So, the reason I did Oramus that way was deliberate dissatisfaction with the Oramus the Ink Monkeys sketched out. It didn't have strong aesthetics to set him apart from the Wyld (because "he can be anything, many coloured, always changing" isn't an actual aesthetic, it's a refusal to settle on an aesthetic). It was just about he was an artist, but "is an artist" doesn't actually fill Infernal niches (especially because there you're having to fight for space with Kimbery who also has that).

And Yozi charmsets live and die on a e s t h e t i c.

Hence why I went a different path. My Oramus does ignore the Ink Monkeys stuff, yes, and starts from the basis of what we knew before that. He's built around being a Zenith-Twilight. Hence why he has swathes of music themed stuff (which is super important for the Yozis), why he has "investigation through madness", and his cult stuff isn't Cecelyne's state religion things, it's mystery cults and twisted enlightenment (filling a separate niche). And so on and so forth.

(I still think I did a better job with Szoreny, who even now I think is a really good Charmset)


it's interesting to hear your thoughts on it though, I feel his artist theme is done best through his third circle gardener lady.

yeah oramus does strike me as hard to like have a aesthetic, i would argue there is already primordials who share bits of niche through different lenses like order through cecelyne and SHWLIHN being the easiest examples, but usually the niche sharing mostly is in the demons like the dozen 'maker' demons like liger.

I would maybe try and incorporate the beyond as something a oramus infernal could do, like hiding theres shit there (does that retgon the object, i remember comments on laash being retgon'd)
 
I think this is a fun topic to talk about. What's your favorite charm to stunt with?

Mine has to be Discretionary Gesture, I have an incredible amount of fun acting out that charm in stunts.

Oh I can definitely answer this. Void-Slicing Wind from Single Point Style.

Simply for doing that Thing
Where an iaijutsu specialist steps
Then suddenly they are behind their opponent
They sheathe their sword
And only then does the wound from their cut open.
 
I think this is a fun topic to talk about. What's your favorite charm to stunt with?

Mine has to be Discretionary Gesture, I have an incredible amount of fun acting out that charm in stunts.
Devil Tyrant Avatar Shinatai is the best charm, because there's nothing quite like designing the AESTHETIC of your final form.

Angel with skin of brass, trumpet wings and a crown of green fire?

A basalt boar with tusks of gold?

A marble statue with stained glass butterfly wings, 3 faces and 12 arms?
 
Devil Tyrant Avatar Shinatai is the best charm, because there's nothing quite like designing the AESTHETIC of your final form.

Angel with skin of brass, trumpet wings and a crown of green fire?

A basalt boar with tusks of gold?

A marble statue with stained glass butterfly wings, 3 faces and 12 arms?

Why bother, when none of those can equal the sublime perfection of the shintai of She Who Lives In Descriptions Of Where She Lives?
 
There were gonna just give us a kit on how to make shintai forms?

Im personally not exactly sure how I feel about that, as I feel like that would work for say a devil tiger but when your mostly just getting all your charms and abilities plugged in from mostly static entities i feel like they should be uniform, but i may have misheard
 
A little while ago, I wrote up Exalted versions of a few manga. Never put the finishing touches on them, though, or did anything with them. So over the next few days I'm gonna be finishing the writeups and posting them here.

In theory, these should fit naturally enough into the setting that someone who didn't know the original manga wouldn't find them strange. Let me know how whether I succeeded on that count.

Buramu

Autochthon's disease is often compared to mortal cancer. Where the city of Buramu is concerned, that comparison is apt. Buramu has become a tumour, growing endlessly and pointlessly, sapping Autochthon's strength and imperiling his health to fuel its endless expansion.

Builder of Radiant Multitudes became a patropolis thousands of years ago. He was a scholar and an artificer as a Champion and a living testament to his own genius as a city. He developed Charms that created miniature worlds, conjuring enormous spaces within himself and filling them with material formed from pure Essence.

Buramu did not become murderous when the Void corrupted him. He simply lost the ability to control his own growth. Within a day, a thousand miles of empty hallways and gaping mechanical voids separated his control core from the mortals who could command him to stop. And it only grew worse from there. The mortal inhabitants of Buramu found themselves trapped in an endless empty structure, left to wander until they died - or more likely, succumbed to Void corruption themselves and became monsters.

That was a long long time ago. Buramu is still growing, adding new rooms, hallways, staircases, and structures. Only an uncorrupted mortal with the proper legal authority can reach Buramu in his madness, and there may not be any of those left. But Buramu's last champion, an Alchemical with the ominous name of Kill Ye If Ye Stray, still walks his endless Gremlin-haunted hallways in search of a pure-blooded human to give emergency authority to. Despite having spent many mortal lifetimes failing to find any, he remains completely implacable.

Mechanically speaking, Buramu requires nothing more than the usual Autochthonia stuff. The Artifact 5 gun carried by Kill Ye If Ye Stray does deserve an Evocation tree, though.
 
There were gonna just give us a kit on how to make shintai forms?

Im personally not exactly sure how I feel about that, as I feel like that would work for say a devil tiger but when your mostly just getting all your charms and abilities plugged in from mostly static entities i feel like they should be uniform, but i may have misheard
Well one of the big changes for 3e Infernals is stepping away from the whole "Your charms are literally Yozi charms" paradigm. If your Infernal wants to mix their aesthetics and themes it shouldn't be to hard.

Edit:I'm not sure how much I really but into it. Having your powers explicitly be the same as the Yozi ones threw the charmset into some weird places but some of those weird places were very interesting.
 
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Well one of the big changes for 3e Infernals is stepping away from the whole "Your charms are literally Yozi charms" paradigm. If your Infernal wants to mix their aesthetics and themes it shouldn't be to hard.

Edit:I'm not sure how much I really but into it. Having your powers explicitly be the same as the Yozi ones threw the charmset into some weird places but some of those weird places were very interesting.

Yeah, I feel like 'mixing and matching' as default worries me about devil tiger, Im gonna wait and see how they do it, but this just seems like a trend to the lore that i dont like
 
Yeah, I feel like 'mixing and matching' as default worries me about devil tiger, Im gonna wait and see how they do it, but this just seems like a trend to the lore that i dont like
My problem is less that, I actually have grown to kind of fucking hate what Devil Tiger does over the years, and am more thinking that it would be very easy to lose the weirdness of Infernal charms if they make them more focused on the human side of the Exalted. Malfeas charms didn't make you good at sword fighting, they made you set people on fire with green hate flames. It would be easy to lose the stuff that lead to those charms getting written.

(I think Devil Tiger has to be the least interesting possible way to let Infernals do cool personalized charms. Just make it something Infernals can do from their base state.)
 
I mean even back during the old devs every single one of them acknowledged that Devil Tiger was...

Actually a gigantic mistake in terms of mechanics, lore and setting the tone of the game. I have been given no inclination that outlook has changed. :V
 
My problem is less that, I actually have grown to kind of fucking hate what Devil Tiger does over the years, and am more thinking that it would be very easy to lose the weirdness of Infernal charms if they make them more focused on the human side of the Exalted. Malfeas charms didn't make you good at sword fighting, they made you set people on fire with green hate flames. It would be easy to lose the stuff that lead to those charms getting written.

(I think Devil Tiger has to be the least interesting possible way to let Infernals do cool personalized charms. Just make it something Infernals can do from their base state.)

I mean I always saw devil tigers as the solar exaxltations moving from 'humans but better' to 'primordials but better' and I like that type of thing, and i dont like a lot of the 3e 'changes' to the lore but again i will state the new exalt concepts are interesting.
 
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@Sanctaphrax Buramu is inspired by Blame! right?

Sure is.

According to Wikipedia, "Buramu!" is an alternative way to romanize the original Japanese title of "ブラム!".

I feel like Blame! fits really nicely into Autochthonia, even thematically.

I mean even back during the old devs every single one of them acknowledged that Devil Tiger was...

Actually a gigantic mistake in terms of mechanics, lore and setting the tone of the game. I have been given no inclination that outlook has changed. :V

Devil-Tigers were popular for a reason, but having to start at E6 kinda doomed the whole concept when it came to actual play.

Hopefully they come back in a more Exigent-y form this time around.
 
I need to populate the game Im playing with NBC's, so I'm creating Exalted! Versions of various characters. Anyone have recs for who I should stat up?

Currently One Piece is in the west, Ganondorf is an Infernal in the South and Usagi is an Infernal trying to convince her past lives best friends to not murder her
Also trying to do Azula but shes hard
 
Devil-Tigers were popular for a reason, but having to start at E6 kinda doomed the whole concept when it came to actual play.
They also had the problem of making your big goal as an Infernal to stop being an Infernal. Just wrapping the transformative and ascendant aspects into the base stuff of what an Infernal Exaltation does would be really cool.

I need to populate the game Im playing with NBC's, so I'm creating Exalted! Versions of various characters. Anyone have recs for who I should stat up?

Currently One Piece is in the west, Ganondorf is an Infernal in the South and Usagi is an Infernal trying to convince her past lives best friends to not murder her
Also trying to do Azula but shes hard
Azula is basically just Ragara but with different plumbing and even worse relationships with her siblings. Big evil dynast energy.
 
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I need to populate the game Im playing with NBC's, so I'm creating Exalted! Versions of various characters. Anyone have recs for who I should stat up?

Currently One Piece is in the west, Ganondorf is an Infernal in the South and Usagi is an Infernal trying to convince her past lives best friends to not murder her
Also trying to do Azula but shes hard

Everything about Bleach is all kinds of Abyssal. My Hero Academia at first appears to be Solars but is more in line with Alchemicals.
 
I need to populate the game Im playing with NBC's, so I'm creating Exalted! Versions of various characters. Anyone have recs for who I should stat up?

Currently One Piece is in the west, Ganondorf is an Infernal in the South and Usagi is an Infernal trying to convince her past lives best friends to not murder her
Also trying to do Azula but shes hard
Azula's pretty simple. Focus in on the idea of a girl with power beyond her peers who's been stripped of her basic humanity in order to make her a more efficient conqueror.

Instead of a vast empire, her father Ozai is an Outcaste who rules over a modest-but-ambitious kingdom. He's had many children, but Azula was the only one who inherited the Dragon's Blood, and so she became his most highly-valued asset and most important project. His own life has been spent laying the groundwork for empire, but he's old now, and he's losing his strength; rather than succumb to despair, he's projected his own ego onto his heir, forging her into the unstoppable warlord he always wished to be. When he dies and she sits the throne, Empress Azula will take up the reins of a war machine almost three centuries in the making, and set it loose upon Creation.

You can then slot in other characters like Zuko, Iroh, or Ursa wherever you can think of a clever way to integrate them.
 
Azula's pretty simple. Focus in on the idea of a girl with power beyond her peers who's been stripped of her basic humanity in order to make her a more efficient conqueror.

Instead of a vast empire, her father Ozai is an Outcaste who rules over a modest-but-ambitious kingdom. He's had many children, but Azula was the only one who inherited the Dragon's Blood, and so she became his most highly-valued asset and most important project. His own life has been spent laying the groundwork for empire, but he's old now, and he's losing his strength; rather than succumb to despair, he's projected his own ego onto his heir, forging her into the unstoppable warlord he always wished to be. When he dies and she sits the throne, Empress Azula will take up the reins of a war machine almost three centuries in the making, and set it loose upon Creation.

You can then slot in other characters like Zuko, Iroh, or Ursa wherever you can think of a clever way to integrate them.
People stripped of their decency by abusive parenting and an environment that brings out the worst in them in to perpetuate the conquests of a great and terrible empire are pretty much dynast.txt. She could be a DB heir elsewhere but I honestly think she fits the Realm best.
 
Norihiro and Yagi

Three hundred years ago, the small nation of Norihiro found itself under attack by the Realm. Although the people of Norihiro were learned in sorcery, necromancy, and other stranger things, they could not stand against the Dragon-Blooded - or as they called them, the Asarakam. In desperation, the magicians of Norihiro appealed to Ma Yuan, one of the souls of Metagaos. And Ma Yuan taught them a secret: through certain rites that made use of the flesh of captured Terrestrials, the magicians could create a parasite that would turn a man into a monster called a Yoma.

Yoma were stronger and faster than human beings and had a degree of control over their own flesh. But they were mostly uncontrollable, ruled by their desire for human meat. So Ma Yuan taught the magicians a second secret: by mixing the flesh of a Yoma with that of a human, they could create enhanced warriors. Those warriors had strength and speed to challenge the Exalted, and their regenerative abilities exceeded those of even the mightiest Dynasts.

Unsurprisingly, Ma Yuan's gift had a catch. The half-Yoma warriors eventually succumbed to the monsters inside them, changing shape and becoming terrible creatures that feasted upon human guts. These "Awakened Ones" were far more dangerous than mere Yoma and could not be controlled at all. They drove back the Realm, temporarily, at a terrible cost to the people of Norihiro.

The magicians knew that could not win the war unless they could control their monstrous creations. And so they traveled to an isolated island called Yagi in the far West. They turned the Yoma loose upon the population, then stepped in with an army of half-Yoma who would protect the common people - for a price. They would use Yagi to test their warriors, secure in the knowledge that warriors who Awakened would never find Norihiro. In fact, they would never know that Norihiro existed, or why they had been created; the magicians drew new warriors from orphaned children of Yagi, and taught them that their duty was to protect humanity from the Yoma.

The war between the Realm and Norihiro ran hot and cold for almost two centuries. As the Realm gradually took the conflict more seriously and devoted more resources to it, the magicians developed their living weapons ever further. They began to use women exclusively as warriors, having found that they were slower to awaken. They trained twins to fight together, with one awakening temporarily while the other held her soul and preserved her sanity. And by mixing the flesh of Awakened Beings with that of mortal women, they created mindless killers called Abyss Feeders.

All the while, Yagi bled. The population of Awakened Ones steadily increased and the population of humans steadily declined. Until the warriors of Yagi learned the truth. Upon discovering that their masters had created the Yoma, they rose up and slew the magicians.

Making matters worse for Norihiro, the Realm was not blind to their experiments. The Dragon-Blooded spy Tepet Rubel lived among them on Yagi, reporting on their research to the Realm. He stole the secrets of Yoma creation, and smuggled the corpses of Awakened Beings from Yagi to the Blessed Isle.

In the end, Norihiro was destroyed. The Realm created and unleashed its own Abyss Feeders, knowing that the common people of Norihiro would assume that the magicians had finally lost control of their monsters for good. The nation dissolved, partly due to monsters eating it and partly due to a grand rebellion.

In the aftermath of the war, the Empress ordered all records of the Realm's use of Yoma destroyed. And her orders were for the most part followed. But the war's end was less than a century ago, and there are still living Terrestrials who could make Yoma if they felt the need to. Most of them live in Norihiro, ruling a now peaceful, but thinly populated and monster-infested, satrapy.

Yagi, meanwhile, is experiencing a renaissance. The warriors Norihiro created took their fraudulent mission and made it real; they've wiped out the Yoma of Yagi and are well on their way to wiping out its Awakened Beings. Under their protection the mortal population has grown in numbers, wealth, and culture. Their own numbers have dwindled, however, and many of them worry about what will happen if the last of them Awaken. Some have seriously considered the idea of a mass suicide.

Mechanically, Yoma aren't too interesting. They're basically just people with good combat stats and the occasional minor shapeshifting ability.

Half-Yoma should be designed as a fully playable splat; I'd give them a half-suite of Attribute Charms, limiting them to Strength, Dexterity, Stamina, and Perception. Strength and Dexterity for combat Charms and Athletics stuff, Stamina for regeneration and extra health levels, and Perception for sensing Essence. They wouldn't have very many standard Charms, and each would be quite expensive xp-wise. You'd generally expect an Essence 3 Half-Yoma to have all the standard Essence 1-2 Charms. Limit would make them stronger, and could be taken voluntarily, but Limit Break would cause Awakening. Power level would scale strongly with Essence; an E1 Half-Yoma would be weaker than an E1 DB, but an E5 one would be stronger than an E5 DB (in combat, since half-Yoma don't do much else). Half-Yoma would also have the opportunity to make unique personal Charms, giving them each a signature move or two.

Awakened Ones would just be half-Yoma with some "I'm monster-shaped" Merits and 10 permanent Limit. Maybe also a bunch of extra Health Levels.
 
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