I've eliminated the second purchase of Enduring Epic (so Figments last, at most, Essence days) and modified the Copious Cast upgrade.

I've also clarified how the Charm interacts with the Blasphemy and Sorcerous keywords.

Making a lasting kingdom run off the backs of 10,000 labouring cardboard cut-outs of farmers is possible, it's just the sort of thing that requires Storybook Kingdom Shintai. Well, or it could be something like Elloge's "hellscaping" Charm - within a certain area, figments last forever, but mortals suffer a slow and constant transformation that eventually turns them into figments. Only those that have Elloge's personal attention are immune.
Revlid giveth, and Revlid taketh away.
 
It's all fun and games until the Aerial Legion starts the first bombing run.
Then it becomes hysterical.
... Kind of like declaring that your name is one of Hesiesh's epithet's with your full Dawn anima flaring in front of a small part of an Imperial Legion, with Dragon-blooded officers present, is hysterical.
 
5 dice is professional competence, isn't it?

With 16 legions of figments, you can let every person in your kingdom sit back and relax for a living. Farmer figments till the fields, chef figments cook the food, craftsman figments build everything. Given the total loyalty that figments have and the fact that none of them are actually incompetent, everything will be done better than it was before. So the people live in paradise.
Five dice is human maximum. With four as 'Olympic competitor grade'.
 
Making a lasting kingdom run off the backs of 10,000 labouring cardboard cut-outs of farmers is possible, it's just the sort of thing that requires Storybook Kingdom Shintai. Well, or it could be something like Elloge's "hellscaping" Charm - within a certain area, figments last forever, but mortals suffer a slow and constant transformation that eventually turns them into figments. Only those that have Elloge's personal attention are immune.
Where can I find Storybook Kingdom Shintai at?
 
Making a lasting kingdom run off the backs of 10,000 labouring cardboard cut-outs of farmers is possible, it's just the sort of thing that requires Storybook Kingdom Shintai. Well, or it could be something like Elloge's "hellscaping" Charm - within a certain area, figments last forever, but mortals suffer a slow and constant transformation that eventually turns them into figments. Only those that have Elloge's personal attention are immune.

Hmm. Actually, a thought here, Revlid. Maybe Elloge has a "mutilated" version of Infernal Wyld Shaping, just like TED doesn't have a Second Excellency (so there's precedent for Yozis having modified General Charms).

Hence, rather than standard Infernal Wyld Shaping from your SWLIHN rewrite, she instead has something that can be used to rewrite the Wyld and Creation alike, but in this not-real, fanfic way. She fanfics into existence new landscapes and new additions to the setting - but unlike normal Wyld Shaping, they're still all Sorcerous. Break the spell and things go back to where they were. Which can do some very strange things once your wyld-shaped false people start breeding with normal humans.

There's probably expansion charms to it, too, so you can do things like retcon your setting changes into the rest of the setting, so suddenly there's false history and false memories to go with your alterations and suddenly now everyone remembers that the City of Ys always existed near to Lookshy and had a long war with it, but joined together with Lookshy to fight the Realm.
 
In that case you may want to use the Fate keyword with them, and note that they have that 'everyone suddenly remembers' functionality only in Creation. This could also interact with the Blasphemy keyword, letting Elloge make bigger changes over longer timescales without immediately triggering the alarms in the Loom of Fate because Fate itself shows it should work that way.

Going too far too quickly however quickly reveals the Blasphemy for what it is, and its full scale may or may not be immediately apparent in the warp and weft of the weave of Fate. There should be an upper limit to how far you can push without triggering the alerts though.
 
Oh. Urgh, I fail reading comp. Sorry, @Sanctaphrax.

I will never forgive you.

From this day forward, I will dedicate myself to the total destruction of everything you love. The people you care about will suffer mysterious accidents. Objects you hold precious will go missing. Political parties you support will collapse. Your career will turn to shit, and everyone you know will be taught to hate you. One day, perhaps ten years from now, there will be nothing left in your life. You will contemplate suicide.

On that day, I will come to you. I will say, "My name is Philippe. I go by Sanctaphrax online. Years ago, you misread one of my posts on the sufficientvelocity forums." And then I will kill you.
 
I will never forgive you.

From this day forward, I will dedicate myself to the total destruction of everything you love. The people you care about will suffer mysterious accidents. Objects you hold precious will go missing. Political parties you support will collapse. Your career will turn to shit, and everyone you know will be taught to hate you. One day, perhaps ten years from now, there will be nothing left in your life. You will contemplate suicide.

On that day, I will come to you. I will say, "My name is Philippe. I go by Sanctaphrax online. Years ago, you misread one of my posts on the sufficientvelocity forums." And then I will kill you.
Hah, jokes on you, I'm a single tree branch being blown to tap on a computer keyboard left idle.
 
I will never forgive you.

From this day forward, I will dedicate myself to the total destruction of everything you love. The people you care about will suffer mysterious accidents. Objects you hold precious will go missing. Political parties you support will collapse. Your career will turn to shit, and everyone you know will be taught to hate you. One day, perhaps ten years from now, there will be nothing left in your life. You will contemplate suicide.

On that day, I will come to you. I will say, "My name is Philippe. I go by Sanctaphrax online. Years ago, you misread one of my posts on the sufficientvelocity forums." And then I will kill you.
This needs to be immortalized somewhere. Because it's the most hilariously self-aware spoofing of ITG's I've ever seen.
 
What the fuck did you just fucking say about me, you little bitch? I'll have you know I am Exalted as the top of the Dawn Caste, and I've been involved in numerous secret raids on the Primordial Host, and I have over 300 confirmed Third Circle kills. I am trained in gorilla warfare and I'm the top archer in the entire Exalted Host. You are nothing to me but yet another target. I will wipe you the fuck out with Glorious Sun-Fire the likes of which has never been seen before on Creation, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of Sidereals across Creation and your location is being traced right now so you better prepare for the Sunrise, little demon. The Sun that wipes out the pathetic little thing you call your life. You're fucking dead, demon. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my pinky fingers. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Twilight Caste and I will use it to its full extent to wipe your miserable ass off the face of the Blessed Isle, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you gods-damned idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.
 
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So I want to poke a hornet's nest and call back to my earlier post about how people are running their games incorrectly- Show of hands- how many people have run or played in a straight Sidereal-only game? I've run one.

How about an Alchemicals Game? Lunar Game? Dragonblooded game? I know @EarthScorpion played in a DB game.

What can you tell me about the format of those games. How were your scenes constructed? Was it at a table, or via IRC? How did your group approach the problems- how did the storyteller present the game and elements within it? Were you allways 'On camera', talking in real time with each other or NPCs, or did you have downtime?
 
*raises hand*
What can you tell me about the format of those games. How were your scenes constructed? Was it at a table, or via IRC? How did your group approach the problems- how did the storyteller present the game and elements within it? Were you allways 'On camera', talking in real time with each other or NPCs, or did you have downtime?
Game's run on IRC once a week. It's an early Shogunate-era game.

The ST asked us, before the game started, to make up our own Gens and to write about members of our family and connections we may have. Great care was taken for each PC to have an individual plotline related to our family and personal ambitions. Most stories were constructed in this way: a 'common' plotline would justify our characters working together on a unifying problem in sessions where everyone was present, but that plot would be interspersed with solo sessions in which each character would follow their own subplot. Thanks to the wonders of IRC, two such subplot sessions could be run at the same time in different chatrooms. On average, I would say I'd play in two sessions out of three, or three out of four.

Pretty much everything was done on camera. Dialogue was in the first person, writing up what the character said - often with narrative descriptors to the dialogue lines, he says/she frowns/he burst out laughing.

Downtime was often a transition thing; we would skip over travel, over months during nothing interesting happened and all that. Such downtime was rarely actively used; we would occasionally say 'I spend these three weeks doing (plot-relevant thing)," but not often. Usually it was me pushing for it - it's how my character became a famous non-fiction author. Downtime was generally simply rest.

One particularly notable moment is the military campaign on the Blessed Isle that occurred very recently, in the end-game. A few scenes of actual war occurred, with rolls and all, but most of it was treated as a foregone conclusion. Scenes would be introduced by mentioning some off-screen defeat of our ever-retreating foes, then would be focused on dialogue, negotiations with an envoy, or fighting off an assassin or the like. Most of the war was a long, gruelling, foregone issue that happened off-screen and without rolls.

Anything more you'd like to hear?


EDIT:
Oh, duh, I've run a Dragon-Blooded only game. I'm dumb.

...it was actually an Exalted/Fallout crossover (same as that Quest I did) but we put it on indefinite hiatus when I just couldn't stomach 2e rules anymore.

I don't really remember enough specifics to answer your questions, however. Maybe @Fenrir555 can say more?
 
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*raises hand*
EDIT:
Oh, duh, I've run a Dragon-Blooded only game. I'm dumb.

...it was actually an Exalted/Fallout crossover (same as that Quest I did) but we put it on indefinite hiatus when I just couldn't stomach 2e rules anymore.

I don't really remember enough specifics to answer your questions, however. Maybe @Fenrir555 can say more?
You forgot my favorite thing you ever did. For shame. Your DB game was, hrmm. It was once a week on Fridays, over Skype. We were pretty much on-screen for it, it wasn't a downtime game. We were soooort of doing the plot of Fallout 1, we were on a couple month timeframe to get water chips to save our Pre-War Vault. We were in the fairly early stages of exploring the Wastelands. There was lots of opportunities to go around and help folks, which my Air Aspect was like "YAY HELPING" and his friend was like "Oh god he's gonna lose all our stuff the first time someone tries to sell him a bridge" and the old Earth Aspect was like "Friggin' kids and friggin' quests and friggin' vaults" because he was a grumpy old man. I honestly remember the characters most, but it was very much a Fallout feeling situation.

"Here's a brave new world you know little about, coming from your sheltered out of time background. Here's all these people to interact with, most wary, some helpful, some hostile. Here are opportunities to help, here is your urgent quest which maybe should be distracting you from this."

We didn't get far enough, I don't think, to get the real feel of the quest. My sheet has 35xp on it which means we got through seven sessions, and I think about a week IC? Perhaps a bit less.

So yeah, there was no real downtime, everything was on-screen, moving...soooorta fast? We went to a ship to the road to a town pretty quickly. Oh, wait, no. We did take a few hours downtime between scenes for me to use Craft to fix up breaking down tech. Man that Charm was crazy broken in Fallout. Better than Jury-Rigging:D

We didn't all have our own plotlines, but given my tendencies, this would probably have changed at least for me as an emergent conflict between the naive optimism of my character conflicted with the realities of the wastes, especially as he had to actually fight and hurt people. Particularly since I was planning for that to happen from the moment I chargenned a high Compassion Air Aspect who just wants to help people and make a flying machine in a Fallout game.

There were usually three or four scenes a session, with an hour or so between each scene, sometimes with a couple hour skip mid-session while I ran around fixing generators. No separate scenes for everyone, we all got on-screen and played together. For...I think that game was a long one, since it was earlier in the day/evening for those involved (cross continent players), we tended to usually play for four or five hours.

It was a cool game, but pretty short-lived, alas.
 
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