Green Flame Rising (Exalted vs Dresden Files)

Akuma as pointed out by Alratan make no since, anybody with the knowledge of how to contact the Yama Kings, also has the knowledge to stack some 10-15 buffs prior to the summoning. They only make since if the that are already Akuma prior to escaping, which makes much more since really.

And by GM ruling 6 dot merits is the limit sadly. The only 7 dot merit we can grant is True Faith in Molly. So no bloodline of angel, or any of the other super merits.
 
Current tally:
Adhoc vote count started by uju32 on May 25, 2023 at 9:15 PM, finished with 91 posts and 10 votes.

  • [X]Plan Question Time
    -[X] Head off at once to interrogate the prisoner with Lara, save your power for later
    -[X] Clippy/Cyberdevils: Call 911 Emergency for the victims on the road. Use an online anonymizing service
    -[X] Take possession and search through the prisoner's clothes
    -[X] Crown Questions:
    --[X] Chase Scene: Motorcylist/motorcycle: What allies/associates/minions of the entity/sorcerer whose attack injured this person/disabled their bike are in the Chicago area?
    --[X]Arrival Scene: Disabled Van: How long before the associates of the entity who disabled/damaged this van will attack the Raith estate?
    -[X]STUNT: You arrive in a surprisingly well-equipped infirmary with Lara Raith to see the prisoner being attended to, with one of the medics cutting his bloody clothes off and putting him in one of those backless medical gowns even as others hook up a confusing array of medical monitors and tubes. You note, but dont comment on the straps binding him to the bed, or the pair of armed guards by the entrance, choosing to go through the contents of his clothes as Lara talks in low tones to the medics before they adjust some. In what seems only moments, he comes to seeming full wakefulness, his eyes wild. You step into his field of view without preamble as with a thought you are crowned in green light. "Your boss just tried to pull your skeleton out of your" you make a wordless, yet expressive gesture "everything. And then we were attacked on our way here. I would like to know why." You pull a chair up by the side of his bed, his lifeblood still on your chainmail."Start talking."
    [X] Use the crown on the Estate itself to find the timeline of an attack
    [X] Use the crown on one of the security personnel to find the plan of an attack
 
Akuma as pointed out by Alratan make no since, anybody with the knowledge of how to contact the Yama Kings, also has the knowledge to stack some 10-15 buffs prior to the summoning. They only make since if the that are already Akuma prior to escaping, which makes much more since really.

And by GM ruling 6 dot merits is the limit sadly. The only 7 dot merit we can grant is True Faith in Molly. So no bloodline of angel, or any of the other super merits.
You're assuming knowledge is equal to wisdom, which it isn't. Being intelligent and well informed helps with a lot of things, but it doesn't make you perfect. And really, if you're going to play that game why can't the hells?

You should up with the best buffs you can scrape together on one person's resources without getting caught and the devil on staff that day uses their allocation from the acquisitions budget to do the same.

If you're going to start stepping beyond the snap shot modeled by the book into what alleged reasonable people would do then do it evenly.

I thought we could go as high as 7, but 6 dot merits are plenty crazy. It's all about who the target is and what they're trying to do.
These are 6 dot merits:

Guardian Angel Someone or something watches over you and protects you from harm. You have no idea who or what it is, but you have an idea that someone is looking out for you. In times of great need you may be supernaturally protected. However, one can never count upon a guardian angel. The Storyteller must decide why you are being watched over, and by what (not necessarily an angel, despite the name).

Nine Lives Fate has granted you the opportunity to come as close to Final Death as anyone can get and still survive. You basically have nine lives. If a situation arises in which you should be killed, you actually survive, though you may be worse for wear. What happens is that if a roll is made that would kill the character, the roll is made a second time. If that roll fails another can be made, and so on, until the roll succeeds or the Merit is used up. You get nine opportunities to make rerolls, and these opportunities are never replaced after they have been used - once they are gone, they are gone. A list should be kept somewhere on the character shee to record how many rerolls have been made. (PGS)


This is 5:
Pure Blood The Curse of Caine runs strongly in your veins. You may spend one more blood point per turn than your generation should permit. You look especially pale and drawn under Aura Perception and yet oddly flushed with abundant health.
cite

I get what you want, but to my eye you're trying to flip the charm on its head to make an edge case exploit the entire point.

The benefits we give the to wisher aren't the thing the charm is set up to provide us, it's great when we can benefit from them as well, but the point is explicitly and specifically leverage.
 
You're assuming knowledge is equal to wisdom, which it isn't. Being intelligent and well informed helps with a lot of things, but it doesn't make you perfect. And really, if you're going to play that game why can't the hells?

You should up with the best buffs you can scrape together on one person's resources without getting caught and the devil on staff that day uses their allocation from the acquisitions budget to do the same.

If you're going to start stepping beyond the snap shot modeled by the book into what alleged reasonable people would do then do it evenly.
Kujuin can get some silly level of boosters going with prep on par with CCC. It not hard and a lot of those thing could not be duplicated on a whim, your lucky day is your lucky day, after all, not theirs.

I get what you want, but to my eye you're trying to flip the charm on its head to make an edge case exploit the entire point.

The benefits we give the to wisher aren't the thing the charm is set up to provide us, it's great when we can benefit from them as well, but the point is explicitly and specifically leverage.
That is down to Holden not liking Infernals VEE is explicitly a minion empowering charm, to the point is one of the few ways to ignore XP debt in 2E for mortals and just keep getting stronger. Infernals are the minion master exalted, but somehow Solar got that trait.

And frankly I do not regard anybody that has a chance to spend willpower to ignore a wish out of nowhere, and does not, as a threat. Only people that have somehow gotten willpower tapped would be vulnerable, without that 5 essence for 1 willpower is not a worthwhile trade. Even mooks should be able to clear this basic survival hurdle.
 
You're assuming knowledge is equal to wisdom, which it isn't. Being intelligent and well informed helps with a lot of things, but it doesn't make you perfect. And really, if you're going to play that game why can't the hells?

You should up with the best buffs you can scrape together on one person's resources without getting caught and the devil on staff that day uses their allocation from the acquisitions budget to do the same.

If you're going to start stepping beyond the snap shot modeled by the book into what alleged reasonable people would do then do it evenly.

I thought we could go as high as 7, but 6 dot merits are plenty crazy. It's all about who the target is and what they're trying to do.
These are 6 dot merits:
Guardian Angel Someone or something watches over you and protects you from harm. You have no idea who or what it is, but you have an idea that someone is looking out for you. In times of great need you may be supernaturally protected. However, one can never count upon a guardian angel. The Storyteller must decide why you are being watched over, and by what (not necessarily an angel, despite the name).

The first thing we should do when we get VEE is get this merit for both our dad and Daniel. Daniel to better protect him when he inevitably gets into a supernatural fight (whether because of us, Lydia or something) and our father because, given that swords are actually angels and that they like all their wielders enough for them to mourn for a long time when they die, he must already have something like that that could perhaps be increased. It will be great.

Another idea is Molly with True Faith and Guardian Angel, because anyone who looks at her with anything resembling a vision will be horrified, a girl with the magical presence of a King of Hell carrying true faith within her heart and with an angel behind her.

(I think they would all be angels as it would be thematically appropriate for all of them)
 
Kujuin can get some silly level of boosters going with prep on par with CCC. It not hard and a lot of those thing could not be duplicated on a whim, your lucky day is your lucky day, after all, not theirs.
Kujuin are spectacularly poorly written. The world building clearly has Akuma, including multiple greater Akuma. If the mechanics poorly simulate what's necessary for the intended world building to work then the correct thing to do is either tweak the rules or fill in a blank somewhere that fits it back together.

Either nerf the stupid barely defined powers they get or allow the demons running the temptation office the tier of effect needed to contest them.

The rules exist solely to serve the story. Exploits are one thing but if the mechanics actively contradict an element that clearly exists and is supposed to do so, like an entire faction, the correct response isn't going "clearly the thing we can see exists isn't actually there".

That is down to Holden not liking Infernals VEE is explicitly a minion empowering charm, to the point is one of the few ways to ignore XP debt in 2E for mortals and just keep getting stronger. Infernals are the minion master exalted, but somehow Solar got that trait.

And frankly I do not regard anybody that has a chance to spend willpower to ignore a wish out of nowhere, and does not, as a threat. Only people that have somehow gotten willpower tapped would be vulnerable, without that 5 essence for 1 willpower is not a worthwhile trade. Even mooks should be able to clear this basic survival hurdle.

This isn't one of Holden's mistakes. VEE is a good charm with coherent thematics and useful mechanics. It just isn't optimized for what you want to do with it and isn't meant to be. This isn't a problem with the charm.


As to the other bit, you tend to model things like the characters are dispassionate observers playing with one eye on the rule book at all times. Desperation, temptation, context to how the deal is set up, how much they actually understand about the situation, and multiple other factors all play a role here.

Thomas fundamentally took the same gamble as he would have making a wish when he trusted that our power did what we said it did and nothing else.

Hell, half of the Dresden File's plot is tied to Harry getting caught up like this despite knowing exactly what's going on.

You're denying something multiple factions do all the time and which we ourselves effectively stumbled into by accident.
 
Kujuin are spectacularly poorly written. The world building clearly has Akuma, including multiple greater Akuma. If the mechanics poorly simulate what's necessary for the intended world building to work then the correct thing to do is either tweak the rules or fill in a blank somewhere that fits it back together.

Either nerf the stupid barely defined powers they get or allow the demons running the temptation office the tier of effect needed to contest them.

The rules exist solely to serve the story. Exploits are one thing but if the mechanics actively contradict an element that clearly exists and is supposed to do so, like an entire faction, the correct response isn't going "clearly the thing we can see exists isn't actually there".
White Wolf is very bad at mechanics, but they exist and we have to deal with them broken powers and all.
This isn't one of Holden's mistakes. VEE is a good charm with coherent thematics and useful mechanics. It just isn't optimized for what you want to do with it and isn't meant to be. This isn't a problem with the charm.
Problem is that the charm is not worth getting as written. It take to long to build up people allied with you, and nobody worth entrapping would every take the wish.
As to the other bit, you tend to model things like the characters are dispassionate observers playing with one eye on the rule book at all times. Desperation, temptation, context to how the deal is set up, how much they actually understand about the situation, and multiple other factors all play a role here.
I assume people are actively trying to win. And will bring any and all resource to play they can, if the price for failure is death you don't take chances.
Thomas fundamentally took the same gamble as he would have making a wish when he trusted that our power did what we said it did and nothing else.

Hell, half of the Dresden File's plot is tied to Harry getting caught up like this despite knowing exactly what's going on.

You're denying something multiple factions do all the time and which we ourselves effectively stumbled into by accident.
Taking a chance on a daughter of a Knight is not the same as taking a chance on a random wish out of nowhere, even if you fail the roll detect the price.

Every culture in the world has stories about wishes in some form are another, and they all are pretty much the same thing; Don't you will only find pain and misery in it. Being smart enough to reject a wish out of nowhere is not some great feat, its you made it to 10 years old without winding up dead.
 
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I assume people are actively trying to win. And will bring any and all resource to play they can, if the price for failure is death you don't take chances.
People in the story are not playing a game and are not trying to win.

Deals with sinister forces are a staple of fiction for a reason, you can't just say that everyone who matters is a rational, game-theory following person with an internal distance to all their circumstances and feelings and thus would never be stupid enough to fall for it.

Take Harry Dresden. Was taking Lea's deal back when he almost died to He-Who-Walks-Behind stupid?
Propably yes, but it definitly looked like the best option at the time.

And even besides that, there are a lot of example of wish-granters who don't screw you over.
Dealing with the Fey can be worth it, unlike the Yama-Kings (who always fuck you over once they have enough of your soul) a deal with the Fey can be made to both party's advantage.
As can be a deal with Molly.

You don't have to assume that all our enemies always stay enemies after all.
 
Kujuin can get some silly level of boosters going with prep on par with CCC. It not hard and a lot of those thing could not be duplicated on a whim, your lucky day is your lucky day, after all, not theirs.

That is down to Holden not liking Infernals VEE is explicitly a minion empowering charm, to the point is one of the few ways to ignore XP debt in 2E for mortals and just keep getting stronger. Infernals are the minion master exalted, but somehow Solar got that trait.

And frankly I do not regard anybody that has a chance to spend willpower to ignore a wish out of nowhere, and does not, as a threat. Only people that have somehow gotten willpower tapped would be vulnerable, without that 5 essence for 1 willpower is not a worthwhile trade. Even mooks should be able to clear this basic survival hurdle.
This is all untrue.
This is the canon version of VEE from Ex2:

Verdant Emptiness Endowment

Cost: 10m, 1wp
Mins: Essence 3
Type: Simple
Keywords: Shaping, Sorcerous, Training
Duration: Instant
Prerequisite Charms: First Cecelyne Excellency, Transcendent Desert Creature

Few beings are as they would choose to be. Certainly, Cecelyne would rather that her inner borders were not fettered to Malfeas. Where dissatisfaction endures, emptiness spreads the idea of the Endless Desert. Prior to using this Charm, the character must have observed the target express dislike of her present state and desire for some improvement of natural aptitude or training, such as beauty or skill with a sword. The wish need not be articulated with any intention of seeking its fulfillment or even seriously, but it must be unambiguous. In this condition is met, the Infernal need only be within (Essence) yards of the target and activate Verdant Emptiness Endowment. Doing so causes the target to gain one dot of the Attribute, Ability or specialty that best pertains to the observed wish. This Training effect can't raise any trait above its normal maximum, nor does the Infernal need any rating in a trait to bestow it. This Charm also can't target those who have any outstanding experience debt from prior use of any Training effect.

It is possible for the target to unconsciously reject the gift for a cost of one Willpower, thereby avoiding the gift and its hidden price tag. This effect is not Obvious, however, so the target's player only knows the trait being offered and the associated experience cost, without learning anything about the source of the effect or the price. Once the gift is accepted, the magic is done, and countermagic can't reverse it.

Traits improved by this Charm do so over the course of the scene, fast enough to be miraculous but slow enough that no one has to know the source of the blessing. The Yozis always exact a price for their gifts, however. At any point in the future, the Infernal may come back to that individual and demand any one task. If the target understands the demand and the task isn't literally impossible, she intuitively understands that doom will befall her for failing to obey. After one month or as soon as the task becomes impossible (or constitutes an unacceptable order), the duty ends without harm to the beneficiary. However, if the character stops working toward the goal for more than a day while the duty remains, she suffers a number of automatic botches equal to the Infernal's Essence rating. These botches match the effects of breaking an oath sanctified by an Eclipse Caste Solar and linger until the worst possible time. It is possible to target oneself with the Charm, in which case the Infernal obviously owes himself nothing.

Canon VEE
  • Only gives 1 dot of an Attribute, 1 dot of an Ability or 1 dot of a Specialty per use.
  • It cannot raise any Trait(attribute, ability, specialty) above human max cap of 5.
  • It does not give Backgrounds or Merits, nor does it remove Flaws, Derangements, Crippling effects or the like.
  • It will only work if the Exalt is within Essence yards of the supplicant.
  • It only demands a month or less of service
  • It doesnt turn its beneficiaries into CoDs who must listen to the Infernal
  • It makes beneficiaries who fail botch (Infernal's Essence) times, instead of casting them down to Hell immediately.


In every way besides the 1 year per use per person limit, ExWoD's VEE is SUPERIOR to canon Ex2's version.
Holden buffed the hell out of ExWoD's version. He tacked on shit you had to buy other charms for.
He even made it cheaper in Essence cost; 5m instead of 10m.

It might be true that Holden does not like Infernals, but you certainly wouldn't be able to tell from looking at this charm.


VEE does NOT make minions.
Thats not what its for. Its a snare, its designed to entrap victim; whether or not they were serious about asking for a favor, it goes gotcha, and demands its price.

Thats the point of its design; thats why its not obvious that you are making a deal in the first place, and why it springs a cost for the favor only after applying it to you, and why there are both things you cannot demand that the beneficiary do, and that the period of service has a hard endpoint of one year and one day.

Notably, it in no way guarantees their loyalty, just their service. Its a very transactional charm.

Someone who was ensnared by VEE can pay off the favor in a year, cut all ties and go on to be your enemy and you cant take the favor back. Someone paying off a VEE favor can STILL be your enemy at the same time they are carrying out the mandated favor by the fluff and mechanics of the charm.


Spending WP is a big deal.
Most people dont spend Willpower routinely. Or have that much WP to spend anyway, let alone recovering it easily.
There's a reason why NPCs routinely have Willpower at 5 or less.
 
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Take Harry Dresden. Was taking Lea's deal back when he almost died to He-Who-Walks-Behind stupid?
Propably ye
s, but it definitly looked like the best option at the time.
Point of order: No it wasn't.
He was a sixteen year old orphan with no allies whose only family and legal guardian had just betrayed him and tried to bind him into sorcerous servitude, and whose only step sibling cum first love was already under the man's control.

Lea's deal under those circumstances was a fabulous windfall, and probably better than almost anyone else would have given him, short of somehow lucking into McCoy right then, or having a Warden run across him and take his word over that of the veteran Warden and war hero DuMorne.

Its like asking whether it was stupid for a person with no credit history and no income to take out a loan with high interest rates to pay for medical care when they are dying.
Debts are only a problem for the living.
 
Point of order: No it wasn't.
He was a sixteen year old orphan with no allies whose only family and legal guardian had just betrayed him and tried to bind him into sorcerous servitude, and whose only step sibling cum first love was already under the man's control.

Lea's deal under those circumstances was a fabulous windfall, and probably better than almost anyone else would have given him, short of somehow lucking into McCoy right then, or having a Warden run across him and take his word over that of the veteran Warden and war hero DuMorne.

Its like asking whether it was stupid for a person with no credit history and no income to take out a loan with high interest rates to pay for medical care when they are dying.
Debts are only a problem for the living.
I think he didn't even get payed?
Lea only gave him Dumbo's feather, the confidence he needed to use his own abilities to do what he already could have done without her?

Or maybe I missremember that part.

Regardless, my point was that it was completly understandable for him to take the deal and it doesn't make him stupid or not a threat to anyone.
 
White Wolf is very bad at mechanics, but they exist and we have to deal with them broken powers and all.

Problem is that the charm is not worth getting as written. It take to long to build up people allied with you, and nobody worth entrapping would every take the wish.

I assume people are actively trying to win. And will bring any and all resource to play they can, if the price for failure is death you don't take chances.

Taking a chance on a daughter of a Knight is not the same as taking a chance on a random wish out of nowhere, even if you fail the roll detect the price.

Every culture in the world has stories about wishes in some form are another, and they all are pretty much the same thing; Don't you will only find pain and misery in it. Being smart enough to reject a wish out of nowhere is not some great feat, its you made it to 10 years old without winding up dead.

If you fail a roll to detect that there is a price you are screwed by definition, it will just look like random chance and odds are you will take it, the first thing you will hear from the infernal is them calling you and saying: 'you will serve me loyally for a year and a day' and you get a flash of Hell (either of Burrowing Maggots or theirs).
 
I think he didn't even get payed?
Lea only gave him Dumbo's feather, the confidence he needed to use his own abilities to do what he already could have done without her?

Or maybe I missremember that part.

Regardless, my point was that it was completly understandable for him to take the deal and it doesn't make him stupid or not a threat to anyone.
Yup.
But without that confidence boost, he might have ended up on the run being hunted by a more powerful, more experienced wizard with prep time and items of his clothing as foci. That only ends one way.

Furthermore, Lea was probably double dipping a little, because Maggie LeFay had already made a deal on his behalf.
Or maybe she wasn't double dipping, but just doing tough love; judging from how she trained Molly, she seems to favor stressing her charges for their own good. She was probably around to intervene if necessary.


Yeah, agreed.
Entirely reasonable for him to make that deal.
 
I assume people are actively trying to win. And will bring any and all resource to play they can, if the price for failure is death you don't take chances.
Win what? Competing against whom? In what situation? If I am Lord Raith, and I have been enslaved by my rebellious daughter, and am facing a slow but inevitable death due to being unable to feed? Slavery for a year and a day, and losing all that I still have would seem very tempting for a chance to get that death curse removed.

If I am Cowl and want the secrets of, slavery for a year and a day still seems reasonable.

And all that assumes I even know someone is granting me a wish.
Notably, it in no way guarantees their loyalty, just their service. Its a very transactional charm.
Oh, and if they can kill us before we can voice our demand to them, they are totally free to do so.
Sadly that is 7 dots, the equivalent of making someone into a nephilim, because you are literally changing their foundational weakness.
How high dot-cost-wise can we go in merits when talking VEE anyway?
 
The point of VEE, to me, is that it's the Infernals mass social combat charm. You use it to take over governments and companies, not to make combat capable minions.

Yes, that requires you turn existing middle ranking politicians and business people into your minions first, but infernals are good at that.
 
VEE does not instill loyalty until it turns the person into a Creature of Darkness.
And a charm that costs 5m per activation is something that, even at Essence 5, can only be used 4x before depleting a full Essence pool from 20m to 0.

Its designed for targeted use against specific targets. Compelling the service of chosen people for a limited amount of time, whether they'd be willing or not.
Its not for mass use of any sort.

Oh, and if they can kill us before we can voice our demand to them, they are totally free to do so.
Yup.
And even after we give them orders, anything that the order doesnt cover is fair game.
Kill us. Inform on us. Sabotage us.

As long as they perform the specific duty they were forced to do, they can do literally anything else they choose by the mechanics of the charm.
 
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How high dot-cost-wise can we go in merits when talking VEE anyway?

6 since 7 is where you find the really insane high level mage Merits.

Vote closed
Adhoc vote count started by DragonParadox on May 26, 2023 at 3:16 AM, finished with 113 posts and 11 votes.

  • [X]Plan Question Time
    -[X] Head off at once to interrogate the prisoner with Lara, save your power for later
    -[X] Clippy/Cyberdevils: Call 911 Emergency for the victims on the road. Use an online anonymizing service
    -[X] Take possession and search through the prisoner's clothes
    -[X] Crown Questions:
    --[X] Chase Scene: Motorcylist/motorcycle: What allies/associates/minions of the entity/sorcerer whose attack injured this person/disabled their bike are in the Chicago area?
    --[X]Arrival Scene: Disabled Van: How long before the associates of the entity who disabled/damaged this van will attack the Raith estate?
    -[X]STUNT: You arrive in a surprisingly well-equipped infirmary with Lara Raith to see the prisoner being attended to, with one of the medics cutting his bloody clothes off and putting him in one of those backless medical gowns even as others hook up a confusing array of medical monitors and tubes. You note, but dont comment on the straps binding him to the bed, or the pair of armed guards by the entrance, choosing to go through the contents of his clothes as Lara talks in low tones to the medics before they adjust some. In what seems only moments, he comes to seeming full wakefulness, his eyes wild. You step into his field of view without preamble as with a thought you are crowned in green light. "Your boss just tried to pull your skeleton out of your" you make a wordless, yet expressive gesture "everything. And then we were attacked on our way here. I would like to know why." You pull a chair up by the side of his bed, his lifeblood still on your chainmail."Start talking."
    [X] Use the crown on one of the security personnel to find the plan of an attack
    [X] Use the crown on the Estate itself to find the timeline of an attack
 
6 since 7 is where you find the really insane high level mage Merits.
So no True Faith? That's a bit of a shame? Or would increasing True Faith dots be allowed if the target already had some?

Still, stuff like mixed-morph goes up to 5 points, so there's that. We can still do a lot. LIke:
Mixed-morph (1 pt. or 5 pt. Merit)
You find the art of partial transformation relatively
easy, and make the required Dexterity + Primal Urge
roll at difficulty 6 rather than difficulty 9 (p. 286). The
five-point version of this Merit eliminates the need for a
Willpower point; you can achieve partial transformation
almost at will.
If we ever go through the idea of making Daniel a sorta werewolf with shapeshifting path and Lydia buffing him, then we could get him this at 5 points. With a combination of even few shapeshifting path dots, that's a potent combination.
because i think i can (6pt . merit )
When you declare you are using a point of Willpower and
roll for successes, your self-confidence may allow you to gain
the benefit of that expenditure without losing the Willpower
point. You do not lose the point of Willpower unless you fail
your roll. This also prevents you from botching. This Merit
may only be used when the difficulty of your roll is 6 or higher
You don't botch, and if the challenge is 6 or higher, you essentially get a free auto-success. And if coupled with
lucky (3pt . merit )
You were born lucky — or else the Devil looks after his
own. Either way, you may repeat any three failed or botched
rolls per story, but you may try only once per failed roll.
you essentially eliminate the chances of failing in most situations. It's not as good as being an exalt, but it's close.

iron resistance (4pt . merit )
Cold iron has no physical effect on you, though constant
exposure to the metal still causes you to suffer Banality. This
is a double-edged sword, as you may not realize when you're
sitting on a cold iron bench or leaning against a fence made
of the foul metal. A Perception + Kenning roll (difficulty 7) is
required to avoid exposing yourself to the dangerous element.
I am fairly sure a number of fae will be eager for this.

And then there are backgrounds, which also can be pretty insane, both for the target and for how the world will need to be twisted in order to make them come true.
 
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