Please tell me how it goes!

So, we did standard character gen, which means E1. Several charms needed for this final build are E2, and so far all we've done is our Exaltations, but here's how it's gone so far, with my sheet here.

Now... the charms I be targetting:
-Piercing gaze of the unmaker (Awareness)
-Mysterious emissary mythos (Sail)
-Shade-summoning conscription (Bureaucracy)
-Summon Ghost (Occult)

The charm spread here is pretty alright, gives a lot of angles to work with. These abilities all fall under Daybreak and I'm already playing a Night Caste in another game so I went with a Daybreak.

First off, to get Piercing Gaze of the Unmaker without waiting several years to get through all the required sessions, we gotta go Awareness Apocalyptic, which means either Day or Daybreak. I also think Awareness makes for a unique charmset to go off of rather than say Melee or Stealth (both of which I've done with my Solars). Getting PGotU unfortunately ate up the vast majority of my charms, but it also created a very clear aesthetic choice: Evil all-seeing overlord, the eye of Sauron given flesh.

Second charm of note: Shade-Summoning Conscription. Essence 2, but I was able to grab its prereqs at E1 and Bureaucracy 5, so it's only a matter of time.

Summoning ghosts means that I need to be a necromancer, but Summon Ghost doesn't have a control effect so I can't select it as my first spell. Given I'm already doing the evil overlord bit, I decided on Seat of Deadly Splendor, because holy shit this spell is cool. Our GM also said this is going to be a very social game in Stygia for the most part, so a control effect that improves my ability to influence others is great.

Mysterious Emissary Mythos requires E3, so that's down the line quite a ways. But it's there, waiting to be taken, and before then I'll have to grab Scandalous Seafarer Debut as well. Which is nice.

---

Nara was once a prince of the lake-dotted kingdom of Spandrel, and while he was handsome and renowned, he was also an immensely paranoid man who tended to drive potential friends away. This paranoia eventually caught up to him. His uncle Isstep had privately objected to the king of Spandrel's growing relations with Rake, seeing Queen Lapis' overtures as a threat to the kingdom. Nara took this to mean that Isstep would soon kill the king and seize power for himself. This would not be the first time Nara hired assassins to

However, Nara made two critical errors: the first was that he went through unofficial channels, and the Forrester Guild (Spandrel's legally sanctioned assassin guild) caught wind of the attempt, captured the would-be-assassin, and convinced him to turn Nara in to save his own skin. The second was that Isstep was a high-ranking member of the Forrester guild, and one of his father's favorite relatives.

Nara did not even attempt to defend himself at trial, seeing that it would do him little good and writing himself off as a lost cause. His sentence was execution by drowning, and so he was brought to prison. No one but his governor visited him (and then only to offer the mercy of a poison-induced stupor) before he was drowned in his cell.

Darkness took him, and he floated motionless in darkness for what felt like days. Drowning was a particularly painful way to go, and before long he couldn't even move. The pain only grew, and his energy only fled further, a motionless agony in which he could not even scream.

Then from the darkness a great dead eye opened beneath him, revealing seven stone coffins the size of mountains, and terror such as he'd never known gripped his soul. But a woman was there, and she spoke to him. She called herself the Black Heron, and him a singular gem. She had come to offer him a choice she'd never had. His pains vanished, and she made her offer: be Chosen, arise from this death into life everlasting, and become the first trumpt that heralded Creation's fall.

Nara once might have objected; he'd heard of Thorns' fall, he knew what she was offering, but he was no immaculate. The people he'd cared about had let him die alone and unmarked. And he was too tired, in too much pain, too broken to be brave in the face of the death he had seen.

He owed no one anything.

And so, the Prince Forever Drowning Alone arose on the shores of one of Spandrel's great lakes. The Black Heron spoke to him again, bidding him to travel to Sijan, and from there to Stygia...

---

I wanted the Prince's big tragic flaw to be his paranoia that pushed others away because I thought it played well with an awareness apocalyptic. I also ended up changing his name from The Hunter of Forlorn Beauty to The Prince Drowning Alone because I thought that A) it was a more evocative image, and B) it both points to his death and the crippling isolation that ended up being what his character is built around.

In life, he was a prince, and so most people who tried to befriend him did so for personal, selfish reasons, and he would shun such people. It made him watchful for any potential betrayal. However, in the end, his paranoia did more harm for him than good: whatever genuine friendships he might have been able to form ultimately died because he was always looking out for those same betrayals no matter who he spoke to. He got caught in this self-fulfilling prophecy and slipped deeper and deeper into isolation, coming to believe that his 'real self' was repulsive.

In the Prince's mind, had his plan to kill Isstep gone off without a hitch, his treachery would've been revealed, and everything would've been fine. But he had to make do with some rando who betrayed his trust immediately.

Spandrel is mentioned in AT8D, but it's got almost nothing about it except that Rake is trying to ally with it and that it has several great lakes. When I told the GM I wanted the prince to be drowned, he was intrigued, because that implies quite a few things about the culture the Prince came from. The assassin guild was his idea, something he pulled from Morrowind. He also convinced me to make the crime that gets the Prince executed something he genuinely attempted himself (I originally wanted either for the Prince to be framed for regicide, or for a more minor crime to go wrong and balloon into something execution worthy)
 
I manage to draw a finished Conky pic after do many years 👄 90% of the designing time is spent on the armor since FAA aesthetic is really hard to find.

 
What boon does Conky grant to Zagreus and Melinoë? Love the art 10/10 would build temple and rip out hearts in his honor. The mouse is a great touch.
 
I have never actually played Hades but maybe something to do with critical hits or timed strikes?

Virtue and perfection are about shooting for a particular goal, and if you hit it just right... I dunno, seemed thematically connected?
 
I have never actually played Hades but maybe something to do with critical hits or timed strikes?

Virtue and perfection are about shooting for a particular goal, and if you hit it just right... I dunno, seemed thematically connected?
Attacks which hit for more damage is you time your press with the attack instead if spamming it, Omega moves which do more damage if activated right as they reach full charge
 
Alchemicals KS starts on either the 12th or 14th, TBA, for those wanting to keep an eye out fo rthat one.
 
Current status on everything save like, VTTs, at the moment:

WRITING AND DEVELOPMENT
Announced, Pre-Development

Abyssals Companion
Infernals
Sidereals Jumpstart

First Draft
Exalted Essay Collection

Development
Alchemicals: Forged by the Machine God
Champions of the Divine Flame
(Exigents supplement)
Essence Player's Guide
Sidereals Companion

Editing
Exigents Jumpstart

ART AND PRODUCTION
Art Direction

Abyssals: Sworn to the Grave
Alchemicals: Forged by the Machine God
(for KS)
Miracles of Divine Flame (Exigents Companion)

Layout
Deeds Yet Undone (Essence Adventure Trilogy)
Pillars of Creation (Essence Comapnion)

Backer Preview
Methodology of Secrets (Sidereals Novella)
Tomb of Memory (Essence Jumpstart & RMCs)

At Press
Sidereals: Charting Fate's Course

Printing
Exigents: Out of the Ashes (proofing)
Exigents Screen (proofing)
 
Had a vague idea I'm still working out of Autochthon being less completely cut-off from Creation over the years. He's lived through enough changes to the status quo of the universe that he occasionally pops back over to see if he wants to get involved again.

Then I thought of one of his check-ins being right around the Usurpation, and lunars seeking refuge in Autochthonia rather than the Wyld. Now I'm trying to work out the details of the impact of a bunch of lunars on society in Autochthonia, and what established lunars who have been doing all their hunting in Autochthonia would be like.
 
Current status on everything save like, VTTs, at the moment:

WRITING AND DEVELOPMENT
Announced, Pre-Development

Abyssals Companion
Infernals
Sidereals Jumpstart

First Draft
Exalted Essay Collection

Development
Alchemicals: Forged by the Machine God
Champions of the Divine Flame
(Exigents supplement)
Essence Player's Guide
Sidereals Companion

Editing
Exigents Jumpstart

ART AND PRODUCTION
Art Direction

Abyssals: Sworn to the Grave
Alchemicals: Forged by the Machine God
(for KS)
Miracles of Divine Flame (Exigents Companion)

Layout
Deeds Yet Undone (Essence Adventure Trilogy)
Pillars of Creation (Essence Comapnion)

Backer Preview
Methodology of Secrets (Sidereals Novella)
Tomb of Memory (Essence Jumpstart & RMCs)

At Press
Sidereals: Charting Fate's Course

Printing
Exigents: Out of the Ashes (proofing)
Exigents Screen (proofing)
My name will be in the credits of a few of these!
 
Li's Codjuator is the one who does up Li's hair every morning. But he got pranked one to many times and is currently on strike in her head.

(Funny enough Li has the charm tree about powering up your Codjuator to become a second circle and possible beyond. Said demon is now a second circle and has just created one of his first strains of first circle demons. Which are basically flying rolly pollies that can read the winds and weather. Also fly around at extremely high speeds and power bomb into people. They are holding up little signs saying 'Stop being annoying' to Li in her head. While following their second circle in the picket line. Truly a tragedy unfolding by the laws of hell.)
 
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Hey, guys. I could have sworn 2e had a bit about the Salinan working almost crashing the Loom of Fate, but my copy of Dreams of Creation keeps glitching out and not letting me search anything on it (even words like 'Salina' when I'm on the page and can copy from it). Does anyone remember where the "loom of fate almost crashed" blurb was?
 
I think you don't remember a canon event, all I can find is Lords of Creation 159 "While certain elders such as Bright Shattered Ice opposed this Working, the young sorcerer attached it as a cleverly worded rider on a more popular measure. She then planned every step well before the measure passed—so by the time its opponents realized what they'd voted for, the Salinan Working was already complete.

Bright Shattered Ice and others were displeased, but there was little they could do beyond watch Salina like hawks. They've seized upon every subsequent proposal of hers and turned it over and over for new deceptions, but since she's accomplished her grand Working, Salina's been laying low. On her own time and in secret, she's been looking for a way to make every circle of sorcery available to everyone—even mortals. Success seems unlikely, but she's sure that if she can only manage this, all her anti-hierarchical dreams will be realized."
 
Hey, guys. I could have sworn 2e had a bit about the Salinan working almost crashing the Loom of Fate, but my copy of Dreams of Creation keeps glitching out and not letting me search anything on it (even words like 'Salina' when I'm on the page and can copy from it). Does anyone remember where the "loom of fate almost crashed" blurb was?
Books of Sorcery 2: the White Treatise, sidebar on p.13
Article:
"Yes, we have all benefited from the Salinan Working—but ponder the sheer arrogance required to tamper with Creation's very nature! Salina's success inspired other sorcerers to plan other Workings, seeking to reshape all Creation to their will. They would have made Creation darker than the Underworld, more twisted than Malfeas—if they didn't tear it apart in their struggle to see whose vision would triumph.
"They had to die. All of them, even the ones like Salina herself, who thought they acted from the purest motives. As every sorcerer learns, the final wisdom is sacrifice. We made our sacrifice."
Source: A COMMENT FROM CHEJOP KEJAK, LEADER OF THE BRONZE FACTION
 
We've already got some artwork ahead of the campaign going up.



From left to right, these are apparently the Moonsilver, Starmetal, and Jade Caste signature characters. I'm very glad that they got Mel Uran to draw them for this book, actually conveying the aesthetic feels so important for an Exalt type like Alchemicals.
 
Funding in 28min is pretty neat, all told. Also hit the first three stretch goals.
 
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