... I call bullshit. Or bad writing, whichever. Essence 6+ being rare in the First Age I can grok, it's tied up in how they solved the Elder Problem, but when Essence 5 still offers an immediately qualitative power increase? Especially given the trait distributions people were throwing around not long ago?

Bullshit.

And here's a perfect example! Thank you!

Because to raise your Essence, even in 2e, you had to either 1) fulfill your Motivation (and people don't generally pick their life goal for the purposes of being easy to achieve, FYI) or 2) go meditate on a mountain for a few months. I can think of any number of reasons this may not have happened much, especially given the cutthroat nature of First Age Exalted society we are sometimes painted the picture of, so even if someone's so inclined, he can't take 4 months straight off. And for those that can, quite often they can have orgies with their catgirl Lunar wife/husband instead, so come on. Part of the picture we are explicitly painted of the First Age is increasing decadence. Is it really so surprising that people might not behave optimally from a rules perspective?

Have you read the skill minima spread?

Okay, E5 is an uncommon thing. I'll buy that in the Age of Sorrows. But in the First Age? Why is it an uncommon thing, when the world was conquered and so much power is wrapped up in E5?

Ability minima is not Essence minima. Just sayin'.

On that note, I actually have little problem with loading Ability requirements for Charms rather high overall, given that Charms are an expression of skill as much as anything else.
 
Have you read the skill minima spread?

Okay, E5 is an uncommon thing. I'll buy that in the Age of Sorrows. But in the First Age? Why is it an uncommon thing, when the world was conquered and so much power is wrapped up in E5?
Because that level of enlightenment is hard to reach. Not everyone can do it. Not all Exalts are equal, not everyone is capable of just pushing until they learn Dual-Magnus Prana, or God King's Shrike, or Wonder-Forging Genius. Not everyone reaches the same heights, no matter how hard they try. Some Chosen hit E3, and they just...stop. You can accomplish wonders at E3! You can create N/A artifacts at E3, with Difficulty. You get Celestial Sorcery there. But E5 was rare. Because it's a true, real accomplishment, reaching a height like that, not something all Chosen achieve as a matter of course.
 
The fact that the substitution can use Charms is what gets people jimmies rustled.
Solar Ride lets horses use Solar charms, so while this objection seems reasonable at first, it ultimately doesn't hold up.

Really? Cool. I do, especially when defence trumps offence at the same level and DMP uses Emerald Circle Sorcery as a prereq.
Emerald circle sorcery can be used to perform adamant circle workings, albeit at greatly increased cost and difficulty, so I don't think its safe to assume Doom-bot involves only emerald circle workings.

This charm may have some problems, but it's pretty clearly intended to be balanced primarily by ST fiat. It's a lot less broken if you sharply reduce the range or even require it to use an extension cord to get around anti-scrying wards.
 
Look, I don't really like the Doombot Charm as-written. It's not Zeal-level, no.

I would have preferred that it required setup, commitment of some resource to 'prime' the Doombot, maybe it takes a dot of Permanent Willpower from the shock of 'dying' in your remote-controlled body!

But I don't think it's as bad as people are making it out to be. Okay, there's a Charm that could be written better, but I don't actually think this needs to be perfect! One bad Charm does not ruin the game!

FTFY, they're not equals in 3E anymore! Lunars are slaves now!

...see, I make a joke about lolFirstAgeDecadence, and then you have to make it completely awful. And I'll add that I rather like Lunars even if I know they could do with improvement, so...

Please don't do that.
 
Look, I don't really like the Doombot Charm as-written. It's not Zeal-level, no.

I would have preferred that it required setup, commitment of some resource to 'prime' the Doombot, maybe it takes a dot of Permanent Willpower from the shock of 'dying' in your remote-controlled body!
or you have to "lend" the doombot essence-levels/charms with a downtime for them to return after the doombot has been destroyed.
 
Look, I don't really like the Doombot Charm as-written. It's not Zeal-level, no.

I would have preferred that it required setup, commitment of some resource to 'prime' the Doombot, maybe it takes a dot of Permanent Willpower from the shock of 'dying' in your remote-controlled body!

But I don't think it's as bad as people are making it out to be. Okay, there's a Charm that could be written better, but I don't actually think this needs to be perfect! One bad Charm does not ruin the game!



...see, I make a joke about lolFirstAgeDecadence, and then you have to make it completely awful. And I'll add that I rather like Lunars even if I know they could do with improvement, so...

Please don't do that.

I'm just paraphrasing from the glossary, man:
3E said:
The Lunars look upon the Solar Exalted's return with uncertain hearts—during the First Age, the Lunars were the slaves, seconds, and consorts to the Solar Exalted.
 
This is what manses and demons are for~

Well, yeah. But my point remains- you actually have to go to the effort beforehand. And if you don't, you're taking a big risk anyway.

I'm just paraphrasing from the glossary, man:

Which is not necessarily saying 'all Lunars were sex-slaves or even slaves in general'. See the 'consorts' bit? See the 'seconds' bit? Not all Lunars were Lilith, not all Solars were Desus.

Look, I get you might have been joking, but I really didn't find it that funny.
 
Fair 'nuff. I just really hate that sort of 'it was universal' (and I'm pretty dammed sure it's been argued seriously), and I did react pretty strongly. No harm done. :)
 
The Doom-bot charm is terrible the way its currently made; a remote controled robot, that you can channel Essence to and use charms through, okay I could see that happening. It could be discovered using the right charms, and there might be extra mote or Initiative costs to use charms, since you know, you're not actually there but rather controlling it from a manse fortress or some such.

But to make it a retcon power is both boring, broken and simply put, unfun. It will be funny the first time, but after that it will rage inducing.
 
I just looked, and it does indeed say that the Lunars were slaves seconds and consorts in the first age.
The Lunars look upon the Solar Exalted's return with uncertain hearts—during the First Age, the Lunars were the slaves, seconds, and consorts to the Solar Exalted. Their bond to the Lawgivers has been broken, but many yet fear a return to servitude.
Lets just say that the writers were drunk and/or high when they wrote that, okay? Just like Glorious Solar Doombot, the two charms that causes everyone who hears you play the flute to have the best orgasm of their lives, and the bloat of MA and Craft subset abilities.
 
I just looked, and it does indeed say that the Lunars were slaves seconds and consorts in the first age.
Lets just say that the writers were drunk and/or high when they wrote that, okay? Just like Glorious Solar Doombot, the two charms that causes everyone who hears you play the flute to have the best orgasm of their lives, and the bloat of MA and Craft subset abilities.
Were they also high when they wrote down the distribution of Charms among the skill levels?

There are more charms at skill 5 than on all other levels combined several times over.
 
So my fifth man had to drop out due to personal problems, and I find my self with something of a conundrum. My players are an Eclipse short of a full circle. Now normally I give more room to character generation, but right now I'm looking for someone interested in playing a female Solar Eclipse. The game happens weekly on Saturday from 7:00pm to 11:30 (eastern standard) PM me if you are interested.
 
I just looked, and it does indeed say that the Lunars were slaves seconds and consorts in the first age.
Lets just say that the writers were drunk and/or high when they wrote that, okay? Just like Glorious Solar Doombot, the two charms that causes everyone who hears you play the flute to have the best orgasm of their lives, and the bloat of MA and Craft subset abilities.

Or, perhaps, the line is meaning that there was more than one mode the relationships took.
 
Look, I don't really like the Doombot Charm as-written. It's not Zeal-level, no.

I would have preferred that it required setup, commitment of some resource to 'prime' the Doombot, maybe it takes a dot of Permanent Willpower from the shock of 'dying' in your remote-controlled body!

But I don't think it's as bad as people are making it out to be. Okay, there's a Charm that could be written better, but I don't actually think this needs to be perfect! One bad Charm does not ruin the game!

...see, I make a joke about lolFirstAgeDecadence, and then you have to make it completely awful. And I'll add that I rather like Lunars even if I know they could do with improvement, so...

Please don't do that.

Here's a real spoiler then: by default, Lunars do NOT have a bond with Solars anymore. At some point it was broken, between the first and the second age.

Which I find pretty great, because Solar/Lunar Bond was ripe for abuse. That said, it does sound like there is a way to reestablish the Bond for individual Lunars, if they are interested.

Also, I guess I'm the only one who find Doombots to be a really fun idea without getting way too into 'the veresimilitude of the setting~'?
 
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