If you could figure out a way to do that which obfuscated the math, they'd be thrilled.

Group one is the group where we did polar integration to figure out certain things in the middle of sessions... in Exalted.



What the actual fuck.... I really, really hope that's not what they're doing.

If nothing else, they should be able to just write an excel formula and make it go faster.
Out of curiosity, what did you need polar integration for?
 
You're telling me a game with shitty crunch can result in good mechanics.

That's just too zen for me, man.

(I think the thing here is that I am saying 'combat is good/enjoyable' and you are focusing on the 'combat is enjoyable' part and that's probably where the disconnect is, as enjoyable =/= good for some people. But I genuinely believe, purely from a design standpoint, that 3E's combat system is one of the better ones out there).
You continue to miss the point I'm making. Somehow. Despite me explicitly explaining it multiple times in the post you're quoting.
You can, in fact, make an enjoyable combat system that is needlessly complex and has shitty crunch. These are not incompatible things. I find 3.5e D&D very enjoyable; it's also a needlessly complex system, and the system is honestly pretty terrible.
Enjoyable =/= good.
 
Chiaroscuro is a city of wood and canvas sitting in the wreckage of million-man capacity steel-glass arcologies. The hegemony of the Scarlet Realm is enforced by a network of sorcerous WMDs that can burn a whole world clean. The Solar Deliberative had a post-scarcity civilization which expanded its territory by tearing it from the teeth of unformed Chaos and nailing it to reality with monuments of magic science. The world itself was made by titans so vast that they needed multiple souls acting like an corporation or government to express their nature, and each of those multiple souls have souls of their own. You are playing an invincible autonomous reincarnating murder weapon made by god-slaves led by Aztec Lucifer to kill said titans soul by screaming soul, a task which you succeeded at... only for you to collectively grow so great and terrible, so insane, that you were murdered and sealed away by your inferiors just like the titans were themselves so that the world itself might survive your hubris, and it didn't stick.

Are these not enough for a lost greater age?
This is possibly the best description of Exalted I have ever seen. Bravo.

Also, thank you for reminding me how ridiculously sci-fi Chiaroscuro was before it got nuked.
 
Okay, i discovered why the PDF hasn't materialized in my e-mail yet, and hopefully it is more complicated than what i am understanding, otherwise i would be pissed off greatly(Fake Edit: i have postpoed writing this for nearly a week, so my chances of being pissed off are MUCH BIGGER):
... Hopefully the aren't being that incompetent and there is another problem, but i am starting to doubt it.

The only reason that should be necessary is if they don't really have a database up. If they do, well, I'm not familiar with every system, but any actual database method getting that information is amazingly basic. Even if it's not input in the best possible manner, that's a very, very basic search method, and the information is pretty basic as well.
 
This is possibly the best description of Exalted I have ever seen. Bravo.

Also, thank you for reminding me how ridiculously sci-fi Chiaroscuro was before it got nuked.

Exalted is a post-post(-post...) apocalyptic hybrid fantasy/sci-fi setting with a great elevator pitch. The setting and the gameplay concepts attached to that setting sells the game. The mechanics have never been better than shit, but the premise was excellent then and remains excellent now.
 
I said as much in my post! I realize you're making that argument!

:cry:
Then why do you continue to act like "it's enjoyable" is a defense against criticisms of the design philosophy?
You say it, but then completely ignore it when responding. You keep treating enjoyment as an inherent feature of the system, when enjoyment is at least as much about your approach, your attitude, and your preferences as it is about what you're actually doing. That you enjoy 3e says more about you than it does about 3e.
 
Then why do you continue to act like "it's enjoyable" is a defense against criticisms of the design philosophy?
You say it, but then completely ignore it when responding. You keep treating enjoyment as an inherent feature of the system, when enjoyment is at least as much about your approach, your attitude, and your preferences as it is about what you're actually doing. That you enjoy 3e says more about you than it does about 3e.

Um...

But I genuinely believe, purely from a design standpoint, that 3E's combat system is one of the better ones out there

As in, I do believe it has genuine merit apart from 'being fun.' Am I somehow being unclear on this? Are you particularly keen on me making the argument that enjoyable = good? Because you seem more frustrated than anything else.

Calm down, guy.
 
Um...

As in, I do believe it has genuine merit apart from 'being fun.' Am I somehow being unclear on this? Are you particularly keen on me making the argument that enjoyable = good? Because you seem more frustrated than anything else.

Calm down, guy.
What are those merits?
What about the entire rest of the system?
 
Need? No.
Want? Certainly.
There is a place for cool in a universe where the Sick Primordial roamed abroad in an environmental suit, and I submit this is one of them.

As for fitting in?Why wouldn't it?
Sun gods in real life mythology have often been associated with the most advanced military technology of the time of their origin.
Ra had his ships, Surya and Helios/Apollo both had their chariots.

Sol Invictus' supersized warstrider is only an alternate universe version of Phoebus Apollo's dread chariot on which he rode across the sky, smiting his enemies with arrows of fire.

Why does it need to be a thing at all? Like this is Exalted, not Fading Suns. The technology of the Second Empire doesn't need to be understood by the Guild's engineers.

On the lost technology scale I think Exalted works better when there's hints of that former prowess rather than "you can build and interact with First Age things" especially when that means you need to fit "a big sword" and "tactical nuclear weapons" on the same 1-5 point scale.
 
The Solars of the first age had millenia of peace and a well-designed infrastructure behind them when they made the meanest crafts of their age.
So everything from the First Age immediately fails and nothing can ever be repaired or jury-rigged for any reason?
Pardon me for not liking "Shit Ages" settings.


As an example;
A Fire Pearl, something that was re-usable ammunition in the First Age, is used as a glorified lighter in the Second Age.
That's the kind of thing I'm talking about.
 
Last edited:
Why does it need to be a thing at all? Like this is Exalted, not Fading Suns. The technology of the Second Empire doesn't need to be understood by the Guild's engineers.

On the lost technology scale I think Exalted works better when there's hints of that former prowess rather than "you can build and interact with First Age things" especially when that means you need to fit "a big sword" and "tactical nuclear weapons" on the same 1-5 point scale.
So provide some fluff for the great accomplishments of the first age don't give out any crunch? Possible with a sidebar saying the system is scaled to model the second age not the majesty of the first so first age artifacts should be treated as plot devices if they become relevant and any examples of it should be a big deal that the plot can be centered around.
 
So everything from the First Age immediately fails and nothing can ever be repaired or jury-rigged for any reason?

Pardon me for not liking "Shit Ages" settings.

I think you're reading a lot into what he's saying there. At least regarding the fails immediately and jury-rigged. Things can't be repaired, because you can no longer build the tools to build the tools etc etc that allow you to build the piece needed to repair it. You might be able to jury rig a replacement, but that's going to be temperamental and less efficient than the proper version.

And while first age stuff doesn't just fail, it is designed for a world that doesn't exist anymore. It's like bringing back a nuclear submarine or a F-22 to the middle ages. Even if you have the technical knowledge about it's maintenance, you don't have the infrastructure devoted to making fuel and weapons for them. So the F22 is great, until you run out of missiles, bullets, and oil, and then it's just a really interesting sculpture. Or a source for spare parts.

And often times you don't have the maintenance procedures or even the knowledge about how some of this shit works. Like, imagine trying to do maintenance on a nuclear reactor without knowing about radiation. That's the level 99% of Creation is at when dealing with First Age stuff.
 
Last edited:
Things can't be repaired, because you can no longer build the tools to build the tools etc etc that allow you to build the piece needed to repair it. You might be able to jury rig a replacement, but that's going to be temperamental and less efficient than the proper version.
Or things get used for stuff they weren't originally meant for;
an old sign gets used a shield because it's made of an extremely sturdy material that nobody knows how to replicate,
an crashed and overgrown vehicle is thought to be a temple or shrine to some forgotten god,
an old piece of training equipment is now used as a method of punishment,
etc.

edit:
Or a Terraforming facility(probably a powerful Manse, or specifically designed Demesne) malfunctions and begins to "terraform" the locals...
 
Last edited:
Think of this more like a Fallout game - you can loot and use stuff made before the apocalypse that destroyed the infrastructure required to manufacture said stuff, but it's a distinctly finite resource unless you manage to rebuild the infrastructure, a significantly more difficult task.
 
Or things get used for stuff they weren't originally meant for;
an old sign gets used a shield because it's made of an extremely sturdy material that nobody knows how to replicate,
an crashed and overgrown vehicle is thought to be a temple or shrine to some forgotten god,
an old piece of exalted training equipment is now used as a method of execution by mortals,
etc.
In the 'modern' exalted setting, people can make special shields, or unique torture methods. The first age stuff can be impressive(their signs are as tough as our battleshields!). But the truly game changing stuff is gone: you can't have a functioning Shield helocarrier with the tech of the 1000's AD. You definitely can't build one, and even if you found one, the resources needed to support it don't exist. You can strip it down for useful stuff, but all you're end up with is the hints about the prowess of the first age, not the actual prowess at your disposal.
 
In the 'modern' exalted setting, people can make special shields, or unique torture methods. The first age stuff can be impressive(their signs are as tough as our battleshields!). But the truly game changing stuff is gone: you can't have a functioning Shield helocarrier with the tech of the 1000's AD. You definitely can't build one, and even if you found one, the resources needed to support it don't exist. You can strip it down for useful stuff, but all you're end up with is the hints about the prowess of the first age, not the actual prowess at your disposal.
Exactly, a comfortable point between "Nothing at all is left" and "It's all fuckin Ragnarok-proof".
 
Last edited:
On the lost technology scale I think Exalted works better when there's hints of that former prowess rather than "you can build and interact with First Age things" especially when that means you need to fit "a big sword" and "tactical nuclear weapons" on the same 1-5 point scale.
Though really, if your sword is comparable to a tactical nuclear weapon... you need a better sword. :V
 
A combination of him making mistakes (see the link about his desired outline for Lunars) and freelancers making mistakes (see the link about his desired outline for Fair Folk, or the published Sidereal Martial Arts). Thing is, we know these are mistakes because the dude told everyone what he was trying to accomplish, so it is easy to compare what got published with what he wanted to do and note the places where the implementation falls short, as well as places where his desired outcome didn't work to begin with (lol Lunars).
Sure, Lunars. Did he ever regret removing crossbows, or making the Guild, or the Empress?


Sure, you can do that. The task has a known difficulty and timeframe: a) unify the Exalted Host, and b) work for a few centuries to do the sociological and technological infrastructure work required to have a stable high-tech civilization. You even have the same starting point: post-apocalypse(s). Both of these are entirely achievable, as long as you're able to do a) and able to maintain a) long enough to do b). Ideally, you also include something to mitigate the effects of long-term Celestial insanity, or else it's just going to explode again.
Which means that either the Default Exalted Campaign needs to last that long, or this is a mischaracterisation of what PCs should be able to achieve.


You think deliberately unclear language, as a nice example, is a good idea? This is pandering to the so-called WW core audience and alienating a good chunk of the Exalted audience for no good reason, yes?
As someone who self-identifies as more technically-minded, I of course don't like this idea. But as far as I remember, WW was always more on the 'natural language' side of things, and its fans (the majority of those I encountered, anyway) liked it that way and were opposed to attempts/requests for a rewording.

Exalted is a post-post(-post...) apocalyptic hybrid fantasy/sci-fi setting with a great elevator pitch. The setting and the gameplay concepts attached to that setting sells the game. The mechanics have never been better than shit, but the premise was excellent then and remains excellent now.
So everything from the First Age immediately fails and nothing can ever be repaired or jury-rigged for any reason?
Pardon me for not liking "Shit Ages" settings.


As an example;
A Fire Pearl, something that was re-usable ammunition in the First Age, is used as a glorified lighter in the Second Age.
That's the kind of thing I'm talking about.
Speaking of the elevator pitch, I was intrigued by the idea that the Second Age was a greater age than modernity, that what we achieve today is but a faint shadow of even the lessened Age of Sorrows, that the magics of the Technocracy are small time stuff compared to that which was during the Exalted gameline, which is in turn small time compared to the First Age. (The need for infrastructure is actually one example of such lessening; it's the difference between the mythic master craftsman who needs no tools and the modern assembly-line operator.)
But in some ways, for me, Exalted failed to deliver that aspect of their elevator pitch, as much of the world still felt like typically low-tech fantasy. Sure, from a First Age PoV, the Age of Sorrows is supposed to be the shit ages, but I still don't quite feel that compared to the Age of Sorrow modernity is set in the shit ages, and that's a disappointment and undelivery.

From what I understand, the devs direct comments to/about people, who post here/who also posted on the official WW forums, have a fair bit to do with it.

But also edition wars in general get really nasty.
I dunno, I was an edition warrior when GURPS 4e came out (I happened to be a 3e fan back then), and I don't recall the fights being anywhere near as nasty. Likewise, I don't recall the camps of various Vampire editions being so fighty in Kyïv (the interest in VtR seemed to wane without much of a bang at all), and while people were slightly skeptical of D&D3e, they always seemed reasonably polite about their views when talking to the newfans.

Also, I really wonder who started it. I know that the devs are abrasive, but so are many fans, even when talking about non-3e stuff.
 
Hmm...to be fair, 2e Core (Page 179, Charm Concept: Essence) points out that ten mots of Solar Essence is easily equivalent of Excalibur. More, every Solar has more power in their personal essence pool than an atomic bomb. Your sword probably IS as powerful as a nuclear weapon in terms of energy...if not direct destructive power.

EDIT:
I dunno, I was an edition warrior when GURPS 4e came out (I happened to be a 3e fan back then), and I don't recall the fights being anywhere near as nasty. Likewise, I don't recall the camps of various Vampire editions being so fighty in Kyïv (the interest in VtR seemed to wane without much of a bang at all), and while people were slightly skeptical of D&D3e, they always seemed reasonably polite about their views when talking to the newfans.

I think the nastiest fights, other than 2e/3E exalted, that I personally saw were honestly about the transition from DnD3.5 to DnD4. Though a LOT of that was with the changes to Forgotten Realms.
 
Last edited:
Edition wars get nasty when things that (at least some) fans love are changed.

So edition changes that boil down to refinements are generally pretty peaceful. It's the ones that shift paradigms that spawn anger.

Hmm...to be fair, 2e Core (Page 179, Charm Concept: Essence) points out that ten mots of Solar Essence is easily equivalent of Excalibur. More, every Solar has more power in their personal essence pool than an atomic bomb. Your sword probably IS as powerful as a nuclear weapon in terms of energy...if not direct destructive power.

I never liked that bit. What does it even mean, to say that your essence pool contains a nuke's worth of energy?

Are we supposed to use that to calculate a mote-to-joule ratio? Why would anyone want one of those?
 
Last edited:
Back
Top