Like, flat out- how many of us actually have any meaningful Examples of Play?
@Aleph pulls out her
formatted logs of Kerisgame, and we have to acknowledge that she's in a 1:1 game with a very dedicated ST who is firmly on her wavelength, as far as how they both approach the setting.
I've been playing at least once a week for three and a half years. Months at a time playing twice or three times a week. I've run several games. All my arguments stem from what I have found to be most fun over the last three and a half years. Not just Exalted, WoD and D&D and recently L5R and Star Wars. And frankly? I have considerably more fun when stuff like 'but Deathlords and Yozi and Primordial War' and all those other setting versimilitude justfications for various 2eisms aren't part of the experience. You know what's also more fun in actual play, and is more fun to run? Not having everyone be these hyper-rational actors who know about all the dangers they face and optimize accordingly. 2e
sucks for this because of how its awful system works, and the 2.5 game I've been in all these years has such a damned good ST that he can make a fun game that works without suffering so much from the horribleness that is 2.5. I honestly, genuinely believe 2e encourages a terrible gameplay environment. So easy to die as a player, so easy for your carefully crafted villain to get grappled and executed in two actions when it was meant to be a threat to the whole circle. 2e is not very fun, for me, it's by far the worst system I've been in, how it works is stressful and unfun. But
Exalted itself is so damned cool that it's worth it.
And now 3e exists, and god it's like a breath of fresh air. 3e is by far my favorite system, ever. Admittedly! My tastes tend towards the complicated. 3e is complicated in the good way, but I think most systems that can really
get Exalted will be complex. At least, which get what I consider to be core to Exalted, some of which
is a level of complexity and wide-arrays of combinations and potential for weird tricks to come out of nowhere.
Another thing I've found, in my three and a half years of playing and running? Perfect balance is so much less important than having fun. Setting versimilitude is
nice, but it's so much less important than having a fun setting and fun powers to play with (ideally a good corebook really should give both, but one is just so, so much less important than the other) That's why I tend to be so unsympathetic to arguments about certain powers being broken or setting breaking, by the way. Yeah, the setting gets weird if you assume every Solar with a Lore focus can call asteroids on a city. My response is basically 'so...don't do that? Let it be a cool thing your player figured out, and they're the first one. They'll have tons of fun, and the book even says this is a potential explanation for the crazier powers'.
Do the shit that is fun. Let your players have their crazy powers, and if you don't want anyone else to have the same, then they don't. If you really can't stand the idea, homebrew it all away and find a group of like-minded people on the internet to run for. Skype's great for that!
Games work best with flexible STs and flexible players. The most fun I've ever had is in a crazy high-power Modern game where our van is a dragon and the setting has been altered like crazy by the ST into a conspiracy/superheroes setting where all the Infernals are super-villain expies and one of the players is retired Dragonblooded Captain America. My own game includes a super-artifact that can make unlimited soulsteel as a
side-effect (I am not recommending everyone do this, just pointing out that crazy shit doesn't ruin games unless you let them)
. What matters is that everyone is having fun, not that the setting makes perfect sense or no powers that can be abused exist.
Talk to your ST and your fellow players. Make sure everyone knows their limits. Try to always be considerate. If you do those things, you can even have fun in a system as crappy as baseline Second Edition Exalted.
EDIT: Wow, this post diverged wildly from my original point. But that's okay, it wasn't a fun point to make, so I'll leave it lost.