Green Flame Rising (Exalted vs Dresden Files)

I was just reading Hunter Hunted II which is the book with some of the most up to date hedge magic and I realized that it is actually a very good way to model Dresden Files Minor talents, well that and psychics. Things only break down when you are dealing with sorcerer and up, especially of course full wizard. Still it is kind of funny how some of the really advanced path abilities look like in light of an exalted taking them. This is max healing abilities:

In addition, the Hedge Magician can overcome the effects of supernatural trauma upon the body. With the expenditure of a Willpower point and a successful Manipulation + Medicine roll (difficulty 8) by her player, a practitioner can instantly heal aggravated damage on a subject. Each success gained on the activation roll heals one level of aggravated damage.

The cost for healing such damage similarly comes at a price, however. For every level of aggravated damage healed, the Hedge Magician suffers a level of painful sympathetic bashing damage. The sympathetic damage cannot be healed via applications of this Path (whether by the Hedge Magician suffering the sympathetic damage or another healer).


Healer Exalt: Oh no bashing damage, my one weakness. I'm going to have to sit down and heal for *cheks* up to an hour if I go down to crippled.:V
 
Another mechanics question; I've seen it mentioned in several posts how Willpower can be burned for one effect or another. How exactly does that work? Is it like ability damage from D&D/Pathfinder, which can heal naturally with rest, or is it more permanent, reducing the attribute until XP is spent to restore it?
 
The path can be used on others. So if s portal has extreme radiation poisoning and hours to live you can apply that path to them then I don't know 15 minutes in bleach or one hour of Netflix and chill. :V
Molly: heals person
person: are you gonna be okay
Molly: "yeah no worries" opens jacket to show hip flask silhouetted pocket, reaches in pulls out a gallon bottle of bleach. "say do you have a kiddy pool I could use?"

Another mechanics question; I've seen it mentioned in several posts how Willpower can be burned for one effect or another. How exactly does that work? Is it like ability damage from D&D/Pathfinder, which can heal naturally with rest, or is it more permanent, reducing the attribute until XP is spent to restore it?
You rest to regain willpower
 
Another mechanics question; I've seen it mentioned in several posts how Willpower can be burned for one effect or another. How exactly does that work? Is it like ability damage from D&D/Pathfinder, which can heal naturally with rest, or is it more permanent, reducing the attribute until XP is spent to restore it?
There are two different kinds, permanent Willpower score and regular Willpower points.
The first has to be re-bought with XP, the latter heals from good sleep or acting with your nature.
 
Another mechanics question; I've seen it mentioned in several posts how Willpower can be burned for one effect or another. How exactly does that work? Is it like ability damage from D&D/Pathfinder, which can heal naturally with rest, or is it more permanent, reducing the attribute until XP is spent to restore it?

Burning willpower can be done in one of two ways, the normal way to burn it, say to get one more success on a roll is temporary willpower, so like you give it your all and are then more mentally exhausted. That comes back when you sleep, or with certain rare magical powers of meditation. There is a Shih art that does what is basically speed sleeping. Now there are nasty effects that burn permanent willpower, like I don't know an evil spirit is eating your soul. That you do not get back unless you pay the XP for it.
 
Another mechanics question; I've seen it mentioned in several posts how Willpower can be burned for one effect or another. How exactly does that work? Is it like ability damage from D&D/Pathfinder, which can heal naturally with rest, or is it more permanent, reducing the attribute until XP is spent to restore it?
Generally you regain willpower by sleeping or doing stuff in line with your motivation. You have multiple per day at the least, so its a resource to spend relatively freely.

There are some tings that permanently reduce the stat but thats generally the kind of thing that would have notable XP costs in DnD or really nasty high level attacks. Its not something that happens casually.
 
Developers tried to name the distinction between points of Willpower (temporary resource) and dots of Willpower (permanent stat) several editions ago, but people kept saying "Willpower" about both of them, hoping/thinking it was clear from context. It was not always clear from context. :whistle:
 
Developers tried to name the distinction between points of Willpower (temporary resource) and dots of Willpower (permanent stat) several editions ago, but people kept saying "Willpower" about both of them, hoping/thinking it was clear from context. It was not always clear from context. :whistle:
I think usually they use something like permanent Willpower if they really mean the dots.
At least in the 20 versions.
 
I think there are also like really high applications of True Faith where you can burn permanent willpower to get miracles,
I don't know about WoD off the top of my head, but in Exalted burning permanent willpower is...really rare. I only remember it if non Great Curse Exalt has their Limit Track filled.

Even the Solar self-resurrection Charm Final Ray of Light burns a dot of Essence instead (Infernals win this time).
 
Some of the highest-level Disciplines from Vampire also cost permanent willpower.
Like Ravnos making things not-exist, or any Methusela with Dominate forcing his children and children's children to obey his will from some hidden crypt without really waking up.
 
Molly: heals person
person: are you gonna be okay
Molly: "yeah no worries" opens jacket to show hip flask silhouetted pocket, reaches in pulls out a gallon bottle of bleach. "say do you have a kiddy pool I could use?"
This is silly. Molly would obviously have a blow-up bleach-resistant kiddy pool in her backpack.
 
I mean there is a high level Bali discipline in Dark Ages that straight up kills the character to summon the Plot Device Devil, it literally has no stats and just gets to wreck whatever it wants for a few hours. I think it is assumed that players are not going to play the Bali since even as vampires go those guys are bad, they are the vampires other vampires went on a crusade against to stop because they like having a world to... unlive on.

Of course if someone summons the Plot Device Devil on you guys... I'm going to stat him because the Exalted to nor recognize arbitrary limits like 'you cannot kill a prince of Hell'.
 
I mean there is a high level Bali discipline in Dark Ages that straight up kills the character to summon the Plot Device Devil, it literally has no stats and just gets to wreck whatever it wants for a few hours. I think it is assumed that players are not going to play the Bali since even as vampires go those guys are bad, they are the vampires other vampires went on a crusade against to stop because they like having a world to... unlive on.

Of course if someone summons the Plot Device Devil on you guys... I'm going to stat him because the Exalted to nor recognize arbitrary limits like 'you cannot kill a prince of Hell'.
Edit: Also a PC propably wouldn't cast Spew Wide the Pit because it auto-kills the caster.
They do have stats for the lesser version of that effect though:
Herald of Hell
Attributes: Intelligence 5, Wits 5, Perception 7, Strength 7, Dexterity 2, Stamina 9, Charisma 5, Manipulation 7, Appearance (irrelevant, 0, or 9)
Abilities: Alertness 4, Athletics 2, Brawl 7, Intimidation 7, Subterfuge 5, Animal Ken 1, Occult 7
Disciplines: Animalism 5, Daimonion 6 (Hell-Born Investiture, any and all effects), Flight 5, Fortitude 7, Potence 7, Presence 5
Willpower: 12
Health Levels: OK x10, -1 x 5, -3 x 5, -5 x 3, Incapacitated
Virtues: Conviction 8, Instinct 8, Courage 10
The Herald of Hell is already something I would not want to fight until we have at least Essence 3 and a lot more combat-relevant Charms.
For the actual plot-device Devil I want either a small Circle of Exalts or our father's plot-device sword fighting besides us.
 
I have a possible solution for our issues with ranged weapons.

Right now we are kinda vulnerable and have no easy way to strike back.
But we could just disable anyone's ability to use ranged weapons:
Sun-Denying Spite (•••)
Spreading wide her arms, the Infernal breathes the eternal darkness of Kakuri into the world around her, denying the truth and power of the light. All sources of illumination grow dim and toothless, even the sun itself. System: The Infernal spends 1 Essence and rolls Manipulation + Occult against difficulty 7. The quality of all light within (Essence x 200) yards becomes watery, muted, and somehow unhealthy; weak lights such as small candles or old bulbs may fail entirely. Visibility within this oppressive murk is limited to no more than five yards, although the Infernal and creatures of darkness who enjoy her favor can see clearly. Most importantly, night holds sway in the dimmed area; even if it is outdoors on a sunny day, the sun has no power to harm or inconvenience any being that normally suffers from the sight or touch of it. Vampires have no difficulty remaining awake or operating at their full strength. This Charm's effects persist for one hour per success rolled. If no successes are rolled, it lasts for a scene.
Signature Effect: Sun-Denying Spite activates automatically at no cost when the Infernal dons her Shintai form, and its effects persist for so long as she remains within the darkened region
So what if the the enemy has a good rifle and sits on a nearby building?
We deny them sight and can walk up to the panicking foe at our leisure.
We force the battlefield into the shape we desire and very few foes can actually do anything about that.
 
I have a possible solution for our issues with ranged weapons.

Right now we are kinda vulnerable and have no easy way to strike back.
But we could just disable anyone's ability to use ranged weapons:

So what if the the enemy has a good rifle and sits on a nearby building?
We deny them sight and can walk up to the panicking foe at our leisure.
We force the battlefield into the shape we desire and very few foes can actually do anything about that.
A good charm..

Except it'd break the masquerade wide open.

The sun suddenly going dark ought to be noticeable.
 
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