Green Flame Rising (Exalted vs Dresden Files)

Crafts and Academics are also very broad categories.
IIRC, Technology is defined as the application of knowledge, as in pretty much anything you create is some sort of technology. Stone axe? Technology. Leather gimp suit? Technology. Etc.

Not that I want to limit our potential, but there really does need to be boundaries on something so broad.
 
What about Craft (Weaving), or whatever it would be called for weaving cloth, embroidery, sewing, etc? I assume those would all fall under one category?

We could potentially do a lot with that, both from a magical and mundane perspective.

Leather armor is all well and good, I guess, but I would prefer reinforced kevlar, and that is available as easily purchased fabric.
 
Craft Mechanics seems best, though metalworking might be better. It really depends on how hard we want to lean on it. Dragon's system lets us work with unrealted stuff at -2 so we don't have to worry too much.
 
Craft Mechanics seems best, though metalworking might be better. It really depends on how hard we want to lean on it. Dragon's system lets us work with unrealted stuff at -2 so we don't have to worry too much.
That is -2 dots not dice, so even with the excellency Molly is down to an measly 10 dice, that only as good as the best 1-5 mortals in the world, so pretty trash to exalted.
 
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That is -2 dots not dice, so even with the excellency Molly is down to an measly 10 dice, that only as good as the best 1-5 mortals in the world, so pretty trash to exalted.
Still better than the normal system. You want to make an awesome crafter? You need to buy up up dots for each and every specialty you want. It's the worst exp sink ever. Even Martial Arts isn't as bad, and you have to buy styles for it.

I'm partial to crafters / casters if you couldn't tell :)
 
We can only take one By Rage Recast per Essence, so Essence 2 should come first.
Id argue the opposite frankly.
Windborn Stride gives her a base boost to movement speed without spending Essence even.
You get it before repurchasing By Rage Recast.

This actually dunks on Cirrus Skiff. The spell only goes at 200 km/h compared to this around 700 km/h.
Cirrus Skiff allows her to bring other people with her though.

Man those were some horrible rolls.

But she has dug in her heels, you can read that clear as day on her face, it was her way or the highway. "You won't be going off and looking for trouble when your dad's not home and since I can't trust you to do that you are grounded starting now."
Yeah, I like Charity, but I cant see Molly IC acquiescing to this.

Pre-Proven Guilty Molly moved out when her mother tried to impose more restrictions, and it took Dresden literally blackmailing her into moving back home in canon as a condition of becoming his apprentice. After he died post-Chitchen Itza she literally lived on the streets rather than go back home. They love each other, but they are both hitting each other squarely in significant traumas here.

Maybe distance and time will help. Maybe it wont.

VOTE
[X] You can't... you just can't... leave.
 
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Yes, if it did mechanically you would have a limit track. Also fluff wise Harry saw the chains on Molly's wrists broken, worn away by time. The passage of ages can wear away even the malice of the Primordials, of them only the Great Maker can make things imperishable.
Technically Limit existed even before the Great Curse. It was basically a breaker for mental...limits.

If the Exalted got hit with too much stress, mindfucks from Primordials they didnt block or whatever, meaning when the Limit track filled up, they lost a point of permanent WP instead of going through a mental break and getting Derangements.

The Great Curse was also insidious because it was technically an upgrade. Instead of burning permanent WP, they "just" go through a Limit Break.

I guess there was just not much difference to notice in the early days, and when it got bad...no afflicted cared.

Mechanically, I think this came up with redeemed (re-Solar'd) Abyssals who didn't have a Great Curse, rare or nonexistent as they are.

Edit: Not stress, just some Charms that give Limit or mind magics, resisting them or failing to.
 
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Yeah but specializations aren't expensive.

That being said, there's no need to rush for Essence 2 yet, there's a lot of other cool shit we can get first.
I mostly want it because the last fight showed us how limited spending only 1 Essence per round is.
And our Excellency only lasts 2 rounds, so we have to reactivate it every other round.

With Essence 2 it lasts 3 rounds and we can spend more per round, so something like a Green Sun Nimbus flare at the same time would be possible.
 
Generally speaking technology in the Vampire 20 sense is mid to late 20th century stuff. You can make a transistor with craft, but not a microchip for instance.
Im not familiar with V20 Crafting rules, but you shouldnt need to make microchips though? Not in modern society.
You just buy them on the open market and build the rest of the system around it. If say, Molly was looking to make a cellphone for someone, I would expect her to buy, steal or salvage most of the parts, not fab them from scratch.
 
Im not familiar with V20 Crafting rules, but you shouldnt need to make microchips though? Not in modern society.
You just buy them on the open market and build the rest of the system around it. If say, Molly was looking to make a cellphone for someone, I would expect her to buy, steal or salvage most of the parts, not fab them from scratch.

I mean sure, but with enough technology and especially with excellency you can do the survival game thing where you start with banging rocks and end with supercomputers. If you cheat yeah you can make a phone, but it would not be a custom one of a kind super smartphone that an exalt rolling 12 odd technology dice can make.
 
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