Green Flame Rising (Exalted vs Dresden Files)

My understanding as quoted is that dude is literally out there in the open.
Nothing hiding him, you open a Way you'll see him.
So open Way, keep Way open, send person through to bag and tag.
The question we asked was about his location, incidental information on his surroundings isn't confirmation that there isn't anything else around.

The fact that J, a minor shaman, standing apparently undefended in the nevernever mirror of a relatively unpleasant location should be taken as a sign something we didn't see is defending him.

Even modestly nice bits of the nevernever are not kind to travelers, that's part of why wizards call it that.

The greater Akuma could scare off most things, but it's worth noting that the nevernever has plenty of hostile and alien stuff in it ranging from animal like to sapient but too alien to make the same risk assessments as a near human.

Letting him stand there undefended is like putting a purse dog on a leash in your backyard in coyote country.

By rights they should know better than to hunt near humans, but sometimes they'll still come eat your dog anyway.


All of which discounts the fact that he knows we're coming for him, should know we have people with access to the nevernever, and is in hostile territory regardless. He can't be sure that the appearance of weakness won't earn him a poke from the local powers.

The will of Kakuri could most likey win against that sort of thing, but it's still another problem he had to juggle. Something to handle it so he doesn't need to sit on guard duty himself would just be sensible.
-[X]Team 2: Molly + Gard + Murphy + Lydia + constructs + 1x Infantry squad: Torture room
--[X]Team 3: Dresden + Michael + 1x Infantry
Perhaps it's a bit paranoid on my part, but Micheal is sort of our big counter.

I don't buy the higher end estimates of what a greater Akuma can do as being valid here, but if I'm wrong and the projections people like @Alratan have been making are close to accurate then Micheal and Amoraccius are most likely the only way we make it out alive.

For that reason I'm inclined to keep him close to Molly, because the Akuma should be familiar with this problem as well. Splitting us up and bogging Micheal down long enough to finish with Molly is probably their best bet for handling him in this scenario.

Putting him in the nevernever in particular is almost the perfect setup to take him out of the game till it's over. All they have to do is keep Harry too occupied to open a way out again.
 
Note that my projections were for a mid tier greater akuma, not the country destroying walking apocalypse that one that's a peer to an Antedeluvian would be.

Eight and nine dot disciplines combined with base dice pools of twenty are significantly weaker than what Emma-O could produce if he was engineering a combat focused one.
 
Eight and nine dot disciplines combined with base dice pools of twenty are significantly weaker than what Emma-O could produce if he was engineering a combat focused one.
Honestly, if I had to model Emma-O himself I would give him near-twenty pools and powers around 8-9th level disciplines (mix of Wan-Kuei powers, spirit-Charms and some unique stuff).

I would certainly not give him the ability to produce several monsters like that.
 
Honestly, if I had to model Emma-O himself I would give him near-twenty pools and powers around 8-9th level disciplines (mix of Wan-Kuei powers, spirit-Charms and some unique stuff).

I would certainly not give him the ability to produce several monsters like that.

IIRC the rules say that a Yama King in their much weakened form on Earth is a peer to an arhat, which means equivalents to ten dot disciplines and base twenty dot pools (note Wan Kuei get various dice and automatic success adders on top of that). This is why they take bodyguards when they visit Earth. Presumably those bodyguards are powerful enough not to be chaff, and to be able to contribute meaningfully to battles on that scale.

In their Hells they're apparently vastly more powerful than that.
 
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The question we asked was about his location, incidental information on his surroundings isn't confirmation that there isn't anything else around.

The fact that J, a minor shaman, standing apparently undefended in the nevernever mirror of a relatively unpleasant location should be taken as a sign something we didn't see is defending him.
Even modestly nice bits of the nevernever are not kind to travelers, that's part of why wizards call it that.
Im working off prior precedent. Remember Cindy?
"I think..." you trail off, the lie swift to your lips. "I think I can find Matthews granddaughter now. I just need a few minutes outside to look. Do you mind...?"

"Be careful, there are wards to snare the eye of the unwary seer," Gard answers, though the look in her eye is less one of worry and more of contemplation. Odds are she realized you do not want her to see how you do your divination. Well good for her then, you refuse to feel guilty over a reasonable precaution.

Clippy flips to the girl's picture without needing to be asked and as you set your mind upon it you ask simply: "What is the swiftest path to her?"

Lost 1 Essence

This time the vision does not fade into view around as you as it had at Saint Mary's. Instead you feel as if some unseen force yanks you out of your body and you are hurled formless and insubstantial across the city, you are the whisper behind a thousand voices, you are the sharp glare of traffic lights, the shrill call of a car alarm that goes off without reason, until you come to what looks like a tattoo parlor, though you would not be caught dead inside Karl's Tats' and Piercings because it looks like the kind of place where people have been caught dead, of blood poisoning. You do not get much of a sense of the people inside other than they seem to be of the big, beefy and startlingly well armed variety and yet they are all eerily quiet.

There's a trap door in one of the storage rooms that leads down to a basement that had not always been a basement, then down some rickety stairs into a maintenance tunnel that had not seem much maintenance filled with the odor of refuse and human waste, but the deeper you go the more the signs change, from gang marks to just plain weird graffiti to things that start to look like the markings of the occult, from refuse to old blood to half-gnawed animal bodies and a moment later you see what's doing the gnawing... Sometimes you wish your power were a bit less detailed with the answers.

Hunched and snarling though long double-jointed jaws, dirty claws pulling the meat off the bones ghouls bear all the worst features of a bloated corpse and a hyena mingled together. But these are not just mindless beasts, you know, the most horrifying part about ghouls is that they are born with a hunam-like mind and roughly human sensitivities as well as an unspeakable hunger for the flesh of man. Every single ghoul is driven in some way mad by their broken nature.

There shouldn't be this many of them here fighting over half a stray dog, you realize as you rush past. Something had called them here and by blandishments or by force made guards of them
. Past the ghouls there is a heavy iron grate and beyond that to your surprise rusted iron bed-frame set against a brick wall of what might once have been a fancy wine cellar from the hoops quietly rusting not far from it. On the bed, apparently sleeping quietly is the girl you have been looking for apparently sleeping soundly, though the occult markings carved into the wall above her give lie to the impression. Four spears set int a line. Four and three and three and seven lines...
"A spell of slumber and a ward all at once that draws on the life of the bespelled,"
Usum whispers in the back of your mind.
"A way to set a ward where no threshold is. Clever..."

Just as the vision fades you feel a foulness on the tongue and at the edge of hearing the labored breathing in anticipation of one who no longer needs breath. The chamber is not as empty as it seems.

"Well," you start as your dad and Gard come out of the restaurant. "I know where she is and how to get there, Undertown." Harry had told you to avoid it, but that had been exploring alone not with your dad and even more backup. "There's a bunch of mortal thralls guarding the entrance, then a bunch of ghouls... er you know what those are right?"

Gard snorts, though she looks more amused than annoyed. "Yes." Dad just nods.

"Then there is as warded iron gate with the ward linked to Cindy's life-force.."

"The svefnthorn." Now the Valkyrie looks offended, but not at you. "That she would dare to twist it to such purpose. Nevermind, go on."

"I got a feeling like there's ghosts just on the other side, maybe guards, maybe just watchers."

"Good work," Gard says, curt as ever but no less sincere for it. "We need to burn out all the electronics in the tatoo parlor before we go in to make sure the thralls can't send out an alarm then deal with the corpse eaters the usual way. I'll handle the ward and I assume..." she glances at dad. "The sword you bear cuts specters as easily as flesh."
When we went looking for Cindy back in Arc 2, the Crown pinged every major hazard along the way.
From the cutrate neoNazi goons in the tattoo parlor to the ghouls camped on the path to the warded door to the sleep spell to the invisible spectre inside the room.

Crown of Eyes works off intent.
It stands to reason that if there were any such measures around J, it would have pinged them as well.

As for why J is standing out in the open?
If I had to make a guess, a place of desolation in reality will have its reflection in the NeverNever, and will probably be avoided by most healthy supernatural predators. The rest get a whiff of the greater akuma and stay away from the bigger fish.

Wont help if/when news gets back to the Fae, but Faerie is big, and the Courts cant be everywhere.
Perhaps it's a bit paranoid on my part, but Micheal is sort of our big counter.
See above.
This should be a rapid in and out. And I rather doubt a Minister of Hell can seal the Wall/Gauntlet against other people anyway.
And not in the face of a Sword.
 
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Current tally:
Adhoc vote count started by uju32 on Mar 30, 2023 at 2:40 PM, finished with 196 posts and 9 votes.

  • [X]Plan Dynamic Entry
    -[X]Battle Order 1: Pass out any holy water or blessed oils to anyone who wants some
    -[X]Battle Order 2: Rally point 20 yards/1x Movement turn from torture building, and camped by Team 4
    -[X]Battle Order 3: Explosives on door to Deborah cell by Team 1
    -[X]Battle Order 4: Explosives on exterior wall to torture house by Team 2; TLF applies to avoiding damage to pinned Whampires
    -[X]Battle Order 5: Way to be opened by Team 3 at rally point
    -[X]Battle Order 6: Have Lydia throw Molly in a bottle through the window. Dexterity Excellency.
    -[X]Battle Order 7: Simultaneous go on Molly's call
    -[X]Molly scenelongs: Anima + Demon Aspects + Boiling Sea Mastery(0m) + Steelskin(1m) + Viridian Legends Exoskeleton(1m) + All Things Betray(1wp) + Imperial Primacy Mantle(1wp): 2m, 2wp
    -[X]Tasking
    --[X]Team 1: Brother Devsimar + Valkyrie runecaller + 1x Infantry squad: Deborah + baby + bakemono
    --[X]Team 2: Molly + Gard + Murphy + Lydia + constructs + 1x Infantry squad: Torture room
    --[X]Team 3: Dresden + Michael + 1x Infantry squad: J
    --[X]Team 4: 1x Heavy weapons squad: Rally point reserve
    -[X]STUNT: You return from the rally point at a rapid trot, your eyes running over the squad of hardbitten soldiers before you, noting the prepared demo charges and finding nothing amiss. Your eyes meet the squad leader's, then Gard's, Murphy and Lydia's in succession. "On my mark.". At the nods, you close your eyes for a brief moment to breathe a quick prayer, then squeeze Lydia's forearm, brass-sheathed fingers leaving oil stains on her jacket. "Mark!" you bark into the tactical radio, then let it drop. Lydia hesitates for a moment until you vanish, then glows as she hurls the bottle at the window.
 
When we went looking for Cindy back in Arc 2, the Crown pinged every major hazard along the way.
Exactly; marked out every hazard along the way the only things that counted were the ones on the path to the target.

The crown isn't an evil genie, but it does have limits and rules. If the security wouldn't influence our ability to get to him in the first place it wouldn't show up, just like whatever that thing in the pipe was from this chapter.

See above.
This should be a rapid in and out. And I rather doubt a Minister of Hell can seal the Wall/Gauntlet against other people anyway.
And not in the face of a Sword.
Seems like an unnecessary gamble. If it's and rapid in and out then he isn't necessary.

If it's going to be more complicated sending two people who can both get out on their own makes more sense.
 
Exactly; marked out every hazard along the way the only things that counted were the ones on the path to the target.
The crown isn't an evil genie, but it does have limits and rules. If the security wouldn't influence our ability to get to him in the first place it wouldn't show up, just like whatever that thing in the pipe was from this chapter.

Seems like an unnecessary gamble. If it's and rapid in and out then he isn't necessary.
If it's going to be more complicated sending two people who can both get out on their own makes more sense.
1)It marked out the security ON the target as well.
Including the spellwork that was keeping the kid unconscious and the spirit sitting in the same room with her.
Im comfortable asserting it would have done the same here if it existed.


2)The point here is to get J's cooperation, not have to chase him as he flees.

Do recall that he knows noone in our party, and probably only knows the bare details of whats going on, as the akuma will probably tell him as little as they can get away with.
Its not a coincidence that he's in the NeverNever while Tuzi is unconscious in the torture chamber,

Having an armed group approach you does not engender trust, and he's already been coerced into one agreement already.

Michael is the only other person aside from Molly I am reasonably sure has the social skills to talk someone skittish down, or to flip someone teetering on the edge of damning themselves.
And potentially the best person here at detecting attempts at deception.

Especially if J is under the influence of kuejin social magic.
 
Current tally:
Adhoc vote count started by uju32 on Mar 30, 2023 at 2:40 PM, finished with 196 posts and 9 votes.

  • [X]Plan Dynamic Entry
    -[X]Battle Order 1: Pass out any holy water or blessed oils to anyone who wants some
    -[X]Battle Order 2: Rally point 20 yards/1x Movement turn from torture building, and camped by Team 4
    -[X]Battle Order 3: Explosives on door to Deborah cell by Team 1
    -[X]Battle Order 4: Explosives on exterior wall to torture house by Team 2; TLF applies to avoiding damage to pinned Whampires
    -[X]Battle Order 5: Way to be opened by Team 3 at rally point
    -[X]Battle Order 6: Have Lydia throw Molly in a bottle through the window. Dexterity Excellency.
    -[X]Battle Order 7: Simultaneous go on Molly's call
    -[X]Molly scenelongs: Anima + Demon Aspects + Boiling Sea Mastery(0m) + Steelskin(1m) + Viridian Legends Exoskeleton(1m) + All Things Betray(1wp) + Imperial Primacy Mantle(1wp): 2m, 2wp
    -[X]Tasking
    --[X]Team 1: Brother Devsimar + Valkyrie runecaller + 1x Infantry squad: Deborah + baby + bakemono
    --[X]Team 2: Molly + Gard + Murphy + Lydia + constructs + 1x Infantry squad: Torture room
    --[X]Team 3: Dresden + Michael + 1x Infantry squad: J
    --[X]Team 4: 1x Heavy weapons squad: Rally point reserve
    -[X]STUNT: You return from the rally point at a rapid trot, your eyes running over the squad of hardbitten soldiers before you, noting the prepared demo charges and finding nothing amiss. Your eyes meet the squad leader's, then Gard's, Murphy and Lydia's in succession. "On my mark.". At the nods, you close your eyes for a brief moment to breathe a quick prayer, then squeeze Lydia's forearm, brass-sheathed fingers leaving oil stains on her jacket. "Mark!" you bark into the tactical radio, then let it drop. Lydia hesitates for a moment until you vanish, then glows as she hurls the bottle at the window.

It's getting late and combat is going to be really complicated so I'm going to leave this for tomorrow. I know I've been slowing down of late but combat is just a lot more complicated to run than other updates.
 
1)It marked out the security ON the target as well.
Including the spellwork that was keeping the kid unconscious and the spirit sitting in the same room with her.
Im comfortable asserting it would have done the same here if it existed.
If a situation doesn't make sense it's usually because you're missing something. Letting a key mortal pawn stand undefended in the nevernever banking on nothing being willing to try taking a bite doesn't make sense.

They know we're coming; he's almost certainly guarded somehow and/or is bait for a trap.
The point here is to get J's cooperation, not have to chase him as he flees.
To be totally honest about it I don't really place a high priority on a positive outcome for this guy.

Responsible for his actions or not he matters less to us than any other person here.

Having an everyone lives moment would be great, but the critical part is that he stops being a problem for minimum risk and resource investment.
 
If a situation doesn't make sense it's usually because you're missing something. Letting a key mortal pawn stand undefended in the nevernever banking on nothing being willing to try taking a bite doesn't make sense.
They know we're coming; he's almost certainly guarded somehow and/or is bait for a trap.
-It makes sense if you consider that they just captured his girlfriend and manhandled her so badly she's unconscious.
Putting him out of the way for a few hours before doing all that avoids stressing his fragile loyalties further.
Which is kinda important if you want to stuff an Exaltation inside him and dont wanna risk him booking it or using it against you.


-I dont buy it as a clever trap
They have Molly's minions under guard in the real world. They know Molly cares about those, but they have no reason to assume that Molly cares about J. She doesnt even know him.

A trap is more likely to be centered around our people than around him. And the Crown saw nothing.


-Also worth remembering that its been only around three hours since they attacked Last Station.
It takes time to whistle up a response force, then track down the abductees.
Our known allies and resources would have only sufficed to attack one site at a time, not three, and we would have had to do recon.

Noone expected us to pull an infantry force of Einherjar and Valks out of our back pocket.
Or to have the Crown doing superdivination.
To be totally honest about it I don't really place a high priority on a positive outcome for this guy.

Responsible for his actions or not he matters less to us than any other person here.
Having an everyone lives moment would be great, but the critical part is that he stops being a problem for minimum risk and resource investment.
Im in for making a good faith effort at this, because it would be IC for Molly as portrayed, and the resources to do so exist in the current scenario.
Else I would have left him there until after the entire operation finished.

Since we cant task mercs to retrieve the Jade Dogs without Molly's expertise, that team is better off retrieving J than twiddling their thumbs waiting for Molly.
Plus, there's a small but IMO significant chance that he might have a role to play here.
 
At what point do you just call it a day and stop talking past one another? Hopefully it will happen before the debates go from spirited to contentious and salty.

Or ya'll can just carry on. I doubt I'm the only one here who has just started scrolling past those posts.
I get what your saying but.. For me they are actually incredibly insightful. As someone who is very interested in the setting but will probably never ever read the books due to issues with the main character and my own "Humanity Fuck Yeah" views I always enjoy reading their kinds of post.
 
[X]Plan Dynamic Entry
I get what your saying but.. For me they are actually incredibly insightful. As someone who is very interested in the setting but will probably never ever read the books due to issues with the main character and my own "Humanity Fuck Yeah" views I always enjoy reading their kinds of post.
fairly sure your reigniting the conversation. :p
 
If we win this without casualties this is likely to be the single most exp we've gotten from an arc so far right? I'm excited.
 
Pretty sure we'll get essence 3 soon, the situation does seems dramatic enough, in fact, I wouldn't completely remove the possibility of us getting it during the fight against the Will.

That definitely would be dramatic.
 
Pretty sure we'll get essence 3 soon, the situation does seems dramatic enough, in fact, I wouldn't completely remove the possibility of us getting it during the fight against the Will.

That definitely would be dramatic.
if we got three essence after this fight and the arc ends we could probably actually afford our hell and nothing else. Not that its a good idea I want to get some more stuff before getting our hell. Also more time to pass by cause by God we've done so much in such a short amount of time at least a few months in character without adventure stuff happening would be nice. After we get done with our schedule that is.
 
Narratively I think it is far too soon to get The King and The Kingdom: The Thousand and First Hell.

Molly has only just found her feet as an Exalt and is now facing her first major external challenge. We haven't even resolved the lingering consequences from Exalting yet, it is not the time to move to grand events.

Plus Molly isn't really ready capability wise yet, too many holes in her general abilities, especially without an actual circle.
 
I can agree with that.
We should at least wait until we have the chance to fill up our party before adding a few million minions to manage.

Edit: And also get to know them at least as much as Lydia.
Kingdom-management can be a serious drain on screentime, even reduce supposed friends to just occasionally having a line or single update.
 
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Oh I totally agree just an observation that we COULD get it next time our base of operations aren't even fully outfitted yet, we aren't respected by the supernatural community or known well, and we still live with our mom. We should not get a hell this soon lol.

Though when we do I want Yogs it has the most info and I like it the best. Though I do kinda want them to edit the part where it says that the only ones who train to come out of the hell would be the royal guard. Because if the qm lets us that would severely limit the numbers we can take out over time due to the culture.
 
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Sorry everyone for not participating. Third 70 hour week in a row takes its toll.
Our known allies and resources would have only sufficed to attack one site at a time, not three, and we would have had to do recon.
This is wrong. We have worked with Gard before. It's plausible that they know about it. And this assumes that we aren't under observation right now (even if the latter is unlikely).
Plus Molly isn't really ready capability wise yet, too many holes in her general abilities, especially without an actual circle.
This is a fallacious argument in my mind. The Kingdom charm is one that boosts us overall, essentially granting us access to resources N/A background, among a number of others. It doesn't make much sense to delay it (a lot). Maybe till after meeting Mab, so we can keep it secret for a bit.
 
So @Yog can you edit the part where it says that the only ones who train to come out of the hell would be the royal guard. Because if the qm lets us that would severely limit the numbers we can take out over time due to the culture. Unless the palace guard has like a few hundred thousand members. Given something like 50 billion+ population of immortals with a stupid amount of history to grind skills even if not all of them are tens of thousands of years old I guess thats possible.

Also why do you have a low class, middle class, high class system sort of going as implied with the spider people? Cause you spent points for advanced social norms and tech so it could go without things like low class or a capitalist system? Like I thought there was supposed to be generally no such thing as poor in the hell outside those who choose to live outside of cities and the prison stuff right? Like I get its a hell those aren't actually supposed to strictly be bad though.
 
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So @Yog can you edit the part where it says that the only ones who train to come out of the hell would be the royal guard. Because if the qm lets us that would severely limit the numbers we can take out over time due to the culture. Unless the palace guard has like a few hundred thousand members. Given something like 50 billion+ population of immortals with a stupid amount of history to grind skills even if not all of them are tens of thousands of years old I guess thats possible.
Note that in "the ways out of hell" I established "traditional" ways to get out. Palace guard is for those who actively want to get out. As far as I am concerned, nothing should be stopping us from summoning a college professor from one of the cities, etc. The "join guard, do combat, get out" is for those who actively desire to be summoned and fight on behalf of the Empress to Be. At least some other court residents might not want to be. Even if they would be ready to serve their Empress, probably.

I, at least, absolutely plan to make use of a wide variety of beings inhabiting our soul.

Also why do you have a low class, middle class, high class system sort of going as implied with the spider people? Cause you spent points for advanced social norms and tech so it could go without things like low class or a capitalist system? Like I thought there was supposed to be generally no such thing as poor in the hell outside those who choose to live outside of cities and the prison stuff right? Like I get its a hell those aren't actually supposed to strictly be bad though.
Writing a perfect communist post-scarcity utopia akin to Culture had its appeal. However it doesn't really fit Molly as far as I understand her character. So, some degree of economic inequality is likely present in the society of five cities (I deliberately stayed away from economic models and such, aside from fantastic stuff, like not-tiberium harvesting). This is what I meant by "Common employ for lower class tocatli lacking talent or dedication to pursue a career is to produce thread for food and shelter.". It wasn't meant to imply a stratified caste society or anything like that, though it can be interpreted as such.

In a society of fifty billion people there definitely would be those who the society itself considers poor. Whether "poor" means "can't afford regular meals" or "restricted in the choice of entertainment, non-essential 'upgrade' cybernetic implants, and Alchemy 6 life extension potions, while still enjoying the benefits of free medicine, education, and transport from the comfort of their homes" is left for a reader to decide. Note that in my calculations for population density I used "forty square meters of shelter per every resident" figure. It's likely that the standard of living that the society of five courts considers "middle class" is significantly better than what most of us would consider middle class.

I'm going to say that Molly's arrival is meant to be a transformative point for the world. If nothing else, Mercy in Servitude is going to reverberate through the courts.

I might edit the "for shelter" out of it. Thanks for commenting and pointing this out.
 
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Note that in "the ways out of hell" I established "traditional" ways to get out. Palace guard is for those who actively want to get out. As far as I am concerned, nothing should be stopping us from summoning a college professor from one of the cities, etc. The "join guard, do combat, get out" is for those who actively desire to be summoned and fight on behalf of the Empress to Be. At least some other court residents might not want to be. Even if they would be ready to serve their Empress, probably.

I, at least, absolutely plan to make use of a wide variety of beings inhabiting our soul.


Writing a perfect communist post-scarcity utopia akin to Culture had its appeal. However it doesn't really fit Molly as far as I understand her character. So, some degree of economic inequality is likely present in the society of five cities (I deliberately stayed away from economic models and such, aside from fantastic stuff, like not-tiberium harvesting). This is what I meant by "Common employ for lower class tocatli lacking talent or dedication to pursue a career is to produce thread for food and shelter.". It wasn't meant to imply a stratified caste society or anything like that, though it can be interpreted as such.

In a society of fifty billion people there definitely would be those who the society itself considers poor. Whether "poor" means "can't afford regular meals" or "restricted in the choice of entertainment, non-essential 'upgrade' cybernetic implants, and Alchemy 6 life extension potions, while still enjoying the benefits of free medicine, education, and transport from the comfort of their homes" is left for a reader to decide. Note that in my calculations for population density I used "forty square meters of shelter per every resident" figure. It's likely that the standard of living that the society of five courts considers "middle class" is significantly better than what most of us would consider middle class.

I'm going to say that Molly's arrival is meant to be a transformative point for the world. If nothing else, Mercy in Servitude is going to reverberate through the courts.

I might edit the "for shelter" out of it. Thanks for commenting and pointing this out.
While fair if possible I do hope for if the qm allows thousands of natives to be able to come out over time. How many palace guards could there possibly be? Sure its not exactly limiting us personally it is a cultural limit that we'd need to spend a lot of time to actually circumvent. So maybe if possible you could edit it to mean something larger than just what maybe a what few hundred people are part of? Maybe a thousand? More? I do genuinely hope to get basically thousands upon thousands if possible.

For the class stuff yeah that makes sense I would like if that was more uhm clear when we do get to the votes though.

Edit: Oh by the way how many people would be in the prison minimum?

Then again the palace guard could have something like 50,000 royal guards in it. if we're being honest it is fucking huge after all and basically the center of world government right?
 
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Vote closed, showtime.
Adhoc vote count started by DragonParadox on Mar 31, 2023 at 6:41 AM, finished with 215 posts and 10 votes.

  • [X]Plan Dynamic Entry
    -[X]Battle Order 1: Pass out any holy water or blessed oils to anyone who wants some
    -[X]Battle Order 2: Rally point 20 yards/1x Movement turn from torture building, and camped by Team 4
    -[X]Battle Order 3: Explosives on door to Deborah cell by Team 1
    -[X]Battle Order 4: Explosives on exterior wall to torture house by Team 2; TLF applies to avoiding damage to pinned Whampires
    -[X]Battle Order 5: Way to be opened by Team 3 at rally point
    -[X]Battle Order 6: Have Lydia throw Molly in a bottle through the window. Dexterity Excellency.
    -[X]Battle Order 7: Simultaneous go on Molly's call
    -[X]Molly scenelongs: Anima + Demon Aspects + Boiling Sea Mastery(0m) + Steelskin(1m) + Viridian Legends Exoskeleton(1m) + All Things Betray(1wp) + Imperial Primacy Mantle(1wp): 2m, 2wp
    -[X]Tasking
    --[X]Team 1: Brother Devsimar + Valkyrie runecaller + 1x Infantry squad: Deborah + baby + bakemono
    --[X]Team 2: Molly + Gard + Murphy + Lydia + constructs + 1x Infantry squad: Torture room
    --[X]Team 3: Dresden + Michael + 1x Infantry squad: J
    --[X]Team 4: 1x Heavy weapons squad: Rally point reserve
    -[X]STUNT: You return from the rally point at a rapid trot, your eyes running over the squad of hardbitten soldiers before you, noting the prepared demo charges and finding nothing amiss. Your eyes meet the squad leader's, then Gard's, Murphy and Lydia's in succession. "On my mark.". At the nods, you close your eyes for a brief moment to breathe a quick prayer, then squeeze Lydia's forearm, brass-sheathed fingers leaving oil stains on her jacket. "Mark!" you bark into the tactical radio, then let it drop. Lydia hesitates for a moment until you vanish, then glows as she hurls the bottle at the window.
 
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