Green Flame Rising (Exalted vs Dresden Files)

It has not yet been voted on since you guys have not done any serious crafting, Molly only got the tool charm two hours or so ago IC
Cool!

So, everyone, my suggestion would be stay from a IC and OC perspective. IC this will help mom and it's not a binding agreement. This is Charity clamping down because she's scared and upset. We'll be able to get through this eventually.

OC, we have crafting, we need some startup funds, and we can build up somewhere safe for a scene or two. This is very valuable. With a support network already there we can lean on that a bit to get going rather than starting from 0.
 
Harry has a well stocked magical crafting lab. Just saying... :whistle:
 
[X] You can't... you just can't... leave.

This seems most IC to me, it's literally how Molly responded to an almost identical situation.

I'm also not sure what the point of staying would be. Charity's underlying desire isn't going to evaporate in four months, so we're trying to appease her in a way that won't even really stick long term.

On top of that, what prep are we doing when we can't leave home or buy anything Charity doesn't approve of since we're grounded and have no money?

Sure we could accept and then sneak out, but I find the idea of making an agreement with the intent of immediately breaking it distasteful. We keep talking about how this and that bargain aren't fey pacts so we can just break them as we please, but that leaves a mark of its own.

Do we really want to start playing as the sort of person who can't be trusted to keep her word unless it's magically enforced?

I mean we've been taking about ripping off God and our own mother, that's kind of a hard leap into the untrustworthy zone. :V

Instead of drawing out a painful and boring exercise in mutual frustration, I think a little separation will make for an easier reconciliation.
 
It's… pretty normal to move out of your parents house as a young adult? Like, I don't think anyone thought we were going to be living with the Carpenters for the rest of our life?

We're going to have to move out eventually. This just brings it forward slightly.
I've seen blowouts like that between parent and child, had it happen in my own family as well, and it doesn't go away easily. My father and his own came to that and it resulted in my father very nearly needing to be a ninja to see his own mother for years, things only calming down after he served through a war. Even then at best you could call it distant but civil. He spoke at the old man's funeral some years ago and he was just kind of philosophical about it and it went both ways in the years leading up to that. Before then they were damn close. The relationship had its flaws, did it ever, but they were damn close.

It wouldn't go like that here but some things still don't go away.

But... fuck. People are talking about doing the IC thing rather than the right thing. And that fits my philosophy on games. I'll change my vote to go with Molly's choice. I don't like it, but it is what she would do.

[X] You can't... you just can't... leave.
 
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Sure we could accept and then sneak out, but I find the idea of making an agreement with the intent of immediately breaking it distasteful. We keep talking about how this and that bargain aren't fey pacts so we can just break them as we please, but that leaves a mark of its own.

Do we really want to start playing as the sort of person who can't be trusted to keep her word unless it's magically enforced?

I mean we've been taking about ripping off God and our own mother, that's kind of a hard leap into the untrustworthy zone. :V

Instead of drawing out a painful and boring exercise in mutual frustration, I think a little separation will make for an easier reconciliation.

Just pointing this out but... Molly totally is the kind of person who speaks out past curfew in the middle of the night, she has been doing that since middle school. It's no less in character to go behind Charity's back than it is to leave. As for God well it is a sin to lie but it is not on the level of breaking a promise an archangel asked of you. Molly presumes that God has a sense of proportion, especially since as far as she is concerned her motives are pure.
 
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As for God well it is a sin to lie but it is not on the level of breaking a promise an archangel asked of you.
Well, technically its equal sin.

Sin = sin unless its blasphemy against the Holy Spirit, in which case you're fucked, if I recall correctly.

Don't know how much Molly learned or internalized stuff like this, though.

I wonder how many days until we come back wounded and have to explain where we got those wounds until they heal.
 
Well, technically its equal sin.

Sin = sin unless its blasphemy against the Holy Spirit, in which case you're fucked, if I recall correctly.

Don't know how much Molly learned or internalized stuff like this, though.

I wonder how many days until we come back wounded and have to explain where we got those wounds until they heal.
Molly very much believes in degrees and circumstances of crime and punishment, she stated that in this story already.
So it's likely she would apply the same to sin.
 
Just pointing this out but... Molly totally is the kind of person who speaks out past curfew in the middle of the night, she has been doing that since middle school. It's no less in character to go behind Charity's back than it is to leave. As for God well it is a sin to lie but it is not on the level of breaking a promise an archangel asked of you.
I think there's something qualitatively different between breaking a normal curfew because you're a kid who wants to stay out late and something that came up as a result of a serious conversation with your parents about your safety and future.

If Molly wants to be treated like she has agency then she can't also laugh off this sort of thing as the same as sneaking out to listen to punk rock when she was 15.

The promise to Uriel is what I was referring to with the bit about God there, because the same line of reasoning "it's not s fey pact so we can break it if we need to" came up.

I just think people are being a little cavalier about this sort of thing and the impact of breaking our word.
 
Just pointing this out but... Molly totally is the kind of person who speaks out past curfew in the middle of the night, she has been doing that since middle school. It's no less in character to go behind Charity's back than it is to leave. As for God well it is a sin to lie but it is not on the level of breaking a promise an archangel asked of you. Molly presumes that God has a sense of proportion, especially since as far as she is concerned her motives are pure.
DP, I have a question.

If later we will try to rehash this argument with Charity, can we use Cracked Cell Circumvention, as it mentions social uses are okay too?

(I guess we didn't count for it now)
 
[X] Agree after all

I'm going to support this, although I'm not adverse to the challenges of leaving.

However time spent learning under Michael is certainly time well spent and Molly can certainly put her crafting skills to use making money by crafting things, there's certainly very good money to be made in woodworking for example, artistically made furniture for example can sell very well.

Even just on Ebay, commission work pays even better.

Then of course there's ways of actually cheating into money.
 
I propose we make our main craft leatherworking and finally get to copying Lash's boots.

And maybe some light armor if we have time left.
 
[X] Agree after all

Bide your time, bide your time, we've got plenty of it at this point, no sense doing anything we'll regret.
 
For crafting, I'd vote for craft technology, or mechanics, or something like that. Everything is computers and mechanical devices nowdays, and it'd be cool to have supernatural computers and such.
 
Yes, if it did mechanically you would have a limit track. Also fluff wise Harry saw the chains on Molly's wrists broken, worn away by time. The passage of ages can wear away even the malice of the Primordials, of them only the Great Maker can make things imperishable.
The glory and kingship of Theion should have been imperishable, if someone (looking at you Autobot) didn't decide to change the rules.
 
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