Globe of Dimness

Realm of Shadow

Sphere of Twilight

Creation of Shadiness

Nature of Tenebrosity?
Land of Obfuscation

Region of Sunlessness

Place of Dreariness
See, you're making jokes, but I legit would not be surprised if half of these things were real books or concepts, given the prose style of many of the writers. The oWoD/CofD and nWoD divide I get, but everything beyond that is a closed book to me.
 
Last edited:
CofD has never been the future of Exalted, CWoD was.

Or rather: Exalted was the past of CWoD, but CWoD was not the future of Exalted, someone else can explain it better than I can.

More importantly, you are implying that Beast can help anything. :V

Basically, the past of the oWoD was canonically Exalted, and was advertised and sold as such. Exalted, on the other hand, chose to say that oWoD was only one possible canonical future of Exalted, probably because a tragedy isn't as tragic when it's inevitable-the tragedy of Exalted, and the damnation of the Solars and the fall of Creation, is far more poignant if it wasn't inevitable, but if it was your fault when you fucked up trying to be a hero.

If Exalted hadn't become as popular as it was, it'd probably have been left as an oWoD prequel like all the other oWoD prequels, but it ended up there so there.

Here's an interesting alternate universe: Imagine if Aberrant had been the popular title and that Exalted had been the one canceled halfway through.
 
Here's an interesting alternate universe: Imagine if Aberrant had been the popular title and that Exalted had been the one canceled halfway through.

That's pretty interesting.

I guess the idea would be that vampires and the like would be considered early Psychomorphs or Exomorphs, while Mages or Demons (because they are da stronk) would be the precursors to Aberrants.

Or not.

EDIT: Do we even have a General Aberrant Thread?
 

I'm funnying your post because there isn't a "crying silently into my hands" rating.

Well, at least they didn't cancel NWoD as there were some rumours about.

And at least Martin Eriksson keeps his grubby hands off my beautiful NWoD.

Sadly, my beautiful Mage: The Ascension won't be spared as such.

"ONCE YOU SOUGHT ENLIGHTENMENT! NOW YOU HAVE GIVEN INTO THE MACHINE! FUCK MODERNISM! DOWN WITH THE WEAVER!"
-Presumably Martin Eriksson when he kneels before his 90s altar.
 
I need advice on building a Deathknight. I'm running a 2.0 game for a trio of Dragon-Blooded with a couple of hacks, such as ES's and Aleph's Principles, Styles and Mote Reactor hack, as well as the one where you get -0 HLs equal to your stamina and Ox Bodies equal to your Essence.

Of my 3 players, I have an Athletics/Dodge/Thrown Air Aspect with twin Infinite Jade Chakrams, A Melee and Presence Fire Aspect with twin Needle Daiklaves (Rapiers that can't parry without a stunt), and a Resistance and Melee Earth Aspect whose still deciding on his weapon. And Armor. (Im encouraging him to be the heavy armor tank, but he wants to be both fast and tanky, so he's relying entirely on the DB resistance Charms.)

Anyways, my three fools have decided that the plot hook we're going with will be a Wyld Hunt against a newb Abyssal whose drawn attention to himself.

So here's the question: how should I build this Abyssal so that he's a dangerous foe, but I don't make him too dangerous for them. I really don't want to accidentally kill them.
 
Last edited:
I need advice on building a Deathknight. I'm running a 2.0 game for a trio of Dragon-Blooded with a couple of hacks, such as ES's and Aleph's Principles, Styles and Mote Reactor hack, as well as the one where you get -0 HLs equal to your stamina and Ox Bodies equal to your Essence.

Of my 3 players, I have an Athletics/Dodge/Thrown Air Aspect with twin Infinite Jade Chakrams, A Melee and Presence Fire Aspect with twin Needle Daiklaves (Rapiers that can't parry without a stunt), and a Resistance and Melee Earth Aspect whose still deciding on his weapon. And Armor. (Im encouraging him to be the heavy armor tank, but he wants to be both fast and tanky, so he's relying entirely on the DB resistance Charms.)

Anyways, my three fools have decided that the plot hook we're going with will be a Wyld Hunt against a newb Abyssal whose drawn attention to himself.

So here's the question: how should I build this Abyssal so that he's a dangerous foe, but I don't make him too dangerous for them. I really don't want to accidentally kill them.
Good luck. You'll need it.
 
Here's an interesting alternate universe: Imagine if Aberrant had been the popular title and that Exalted had been the one canceled halfway through.
Imo that would be easy to achieve. You just had to have Abberant as the main setting of Trinity and main focus, instead of Aeon, but I digress. One advantage I see is a much earlier attempt at not-DnD in DnD style, that delivers on its promises of being not-DnD unlike Exalted, much sooner, because Exalted would vacate that niche market,while the idea would remain.
 
Imo that would be easy to achieve. You just had to have Abberant as the main setting of Trinity and main focus, instead of Aeon, but I digress. One advantage I see is a much earlier attempt at not-DnD in DnD style, that delivers on its promises of being not-DnD unlike Exalted, much sooner, because Exalted would vacate that niche market,while the idea would remain.

The idea of making not-DnD is ancient, especially since D&D dominates the market immensely. Most games defined themselves by what made them different from D&D. See also every heartbreaker rpg ever.
 
We've been over this before, repeatedly. Please do some in-thread searches before bringing this up. Please? I'll give you this nice herring.

I mean, I was part of those arguments, and nothing was really concluded beyond a tacit agreement to not discuss the topic further.

And, like, I'm not the one bringing it up in the first place either! :p
 
The idea of making not-DnD is ancient, especially since D&D dominates the market immensely. Most games defined themselves by what made them different from D&D. See also every heartbreaker rpg ever.
Which of those went into the same thematic direction as Exalted? I do not remember one, if I do get the term correctly, most of them were mechanical takes, actually succesfull regional variants and not different scale focus of Exalted, imo because there already was Exalted.
 
I need advice on building a Deathknight. I'm running a 2.0 game for a trio of Dragon-Blooded with a couple of hacks, such as ES's and Aleph's Principles, Styles and Mote Reactor hack, as well as the one where you get -0 HLs equal to your stamina and Ox Bodies equal to your Essence.

Of my 3 players, I have an Athletics/Dodge/Thrown Air Aspect with twin Infinite Jade Chakrams, A Melee and Presence Fire Aspect with twin Needle Daiklaves (Rapiers that can't parry without a stunt), and a Resistance and Melee Earth Aspect whose still deciding on his weapon. And Armor. (Im encouraging him to be the heavy armor tank, but he wants to be both fast and tanky, so he's relying entirely on the DB resistance Charms.)

Anyways, my three fools have decided that the plot hook we're going with will be a Wyld Hunt against a newb Abyssal whose drawn attention to himself.

So here's the question: how should I build this Abyssal so that he's a dangerous foe, but I don't make him too dangerous for them. I really don't want to accidentally kill them.
Actually, here's a more detailed response on how I'd do it in general, taking into account that I've never even read the Abyssal MOEP. Make him a non combatant, focused on Necrotech or something else that lets him make external assets but is useless if on his own with just his Charms. Give him a basic Paranoia combo so they can't just kill him while dodging his guards and let his work decay from lack of maintenance, but make it so that if they can get him on his own or take out the army of hungry ghosts he's boosting or mission kill his bonestrider or whatever his main combat backup is, he'll be obviously unable to do anything beyond survive until he's motetapped.

Again, never read the book, so I don't know if it's possible, but I'm essentially advocating him making some sort of maintenance intensive force that could beat your circle but can be bypassed and kept away from the Abyssal himself through cleverness, while he can do nothing but stall for time on his own and his assets will collapse without him.

Edit: Was in the middle of writing this when responded to me. It's not mechanical help, and you've got to realize the only game of Exalted I've ever played lasted three sessions and was focused on Infernals, who are probably better suited to this type of character from what I've heard of Abyssals, but it does at least mean you can make the actual threat overpowered as long as you don't put it at a level where your group can't run and plan how to get the newb on his own.
 
Last edited:
Which of those went into the same thematic direction as Exalted? I do not remember one, if I do get the term correctly, most of them were mechanical takes, actually succesfull regional variants and not different scale focus of Exalted, imo because there already was Exalted.

Runequest? It's the oldest I recall off the top of my head, and it focuses on mythic adventures in a Created World.
 
So hey, I just had my physical copy of Ex3 delivered. Which is fairly speedy turnaround, actually.

First observation... holy shit it is huge.

I knew 660 pages was going to be big, but damn, I could probably kill a man with this. Not as heavy as I might have otherwise expected for something so large, though, presumably thanks to some eldritch sorcery woven into the pages.

Secondly... I kind of wish I'd gone for the more expensive, rich-colour version. It's very pretty, but a lot of the art looks slightly washed out. Then again that might just be because I'm reading it in Northern Scotland, which is not conducive to good light conditions.
 
Runequest? It's the oldest I recall off the top of my head, and it focuses on mythic adventures in a Created World.
The quick read suggest, that it is the mechanics different DnD clone, but nothing I saw really suggest focus on the same themes as exalted and reads as bog standard DnD clone. It does not seem to have Exalted focus on "politics" and heroes as the main movers, powerbrokes and highlevel individuals, which is what I seek and believe Exalted kept as their main niche. NOTE: I do not actually think Exalted did it significantly better, than standard DnD suplement dealing with those, but I always felt this was its main marketed selling point.
 
I mean, I was part of those arguments, and nothing was really concluded beyond a tacit agreement to not discuss the topic further.

And, like, I'm not the one bringing it up in the first place either! :p

Okay, to make it less contentious by broadening things, I think this is the fundamental disagreement between Ex3E fans and people who dislike it.

The people who dislike it tend to be inclined to look at the SA/RPGnet "worst gaming experiences" threads and how long they are and go "we can't trust players to not be complete fuckups" while the fans are like "my group isn't made of complete fuckups, I'm going to be fine with this product, warts and all," or even more drastically, in the case of the devs, "we can't prevent all sorts of fuckupedness, so we might as well just put in the minimum to make sure our stance is clear."

Is this a mutually agreeable conclusion? :p
 
Not really. My main complaint is that, to my eyes, it really looks like Phylactery Womb-style 3edgy5me encouragement to play a rapist. Sorta like 2e CBT. And I'm not the only one who got that impression. If not for the internet, I think a lot of us would still have that impression.

It has no effect on play because the Charm is broken anyway, and I'm not allowing its use.

But given the opportunity to clarify everything and avoid looking really creepy, they...didn't. Because because.
 
Okay, to make it less contentious by broadening things, I think this is the fundamental disagreement between Ex3E fans and people who dislike it.

The people who dislike it tend to be inclined to look at the SA/RPGnet "worst gaming experiences" threads and how long they are and go "we can't trust players to not be complete fuckups" while the fans are like "my group isn't made of complete fuckups, I'm going to be fine with this product, warts and all," or even more drastically, in the case of the devs, "we can't prevent all sorts of fuckupedness, so we might as well just put in the minimum to make sure our stance is clear."

Is this a mutually agreeable conclusion? :p

Thank you for your civility! As for the threads in question, I'm not sure what a game dev might do aside from write "do not be a fucked up person" into the rules beyond monitoring every single rpg played.

Regardlesa, I agree somewhat with your post, or at least find it more agreeable than you attempting whatever the heck was going on the last time we had this discussion.

Something about FGM?
 
Last edited:
Not really. My main complaint is that, to my eyes, it really looks like Phylactery Womb-style 3edgy5me encouragement to play a rapist. Sorta like 2e CBT. And I'm not the only one who got that impression. If not for the internet, I think a lot of us would still have that impression.

It has no effect on play because the Charm is broken anyway, and I'm not allowing its use.

But given the opportunity to clarify everything and avoid looking really creepy, they...didn't. Because because.

Because it's already written into the game rules that if it makes anyone uncomfortable, don't do it. As of the backer copy in October it even applies to NPCs because the GM is a player too.

I'm really not sure how you can infer that CBT is intended to encourage rape while simultaneously ignoring the intent behind the Red Rule. That requires taking one charm to its biggest extreme while simultaneously outright ignoring the mechanic put in place to help prevent it.
 
Last edited:
I think the Red Rule gets overblown. It's been an unwritten rule in every game I've ever played, but that didn't stop 2e from trying to get me to play a rapist.

I guess you can argue that nobody would include both rape magic and an explicit Red Rule, but that wouldn't be in the top five most contradictory things about the new corebook.

Anyway, in the spirit of not derailing the thread again I intend to make this my last post on the issue. Feel free to PM me if, for some bizarre reason, you really care about my take on this.
 
I think the Red Rule gets overblown. It's been an unwritten rule in every game I've ever played, but that didn't stop 2e from trying to get me to play a rapist.

I guess you can argue that nobody would include both rape magic and an explicit Red Rule, but that wouldn't be in the top five most contradictory things about the new corebook.

Anyway, in the spirit of not derailing the thread again I intend to make this my last post on the issue. Feel free to PM me if, for some bizarre reason, you really care about my take on this.

No, no, that's fine, I feel like we're getting into some pretty personal territory anyways and I don't think I want more details.

In the interests of having a constructive discussion, what are the things you find contradictory in Ex3's corebook?

Edit: though, as an aside, I do think making it an actual rule in the game is a lot more definitive than an unwritten gentleman's agreement, as per MJ12, a player fucking up is inevitable unless something is done.
 
Last edited:
Back
Top