Yes but those really aren't 'children' anymore, those are genetically engineered things which happen to have some sort of connection to you. In fact, I don't see why a Metropolis Alchemical can't have what are basically Ancillaries. It's thematic for them and leads to the intriguing punishment for criminals in Autochthonia being turned into living remotes for their city which happen to have the city's abilities and motivation and can be monitored and possessed by the city itself.
Ancillary Servitor Impressment Plant
Cost: [1m];
Mins: Patropolis;
Type: Facility
Keywords: Infrastructure, Total Control, Training
Duration: Permanent
Prerequisites: Mind-Ripping Probe
An entirely logical solution to the shortage of souls within the machine-god, this sterile medical facility is filled with soulsteel augers, starmetal soul-incisors and elegantly designed moonsilver cerebral intrusion meshes. If the walls are padded to prevent screams from escaping and no citizens are permitted inside without the highest clearance; why, that's simply to avoid disturbing the Populat. Within the Ancillary Servitor Impressment Plant, mortals are subjected to intricate anima-cerebral modifications which flense their souls from their bodies - which can be reborn - replacing them with facsimiles that are enough to sustain a modicum of life. Individuals who do not contribute to society through sloth, criminality or subversion, enemies of the state and the barbarians of Creation will all be suitable targets for impressment.
A modified former human is known as a servitor. The conversion into a servitor is metaphysically equivalent to death, but servitors are not Creatures of Death - technically instead being an Autochthonic akuma. Servitors retain their attributes, but lose all abilities, specialities, Intimacies, Virtues and their Motivation. Instead, the patropolis assigns the servitor an Urge, which must further the good of the city in some way. The patropolis may grant its servitors any Ability ratings which it itself knows that would further its Urge, up to a limit of a rating of 2. The city may sustain up to (Essence / 2) magnitude servitors. The conversion process takes five days, and requires a trained staff led by individuals with a minimum rating of Medicine 4 and Occult 3. The facility has room for 20 servitors to be undergoing alteration at any given time. The patropolis may recall a servitor to the facility to have its Urge altered.
Form Befits Function (4XP): The patropolis may reconfigure the structure of its extrusions within the facility, granting them up to (Essence) points of mutations which must be appropriate for the servitor's Urge and have an Autochthonic theme. These mutations are mechanical implants, severing limbs to replace them with tools, flaying skin to replace with superior metal plating, and replacing eyes with keener sensors.
Expanded Cogitator Banks (6XP): Through improvements to their hun-mockery, servitors may now possess up to 4 dots in an assigned skill.
Relay Broadcast Node (3XP): Improving their management and power relay management, the patropolis may now sustain up to (Essence) magnitude servitors.
Field Conversion Station (10XP): The patropolis upgrades its processing facilities. The time for a conversion is reduced to five long ticks, and in addition this module may be mounted in a Collosus body of the Alchemical.
Mission Update Transmitter (4XP): Through implanted receptors in the servitors, the patropolis may now reconfigure the Urge and the Abilities of a servitor as a Miscellaneous action.
Batch Update Processor (6XP): Requires Mission Update Transmitter. The patropolis may now reconfigure up to (10 x Essence) servitors to the same Urge and Abilities as a simple Miscellaneous action.