...why do I suddenly get the feeling that Aalu were made specifically to troll the "you may not look at the color blue" aspect of Cecelyne's laws, by being blind and reading things by eating them?
 
Was that not obvious?

Granted, I'm pretty sure 'ate the sacred texts' is just as bad an offense, but still.
One person's obvious is another's epiphany.

And yes, I wouldn't imagine it working out for the individuals, but if a Second Circle wants to make an artistic commentary...
 
Honestly, most of the time she doesn't even have to ask.

Not that Sasi isn't perfectly capable of theft without Keris to help out. After all, she has Skulking Shadow Shintai and uses her own soul as a loot-dumping station. It's entirely possible for her to slip into most places at night as a living shadow that can crawl under doors and then select items from their vault vanish.
 
Not that Sasi isn't perfectly capable of theft without Keris to help out. After all, she has Skulking Shadow Shintai and uses her own soul as a loot-dumping station. It's entirely possible for her to slip into most places at night as a living shadow that can crawl under doors and then select items from their vault vanish.
Yes, but Keris can also steal the doors. And the vault. And the place.
 
Let's talk house rules for Third Edition! That Skype game I was talking about a while back is starting to come to fruition, so I've started compiling a list of worthy rules hacks to smooth over the portions of the system that go moderately braindead. So far, I've got:

Character Creation:

Instead of the normal 15 Bonus Points, you get 65 experience points that you spend at the normal rate given in the advancement table. This is mostly to address the ability to 'win' character creation that people have gone on at lengths about before. This doesn't completely neutralize potential differences, but I'm not about to break down what all the individual basic dot allocations amount to in terms of experience. This is the most 'solution' for the least amount of work.

Sorcery:

Custom Sorcery initiations will be liberally used by NPC's. Most notably, the Enlightenment of the Imperfect Lotus initiation that lets you get Martial Arts charms as Sorcery spells so that I can have my mortal kung fu mystics.

In addition, I grabbed an idea from elsewhere on the net for allowing for completing Workings quickly by claiming negative Means for the reduced intervals. So, currently I have it at -1 Means for intervals of three days, -3 Means gives rolls daily, and -5 Means gives you rolls hourly. Yes, this means that at hourly intervals you must have other Means in order to get any rolls at all. I'm actually considering moving it to -2/4/6 Means given how incredibly good the time savings can be. That said, while this is powerful, I think it's worth the risk because it also enables certain uses for Workings which were kind of awkward before (specifically, if any of you have read The Black Company series, things like Shifter's fog bank that he whipped up on short notice in... I think it was Shadow Games?).

Combat:

GMs are encouraged to thwap players for trying to game the initiative system by feeding off crashed foes, so I figured I'd set something down in writing in advance to see if that provides all the disincentive I need. Withering attacks launched at a crashed target only award half the normal amount of initiative (rounded down) to the attacker. Note that this only applies if the target is crashed to begin with, you still get the full amount of initiative on the attack that actually crashes them. If I need to go further, options like 'consecutive attacks against crashed targets give no initiative' can come in.

Martial Arts:

Separate Martial Arts Abilities (i.e. Martial Arts [Crane Style], Martial Arts [Tiger Style], etc.) are gone. You have one Martial Arts skill, and before learning Charms of a style you must purchase a three-dot initiation merit. This gives a little bit of a discount on the XP surcharge for someone picking up one Martial Art, but it gives a big break to people whose character concepts involve mastering several ('I want to learn all the Dragon Styles', and so on).

Weapon Tags:

The Smashing tag is really damn good. I'm trying out a bit of a nerf where rather than having the knockdown/back be automatic, the target rolls (sta + res) verses the attacker's strength in order to resist the displacement.


All that, plus a few miscellaneous charm adjustments (Fate-Shifting Solar Arete can only apply to one interval of an extended roll, and so on) seems like it covers most of the bases. I'm leaving Craft alone for now, since all my players are new to exalted, and none of them have expressed an interest in craft. I figure we'll play it as is out of the box if it comes up and if we end up hating it there's a bunch of rewrites around we can use.

Are you guys using any cool 3E house rules not on this list? Are any of these in danger of breaking something non-obvious?
 
And 3E has already has a rewrite for craft before it came out, and someone is rewriting the entire 3rd edition solar charm-set already.

I think that means 3E has mechanics problems.

More seriously, Everything I've heard is that 3rd core mechanics, (well fighting mechanics) work really well, haven't heard about anything else besides the Combat system works, and craft is worse than 2e core craft mechanics.

So Hows 3E social combat, mass combat, and the infrastructure/City-ruling Mechanics?

I mean I hear lots about the Combat system for 3rd edition is really damn good, but I haven't heard anything about Social Combat, or on mass combat.

So how does two armies clashing look like? does the system work modeling it?

Are there rules for running nations, or are there still none?
 
By this point everyone should know what I am about to ask.

Has 3E come out yet for non backers?
That the answer to this is still "no" is actually on the edge of disturbing.

I mean, when I first got into exalted, there were a decent number of people out there advising that I just wait for 3E rather than bothering with the mess that was 2.5, because it was supposed to be coming out later that year - the next year at the latest.

When people were saying that, I was still in highschool. Every event that I would consider significant in my life, everything that has shaped me into the person I am today, has happened in between Exalted's Third Edition being "mostly done" and being released.

And people are already rewriting it.
 
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The talk of nations makes me wonder: Part of the Infernals' shtick is yoziforming Creation to a large degree and several of those charms reference an inevitable reprisal from Heaven once the terrain grows to a certain size. My question is: What sort of reprisal are we talking about here? Suppose I make a Holy Wasteland of Cecelyne that reaches 10 miles in diameter. Is that going to get a Sidereal sent to investigate or is the full might of the Aerial Legion going to come down on my head?

On that note, what sort of defenses would one want to have in the event that the Aerial Legion comes down on their head?
 
On that note, what sort of defenses would one want to have in the event that the Aerial Legion comes down on their head?
Being halfway across Cecelyne. You can't fight the full might of the Aerial Legion as an individual, and even the full might of the Reclimation would have problems with them.

As for the level of response, I'd wager a Celestial Lion or the Bureau of Destiny investigating, then calling in reinforcements once they realize how bad things are.
 
Being halfway across Cecelyne. You can't fight the full might of the Aerial Legion as an individual, and even the full might of the Reclimation would have problems with them.
I gathered as much. It interests me because it seems that once an Infernal unlocks Adamant Sorcery, the Unquestionable are going to be all over them to get summoned into Creation, which triggers major Blasphemy alarms. So you'd want to do some extensive prep-work to make sure that the Unquestionable has more than ten seconds to play and you have a clear line of escape.
 
I gathered as much. It interests me because it seems that once an Infernal unlocks Adamant Sorcery, the Unquestionable are going to be all over them to get summoned into Creation, which triggers major Blasphemy alarms. So you'd want to do some extensive prep-work to make sure that the Unquestionable has more than ten seconds to play and you have a clear line of escape.
It does? Cite? Because summoning TCD's hasn't been noted to ring alarms elsewhere in the fluff that I recall.
 
Is that going to get a Sidereal sent to investigate or is the full might of the Aerial Legion going to come down on my head?

One likely leads into the other, would be my guess on the matter.

On that note, what sort of defenses would one want to have in the event that the Aerial Legion comes down on their head?

There's comparatively little that one can do to defend against getting a hurricane dropped on your head.
 
The talk of nations makes me wonder: Part of the Infernals' shtick is yoziforming Creation to a large degree and several of those charms reference an inevitable reprisal from Heaven once the terrain grows to a certain size. My question is: What sort of reprisal are we talking about here? Suppose I make a Holy Wasteland of Cecelyne that reaches 10 miles in diameter. Is that going to get a Sidereal sent to investigate or is the full might of the Aerial Legion going to come down on my head?

On that note, what sort of defenses would one want to have in the event that the Aerial Legion comes down on their head?

That depends on a number of factors, the most important of which are the size and the Essence rating of the Charm originating the Blasphemy in question. If it's low Essence and/or small it's going to get a young Sidereal send in on it, possibly with some divine backup. If it's 'everything in a 1000 mile sphere centered on Nexus just disappeared into a ravenous, everything eating forest' I would expect the response is 'the Aerial Legion. No, not a part of the Legion, the entire thing. Backed up by multiple Circles of Elder Sidereals and a good chunk of the Crimson Panoply of Victory.'
 
It does? Cite? Because summoning TCD's hasn't been noted to ring alarms elsewhere in the fluff that I recall.
Something-Oversoul Beckoning, the Infernal version of 'Summon Third Circle Demon', along with being unable to bind them, also has them trigger a Blasphemy equal to their essence rating.

This is the spell as per RAW.
 
That the answer to this is still "no" is actually on the edge of disturbing.

I mean, when I first got into exalted, there were a decent number of people out there advising that I just wait for 3E rather than bothering with the mess that was 2.5, because it was supposed to be coming out later that year - the next year at the latest.

When people were saying that, I was still in highschool. Every event that I would consider significant in my life, everything that has shaped me into the person I am today, has happened in between Exalted's Third Edition being "mostly done" and being released.

And people are already rewriting it.

...It has taken forever hasn't it? So far latest news (from last week) was that the PoD test that they ordered from Drivethruprg had some color correction to do. So they corrected the file they sent over and ordered a new one. So tentative hope that either sometime this week or next week? ...though its taken so long don't hold your breath.
 
It does? Cite? Because summoning TCD's hasn't been noted to ring alarms elsewhere in the fluff that I recall.
MoEP: Infernals said:
The third circle equivalent
of this spell is called All-Commanding Oversoul Beckoning. It costs 40 motes and may be cast at sunset on the night of the new moon or any night of Calibration, requiring a ritual lasting until midnight as normal. At that time, the targeted Third Circle demon teleports to the sorcerer's presence as a Blasphemy effect with severity equal to the demon's Essence.

Blasphemy: Charms with this keyword snarl the Tapestry when activated in Creation or Yu-Shan, triggering alerts in the Loom of Fate and the Realm Defense Grid's central control room that each display the Charm's basic effect, the Infernal's Essence rating and the location where the Charm was activated. How the forces of Heaven respond generally depends on available resources and the relative threat posed by the incursion, but any use of these Charms invites some possibility of intervention by Sidereal demon hunters or their often-unwitting pawns in Creation. As a very rough benchmark, Storytellers can roll one die and dispatch a Celestial intervention if the result is less than or equal to the Charm's minimum Essence. Teams responding to blasphemy Charms with a minimum of Essence 7+ will almost certainly include Aerial Legion reinforcements or comparably deadly forces.

So summoning a 3CD into Creation is going to almost immediately get a strikeforce sent your way. Gotta be prepared to handle that, or go to ground.

With that sort of response, though, I imagine that booby-trapping a summoning would be a pretty hilarious way to deal with the Aerial Legion. They drop in, you drop the whole area into Malfeas.
 
So summoning a 3CD into Creation is going to almost immediately get a strikeforce sent your way. Gotta be prepared to handle that, or go to ground.

With that sort of response, though, I imagine that booby-trapping a summoning would be a pretty hilarious way to deal with the Aerial Legion. They drop in, you drop the whole area into Malfeas.
So it would probably be much better to just use Summon Demon of the Third Circle, as that doesn't trigger the blasphemy effect. Or cast it far away from a Celestial Gate then book it.
 
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