Take it away, past serGregness:

So, with the caveat that none of my games have heavily involved Sail, the fix I've seen that looks the cleanest and easiest is to just give out momentum to all participants in the contest equal to their (Sail) that score any successes at all on the maneuver roll, and then the winner of the opposed roll gains the threshold successes per RAW. Has anyone played with this and/or the base sail rules to weigh in on whether this would work?
 
Are there any homebrew rules that fix sail. Itching to play a Solar who has sup in sail in a west based game.

The easy solution is to make it so your basic positioning stratagem automatically gives you (current Speed) momentum and then an additional (threshold successes) momentum. This works enough enough to make sailing actually run at a respectable pace. It still won't fix that it's more or less totally unconnected to the rest of the game, but that's why it's an easy fix.

It'll also make that First Age ship in Arms of the Chosen insanely overpowered, but that's probably a feature. :V
 
The easy solution is to make it so your basic positioning stratagem automatically gives you (current Speed) momentum and then an additional (threshold successes) momentum. This works enough enough to make sailing actually run at a respectable pace. It still won't fix that it's more or less totally unconnected to the rest of the game, but that's why it's an easy fix.

It'll also make that First Age ship in Arms of the Chosen insanely overpowered, but that's probably a feature. :V
I might just skip towards a flying ship. Probs have to make new rules for that.

But thanks for all the suggestions!
 
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basically 2e vs 3e arguments or just snide comments dunking on 2e or 3e, but thats what I personally felt, it may not be true
Oh no its definitely true. The Exalted Discord is absolutely full of snide comments about the editions and how anyone who likes the one they don't is a terrible terrible person who hates fun and etc.

This thread is not at all different in that respect.
 
Oh no its definitely true. The Exalted Discord is absolutely full of snide comments about the editions and how anyone who likes the one they don't is a terrible terrible person who hates fun and etc.

This thread is not at all different in that respect.

I personally prefer 2e in terms of Lore, but I always like the new bits of lore in 3e like getimian and liminal, along with the other ones like exigents and such, I just personally feel like rolling back certain parts of the lore like on say magitech or on primordials isnt my cup of tea, cause when I think exalted i think 'demigod who flips mountain over' and finds ancient magitech laboratories of there predecessors that studied primordials, so rolling back the lore feels wrong to me, it just reminds me of like comic books where you cant really change anything cause the next author doesnt like your ideas and retcons it

There were issues mechnically and some bits of stupid lore, but 3e also suffers from those issues as well.
 
Oh no its definitely true. The Exalted Discord is absolutely full of snide comments about the editions and how anyone who likes the one they don't is a terrible terrible person who hates fun and etc.

This thread is not at all different in that respect.

It's not all that different from rpg discussion in general, to be honest.:lol

I will say that mechanically, I prefer 3E to 2E, simply because I never again want to deal with Combat grinding to a halt because of Perfect Defenses
 
It's not all that different from rpg discussion in general, to be honest.:lol

I will say that mechanically, I prefer 3E to 2E, simply because I never again want to deal with Combat grinding to a halt because of Perfect Defenses

Isnt there still a few PD in 3e?, i feel like PD make sense lorewise myself mainly cause when your fighting primordials you need bullshit like that, mechanically 3e is better in most areas, but i feel like it wasnt worth messing with the lore to that extent, remove lilun cause she was just shock value (i remember hearing about it and was underwhelmed based on what people were saying about it), but like devil tigers? perfect defenses? all teh cool stuff in ink monkeys like the little stories on the primordials, that shit was great
 
Isnt there still a few PD in 3e?, i feel like PD make sense lorewise myself mainly cause when your fighting primordials you need bullshit like that, mechanically 3e is better in most areas, but i feel like it wasnt worth messing with the lore to that extent, remove lilun cause she was just shock value (i remember hearing about it and was underwhelmed based on what people were saying about it), but like devil tigers? perfect defenses? all teh cool stuff in ink monkeys like the little stories on the primordials, that shit was great

Perfect Defenses still exist, but have been nerfed in 3E. Generally they come with trade offs or limitations (Heavenly Guardian Defense comes with an Initiative cost, Seven Shadows Evasion requires a reset condition to be reused in a scene), and they're Perilous, meaning they can't be used in a crash. While they exist, and are strong, they're no longer where combat begins and ends, which I'm grateful for. That and a reduction in lethality has made combat a lot more fun compared to 2E.

I'm not at all fond of Lillun, personally, but Devil Tigers might be returning, or else may not be so necessary given that the Yozis's relationship with the Infernals in 3E is "do what thou wilt."

3E is still pretty fresh, and there's a lot of things it can still introduce. I do like a lot of new locations and plothooks though, particularly the Caul. And if I'm being honest, 3E is probably the first the time the Lunars were ever good.
 
Perfect Defenses still exist, but have been nerfed in 3E. Generally they come with trade offs or limitations (Heavenly Guardian Defense comes with an Initiative cost, Seven Shadows Evasion requires a reset condition to be reused in a scene), and they're Perilous, meaning they can't be used in a crash. While they exist, and are strong, they're no longer where combat begins and ends, which I'm grateful for. That and a reduction in lethality has made combat a lot more fun compared to 2E.

I'm not at all fond of Lillun, personally, but Devil Tigers might be returning, or else may not be so necessary given that the Yozis's relationship with the Infernals in 3E is "do what thou wilt."

3E is still pretty fresh, and there's a lot of things it can still introduce. I do like a lot of new locations and plothooks though, particularly the Caul. And if I'm being honest, 3E is probably the first the time the Lunars were ever good.

As I said, I like the new stuff in lore and evocations were great as it stops things from being stat sticks.

Lunars should have never had the magical realm stuff it tends to attract, that i can agree on, if we get devil tigers i hope we get some new charm sets related to the other primordials like oramus.
 
Isnt there still a few PD in 3e?

2E has you start with full resources and the win condition is killing the enemy, which requires a miniscule or zero expenditure in resources. This allows (in fact, requires) you to spend all your resources on not dying, because your enemy can also kill you with miniscule or zero expenditure of resources. 2E perfect defenses are the baseline. You use them constantly.
3E has you start with effectively empty resources and you need to build up to having enough to kill the enemy, which you cannot do without spending resources. This in theory is a superior approach, since it definitionally stops the alpha strike problem. The issues people have with 3E are of a different category to 2E's persistent paranoia combat issues.

Personally, I won't play 3E because of the "natural language" design philosophy, not because I'd theoretically get gibbed in the first round of combat by five extras with hammers.
 
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FWIW the later supplements do include cleaner and more intelligible language, so there's less ambiguity to Dragonblooded and Lunar Charms compared to Solars, and there will be far less of that going down the line.

Plans for a revised corebook with cleaner language has been discussed on the Discord by the devs, but remains up in the air.
 
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I'm trying to make an Infernal to use as an antagonist in a game I'm running, and I could use some help workshoping him.

Mechanically he's already made, being primarily Malfeas/Oramus, but I could use some help fleshing out his character for play.


He's something of an itinerant preacher/Paladin. A firm Yozi loyalist, his meeting with them was a religious experience for him and now he travels the world doing their bidding/spreading their worship.

Story wise he's meant to be something of a recurring antagonist with a strong fight/social build. He'll use the Oramus charms to travel around (coincedentlly he keeps showing up where the players are) setting up cults and raising rabble, as well as serving as the strong arm of the Yozi wherever they need it.

While he's definitely pitted against the players more often then not, I do want him to have enough shared ideals that he's flippable if they decide to go that route.

Problem is, I'm having trouble deciding on what his religious beliefs are. I know he's compassion 5, and that the suffering of the Yozi played a big part in his worship. I'm leaning towards suffering itself being seen as almost holy by him, because it teaches kindness and strengthens you, but other than that I'm floundering.

Anyone have ideas?
 
Problem is, I'm having trouble deciding on what his religious beliefs are. I know he's compassion 5, and that the suffering of the Yozi played a big part in his worship. I'm leaning towards suffering itself being seen as almost holy by him, because it teaches kindness and strengthens you, but other than that I'm floundering.

Anyone have ideas?

Well from what I recall reading (maybe from Ink Monkies?), Oramus largely stayed aloof and uninvolved with the Primordial War. Unfortunately, due to Oramus's very nature as the Dragon Beyond the World, if anything could have freed his brothers and sisters from Malfeas, it would have been him. The Gods and the Exalted Host found this possibility to be alarming. Thus, one of the figures who was the most aloof from the fighting was mutilated to the greatest degree in order to prevent this possibility, not because of anything he did but rather what he might have been willing to do, in the future. Drawing from that concept might lead to interesting things, and there's something uniquely appalling about a figure that committed the fewest crimes receiving the harshest punishment.

Meanwhile the Ebon Dragon is the least scarred and mutilated of the Yozis, and he's a uniquely awful entity. So much for karma.
 
I think this is a fun topic to talk about. What's your favorite charm to stunt with?

Mine has to be Discretionary Gesture, I have an incredible amount of fun acting out that charm in stunts.
 
I think this is a fun topic to talk about. What's your favorite charm to stunt with?

Mine has to be Discretionary Gesture, I have an incredible amount of fun acting out that charm in stunts.
The answer to any question containing the phrase "favorite Charm" is Salty Dog Method.

Thunderclap Rush Attack is also pretty aces.
 
The more you try to imprison or contain him the more powerful he is, although mostly just in his attempts to escape and/or retaliate, that probably had something to do with it.

Of course, one could just mutilate his soul hierarchy until that's no longer the case. Its possible that The Dragon's Shadow manipulated the Exalted host into mutilating his pantheon in such a way that he'd be able to exploit his imprisonment to become much more powerful.
 
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