A combination of him making mistakes (see the link about his desired outline for Lunars) and freelancers making mistakes (see the link about his desired outline for Fair Folk, or the published Sidereal Martial Arts). Thing is, we know these are mistakes because the dude told everyone what he was trying to accomplish, so it is easy to compare what got published with what he wanted to do and note the places where the implementation falls short, as well as places where his desired outcome didn't work to begin with (lol Lunars).
Sure, Lunars. Did he ever regret removing crossbows, or making the Guild, or the Empress?
Sure, you can do that. The task has a known difficulty and timeframe: a) unify the Exalted Host, and b) work for a few centuries to do the sociological and technological infrastructure work required to have a stable high-tech civilization. You even have the same starting point: post-apocalypse(s). Both of these are entirely achievable, as long as you're able to do a) and able to maintain a) long enough to do b). Ideally, you also include something to mitigate the effects of long-term Celestial insanity, or else it's just going to explode again.
Which means that either the Default Exalted Campaign needs to last that long, or this is a mischaracterisation of what PCs should be able to achieve.
You think deliberately unclear language, as a nice example, is a good idea? This is pandering to the so-called WW core audience and alienating a good chunk of the Exalted audience for no good reason, yes?
As someone who self-identifies as more technically-minded, I of course
don't like this idea. But as far as I remember, WW was always more on the 'natural language' side of things, and its fans (the majority of those I encountered, anyway)
liked it that way and were opposed to attempts/requests for a rewording.
Exalted is a post-post(-post...) apocalyptic hybrid fantasy/sci-fi setting with a great elevator pitch. The setting and the gameplay concepts attached to that setting sells the game. The mechanics have never been better than shit, but the premise was excellent then and remains excellent now.
So everything from the First Age immediately fails and nothing can ever be repaired or jury-rigged for any reason?
Pardon me for not liking "Shit Ages" settings.
As an example;
A Fire Pearl, something that was re-usable ammunition in the First Age, is used as a glorified lighter in the Second Age.
That's the kind of thing I'm talking about.
Speaking of the elevator pitch, I was intrigued by the idea that the Second Age was a greater age than modernity, that what we achieve today is but a faint shadow of even the lessened Age of Sorrows, that the magics of the Technocracy are small time stuff compared to that which was during the Exalted gameline, which is in turn small time compared to the First Age. (The need for infrastructure is actually one example of such lessening; it's the difference between the mythic master craftsman who needs no tools and the modern assembly-line operator.)
But in some ways, for me, Exalted failed to deliver that aspect of their elevator pitch, as much of the world still felt like typically low-tech fantasy. Sure, from a First Age PoV, the Age of Sorrows is supposed to be the shit ages, but I still don't quite feel that compared to the Age of Sorrow
modernity is set in the shit ages, and that's a disappointment and undelivery.
From what I understand, the devs direct comments to/about people, who post here/who also posted on the official WW forums, have a fair bit to do with it.
But also edition wars in general get really nasty.
I dunno, I was an edition warrior when GURPS 4e came out (I happened to be a 3e fan back then), and I don't recall the fights being anywhere near as nasty. Likewise, I don't recall the camps of various Vampire editions being so fighty in Kyïv (the interest in VtR seemed to wane without much of a bang at all), and while people were slightly skeptical of D&D3e, they always seemed reasonably polite about their views when talking to the newfans.
Also, I really wonder who started it. I know that the devs are abrasive, but so are many fans, even when talking about non-3e stuff.