Yyy, exalted is RPG, can't you just do normal character creation in whatever edition/hack you want?
Probably because its much easier to manage making a character with about 5-20 total pages of choices that range from crap to utterly broken, rather than 2-300 hundred pages of all the different charm builds, several of which have trap builds that you don't necessarily notice until its too late or similar flaws.

Oh and another 200 hundred odd pages of mechanics you need to understand enough to discard to write.

Also most CYOA are designed to be powergamed super hard using the CYOA as justification for why the character can do things. Rather than, you know, character development and plot.
 
Speaking as someone who didn't actually read anything except the few last pages of comments and doesn't know if multiple people can use the same thing as an Anchor?

I'm inclined to note that their contract, their deal, or whatever you call their covenant with each other over manse sharing rights can be used as another Anchor. Probably.
So keeping up the agreement might be actually beneficial to them.
Yeah, it sounds like they've got several more good background options there. Ally and/or Pact backgrounds with each other are totally valid. They may share a sorcerous Lineage. They're at least partially running a city, so they've got Followers and/or Backing.

Actually, I have a fully playable character made with the books but the cyoa is for a fanfic
You do realize you can write a fanfic without a CYOA, right?
 
Yep. Like, when it comes down to it, the early-PC-grade "wandering sorcerer, hanging with the other PCs and operating mostly in tactical time" only really needs 1-2 Anchors - one for any buff they tend to keep up, and one for regular casting. Your Artefact blade and your spirit Ally / cute and cuddly Familiar (or demonic Pact) is entirely sufficient, and since you're only a TCS at first, they only need to be rated at 2-ish.

The costs start racking up when you start wanting to be Saphire Circle and having bound demon lords around, working great spells to enhance your domain, and other things that enhance your capacity to operate at the strategic scale. Like @Aleph, who has reached the point of desperately scrabbling around to find backgrounds for all the demon lords she has hanging around.

Ok, so this actually addresses my concerns with the hack. My understanding of the hack was closer to GardenerBriareus's understanding, where you need to dedicate an anchor to a spell to be able to cast it, and a dedicated anchor can't be used to cast any other spell or be used as a merit while so dedicated. So a scrappy rebel sorcerer would still need an enormous pile of 1-dot merits to throw away as anchors and never actually get to use as merits. Which would be crippling and stupid.

If you just need an anchor to sustain a spell, that eliminates my concern where PC's are chasing dozens and dozens of merits to simply be able to function as sorcerers, and where an experienced sapphire circle sorcerer needs an empire-spanning direction simply to cast their spells.
 
Ok, so this actually addresses my concerns with the hack. My understanding of the hack was closer to GardenerBriareus's understanding, where you need to dedicate an anchor to a spell to be able to cast it, and a dedicated anchor can't be used to cast any other spell or be used as a merit while so dedicated. So a scrappy rebel sorcerer would still need an enormous pile of 1-dot merits to throw away as anchors and never actually get to use as merits. Which would be crippling and stupid.

If you just need an anchor to sustain a spell, that eliminates my concern where PC's are chasing dozens and dozens of merits to simply be able to function as sorcerers, and where an experienced sapphire circle sorcerer needs an empire-spanning direction simply to cast their spells.

Yeah, I tried out a few ideas and that seemed to be the set up which best supported "Low level PC play encourages you to do things like have a familiar, make a deal with a spirit, or refuse to give up your Artefact staff a la Gandalf, while high level empire-ruling sorcerers are encourged to be awful people who conquer nations to take their demenses and plunder their wealth".

Amusingly, in some ways this set up actually helps PC sorcerers, because I reduced the spell cost to 5XP to compensate for the Merit "tax".
 
uhh, hello i like exalted lore and I wanna get into the game (never played a tabletop), uhh any advice or how do i play lol
 
I do have a bunch of them due to my friend giving me some copies.

I have read through them mainly for the lore

Which books do you have then? If you're missing the core of any edition you're gonna find it a wild experiance trying to play, but if you don't you can just read the rules part of it and then you'll know the rules for that edition, if not understand.
 
Which books do you have then? If you're missing the core of any edition you're gonna find it a wild experiance trying to play, but if you don't you can just read the rules part of it and then you'll know the rules for that edition, if not understand.

I have core 3e and core 2e, Part of it is that i have trouble like putting together all the things without like experience.
 
I have core 3e and core 2e, Part of it is that i have trouble like putting together all the things without like experience.
One of my suggestions that I do when first seeing a new system is do a dry run. Just make a character - whatever comes to mind really - using the character creation rules, and then when you're done look at the systems they specialised in and mentally go through and see how the parts fit together. From there you usually have a basic enough understanding to look through the other systems more agnostically, but if not you can always try to make a character that uses any given system you have issues with.
 
One of my suggestions that I do when first seeing a new system is do a dry run. Just make a character - whatever comes to mind really - using the character creation rules, and then when you're done look at the systems they specialised in and mentally go through and see how the parts fit together. From there you usually have a basic enough understanding to look through the other systems more agnostically, but if not you can always try to make a character that uses any given system you have issues with.

Is there anyway to find a game here?
 
Although people do sometimes plug games they're running here, in practice this is more of a discussion thread than a find-a-game thread. Most of the people here who run games don't recruit so publicly, preferring a more private process where they can vet players more. You'd probably have more luck with dedicated role-playing sites, like RPNation.
 
I don't have my books in front of me, but I know Solar xp rewards doing stuff in line with your caste. Does it also reward other players for letting you have your big moment? I'm in a game which isn't actually Exalted, but it's got me wondering about that stuff and the best way to address it.
 
I don't have my books in front of me, but I know Solar xp rewards doing stuff in line with your caste. Does it also reward other players for letting you have your big moment? I'm in a game which isn't actually Exalted, but it's got me wondering about that stuff and the best way to address it.

It explicitly rewards that, yes.
 
Care to expand on this?
Okay, I'll try and explain my thinking.

It's just... Exalted is usually good about making any similarities to real world places and peoples be at least spread out. You usually don't find all of the traits they pull from a single culture be put in a single locale. The Realm isn't just 'Imperial China' or 'Imperial Britain', it's a mix of those things and a bunch of others. I can't help but feel that they most decidedly did not take this approach for Fajad. Individually, all the component parts are neat and would be great fluff fodder, but just dumping all of the 'Middle East'/'Islam' traits in one place means that it feels... out of place. It doesn't fit in the tapestry of Creation I feel. The North has it's own mix of traits pulled everywhere from the 'stereotypical' Norse to the Inuit and a bunch of others, but for some reason they dumped a location there that feels like it has very little in common with it's neighbours. Everything just feels forced, like someone on an advisory committee said "We need more Islamic influences" and the writers took the laziest and simplest route to shutting them up. It reeks of the kind of focus-group corporate inclusionism that misses the damn point on every front.
 
Last edited:
Though, Fajad's very location distances it from the stereotypical Islam-expy found in most settings. If they were really lazy, they would've put Fajad in the South.
 
To be quite fair, and I also have my issues with Fajad, the actual beliefs of Fajad are quite substantially different from actual Islam, and it doesn't really look like it is directly inspired by any particular of the Caliphates or other Islamic state.
 
Back
Top