Jango Fett
You are Jango Fett, a bounty hunter and the last of the True Mandalorians. You were even once called Mand'alor even if you never really accomplished anything with that title. You still have a lingering sense of honour even if you have since transformed into the professionalism of a reliable mercenary.
Now Count Yan Dooku, also known as the Sith Lord Darth Tyranus, has hired your services to create a secret clone army for him and his master, Darth Sidious. A highly unusual job, but one that you are more than up for. Especially since they pay well.
Haat Mando'ad Mand'alor: +5 to all Dice.
Mandalorian: +10 to Training Dice, -5 to Administration Dice.
Prime Clone: +5 to Cloning Dice.
Settling In: +1 to all Dice per 2 Quarters until +10 (Currently +10)
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Important Personnel
Doctor Tanasi Desnos
A prodigy from Arkania, Doctor Tanasi Desnos is an upcoming rising star in the galactic medical community. Disdaining the conservative ways of her homeworld, Doctor Desnos is just as radical as the rest of her people when it comes to science though she has enough sanity that you wouldn't call her a mad scientist. Or at least she does a good enough job of acting like a sane, civilised person when the situation calls for it.
- +20 to Research Dice on Genetic-based research.
- +1 Research Die
- Unlocks new research options.
Yalla Rensa
Yalla Rensa is a newcomer to the bounty hunter scene, but the woman claims to be a witch. In your opinion, it is more likely that she is just a Force Sensitive from some primitive world in the Outer Rim or Wild Space judging from what this Dathomir sounds like. Still, Yalla has proven herself to be talented and potentially very useful to this project.
Mari Malsula
Mari Malsula is a lady from the Core, one who grew up in a battlefield of words and posturing over a real battlefield. She doesn't know how to throw down with a blaster or her fists, but she does know how to get the right words out. Given who you are working for, she is a good choice for convincing the Sith that things are going according to their plans more than they are.
- Increased Sith Support gains.
- Reduced Sith Support losses.
Frovar Shen
A well-off human from a nice little Mid-Rim world, Frovar Shen once owned his own shipbuilding company, complete with an R&D division for producing its own starship designs. Unfortunately, he didn't have the right connections and enough deep pockets so he found himself being sabotaged and then brought out by the Trade Federation. While he has acquired a mid-level position with Rendili StarDrive a couple of years ago, he should still be amenable to moving to Kamino.
- +10 to Industry Dice
- +2 Industry Dice
Relli Vuth
Relli Vuth is a retired member of Rendili StarDrive, recently let go as the megacorp had to shut down a couple of unprofitable shipyards in the Outer Rim. A veteran shipbuilder, she is an expert when it comes to building things meant to operate in the void and is just generally knowledgeable about working in space
- +20 Space-related rolls
- +1 Industry Die
Taid Tog
Taid Tog is a Duros from Coruscant and until recently, he was one of the many bureaucrats who helped run the Galactic Republic. Getting caught up in a recent corruption scandal, he was fired as part of the Supreme Chancellor's anti-corruption stance.
- +10 to Administration Dice
- +2 Administration Dice
Paper Pushers
Bureaucrats, accountants and administrators that you have hired to assist you with all of the paperwork that needs doing for the project.
- +8 to Administration Dice
Equipment Specialists
Engineers, mechanics, shipwrights and other various specialists that you have hired to help the longnecks with local production of various military equipment, making up for the local lack of expertise when it comes to such matters.
- +5 to all rolls involving local military production.
***
First Plan Goals (Q1 31 BBY to Q4 29 BBY)
Clones: 200 Points (+5 SS)
Blasters: 200 Points (+3 SS)
Armour: 200 Points (+3 SS)
Speeders/Tanks/Walkers: 50 Points (+4 SS)
Starfighters: 50 Points (+4 SS)
Training: 30 Points (+2 SS)
Complete Implant Inhibitor Chips project. (+6 SS)
Completion Bonus: +1 Die in every category, +5 bonus to Dice in every category.
Second Plan Goals (Q1 28 BBY to Q4 26 BBY)
Clones: 3,000 Points Remaining (+8 SS)
Blasters: 3,000 Points Remaining (+5 SS)
Armour: 3,000 Points Remaining (+5 SS)
Light Speeders/Tanks/Walkers: 600 Points Remaining (+5 SS)
Medium Speeders/Tanks/Walkers: 600 Points Remaining (+5 SS)
Heavy Speeders/Tanks/Walkers: 600 Points Remaining (+5 SS)
Interceptors: 400 Points Remaining (+3 SS)
Starfighters: 600 Points Remaining (+5 SS)
Bombers: 200 Points Remaining (+1 SS)
Escorts: 200 Points Remaining (+1 SS)
Capitals: 400 Points Remaining (+3 SS)
Increase Rothana Heavy Engineering contracts by 200 Resources per turn. (+1 SS)
Increase Kuat Drive Yards contracts by 200 Resources per turn. (+1 SS)
Keep Exposure below 25. (+1 SS)
Complete Phase 10 of Cloning Operations. (+2 SS)
Complete Phase 11 of Cloning Operations. (+5 SS)
Complete Phase 10 of Expand Blaster Contracts (+1 SS)
Complete Phase 11 of Expand Blaster Contracts (+2 SS)
Complete Phase 12 of Expand Blaster Contracts (+3 SS)
Third Plan Goals (Q1 25 BBY to Q4 23 BBY)
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