No gaming is better than bad gamingThis may surprise you, but a lot of players don't have, or don't feel like they have, that kind of choice. Many of us are in a situation of taking whatever groups and games we can get.
No gaming is better than bad gamingThis may surprise you, but a lot of players don't have, or don't feel like they have, that kind of choice. Many of us are in a situation of taking whatever groups and games we can get.
Nice sentiment. Speaking from experience, it leads to an awful lot of 'no gaming'.
In general I'd be up front with my expectations for a group, if I didn't think a group would have fun with my GM style and that talking it out wouldn't solve it, I just wouldn't run for them. I think most groups though could handle it, if I am being open and talking to them and everyone has clear expectations and lines of communication.
Everything you're saying is barely relevant to my post.Those two combined seem to (a) have a resemblance to the "Yozi apocalypse plots consuming all other plots" being inevitable and (b) a sign that perhaps the chargen system is the source of the problem. Or perhaps 'chargen' is too narrow a word, and the whole game engine is a more proper scale/scope of the issue. Like, everyone seems to agree that the (pre-3e, and maybe 3e) game system is not well-written and loves to hate it, but that's not quite what I mean. It's more about always being One Perfect Away From Having a Charsheet Torn Up and another chargen. Maybe for some people that's fun. For me it's more of a source of anxiety, and spending XP on stuff I don't want to, because the alternative is a risk of 'start over' or maybe 'start over but not really start over due to being disappointed about losing a character one wanted to play in this campaign'.
When the game system essentially provides two possible challenge modes, one being 'it was only mote attrition, no long-term consequences at all' and the other being 'a possibility of sudden death that cannot be mitigated in any way', there will be issues with that. If anything, I think Exalted campaigns have a certain need to get game-mechanical transplants out of FATE Core, namely the Conceding mechanic and the Success At A Cost mechanic, both of which enable underscoring consequences while avoiding all-or-nothing fine-or-chargen-a-new-char dichotomies. It's no wonder that our GM houseruled us the right to use a "nobody could survive that . . . but you did" point (normally non-replenishable, starting with a single point per character, only awarded/replenished for feats that are impressive even for Solars).
Sure, but "bad gaming" is a continuum. There's some delta of "Well, I'd prefer X, but I'm still having more fun than not playing at all" around my hypothetical perfectly spherical, frictionless gaming group.
I was looking for one of these... Oh, a month ago. If the opportunity for another Yozi opening is charm set again comes up it actually will. So thanks, I guess, in advance.I doubt it will be useful to literally anyone ever, but enjoy.
Hmm. I think that going by that definition of optimization makes it so broad as to have very little meaning in a practical discussion about different sorts of players. Because usually, when someone accuses (yeah, it's usually an accusation IME) a player of optimization, they don't mean "You made a character who is too similar to what your concept is!" nor "You made a character that too exactly matches what you wanted!". No, they mean "You spent hours upon hours comparing different ways of achieving a given goal until you found the most efficient one (possibly modifying your character concept as a result), and that gives you an [unfair?] advantage over those who picked their traits for their fluff value only without regard for their game-mechanical/system effects".Everything you're saying is barely relevant to my post.
The point I was making is that if you are making your character good at something, you are engaging in optimization. Optimization is more than just "picking the absolute best option"; at its heart, character optimization is using the system to make the character you want. Character optimization includes making nonfunctional characters.
If you are making the character you want, regardless of how capable they are, and they have the capabilities you want them to have... You have successfully optimized your character.
That is why optimization is inevitable. The only way to actually avoid it is a completely random character creation system. Everything else is just a matter of degrees.
*cough* your sense of history is lacking, the term is way older than any edition of D&D in which point buy was a thing.
And now I know more!*cough* your sense of history is lacking, the term is way older than any edition of D&D in which point buy was a thing.
(In fact, it's older than D&D. It appeared in a game theory paper in the 1960s.)
Uh, no. It's not unique to me. I literally quoted someone expressing the same idea in the post you're responding to, and literally everyone who gets into CharOp realizes at some point that optimization is an incredibly broad term, and there are a lot of levels of optimization, and the question stops being "do you optimize", it's "how much do you optimize". This is why we don't ask "are your characters optimized", we ask "how optimized are your characters".These are two completely different (if often related) things, @azoicennead. I optimize when I allocate my Bonus Points for maximum BP-to-xp efficiency, and choose to select traits so as to be as good as I can be in my chosen domain of competence. I minmax when I bring Intelligence to 1 so I can have Wits 5 because one is a trait I don't care about and the other is one I need for my build.
It's in the word. Min-max. It originates from D&D point buy, in which there will often be an ability that is literally useless to you and which you will lower as much as is allowed so that your ability of choice can be brought as high as legally allowable.
Notably, optimized characters are often careful not to minmax too much, lest they cripple themselves in some way (sure you don't roll Wisdom, but your class has a poor Will Save so do you really want to carry that -2 for ten levels?).
To be honest the definition you made up above is entirely useless and unique to you. Optimization has a storied history in RPGs, and your attempt at redefining into "literally the act of making a character" is just muddying the waters of the discussion.
It's not minmaxing if you don't have to pay with a Min for getting more Max.
It's a behavioral descriptor, not a rigid definition.It's not minmaxing if you don't have to pay with a Min for getting more Max.
It's not minmaxing if you don't have to pay with a Min for getting more Max.
Not really? The term isn't well defined, and I can remember long arguments on other boards about their definition. And it's not like the other 'definition' is something rigorous. It's pretty much someone taking offense to more optimization than they are comfortable with in a given situation. It's also really specific on a given situation: I've read many, many threads where the problem was basically that someone was upset with a 'optimized' character that was significantly worse than a 'unoptimized' character, generally in 3.5 dealing with the caster/noncaster power difference.To be honest the definition you made up above is entirely useless and unique to you. Optimization has a storied history in RPGs, and your attempt at redefining into "literally the act of making a character" is just muddying the waters of the discussion.
That's not a definition that goes in both directions.By that definition, literally every character is minmaxed, because there is no physical way to not minmax a character in a RPG. You won't be able to buy every skill, and in Exalted at least it's physically impossible to have every attribute at the same. So Least Optimal Character Ever is 'minmaxed.'
I had a week of doing practically nothing, and decided to dig through the old dusty corners of my Google Drive. I found a Roald Dahl megacrossover, a Ripper detective story, a Fate/Stay Night x Sword Art Online crossover, and the tatty chunks of about 80% of an Elloge Charm set.
Procrastination is king, so I cleaned up the latter and pieced it together into a serviceable whole.
I doubt it will be useful to literally anyone ever, but enjoy.
I had a week of doing practically nothing, and decided to dig through the old dusty corners of my Google Drive. I found a Roald Dahl megacrossover, a Ripper detective story, a Fate/Stay Night x Sword Art Online crossover, and the tatty chunks of about 80% of an Elloge Charm set.
Procrastination is king, so I cleaned up the latter and pieced it together into a serviceable whole.
I doubt it will be useful to literally anyone ever, but enjoy.
So, now WW made an entity that is a pun on game masters, and you made one that's a pun on STs, likely those who remind PCs of past bad stuff and bring subtle secrets to the forefront, and yet players come back to them? ^_^Vypraveni, the Dragon Who Lies Exsanguinated
Demon of the Second Circle
Escapist Soul of the Conventicle Malfeasant
I'm starting to notice a pattern between Revlid Charmsets and Reclaimation aligned Yozi in Kerisgame.Vypraveni, the Dragon Who Lies Exsanguinated
Demon of the Second Circle
Escapist Soul of the Conventicle Malfeasant
Yeah, we went on a tangent with the definitions.Neither optimization nor min-maxing is strictly defined. Arguing over the real meaning of the words is futile.
I'm starting to notice a pattern between Revlid Charmsets and Reclaimation aligned Yozi in Kerisgame.
...I've probably binged on the Elloge charmset and started using Vessel of Desire.