with them considered peers to Mab in power, maybe even the Grandmothers. After we get a node, I would integrate the Dragon into it to increase its power and capabilities.
Assuming thats possible, and has a beneficial effect, which are both big assumptions?These bones will be ground into the dust of the cement of our future node.
Notably not the grandmothers. Also it's kinda suggested the mothers have mantles we don't know about.Dragons are a big deal with them considered peers to Mab in power, maybe even the Grandmothers. After we get a node, I would integrate the Dragon into it to increase its power and capabilities.
In the Dresdenverse, Siriothrax's remains arguably qualifies for multiple Artifact 5/NA effects.I expect we'd be able to make a 3 Dot Prodigy of Siriothrax's stuff since we didn't kill him and take his essence personally.
Here's an Example of something consistently usable that doesn't drain magic from the world or something.
In the Dresdenverse, Siriothrax's remains arguably qualifies for multiple Artifact 5/NA effects.
In Exalted terms, it would be like trying to forge a 2CD into an artifact. Or forging one out of a greater elemental dragon equivalent; not quite the Kukla, but one of the weaker ones, like Oberashti, Shogun of Genocide.
Dunno what the equivalent would be in WoD. Maybe an Antediluvian.
Awakening the Prodigy: The final step is to infuse the Prodigy with the power necessary to
catalyze its latent enchantments. This is generally the most demanding element of Prodigy-
making; luckily, a correctly-crafted and -enchanted Prodigy can sit idle in an Exalt's workshop
while she makes her preparations for the next step for an effectively unlimited period of time. So
long as the vessel suffers no structural damage, it remains ready.
To awaken a Prodigy, the Exalt must enact a ritual lasting (Prodigy's rating) hours, during which
she infuses it with her divine Essence. (Prodigy's Rating x 5) Essence must be spent to properly
catalyze vessel and enchantments.
While one-dot Prodigies can be awakened anywhere, Prodigies rated two dots and above must be
awakened within a Dragon Nest.
One and two-dot Prodigies can be awakened with nothing more than this infusion of Exalted
power, but stronger Prodigies require additional reagents. They must be tinged with the power of
the modern nights, the power of the world-that-is to ground the power of the world-that-was.
In game terms, this means that some emblem of substantial supernatural power must be
consumed in the course of awakening a three dot-Prodigy. Examples include the blood of an
elder vampire, magic mushrooms plucked from the center of an extremely powerful Dragon Nest
not controlled by the Chosen (in Mage lingo, tass from a 4 or 5-point Node), a minor faerie
treasure or sorcerous Wonder, or the offering of a spirit or ghost captured in an Essence Vessel
(see below).
Four-dot Prodigies require the spirit and supernatural Essence of a potent monster to catalyze
them: an elder vampire, a legendary werewolf, an ancient ghost, a master magician, a very
powerful spirit, or the like. The monster in question should resonate with the enchantments and
character of the Prodigy. Capturing their Essence requires the use of an Essence Vessel.
Five-dot Prodigies carry the same requirements as four-dot Prodigies, but demand even more
rare and potent sacrifices: Methuselah or Antediluvian vampires, Incarna-level spirits,
archmages, Malfeans, and the like. Again, an Essence Vessel is required.
By those rules, Siriothrax is easily this:Sure. We aren't making artifacts though. As far as I know we're using the crafting system here: https://files.catbox.moe/eqro35.pdf
Though by the rules in that PDF, Siriothrax could just as easily be used to make a 5 dot rFive-dot Prodigies carry the same requirements as four-dot Prodigies, but demand even more
rare and potent sacrifices: Methuselah or Antediluvian vampires, Incarna-level spirits,
archmages, Malfeans, and the like. Again, an Essence Vessel is required.
By those rules, Siriothrax is easily this:
Though by the rules in that PDF, Siriothrax could just as easily be used to make a 5 dot raksha artifactSplendor or a 5 dot Arcana.
Basically, the remains of one of less than a dozen Great Dragons has the sort of mystical weight you expect from mining serious shit. Though, depending on QM, I expect Molly will default to mining her personal hell for reagents if she needs them.
I can get behind making ourselves a cute pet spirit dragon from the residual draconic essence in Siriothrax's bones.Though by the rules in that PDF, Siriothrax could just as easily be used to make a 5 dot raksha artifactSplendor or a 5 dot Arcana.