Grand Army of the Republic: A Star Wars Plan Quest

even without getting into fixes, silent clones who communicate through hand gestures is a yes please. Worst case, a fraction of our clones are relegated to rear echelon duties somewhere and we lose some money on them.

Better case is we work out a fix that gets some or most of them up to full functionality and we have a medicine, implant or gene therapy to sell to the galaxy.

They'll develop a natural language. It's what happens whenever you got a sufficiently large group of deaf people roving around.
 
[X] Keep the defective clones. (-3 SS, Unlocks new Research Project)
I was thinking cybernetics, maybe even develop a full suite of options for it. With the clones as enhanced as they are, the usual civilian-grade ones won't be able to keep up. Would also be nice to have in case of an Echo Situation cropping up
 
Giving them said clones gives +3 SS, killing the clones gives -1 SS, and keeping them gives -3 SS. Can't help but suspect there may be a hidden aspect of whatever made them unable to hear.

Deaf clones can't be verbally instructed to follow Order 66 and Ol' Palpy is too far along in his years to bother learning a new language. Clearly this makes them an existential threat to his plans.
 
[X] Keep the defective clones. (-3 SS, Unlocks new Research Project)

We can probably make some cybernetic enhancements to these clones that can be extended eventually to the rest.
 
[X] Keep the defective clones. (-3 SS, Unlocks new Research Project)

Euthanizing them is a waste and giving them to the Sith seems cruel. A moderate amount of Sith disdain and completing a project to provide hearing to them isn't a terribly expensive price to pay for keeping them. Depending on how long the project takes, they might not have even gotten any training yet, so it might not even practically make any difference to them.
 
[X] Keep the defective clones. (-3 SS, Unlocks new Research Project)

Euthanizing them is a waste and giving them to the Sith seems cruel. A moderate amount of Sith disdain and completing a project to provide hearing to them isn't a terribly expensive price to pay for keeping them. Depending on how long the project takes, they might not have even gotten any training yet, so it might not even practically make any difference to them.
It might help us to develop battle sign language.
 
I don't see why we'd want to keep them deaf. That won't make them elite scouts or commandos. We need to restore their hearing somehow, either cybernetics or gene therapy. That tech likely exists. It'd just be a bit expensive to do.
 
To be honest, I don't think it would. That seems like something that would already be in the mandalorian curriculum, since they're going to be teaching the clones about the tactical side of battle as much, if not more than, the strategic side of war.
It is. Need to be able to communicate when there's artillery fire, after all. Kal talks about it in one of the Republic Commando novels. He has to take advantage of it because his own hearing is pretty bad after so many years around artillery and the like.
 
It is. Need to be able to communicate when there's artillery fire, after all. Kal talks about it in one of the Republic Commando novels. He has to take advantage of it because his own hearing is pretty bad after so many years around artillery and the like.
You're misunderstanding me. That kind of sign language should realistically be taught to combatants regardless of hearing capabilities, so deaf clones shouldn't be relevant to it being part of the curriculum. Sign language for communication outside of battle probably would though, so that might be a thing that occurs, if the project to give hearing to the clones isn't complete quickly.
 
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