I think this is a fun topic to talk about. What's your favorite charm to stunt with?

Mine has to be Discretionary Gesture, I have an incredible amount of fun acting out that charm in stunts.
Duck Fate.

That sort of ridiculous conceptual weirdness is everything I've ever wanted from a magic system. Duck Fate isn't as dramatic as, say, Neighborhood Relocation Practice, but you get a lot more opportunities to use it -- and writing out what a straight-up causality error looks like is always loads of fun.
 
Well from what I recall reading (maybe from Ink Monkies?), Oramus largely stayed aloof and uninvolved with the Primordial War. Unfortunately, due to Oramus's very nature as the Dragon Beyond the World, if anything could have freed his brothers and sisters from Malfeas, it would have been him. The Gods and the Exalted Host found this possibility to be alarming. Thus, one of the figures who was the most aloof from the fighting was mutilated to the greatest degree in order to prevent this possibility, not because of anything he did but rather what he might have been willing to do, in the future. Drawing from that concept might lead to interesting things, and there's something uniquely appalling about a figure that committed the fewest crimes receiving the harshest punishment.

Meanwhile the Ebon Dragon is the least scarred and mutilated of the Yozis, and he's a uniquely awful entity. So much for karma.
That's definitely something he would draw on, as the injustice of the gods will play a large part in his sermons.

What im having trouble with though is like specific commandments and rules, etc
 
I think this is a fun topic to talk about. What's your favorite charm to stunt with?
While special mention must be given to charms like Void-slicing Wind and Leaping Tiger Attack, my favourite for stunting is almost definitely Foe-Vaulting Method, stunted as a flash step rather than some lame vault-ey bollocks.



I know what I'm about.
 
Well from what I recall reading (maybe from Ink Monkies?), Oramus largely stayed aloof and uninvolved with the Primordial War. Unfortunately, due to Oramus's very nature as the Dragon Beyond the World, if anything could have freed his brothers and sisters from Malfeas, it would have been him. The Gods and the Exalted Host found this possibility to be alarming. Thus, one of the figures who was the most aloof from the fighting was mutilated to the greatest degree in order to prevent this possibility, not because of anything he did but rather what he might have been willing to do, in the future. Drawing from that concept might lead to interesting things, and there's something uniquely appalling about a figure that committed the fewest crimes receiving the harshest punishment.

Meanwhile the Ebon Dragon is the least scarred and mutilated of the Yozis, and he's a uniquely awful entity. So much for karma.

I feel bad for oramus, but I forget, was he involved in the slaughter orgy that was making luna?
 
I feel bad for oramus, but I forget, was he involved in the slaughter orgy that was making luna?
You could phrase it that way.

The way I would phrase it is that he was the slaughter orgy that birthed Luna. It was of his conception. It took place within him. And it's no coincidence that Luna's themes mirror those of Oramus...
 
Whatever the justice of what was done to the Titans, it can generally be taken as uncontroversial that most of them are fairly inimical to human life. They were, at best, mobile apocalypses indifferent to "lesser" creatures. They were at worst the Ebon Dragon with free reign, no checks on his ability to be malicious, and nearly infinite resources.

The Exalted were given a choice between their species and the titans and they picked humanity.
 
You could phrase it that way.

The way I would phrase it is that he was the slaughter orgy that birthed Luna. It was of his conception. It took place within him. And it's no coincidence that Luna's themes mirror those of Oramus...

Is the beyond inside him?, I forget about much of the lore
 
Is the beyond inside him?, I forget about much of the lore
Whether it's inside him, or if he is instead the sole gateway to it, there's not really much difference. Oramus' nightmares are terrible beyond belief, wonderful beyond describing, and very very tightly trapped within the prison the victors of the War made of his wings.
 
Whether it's inside him, or if he is instead the sole gateway to it, there's not really much difference. Oramus' nightmares are terrible beyond belief, wonderful beyond describing, and very very tightly trapped within the prison the victors of the War made of his wings.

Yup, we know very little of the beyond really, just that 'it has all the weird shit that isnt in creation' and that luna yeeted laash in there and it seems some future things are kinda there like cecelyne future silver sands, also luna can travel there at will so im guessing he's not the doorway or anything and its just like a thing he can do.
 
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That's definitely something he would draw on, as the injustice of the gods will play a large part in his sermons.

What im having trouble with though is like specific commandments and rules, etc

I can't offer you anything concrete. I did however, have a fairly benign cult of Oramus in one of my games. I say fairly because their interests largely centered around supernatural architecture that bent space in impossible and deeply confusing ways. The city-state they were based in was ruled by Sorcerers who were very big on demon-summoning and binding, and the unusual architecture of the Orameans facilitated summoning. Unfortunately, it also caused many more unbound demons to appear in the city spontaneously as well, which the Oramean cult did not really intend but aren't really overly concerned with fixing unless they're paid to do so. Their main concern, however, was to build a pathway to Malfeas within the confines Oramus's prison of wings. It certainly wouldn't be enough to free Oramus, especially from himself, but it would allow them to consult with the object of their worship on matters of space and time, which was their central fixation. So they were a bit like the College of Byrgenwerth from Bloodborne, albeit somewhat less prone to unethical experimentation in their pursuit of understanding.

Unfortunately, an Abyssal found the pathway the cult was using, and largely felt that a heavily bound and helpless Oramus would be the easiest of the Yozi to kill. And so, enter the PCs.

So, my interpretation of Oramus worshippers is that they are largely a collection of eccentrics with a scholarly bent, with a particular fixation on metaphysics and Oramus's own Paradoxical nature. There weren't any commandments or rules per se, so much as just a general policy of 'contribute to our growing body of knowledge, don't bring us negative attention from outsiders, and defer to your seniors'

I borrowed kind of heavily from Pythagoreanism for the little details and maybe it can help you too: Pythagoreanism - Wikipedia
 
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I can't offer you anything concrete. I did however, have a fairly benign cult of Oramus in one of my games. I say fairly because their interests largely centered around supernatural architecture that bent space in impossible and deeply confusing ways. The city-state they were based in was ruled by Sorcerers who were very big on demon-summoning and binding, and the unusual architecture of the Orameans facilitated summoning. Unfortunately, it also caused many more unbound demons to appear in the city spontaneously as well, which the Oramean cult did not really intend but aren't really overly concerned with fixing unless they're paid to do so. Their main concern, however, was to build a pathway to Malfeas within the confines Oramus's prison of wings. It certainly wouldn't be enough to free Oramus, especially from himself, but it would allow them to consult with the object of their worship on matters of space and time, which was their central fixation. So they were a bit like the College of Byrgenwerth from Bloodborne, albeit somewhat less prone to unethical experimentation in their pursuit of understanding.

Unfortunately, an Abyssal found the pathway the cult was using, and largely felt that a heavily bound and helpless Oramus would be the easiest of the Yozi to kill. And so, enter the PCs.

So, my interpretation of Oramus worshippers is that they are largely a collection of eccentrics with a scholarly bent, with a particular fixation on metaphysics and Oramus's own Paradoxical nature. There weren't any commandments or rules per se, so much as just a general policy of 'contribute to our growing body of knowledge, don't bring us negative attention from outsiders, and defer to your seniors'

I borrowed kind of heavily from Pythagoreanism for the little details and maybe it can help you too: Pythagoreanism - Wikipedia

I've always kinda wondered what oramus way of fighting would be , some primordials are easier to visualise than others like Isidiros or Ebon dragon as there very 'basic' in some ways compared to Oramus or say Metagoes.

I wish we had more pictures of each primordial.
 
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I've always kinda wondered what oramus like 'thing' would be when fighting would be, like we have the charm set or ebon dragon but he's fairly easy to like 'pin down' compared to oramus, his theme doesn't really translate to like making a charm set or seeing him fight would be, the best I could think is that he can take any form like lunar but thats really all i can think of.
Mate, you really need to check your writing, I can't even understand this.
 

See that feels too 'on the nose' for oramus, like I personally feel like lovecraft isnt super fitting for him but its still a good charmset, scorpion does good work.

Do you guys imagine oramus as a western or eastern dragon? I imagine western due to mentions of his 7 wings.

I kinda hold the imagine the imagine that his scales reflects impossibilities and such in his scales, things like gods that never where, things that could be like a true resurrection (I do wanna note that I do know ressurection is 'impossible' even though theres like 5 ways to do it involving the yozi, just they have issues like a time limit, that and he presides over that type of thing so either its in creation or its in the beyond)
 
Do you guys imagine oramus as a western or eastern dragon? I imagine western due to mentions of his 7 wings.
I prefer him as kind of a mix - his body that of an Eastern dragon, basically a constant optical illusion as he writhes in his cage, his length changing every time a coil passes behind another coil or a wing. The wings are all Western though. Not sure on the head.
 
I prefer him as kind of a mix - his body that of an Eastern dragon, basically a constant optical illusion as he writhes in his cage, his length changing every time a coil passes behind another coil or a wing. The wings are all Western though. Not sure on the head.

I could see that, Oramus is one of my favorite yozi/primordials, I just like his 'schtick'.

Okay this is a question for you, I kinda wonder what would happen if a devil tiger had 'similar' themes to a already made primordial, like there somewhat like oramus in some ways like say they share impossibility and some others but this devil tiger has infinity and some other themes that arent related, Checking the themes each primordial has, it seems there is some like 'cross-over' as both qaf and oramus has transcendence as a theme
 
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You might enjoy some of the mechanically equivalent rewrites you can find here and there (like mine!).

Probably unlikely - there are too many things in the game's core design decisions where I go "I would have done this differently" or "Fuck that's batshit crazy" or "LOL NO". Cleaning up the language helps, but not enough to actually get it into a "this is interesting" state.

Unfortunately, 3E has to work with the structure it's been stuck with, and that structure has too much in it I don't like.
 
Do you guys imagine oramus as a western or eastern dragon? I imagine western due to mentions of his 7 wings.
First of all, define what is and is not a "Dragon";
1.Agathodemon
2.Agathos Daimon
3.Aiatar
4.Aijatar
5.Aijo
6.Aitvaras
7.Ajatar
8.Ajattara
9.Amfisibena
10.Amphisbaena
11.Amphisien
12.Amphista
13.Arassas
14.Aspis
15.Azure Snake
16.Barstukas
17.Bashe
18.Basilisk
19.Bergstutzen
20.Bezdukas
21.Bhogavati
22.Bhogavati
23.Bhujagas
24.Blue Snake
25.Boa
26.Cadborosaurus willsi
27.Caddy
28.Celestial Dragon
29.Ch'i-Lung
30.Chiao
31.Chiao-lung
32.Chih-Lung
33.Coca
34.Cockatrice
35.Coiled Dragon
36.Cyonoeides
37.Daazelwurm
38.Divine Dragon
39.Earth Dragon
40.Fuku-riu
41.Gowrow
42.Guivre
43.Hai-Riyo
44.Han-riu
45.Hockwurm
46.Horned DragonIaculus
47.Jaculus
48.Jaja
49.K'iih-lung
50.K'iu-Lung
51.Ka-riu
52.Kaukas
53.Kiao
54.Kioh-Lung
55.Krukis
56.Li-Lung
57.Lindwurm
58.Long
59.Lung
60.Marakihau
61.Naga
62.Nagini
63.Nagnis
64.Nagunis
65.Naia
66.Naja
67.Naje
68.P'an-lung
69.P'eng-Niao
70.Pa Snake
71.Pashe
72.Parstukas
73.Palulukon
74.Pannagas
75.Peist
76.Peiste
77.Pisuhand
78.Praatzelwurm
79.Proper Conduct Dragon
80.Puck
81.Puk
82.Pukis
83.Pukje
84.Puks
85.Pukys
86.Puuk
87.Regulus
88.River Dragon
89.Schachi Hoko
90.Shen Lung
91.Shui Yuen
92.Sien-Lung
93.Spiritual Dragon
94.Springwurm
95.Stollenwurm
96.Stollwurm
97.T'eng-She
98.T'ien Lung
99.Taniwha
100.Tarasca
101.Tatsu
102.Tatzelwurm
103.Tazelwurm
104.Ti Lung
105.Tien Lung
106.Tobi Tatsu
107.Tulihand
108.Uragas
109.Uwabami
110.Vouivre
111.Wivre
112.Xiuhcoatl
113.Ying-Lung
114.Yinglong
115.Yu-Lung
116.Zalktis
117.Zaltys
-now ignore all of that, because the only thing about Oramus that stays the same for any length of time is that he has seven appendages that are usually recognizable as "wings".
 
See that feels too 'on the nose' for oramus, like I personally feel like lovecraft isnt super fitting for him but its still a good charmset, scorpion does good work.

So, the reason I did Oramus that way was deliberate dissatisfaction with the Oramus the Ink Monkeys sketched out. It didn't have strong aesthetics to set him apart from the Wyld (because "he can be anything, many coloured, always changing" isn't an actual aesthetic, it's a refusal to settle on an aesthetic). It was just about he was an artist, but "is an artist" doesn't actually fill Infernal niches (especially because there you're having to fight for space with Kimbery who also has that).

And Yozi charmsets live and die on a e s t h e t i c.

Hence why I went a different path. My Oramus does ignore the Ink Monkeys stuff, yes, and starts from the basis of what we knew before that. He's built around being a Zenith-Twilight. Hence why he has swathes of music themed stuff (which is super important for the Yozis), why he has "investigation through madness", and his cult stuff isn't Cecelyne's state religion things, it's mystery cults and twisted enlightenment (filling a separate niche). And so on and so forth.

(I still think I did a better job with Szoreny, who even now I think is a really good Charmset)
 
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