Grand Army of the Republic: A Star Wars Plan Quest

Lets go back to talking about things that is actually currently relevant, like say, how useful the two Mandalorian classes may be for the clones.
They are useful if you want your clones to be Mandalorians. Incorporating those in the curriculum for the clones will be teaching them to be Mandalorian.
 
The vote is still open.
Adhoc vote count started by Oshha on Aug 14, 2021 at 2:45 PM, finished with 74 posts and 22 votes.

  • [X] Plan Are you sure those aren't Mandalorians?
    -[X] Expand into Tibara City (Stage 1) 2D
    -[X] Construct Indoor Farms (Stage 1) (Stage 1) 2D
    -[X] Develop Kaminoan Armour Factories (Phase 2) 3D
    -[X] Expand Clone Production (Phase 1) 4D
    -[X] Cloning Operations 1D
    -[X] Mandalorian Culture Classes 2D
    -[X] Mandalorian History Classes 2D
    -[X] Recruit Mandalorian Trainers (Phase 2) 1D
    -[X] Endurance Enhancements (Phase 1) 2D
    -[X] Reflex Enhancements (Phase 1) 3D
    -[X] Hiring Paper Pushers (Phase 1) 3D 2FD
    [X]Plan Captain Republic
    -[X] Expand into Titala City (Stage 1) 2D 30R
    -[X] Construct Indoor Farms (Stage 1) 2D 30R
    -[X] Develop Kaminoan Blaster Factories (Phase 2) 1D 15R
    -[X] Develop Kaminoan Armour Factories (Phase 2) 2D 30R
    -[X] Expand Clone Production (Phase 1) 4D 40Rs
    -[X] Mandalorian History Classes 5D 75R
    -[X] Endurance Enhancements (Phase 1) 2D 40Rs
    -[X] Slowed Ageing 1FD 30R
    -[X] Reflex Enhancements (Phase 1) 3D+1FD 80Rs
    -[X] Equipment Suppliers 3D
    [x] Plan: Moar Clones
    -[x] Expand into Titala City (Stage 1) - 3 Dice
    -[x] Construct Indoor Farms (Stage 1) - 1 Dice
    -[x] Develop Kaminoan Shipyards (Phase 1) - 3 dice
    -[x] Expand Clone Production (Phase 1) - 2 Dice
    -[x] Cloning Operations - 3 Dice
    -[x] Construct Training Facilities (Phase 2) - 3 Dice
    -[x] Recruit Professional Trainers (Phase 1) - 2 Dice
    -[x] Endurance Enhancements (Phase 1) - 2 Dice
    -[x] Slowed Ageing - 3 Dice
    -[x] Burying Secrets - 2 Free Dice
    -[x] Infantry Suppliers - 2 Dice
    -[x] Hiring Paper Pushers (Phase 1) - 1 Dice
 
Considering mandalorian trainers led to the tactics we see in the film so I'd support getting professional trainers as well. It would note that all mandalorian factions we see around this period seem to exclusively use infantry and as such are likely lacking in armour and mechanised tactics therefore fixing that oversight would help.
 
Lets go back to talking about things that is actually currently relevant, like say, how useful the two Mandalorian classes may be for the clones.
Well, in the books it was limited to the commandos and ARCs, although the rank and file got exposed to it by osmosis if nothing else. It was a direct result of their trainer's influence - I recall one of Jango's trainers there being a Corellian, and his commandos adopted a lot of Corellian traditions and mannerisms.

Systemizing it so that the entire army has a common culture feels like a good idea to make it more effective, a more cohesive whole. Furthermore, consider our motive for making the clone army - sticking it to the Sith. As was pointed out, the Sith have done far, far more harm to the Mandalorians than the Jedi ever have, mainly by making them their catspaws - much like they're doing right now, as a matter of fact.

Also consider that in both continuities, Jango spent time as a slave before taking the clone army contract. Since we've given him more motivation beyond cold hard credits, I like the idea of that being a motivating force to both finally beat the Sith and free his clones as well. Teaching them about Mandalorian culture and history would serve to make the cause their own.
 
I like the idea of introducing Mando culture into the clone army at least the super commando variant given my first intro to legends canon was the Jango comics with Jaster in it makes me even happier.

Still on the positive side it gives them a touchstone to draw on as well as build a common sense of purpose amongst themselves as well as a shared identity which will make them more cohesive as soldiers and fighters ontop of what we are already doing as well as allowing them to use the Mando traditions to rally themselves during terrible situations.
 
At the very least there won't be any Death Watch coming to train because I think at least Jango knows the affiliations of the Mandalorian trainers he brough along. Even a New Mandalorian is more trustworthy than Death Watch.
 
At the very least there won't be any Death Watch coming to train because I think at least Jango knows the affiliations of the Mandalorian trainers he brough along. Even a New Mandalorian is more trustworthy than Death Watch.
Depends, Legends Jango hired at least two Mandos who were Death Watch sympathetic, if not outright members. Dred Priest and Isabet Reau. Jango actually beat Priest half to death when he caught him running an underground fighting ring with clones.
 
Q3 31 BBY Voting Closed
The vote is now closed.
Adhoc vote count started by Oshha on Aug 15, 2021 at 7:09 AM, finished with 89 posts and 29 votes.

  • [X] Plan Are you sure those aren't Mandalorians?
    -[X] Expand into Tibara City (Stage 1) 2D
    -[X] Construct Indoor Farms (Stage 1) (Stage 1) 2D
    -[X] Develop Kaminoan Armour Factories (Phase 2) 3D
    -[X] Expand Clone Production (Phase 1) 4D
    -[X] Cloning Operations 1D
    -[X] Mandalorian Culture Classes 2D
    -[X] Mandalorian History Classes 2D
    -[X] Recruit Mandalorian Trainers (Phase 2) 1D
    -[X] Endurance Enhancements (Phase 1) 2D
    -[X] Reflex Enhancements (Phase 1) 3D
    -[X] Hiring Paper Pushers (Phase 1) 3D 2FD
    [X]Plan Captain Republic
    -[X] Expand into Titala City (Stage 1) 2D 30R
    -[X] Construct Indoor Farms (Stage 1) 2D 30R
    -[X] Develop Kaminoan Blaster Factories (Phase 2) 1D 15R
    -[X] Develop Kaminoan Armour Factories (Phase 2) 2D 30R
    -[X] Expand Clone Production (Phase 1) 4D 40Rs
    -[X] Mandalorian History Classes 5D 75R
    -[X] Endurance Enhancements (Phase 1) 2D 40Rs
    -[X] Slowed Ageing 1FD 30R
    -[X] Reflex Enhancements (Phase 1) 3D+1FD 80Rs
    -[X] Equipment Suppliers 3D
    [x] Plan: Moar Clones
    -[x] Expand into Titala City (Stage 1) - 3 Dice
    -[x] Construct Indoor Farms (Stage 1) - 1 Dice
    -[x] Develop Kaminoan Shipyards (Phase 1) - 3 dice
    -[x] Expand Clone Production (Phase 1) - 2 Dice
    -[x] Cloning Operations - 3 Dice
    -[x] Construct Training Facilities (Phase 2) - 3 Dice
    -[x] Recruit Professional Trainers (Phase 1) - 2 Dice
    -[x] Endurance Enhancements (Phase 1) - 2 Dice
    -[x] Slowed Ageing - 3 Dice
    -[x] Burying Secrets - 2 Free Dice
    -[x] Infantry Suppliers - 2 Dice
    -[x] Hiring Paper Pushers (Phase 1) - 1 Dice
Oshha threw 2 100-faced dice. Reason: Tibara City Total: 84
76 76 8 8
Oshha threw 2 100-faced dice. Reason: Indoor Farms Total: 79
34 34 45 45
Oshha threw 3 100-faced dice. Reason: Kaminoan Armour Factories Total: 189
13 13 89 89 87 87
Oshha threw 4 100-faced dice. Reason: Expand Clone Production Total: 179
67 67 50 50 61 61 1 1
Oshha threw 1 100-faced dice. Reason: Cloning Operations Total: 92
92 92
Oshha threw 2 100-faced dice. Reason: Mando Culture Classes Total: 90
9 9 81 81
Oshha threw 2 100-faced dice. Reason: Mando History Classes Total: 129
57 57 72 72
Oshha threw 1 100-faced dice. Reason: Mandalorian Trainers Total: 9
9 9
Oshha threw 2 100-faced dice. Reason: Endurance Enhancements Total: 85
33 33 52 52
Oshha threw 3 100-faced dice. Reason: Reflex Enhancements Total: 286
99 99 93 93 94 94
Oshha threw 5 100-faced dice. Reason: Paper Pushers Total: 255
95 95 21 21 88 88 17 17 34 34
Oshha threw 1 10-faced dice. Reason: Exposure Total: 1
1 1
Oshha threw 1 100-faced dice. Reason: Mutation Total: 23
23 23
Oshha threw 1 20-faced dice. Reason: Actual Mutation Roll Total: 2
2 2
 
Math Post
Expand into Tibara City (Stage 1) =138/100 38/200
Construct Indoor Farms (Stage 1) (Stage 1) = 91/100
Develop Kaminoan Armour Factories (Phase 2) = 246/200 46/300
Expand Clone Production (Phase 1) = 223/100 123/150
Cloning Operations = 159/100
Mandalorian Culture Classes = 122/250
Mandalorian History Classes = 161/250
Recruit Mandalorian Trainers (Phase 2) = 194/200
Endurance Enhancements (Phase 1) = 356/300 56/400
Reflex Enhancements (Phase 1) = 364/300 64/400
Hiring Paper Pushers (Phase 1) = 260/300
 
So the mechanic for Administrative actions (and others) seems to be that Exposure and Sith Support costs are for attempting and action regardless of the result. Good to know. That means in actions like that we need to go all in especially if they are Stage type actions.
 
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